Adventure Game Studio

Community => Adventure Related Talk & Chat => Topic started by: Vince Twelve on Fri 29/03/2013 19:27:29

Title: Writing Software
Post by: Vince Twelve on Fri 29/03/2013 19:27:29
Hey, I was looking into different software packages to use while writing my next project since Google Docs, while convenient for sharing and collaborating, sucks for writing branching and conditional dialog.

I've had my eyes on articy:draft (http://www.nevigo.com/products/articydraft/overview.html) and it looks great, but waaaaay out of my budget.  (Though it's on sale for a decent price on Steam right now, and I may pick it up.)  I'm planning on giving the 30-day trial a go this weekend.

I also stumbled upon Chat Mapper (http://www.chat-mapper.com/) during my searches and it looks great AND IT'S FREE (Edit: for non-commercial use).  It looks perfectly tuned for writing adventure projects, with branching dialog, and some great export options allowing for voice actors' script printing and translation.  Looked pretty neat. 

These would have come in handy during Resonance's development. I didn't use AGS' built in speech or dialog systems, so Janet had to write a special little program to parse through all the code, number the lines, and create voice actor scripts.  Not to mention the confusion and complications associated with formatting a branching and looping dialog on a flat Google Doc in a way understandable by all.

Any one else tried any similar software and have recommendations?
Title: Re: Writing Software
Post by: Khris on Fri 29/03/2013 20:11:16
There's also Freemind: http://freemind.sourceforge.net/wiki/index.php/Screenshots
Title: Re: Writing Software
Post by: Armageddon on Fri 29/03/2013 20:14:07
I like Twine (http://gimcrackd.com/etc/src/) for making rooms that connect to each other and planning what's in each room. It could probably be used for conversations too.
Title: Re: Writing Software
Post by: cat on Fri 29/03/2013 20:57:43
You might want to check out Celtx https://www.celtx.com/index.html (https://www.celtx.com/index.html).
Title: Re: Writing Software
Post by: Vince Twelve on Fri 29/03/2013 20:58:34
Twine's great.  I started using it to make a quick outline of a game and then I just started writing things in too much detail and suddenly it was a Twine game.  I should finish that sometime... :)
Title: Re: Writing Software
Post by: Stupot on Fri 29/03/2013 21:13:24
Magintz was working on a service especially for designing adventure games.  I'm not sure what the status of that project is though.
http://www.adventuregamestudio.co.uk/forums/index.php?topic=45944

Quote from: cat on Fri 29/03/2013 20:57:43
You might want to check out Celtx https://www.celtx.com/index.html (https://www.celtx.com/index.html).
I've played about with Celtx when I had the bright idea of writing a drama pilot :)
Title: Re: Writing Software
Post by: kaput on Sat 30/03/2013 00:51:39
High tech stuff:

http://office.microsoft.com/en-GB/products/?WT.mc_id=PS_Google_O365Shared-brand_microsoft%20word_text&WT.srch=1