Adventure Game Studio

Community => Adventure Related Talk & Chat => Topic started by: Akatosh on Sat 20/01/2007 11:25:46

Title: Your "company"!
Post by: Akatosh on Sat 20/01/2007 11:25:46
Admit it. We all are crazy teenagers/young adults/older adults who call themselves a "company". And this is THE thread to proll around about it a little bit! For example, it's history and maybe how you got to name it like that. I'll start:

My "company" actually started off as "DraZcomp" some years ago. I didn't even have a logo, the only remains of it are a folder with some crappy "Hello World" programs I wrote back then.

Then I re-named it to "Super PixxelZ". Uber-lame. Laaaaame. (http://i8.photobucket.com/albums/a23/FAMILIAR_QUEST/PixxelZ1.jpg)

And today, it's the glorious Knollware Entertainment (http://www.koffeekrisis.de.gg)! Yay!  :=
Title: Re: Your "company"!
Post by: monkey0506 on Sat 20/01/2007 13:55:46
There was already a thread on this. Somewhere. But I'm lazy and don't feel like finding it for you. So there :P
Title: Re: Your "company"!
Post by: Sam. on Sat 20/01/2007 14:39:43
(http://www.twin-design.com/fafmb/photos/teamhasselhoff_small.gif)

We haven't gone away.
Title: Re: Your "company"!
Post by: Da_Elf on Sat 20/01/2007 15:43:52
this seems to be it but it seems geared towards people who have their companies for game development. My company has nothing to do with game development. I just make my game on the side when ive got time. The name of my company is E.L.F. Productions. which is a subsiduary of Tabby Services LTD. Primarily my company is a full multimedia studio for animation (2D and 3D) Audio production, video editing, web design, graphic arts and special effects.
Title: Re: Your "company"!
Post by: Peder 🚀 on Sat 20/01/2007 18:03:06
It all started many years ago as Assassination Entertainment.
It was never any success.
I ended up changing the name to something I dont remember but the shorts for it was "M I E".
I then ended up leaving AGS for a while.

When I decided to come back into AGS and work on games was in late 2005 and I changed the name to be White Hawk Entertainment.
I made 3 games (1 short and 2 MAGS) during 2006 but ended up "shutting down WHE"
Though for a good reason!

Me and my french friend Thomas decided to make a "company" together called "Sons of Gaia" where we are working on a full length game together.

I also got 2 smaller projects in the works under the name.


www.sonsofgaia.net (http://www.sonsofgaia.net)
Title: Re: Your "company"!
Post by: on Sat 20/01/2007 18:53:59
Interesting topic :D

When I joined secondary school at the age of 12 or 13 there were about 4 people in my year who were the geeks and spent most lunch times using the computers and tinkering with QBasic and BBC basic. Though really we were all good friends, myself and Chris Gilbert started a little company called "Danger Zone", our main aim was orignally to rent out computer games. LOL, for example, I remember renting my copy of Theme Park to someone for a week, Chris did the same with some of his games. As we progressed with QBasic we started selling them for like 2p, 10p each, hehe!!

Eventually another friend, who wasn't into computer games decided to start his own version of the renting company thing. I can't remember what he called it. The majority of the lessons me and Chris spent together were focussed on QB game development, lol. We didn't pay much attention to class, but he was okay cos he was brainy :P Then we heard of the Games Factory, and I spent days designing a racing game and stuff, but then when we bought it, we found out it was primarily a side-scrolling engine, and that pissed both of us off. We decided not to really persue things with GF.

Then, a fifth guy (the fat man) started his own "company". Exesoft, he had some promissing applications, made with VB rather than QB. The original four of us decided to merge to create "Impact Entertainment". We had two planned big products. "The Max", a QB side-scrolling adventure game, and Scavengers - an RTS game in QBasic. Neither projects got very far and I think the whole company thing started to get tedious, so Impact Entertainment fizzled out.

However during the IE days I had worked on Broken Glass, which was a working adventure game with mouse support, something the other guys who were all generally branier could never get to work. So I realised there was a lot of potential there. Yes, for selling 5p adventure games :P So I came up with the name "Screen 7" but didn't do much about it because I was still part of IE.

By 1998, IE had died. No-one else was really into the company thing and I was the only one who still wanted to program for profit. So I kept Screen 7 going. Two years later I was finally able to give it an online presence and then found AGS. From there, well, it's sprung into what it is today. Essentially I wanted it to be primarily a game-dev house but realised my passion was slowly fading from spending hours upon hours on programming and making perhaps two new screens, whereas I could spend the same amount of time and have a finished short-film. So Screen 7 started heading into the film-making world.

It's not going to be until 2008 that I can call Screen 7 an officialy company. At the moment it IS still just a little boys dream, but once there is a turnover and a premesis, that's when I will say I have achieved the company I wanted originally :P
Title: Re: Your "company"!
Post by: LimpingFish on Sat 20/01/2007 20:55:08
LimpingFish has always been, and always will be, LimpingFish.

The CEO of LimpingFish is LimpingFish.

There are other fake LimpingFish to be found on the web, but this LimpingFish is the original and best LimpingFish (est.1989).

Trust in LimpingFish. Reject all substitute LimpingFish.

That is all.
Title: Re: Your "company"!
Post by: Rui 'Trovatore' Pires on Sat 20/01/2007 21:24:48
That's one crowded company, LF. How do you keep up with all your employees? And how do you tell them apart?

Plus, what if one of them goes behind one's back? THE HORROR!!!11!ONE1
Title: Re: Your "company"!
Post by: Dan_N on Sat 20/01/2007 22:42:24
When I was a kid, fiddling with Pascal, I thought about making my own game company. And I did ;). It was called Dan N. GameZ (yes I know it sucks) and was formed up of just me. Then, it was N-Games.

Now, I have more sense in me, so I renamed it to Hollow Studios and is formed up of basically me as head of it. Now, FSi is also in, occasionally as an... er... well, he's just generally useful. There is also Blight3220 as lead artist.

That is all.

Oh, and here (http://www.lumpcity.co.uk/~n-games)'s the site.
Title: Re: Your "company"!
Post by: deadsuperhero on Sun 21/01/2007 01:27:27
Interesting topic!  :D
My first stab at starting a game team was Tiggity Games. My uncle made up that word, and I thought it was funny, hence the name.
Afterwards, the name changed to Eternia Games. Not too bad for a name, but still.
Then, we changed to Downhill Studios, Madness Dosage, and Dogma Day Games.
Finally, we came up with an actually good name, Squadron Six Entertainment, which can be found here (http://www.squadronsixentertainment.com)
Title: Re: Your "company"!
Post by: Da_Elf on Sun 21/01/2007 01:51:52
here is the real question now. how many of these "companies" are real companies. with the registration paid and logos and titles copyrighted?
Title: Re: Your "company"!
Post by: Disco on Sun 21/01/2007 06:25:52
Impressive Owl

(http://www.lumpcity.co.uk/~disco/io6.gif)

Wow, this is really old...

The name came first, then I made a base sketch and coloured it. I don't remember exactly what made me think of Impressive Owl, as I believe I was sleeping when I had the initial thought.

Quote from: Da_Elf on Sun 21/01/2007 01:51:52
here is the real question now. how many of these "companies" are real companies. with the registration paid and logos and titles copyrighted?

Does purchasing a URL count?  :P
Title: Re: Your "company"!
Post by: monkey0506 on Sun 21/01/2007 07:00:14
Monkeymoto Productions, Inc.(R): We're Not Really Incorporated!(TM)
Title: Re: Your "company"!
Post by: Akatosh on Sun 21/01/2007 12:24:20
Quote from: Da_Elf on Sun 21/01/2007 01:51:52
here is the real question now. how many of these "companies" are real companies. with the registration paid and logos and titles copyrighted?

Knollware Entertainment isn't yet, but as soon as I run commercial* it'll be.

* = I already tried that. Gamesload Newcomer Award. I ended up fourth  >:(
http://www.gamesload.de/de/support/01487.php
If I only have had a little more time... just a wee little more time  :-(
Title: Re: Your "company"!
Post by: Peder 🚀 on Sun 21/01/2007 12:34:04
Quote from: Da_Elf on Sun 21/01/2007 01:51:52
here is the real question now. how many of these "companies" are real companies. with the registration paid and logos and titles copyrighted?

Mine will be during the next 2 years.....
Title: Re: Your "company"!
Post by: Da_Elf on Sun 21/01/2007 14:17:18
Quote from: Disco on Sun 21/01/2007 06:25:52


Does purchasing a URL count?Ã,  :P

lol. nope. registering has to be done through a government organisation with a lawyer present to go through the paperwork. its the only way things like LTD, TM, R, or any of those become legally binding. as for (C) now thats a whole new kettle of fish. The copyright laws change from country to country and ive had to do alot of reading up on it with the films ive been producing so that i can safeguard my ideas.
Title: Re: Your "company"!
Post by: Disco on Sun 21/01/2007 15:44:20
Quote from: Da_Elf on Sun 21/01/2007 14:17:18
Quote from: Disco on Sun 21/01/2007 06:25:52


Does purchasing a URL count?  :P

lol. nope. registering has to be done through a government organisation with a lawyer present to go through the paperwork. its the only way things like LTD, TM, R, or any of those become legally binding. as for (C) now thats a whole new kettle of fish. The copyright laws change from country to country and ive had to do alot of reading up on it with the films ive been producing so that i can safeguard my ideas.

I am aware of this, was just having a laugh with some help from this Tongue emoticon -->  :P
Title: Re: Your "company"!
Post by: Da_Elf on Sun 21/01/2007 16:18:20
well i started with an lol to soften what i was saying it wasnt a case of "laughing at you" its a case of "laughing with you" :) :) :)
Title: Re: Your "company"!
Post by: ciborium on Sun 21/01/2007 20:00:42
My "Company"

Well, it's just a logo to look cool in the forums.  While I am attempting to make a game, you would have to give "attempting" a very loose definition to apply it to what I have actually done.

As far as why it is what it is...
When you purchase a Bible, one of the options is to buy it with or without the words of Christ in red lettering.  This has led to an inside "joke" when someone is teaching on a passage where Christ is speaking.  He asks rehtorically, "How do I know Christ is speaking here?  I have a red letter Bible and it's red/read."  So I named my imaginary company Read Letter Entertainment, and put Read in red lettering so it would be pronounced RED and not REED.  My first game is planned to be a Christian game based on Ephesians 5.  As I am still in the writing stages, and my artistic skills are lacking, I expect it never to be completed without extensive help. 

As for registering...
Why do I need to register an imaginary company with no products?  And if my imaginary company does produce a free product, does it really matter if the name is registered?
Title: Re: Your "company"!
Post by: deadsuperhero on Sun 21/01/2007 23:59:07
Quote from: ciborium on Sun 21/01/2007 20:00:42
My "Company"

Well, it's just a logo to look cool in the forums.  While I am attempting to make a game, you would have to give "attempting" a very loose definition to apply it to what I have actually done.

As far as why it is what it is...
When you purchase a Bible, one of the options is to buy it with or without the words of Christ in red lettering.  This has led to an inside "joke" when someone is teaching on a passage where Christ is speaking.  He asks rehtorically, "How do I know Christ is speaking here?  I have a red letter Bible and it's red/read."  So I named my imaginary company Read Letter Entertainment, and put Read in red lettering so it would be pronounced RED and not REED.  My first game is planned to be a Christian game based on Ephesians 5.  As I am still in the writing stages, and my artistic skills are lacking, I expect it never to be completed without extensive help. 

As for registering...
Why do I need to register an imaginary company with no products?  And if my imaginary company does produce a free product, does it really matter if the name is registered?
Cool! It's neat to see Christian games in the AGS community!
Hopefully, when we get off the ground with a couple games, we hope to produce more Christian-themed games.
Title: Re: Your "company"!
Post by: Steel Drummer on Mon 22/01/2007 00:31:49
Quote from: ciborium on Sun 21/01/2007 20:00:42
My "Company"

Well, it's just a logo to look cool in the forums.  While I am attempting to make a game, you would have to give "attempting" a very loose definition to apply it to what I have actually done.

As far as why it is what it is...
When you purchase a Bible, one of the options is to buy it with or without the words of Christ in red lettering.  This has led to an inside "joke" when someone is teaching on a passage where Christ is speaking.  He asks rehtorically, "How do I know Christ is speaking here?  I have a red letter Bible and it's red/read."  So I named my imaginary company Read Letter Entertainment, and put Read in red lettering so it would be pronounced RED and not REED.  My first game is planned to be a Christian game based on Ephesians 5.  As I am still in the writing stages, and my artistic skills are lacking, I expect it never to be completed without extensive help. 

As for registering...
Why do I need to register an imaginary company with no products?  And if my imaginary company does produce a free product, does it really matter if the name is registered?

Very cool to see some Christian developers! Keep it up!
Title: Re: Your "company"!
Post by: voh on Mon 22/01/2007 00:39:11
The first "company" I'd started was CopyPro Software. The name kind of implies what it was, we sold illegal disks of games. I was 12 at the time, and I made quite a buck on Monkey Island, Wolfensteijn 3D, and many other games.

I wrote my first "game" under that name, wich was written with... *laughs* prompt :P

I would change the prompt to a question, and listed the two options in it (like.. "go where? [south, north]") and south.bat and north.bat would be called when you typed south or north. It was basically a string of batch files together, but it worked ;)

Then, years later, I wrote a text-mode graphics library in QB45, which was called NHS (NightHawk Software Subs, because it was a collection of subs). After releasing a couple of scripts on the web (amongst which was a GIF loader for QB45, a choose your own adventure engine (which I still have, and I could script a game for it ;)) and some other small demos) I changed the name to Vohaul Enterprises.

By this time I'd pretty much gotten sick of coding in QB. I started doing stuff on the web, and currently I'm hosting 36 websites under the name Hostvoh Networks (hostvoh.net, so it works out well name-wise).

When I started work on DM:DBD, I chose "Sorry We're Closed Games" because I wanted a ridiculous, tongue in cheeck name. I'm still happy with it :)
Title: Re: Your "company"!
Post by: CMK2901 on Mon 22/01/2007 04:20:09
Mine's pretty simple.  My initials are CMK.  My username everywhere I go is CMK.

My "company" is:

(http://cmk.byethost22.com/logo.gif) (http://cmk.byethost22.com)

(click on the picture to go to the website)

Clever, ey?  I've been using this for a good 6-7 years...overall, I find the CMK looks and sounds pretty damn good.
Title: Re: Your "company"!
Post by: Rui 'Trovatore' Pires on Mon 22/01/2007 11:49:26
When I first started getting into making games, with SUDS (point and click text adventures - really! It's great stuff, too), I wanted to create a company called "Remaking Software" - reason being, I'd only remake games.

Bleh. Nostalgia.
Title: Re: Your "company"!
Post by: Akatosh on Mon 22/01/2007 17:00:55
At the copyright topic thing: In this case, it's extremly nice to live in the Federal Republic Of Germany. We don't even have to specify our copyright with (c), and violations against the "Urheberrecht" as it's called here can be punished with up to five years of sleeping in a nice, comfortable prison bed.  ;D

(http://i8.photobucket.com/albums/a23/FAMILIAR_QUEST/kw.png)
General Licencse Agreement For All Knollware Entertainment Stuff Try to steal any of my stuff and you'll have to fight the whole german bureaucracy (not nice. trust me). If you are dumbass enough to wound/damage/lose/burn/etc. yourself/your computer/anything else while doing something which could have to do remotedly with Knollware, that's your fault, not ours. Don't try anything. If you want to meet me in front of someone to-be-called "Your Honor", steal something I own instead. Hope you get it. If not, I don't care, either.
Title: Re: Your "company"!
Post by: lo_res_man on Mon 22/01/2007 20:16:10
I did a few logo's for some games and one was called Mucus Arts. I did a 'golden nose" with a drip animation  ;D
Title: Re: Your "company"!
Post by: Nikolas on Mon 22/01/2007 22:19:52
No company here.

But I'm a composer and a freelancer, registered and taxed as that. So it does count.

Plus a reason more to mention my website (always on my signature... :P)

www.nikolas-sideris.com
Title: Re: Your "company"!
Post by: Hammerite on Tue 23/01/2007 16:30:19
The Ephesians series went downhill after Ephesians 4.
But the shark always looked fake anyway.