Adventure Game Studio

AGS Games => AGS Games in Production => Topic started by: goldensox on Sun 26/10/2008 21:17:24

Title: ALA-NOVE: experimental project.
Post by: goldensox on Sun 26/10/2008 21:17:24
So like, everyone showing their projects and stuff, so i thought about showing mine too.

It's an experimental project. A survival-horror-like game that makes the player anxious and stressed. Not like the game is crap and people will get mad at it, it's just that the music, soundscape, artistic direction and all makes the player feels like hes in constant danger, a suspense game.

About the history, it's like this till now:


A train that never arrives.
A dream that never ends.
A World that never was.
You find yourself on a mysterious building, you just woke up there after a nap on your train. You find a note on your pocket: The train is gonna crash. Get out of here or hundreds of people will die.
Now it's up to you to solve the puzzles, find the treasures and get out of this hellish place, that is commanded by an evil, supernatural force.

Now, pictures:

(http://lh6.ggpht.com/jsneto666/SQfJumOAsjI/AAAAAAAABdQ/mCjuMK_IprI/s512/1.jpg)(http://lh5.ggpht.com/jsneto666/SQfJw_iit-I/AAAAAAAABdY/bxNxttqRGYQ/s576/2.jpg)(http://lh4.ggpht.com/jsneto666/SQfKmuFCdiI/AAAAAAAABdw/zLtDFAnk9Yc/s576/5.jpg)(http://i38.tinypic.com/288a9nl.jpg)(http://i34.tinypic.com/im2yjn.jpg)

I'm actually needing some expert to help me do the coding, the effects anc such. Already got an Sound Technician and I do the grafics and the historyline.
I'm working with a resolution of 640x440 and 32bit sound and graphics.

SOOO that's it for a while. Questions?
Title: Re: ALA-NOVE: experimental project.
Post by: R4L on Mon 27/10/2008 02:09:52
Wow! This looks and sounds great!
Title: Re: ALA-NOVE: experimental project.
Post by: goldensox on Mon 27/10/2008 13:41:56
later on imma gonna submit some scenery pix on the critic forum... keep tuned for it.
Title: Re: ALA-NOVE: experimental project.
Post by: Revonx on Mon 27/10/2008 14:45:42
This looks fantastic, a great idea, very interested. :o
Revonx.
Title: Re: ALA-NOVE: experimental project.
Post by: CosmoQueen on Mon 27/10/2008 15:21:13
Oh boy......I'm already scared!! :o
Title: Re: ALA-NOVE: experimental project.
Post by: goldensox on Mon 27/10/2008 22:19:38
dont you people refrain from making questions (http://lvg.ipbfree.com/uploads/ipbfree.com/lvg/emo-awesomeface.gif). some question even help me build a base to work on...

so... ask awai~~~~~~

o yes, here is the topic where you wish to go: http://www.adventuregamestudio.co.uk/yabb/index.php?topic=35959.0

my artwork (http://lvg.ipbfree.com/uploads/ipbfree.com/lvg/emo-awesomeface.gif)
Title: Re: ALA-NOVE: experimental project.
Post by: Buckethead on Tue 28/10/2008 12:21:29
I love pictures of worn places. I hope this is going to be creepy!
Title: Re: ALA-NOVE: experimental project.
Post by: Snake on Tue 28/10/2008 16:45:49
Goldensox, as I've said in the Critics Lounge, please resize and place your images "up and down", not side-by-side.
This thread is aweful to read/navigate.
Title: Re: ALA-NOVE: experimental project.
Post by: goldensox on Tue 28/10/2008 18:55:39
Quote from: Snake on Tue 28/10/2008 16:45:49
Goldensox, as I've said in the Critics Lounge, please resize and place your images "up and down", not side-by-side.
This thread is aweful to read/navigate.

i'm fixing all pictures with the correct resolution and changing this crappy host. just you guys wait and will make it look beautiful.
Title: Re: ALA-NOVE: experimental project.
Post by: Gilbert on Wed 29/10/2008 00:48:35
I think as long as you're not using 800x600 or below, the dimension of the images are fine.

The problem is, they are put side by side into a single row which messed up the page. :P

You can just edit your post by at least adding an Enter between images. That will fix most of the problems. :P
Title: The new pics and more info.
Post by: goldensox on Wed 29/10/2008 02:36:10
Okay the new pictures are up and i'm working on some new ones for the divulgation.

I'd like to comment that one of the guys that are following my work came up with a question: Wait a f'king second, the wasnt on a train?

In fact, i haven't told you guys that the train only appears in the beginning and on another scene near the end, I can't give more info than that.


Any questions, sugestions and 'someone please apply as sound technician'ions would be awesome.
Title: Re: ALA-NOVE: experimental project.
Post by: SSH on Thu 30/10/2008 11:56:55
Are these in-game screenshots? Where's the cursor?
Title: Re: ALA-NOVE: experimental project.
Post by: Snake on Thu 30/10/2008 12:57:31
SSH is right. I think we (or at least me) were more concerned about the thread being messed up and never noticed.

Goldensox, you must post at least two screenshots of the game as it is being played.

If you can't produce such pictures, this thread will have to be locked until further notice.

But please don't take this offensively either. Those are some good shots you've taken and the story sounds nice (we need more horror games ;) ).

Are you in the scripting fase yet or just taking pictures?
Title: Re: ALA-NOVE: experimental project.
Post by: goldensox on Thu 30/10/2008 17:09:43
Quote from: SSH on Thu 30/10/2008 11:56:55
Are these in-game screenshots? Where's the cursor?

Will post some in-game in some few minutes.


Quote from: Snake on Thu 30/10/2008 12:57:31
SSH is right. I think we (or at least me) were more concerned about the thread being messed up and never noticed.

Goldensox, you must post at least two screenshots of the game as it is being played.

If you can't produce such pictures, this thread will have to be locked until further notice.

But please don't take this offensively either. Those are some good shots you've taken and the story sounds nice (we need more horror games ;) ).

Are you in the scripting fase yet or just taking pictures?

I'm making a lot of things on the same time. The storyline is still being made, as much as the scripting and the pictures. I'm editing a lot of pictures and I hope to achieve the desired effect, which take a lot of time and work.

Back to the script, I wish i had some scripter on my team, cause my team is currently a one-man studio, and I'm sure I will never achieve the desired quality alone.


edit:

Theeeeeeere you go.
Title: Re: ALA-NOVE: experimental project.
Post by: Azzazell on Sat 01/11/2008 13:15:59
Strange choose one so realistic graphic, but maybe a nice try!
I'm waiting for your game!
Title: Re: ALA-NOVE: experimental project.
Post by: ginanubismon on Sat 15/11/2008 15:01:47
Wow, this seems pretty interesting.

My question is where are you getting your photos and props from?
Title: Re: ALA-NOVE: experimental project.
Post by: Eggie on Sun 16/11/2008 04:41:59
Yeah, where is this place you're taking these photos.
If the game is a hit, maybe you can charge people for tours of it. It's really pretty spooky.
Title: Re: ALA-NOVE: experimental project.
Post by: Buckethead on Sun 16/11/2008 09:52:04
It's probably some abandoned building. My brother goes to those all the time to take picture. Old houses, empty factory's.
Title: Re: ALA-NOVE: experimental project.
Post by: Trent R on Mon 17/11/2008 08:13:39
I still can't stand that sideways picture. If you want me to believe that I'm the character and I'm looking through his eyes and I'm controlling his actions, don't force me to tilt my head.


~Trent
Title: Re: ALA-NOVE: experimental project.
Post by: LimpingFish on Mon 17/11/2008 20:28:47
Quote from: Trent R on Mon 17/11/2008 08:13:39
I still can't stand that sideways picture. If you want me to believe that I'm the character and I'm looking through his eyes and I'm controlling his actions, don't force me to tilt my head.

It's called a Dutch angle, and is usually used to enhance the level of unease. It's difficult to judge when to use it, though, and goldensox's angle might be a little too severe for such a visually busy environment. Regardless, it's a suitable visual technique to use in this sort of game.

Nice pictures too. :)
Title: Re: ALA-NOVE: experimental project.
Post by: goldensox on Sat 09/05/2009 00:02:13
Quote from: ginanubismon on Sat 15/11/2008 15:01:47
Wow, this seems pretty interesting.

My question is where are you getting your photos and props from?
Quote from: Eggie on Sun 16/11/2008 04:41:59
Yeah, where is this place you're taking these photos.
If the game is a hit, maybe you can charge people for tours of it. It's really pretty spooky.
Quote from: Buckethead on Sun 16/11/2008 09:52:04
It's probably some abandoned building. My brother goes to those all the time to take picture. Old houses, empty factory's.

The photos were taken in Aberdeen, Scotland. They're from an artist whose I frgot the name now but soon I will comment on him.
The photos were taken inside a abandoned factory, an abandoned special child hospital and tunnels. I'm using all of them in the game, but the map, the proximity ad other things will be fictitious.