Party in Room 26 - Screenshots - Character sprites

Started by ScottDoom, Sun 25/01/2004 10:35:33

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ScottDoom



Game site: Click here.

Screenshots:
Backgrounds:
Screenshot 1
Screenshot 2
Screenshot 3

Characters:
Two characters

Story:
Mike Hawk, an 18-year-old fresh out of high school, is relaxing at home when his best friend Justin Sane calls him up and tells him about a party down at Le Monde de l'Argent in room 26. Mike refuses to go, until he learns that the hottest girl from his high school days, Sarah Brown, will be at the party. However, when Mike arrives at the hotel, the door to room 26 is closed and locked. Mike isn't about to leave though, because he desperately wants a chance with Sarah. So it is up to Mike to find a way into room 26, and join the party.

Gameplay:
The player takes the role of Mike Hawk, on his mission to get into room 26. The gameplay is simple point-and-click. The dialogue will either be straight-through, or the player will be able to choose from a few options. When talking to a character, a full view of their bust and background will appear, as in the LSL games (6 and 7). It is possible to die, so be careful about your choices. There are also a few hidden surprises to be found. The game will use a normal Sierra-style GUI, with custom graphics. I may use a verb-coin style GUI, if the demand is high.  

Rooms:
There are 13 rooms. 2 of the rooms are hidden "Easter Egg" rooms. 8 of the rooms (including 1 hidden room) are interactive. 5 of the rooms (including 1 hidden room) are only seen in cut-scenes, and are not interactive.

Mike's room - Not playable.
The street - Not playable.
Outside Le Monde de l'Argent - Not playable.
Hotel lobby - Playable.
Hotel hallway - Playable.
Hotel kitchen - Playable.
Kitchen pantry - Playable.
Alley - Playable.
Room 25 - Playable.
Room 26 - Playable.
Back side of the hotel - Not playable.
Secret room 1 - Playable.
Secret room 2 - Not playable.

Characters:
There are 11 characters. 2 of the characters are hidden in secret rooms, as "Easter Egg" characters.

A few of the characters are:

Serge: The French hotel manager. Although somewhat stupid, Serge will attempt to answer all of your questions.

Pablo: The Spanish bum in the alley. He can answer all of your questions about life, and death.

Kat: A very fine woman who hangs out in the hotel lobby, and conducts business.

Music:
As of now, Scorposer has promised to make the music tracks.

The game will only need a minimum of 7 songs, but could always use more.

Artwork:
The game contains 13 background images, 3 of which are animated. The game contains 11 characters, 1 of which will need all four walking cycle animations along with an idle animation, a talking animation, and other minor animations such as picking up objects. The other 10 characters will only require talking and idle animations, except for 1 which will need a left walking cycle animation. There will be 5 unique animations amongst 4 characters. There will be 2 cut-scenes, employing 4 of the previously mentioned 5 unique animations. The first cut-scene will span over 5 of the previously mentioned 13 backgrounds, and the second cut-scene will take place in 2 of the previously mentioned 13 rooms.

For the first release of the game, I will be drawing the backgrounds and my friend will be drawing the characters. However, I hope that talented artists will want to help me remake the graphics. If anyone is interested enough in the project as of now, please contact me and tell me so I don't waste valuable programming time by drawing horrible graphics.

Puzzles:
The goal is to get into room 26, and join the party. This is somewhat simple, but the real challenge lays in finding the two secrets.

Progress:
Storyline - 100%
Dialogue - 95.5%
Graphics - 10%
Music/Sound - 0%
Programming - 0%

I have finished the storyline, which is rather simple but is still entertaining. The player will be able to interact with some very interesting characters, and I have already written most of the script which is 9 pages long. All I have left to write are a few lines from the end, and the messages Mike says while interacting with various objects. The dialogues are complete though, and if anyone wants to see them (big spoiler), then just contact me.

I will be able to do all of the programming, and as soon as I obtain graphics I will be able to start programming. The puzzles are all designed, and for the most part they will be easy to program.

For artwork, I am drawing the backgrounds. My friend is doing character artwork. I would appreciate it if someone would like to be an animator.

The music is, hopefully, being composed by Scorposer.

Wormmaster

Sound's great... :D
I'm really waiting for it. ;D

Redwall

If only every thread here looked like this!
aka Nur-ab-sal

"Fixed is not unbroken."

Chicky

looks good,

and btw i posted on your forum FIRST POST YEH!!!!!!!

good luck

-a chicken

ScottDoom

I added the first screenshot. The link is in the first post.

I'm going to start working on the second background now.

I also updated the information pertaining to the music.

ScottDoom

Once again, I added another screenshot. Both screenshots are only partially complete, and took me about 2 hours each.

AGA

Mike Hawk and Justin Sane?
* AGA groans

ScottDoom

Are you suggesting I rename my characters?

AGA

No, it's just they're both really bad puns. It's quite funny though.

Gregjazz

Not "puns", but they do sound rather strange when said quickly. :)

strazer


ScottDoom

Oh yeah. People are going to love playing with Mike Hawk. I'll probably use him in more games, along with Justin Sane and other great characters such as Enya Bushes, Oliver Closeoff, and Joe Mommuh.

And I added the third background screenshot. Check the first post.

ScottDoom

I added a "screenshot" of two characters the character artist made. I'll try to finish up another background. I would have did one yesterday, but it was one of those days where I just felt like thinking about life and other fun stuff.

And hopefully I'll be able to give you guys some music samples which are currently being composed by Scorposer.

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