The Dawn of the Daleks-

Started by Cirius, Fri 08/06/2007 14:50:09

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Cirius

Set immediately following the events of 'The Tomb of the Cybermen', 'The Dawn of the Daleks' is a personal project that will be my first ever public release. Presented in a classic Lucasarts style and utilising a modified MI-2 interface, players can dive back to the era of black and white sci-fi action as the Doctor and his companions thwart the malignant schemes of a newly arrived squad of daleks on Telos.

Set during the Patrick Troughton years (the Second Doctor), and outlining the creation of the Cult of Skaro, this story will attempt to tie up some of the many loose ends in the Dr. Who timeline.

Progress Report:
- graphics 50%
- puzzles 80%
- scripting 10%
- music/sound 50%

Requests:
Whilst my backgrounds are pretty much done, my character sprites are severely limited in quality, and frankly an embarrassment. If anyone is interested in joining the project, drop me a line.

Estimated timeline dates:

Demo release: 1st July 07
Release date: Christmas 07

(Note, all screenshots represent works in progress, and not the final quality)


Daleks on the move.


The Tardis, home of the doctor.


The TARDIS interior.


The main control room of the Tomb of the Cybermen.


The massive entrance to the Tomb of the Cybermen


Tardis in flight.
(I know it's in colour, but Duckbutcher needed it like that. In game it'll be B&W obviously)

Development Diary:
07/06/07:
Included the Doctor's recorder in the inventory, along with the ability to play it.
Why? Because.
Begun work implementing the thousand year journal as a GUI with information on both the Daleks and Cybermen.
Struck a major hitch whereby characters no longer walk to hotspots. Currently attempting to figure out what's happened. And yes, I've tried toggling the option in general settings.

09/06/07:
Daleks fully operational!

15/07/07
So...yeah...about that demo release date....

I've recently changed job, and am now working full time again,  so  the time I have to devote to this project has been sliced in half. That's by no means a sign of giving up. I'm still fully on track for a Christmas release, but it has put the demo release a little out of whack.

28/8/7 Vaguelly amusing mid-credits easter egg added.

31/8/07
As requested, here's the promised news update.
The game has by no means ground to a halt, I am still working hard to get everything up to standard. This past week has seen the Tardis interior triple in size, as work approaches completion on the library, workshop and research laboratory. Screenshots will be forthcoming when I have the time.

The biggest delay on the project is the scripting work. I'm still a complete amateur at this AGS lark, so every now and then the project grinds to a complete halt as I spend weeks digging through the manual and looking over the forums.

For anyone concerned, this project is by no means an attempt to steal Duckbutcher's thunder. Our styles are completely different, as befitting the different doctors we are concentrating on. If you're eager for a Dr Who fix prior to my release, then I recommend playing his over at www.duckbutcher.damproductions.org


nickmasterx

I've been watching the new series of Doctor Who so this is something I'll look forward to! Which Doctor are you basing your character sprite on? If it's in black and white I'm assuming one of the older ones. Is the demo up somewhere, I'll check it out.



Cirius

#2
I'm British, so the demo release date indicates July, not January. I've amended that to avoid confusion. It's on track for release, but the Dalek walk animation needs some work. (kidding)

The Doctor is Patrick Troughton, Doctor number two. I was originally planning a Tennant era adventure, but I work better in monochrome than colour, so it was a natural regression. As you can see from the pictures, he still needs work, as he looks a little young at present.

nickmasterx




Cirius

Absolutely! God, I loved it. Still haven't quite finished it, as I'm stuck attempting to open that infernal locked door inside the abandoned ship. I assumed I'd be able to head back to the village to pick up the letters I needed, more fool me. I think he really captured the essence of Tom Baker's portrayal of the Doctor, and if what I can produce gets compared with his work, I'll be an extremely happy chappy.

Duckbutcher

#5
Oh, you cheeky so and so!

I was going to do a Pat Troughton flashback sequence, in B/W, with Jamie and everything in my own Doctor Who game. Though it'd be a nice surprise and something people wouldn't be expecting...may still go ahead and do it, but looking forward to playing your effort...I could always make it a Hartnell flashback with some comedy fluffing of lines, I guess!

Love your recreation of the 'Tomb' set by the way...classy!

One reccommendation - don't get bogged down in the continuity of the show. It works better if you try to tell your own story.

Sad to see my monopoly on Doctor Who AGS games has been ended, but good luck and I look forward to playing!


Cirius

Argh, speak of the devil.

This is your fault, you know. I'd completely forgotten about this project which I started over a year ago, till I played your game the other day. Now I feel obligated to finish it.

Continuity will not be a huge problem, aside for the overwhelming urge I have to implement a 'Feed' 'Jamie' to 'Dalek' option. The story is an original one, and as long as I don't kill off anyone too important, all should be well. I'm including a couple of references to lines from other episodes, from both old series and new, but hopefully it'll all make sense in the end.

The flashback idea is an excellent one, I say go for it. If my Troughton sprites weren't still being created, I'd throw them your way.

Oh, any timeline for your next release?

CosmoQueen

Is the entire game going to be in black & white?
KPop and AGS....................that is my life.

Cirius

Well, I'm currently testing some of the special effects, and I'm tempted to have things like the dalek weapons and electrical effects be in colour, but as it's a game based on a series first aired in 1966, I kind of consider the black and white to be a necessary aspect.

Ideally, the whole production will reflect those days, from the music to the cardboard sets. It's a great challenge making the cybermen sprites lie somewhere between 'threatening' and 'guy in tin-foil suit'.

Also, as I think I mentioned before, I work better in black and white.

CosmoQueen

KPop and AGS....................that is my life.

Sslaxx

Good to see you doing a game as well, Cirius! Keep Outpost Gallifrey updated, too?
Stuart "Sslaxx" Moore.

Cirius

New screens uploaded. Demo date pushed back. (as all the best release dates are!)

Today I realised I'd been using the wrong dalek variant...my response was a bout of swearing never before heard. Still, it's only a minor retouching job, so nothing to worry about.

Sslaxx

Quote from: Cirius on Sun 15/07/2007 21:21:07
New screens uploaded. Demo date pushed back. (as all the best release dates are!)

Today I realised I'd been using the wrong dalek variant...my response was a bout of swearing never before heard. Still, it's only a minor retouching job, so nothing to worry about.
Looking good with those screenshots! Nice one.
Stuart "Sslaxx" Moore.

radiowaves

Wow, I am really surprised to see a black and white game. Nice to see that style is still appreciated in these messy days.
I am just a shallow stereotype, so you should take into consideration that my opinion has no great value to you.

Tracks

Cirius

Yeah, as I said before, I suck at colour...

But seriously, when it comes to 1960's science fiction, there really is no other choice in my mind. The original backdrops were actually originally in colour, but it just didn't look right.


dunnoson

I would like to offer my assistance in any way i can.

DR. WHO ROCKS!!
currently working on:


I am in the Brainstorming stage.  Also am trying to gather a team.
I am committing to this game.

Thinking about creating another game, NCIS themed.

davidnagel

Either someone just jinxed this game, or Cirius is still working on this.

What's the update Cirius?

Darth Mandarb

sigh ...

Cirius - if you are still working on this let me know when you want to update it and I'll unlock it (please include a link to this thread in your PM)

davidnagel - again, don't dig up old threads.  read the rules.

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