Adventure Game Studio

AGS Games => AGS Games in Production => Topic started by: skuttleman on Thu 26/08/2010 04:39:26

Title: AGS Madlibs - Working Demo
Post by: skuttleman on Thu 26/08/2010 04:39:26
Update 8 August 2010
- Updated the interface to look a little more consistent.
- Added a counter to show the user how many more words they need to enter before viewing madlib.
- Added option to abort madlib.
- Up & Down arrow keys work for selecting madlib files
HERE (http://www.mediafire.com/?ibblsg99d8exh81)'s the demo.


Original Post
OK. I want to announce up front that there isn't much to show in terms of screenshots, and probably never will be. This isn't that sort of project. It's just a program that reads an input file, asks the users to input verbs and nouns and things (if you don't know what a madlib is, you might want to go wiki that before reading on) and then displays the resulting silliness.

(http://www.mediafire.com/imgbnc.php/a64ea3c9b0b87a702f65ab0902cf0b8a4g.jpg)

(http://www.mediafire.com/imgbnc.php/612314bc77b22d64583a6be57f9c66164g.jpg)

HERE'S THE WORKING DEMO (http://www.mediafire.com/?ibblsg99d8exh81). It includes a few madlibs to try. And if you take a second to view the readme file, chances are you can figure out how to make your own. Just make sure to save it with a *.mdl extension and put it in the game directory for the game to find it.

It's pretty rudimentary at this point, but I thought I would post it before I did too much work on this to see if anyone was going to care. Either A) I'm the only one in the world that gets a small chuckle out of putting dirty words into madlibs or B) other people might want to write their own madlibs and we can compile some collection of user-created madlibs for all to enjoy.

Any thoughts on how to improve/change this?
Anyone want to make a madlib and post it here?
Title: Re: AGS Madlibs - Working Demo
Post by: on Thu 26/08/2010 11:03:42
Tried the demo, interesting stuff.

Still

Spoiler
there was an awful lot to type to see "Hey Jude" madlib'd!  :P
[close]
Title: Re: AGS Madlibs - Working Demo
Post by: skuttleman on Sat 28/08/2010 09:12:37
OK. I made some minor adjustments including a visible counter that lets the user see how many words he/she needs to enter before viewing the madlib, and added the ability to abort the madlib if so desired.

Anyone want to make a madlib file (see readme in download) to see if it's as easy as I tried to make it?