Adventure Game Studio

Community => Adventure Related Talk & Chat => Topic started by: EnnarGames on Fri 18/03/2022 18:18:06

Title: Your Favorite Scripting/Rigging Order of Ops
Post by: EnnarGames on Fri 18/03/2022 18:18:06
Hey everyone!  Studying AGS and wanted to ask others how they like to approach rigging rooms and scripting… specifically, what order do you guys like to go in to be most affective and, more importantly, keep your script nice and organized and unified in form across the whole game? 

Edges, Walkable areas, hotspots, timers - everything you’d do to rig your rooms. There’s so much to do that as a beginner it’s hard to keep everything straight! 

Thanks so much! :-D
Title: Re: Your Scripting/Rigging Order of Ops
Post by: eri0o on Fri 18/03/2022 18:49:44
Nothing specifically process wise but more general things...:
Title: Re: Your Scripting/Rigging Order of Ops
Post by: EnnarGames on Sun 20/03/2022 01:59:32
Quote from: eri0o on Fri 18/03/2022 18:49:44
  • I avoid using hotspots as much as possible and use objects with sprites that have alpha set to the lowest possible value so that they aren't visible but are picked by pixel perfect click detection, this is because I can move them around easily and this helps me think
  • I draw walkable areas in Aseprite and import in AGS and avoid using the mask editor in AGS as much as possible

Super helpful answer for a beginner like me! I especially like these two  insights. [/list]