Adventure Game Studio

AGS Games => AGS Games in Production => Topic started by: Construed on Mon 03/01/2011 21:14:49

Title: AGS Multiplayer
Post by: Construed on Mon 03/01/2011 21:14:49
Hi, my name is jared.
I've been a fan of sierra games my entire life.
From SQ1 to QFG5, Pretty much started out on a tandy 1000.
So I'm sure you understand my nastalgia associated with this and agi engines.
I've been messing with the sarien.net source and have come to realize the documentation and implementation of it is far too incomplete.
Not to mention I dont even know wether or not AGS files are convertable to java, such as AGI are.
I've slightly fiddled with the tcp plugin for ags and also found it to be lacking in many ways.
My main question is.
Does anyone know another implementation of multiplayer I could possibly use or have links/refrences to the coding and scripting contained in the tcp and or other plugin or another possible framework for multiplayer with AGS.

I would like players to talk to eachother and share objects, trade, and fight eachother in designated areas or wilderness areas.

I'm partially skilled in most programming languages, html,xml,php,java,flash,ajax,C++,Python, ect ect..
I also do 2d and 3d graphic design and am familiarizing myself with the ags scripting system.

Thank you for taking the time to read my post.
Jared-


PS.
My game is called Grim Quest and i have not yet screenshotted it.
It's a fully playable game with intro and several completed rooms.
Title: Re: AGS Multiplayer
Post by: Darth Mandarb on Mon 03/01/2011 21:22:17
Yeah this doesn't belong here!  Please read the Forum Rules (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=1987.0)!

Seems like you might want to post in the Recruit a Team (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=36479.0) thread.