Battle for Fate - A non-adventure game (Board game, exactly)

Started by TheNaiker, Sun 23/03/2014 14:44:34

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TheNaiker

Hi to all,
I'm feeling a bit ashamed, while publishing my humble project among all these great games, anyways...


Here it is. As you've read in the title, I'm trying to make a sort of board game inspired to masterpieces like Final Fantasy Tactics. My game is based on an anime called "Higurashi no Naku Noro ni", and the various pieces are indeed characters of that saga.

Now, let me explain the rules of the game at once:












1There are two parties, the Yamainu (red pawns) and the Club (blue pawns). The Yamainu's purpose is to kill Rika Furude, the blue-haired girl, by the end of the turns. Preventing them from doing so is instead the task of the other team.
2Each pawn carries his own values about attack, defense and life points. The system is quite simple and intuitive, once seen in the game it should be clear enough. Actually all the pawns in the demo have random values, but they all can be modified thanks to the editor present in the options.
3Each turn is made of two phases. The first one is the movement of a piece, the second can be another movement, an attack, the healing of a piece, or a special move.
4The board is divided in five zones, wood, dump (yes, a dump), shrine, village and a luxurious manor. The various pieces may have a favorite zone where they can boost their attack and defense. By right-clicking on the various pieces you can have a brief description of them.
5When someone attacks, if the one attacked has some other enemy next to him he gets further damages; if he has some ally next to him, instead, he increases his defense.
6From time to time, on the board some object appears. As you can easily imagine, they can give you several boosts.
7If a pawn is killed and removed from play, the police ("Oishi") may appear on that zone of the board. If so, if someone attacks in that same zone he's arrested and removed in turn, unless he finds a way to get rid of the detective instantly.
8From time to time, "The Syndrome" can arrive and grab someone's brain. If you don't know about the anime, you just have to know that in this case the pawn go crazy and is not controlled by the player anymore (indeed the pawn itself becomes gray). It attacks anyone next to him, and he can be healed only by the Doctor ("Irie"), a neutral piece who appears in this case and who never attacks. Still, the medic has low values of attack, defense and life points and he can be easily attacked and killed, if the player wants to. Moreover, both the doctor and the police can be driven crazy, too.
9Each piece has his own special power, which can mostly be used once during each match.
10In the very first turns, nobody can attack nor use special moves. Since the pawns are put randomly in the beginning of the game, the first turns are used to move them in order to follow the player's strategy. When the Watanagashi starts, players will be allowed to attack too.
11There are a bunch of other sub-rules, but these are the basics, I hope the result will be enjoyable. :)



and here's a screenshot (I should consider this like an one-room game, correct?)

This is the list of what I've done and what I haven't yet:
FEATURES: The rules of the game above have all been implemented, but I still have to add a decent AI. We could say the two players mode is almost ready and the one player mode isn't. The AI will set the difficulty of the game, but not only, since there's already a complete section of options where you can edit most of the elements of the game, as well as the strength of the pieces. Of course, I will consider adding any special power, object and rule you're going to submit.
GRAPHICS: The GUI is substantially ready, thanks to the well-known GIMP. But about the pictures of the characters-pawns... Well... my dream would be finding someone able to draw original pictures (for free, whoops!), but we will see. Also adding other graphical effects and animation is on the ToDo list, it will depend also on the time I will be able to dedicate to it.
AUDIO: I'm availing of http://dig.ccmixter.org/ and http://www.freesound.org/ to get songs and sound effects. I'm planning to add more effects in the future.
PUZZLES: Puzzles?  ???

Well... that's it. The game is actually in English and Italian (guess where I am from? :p). Let me know if you find this game interesting :smiley:
Hi, this signature is not funny because my imagination is actually on holiday.

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