Traction: A 2.5D Train Simulator

Started by RootBound, Sat 31/08/2024 03:06:24

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RootBound

Prototyping new elements:
-Bridges
-Tunnels
-Signal lights
-Station platforms
-Buildings
-Track variations, including
  -Rail switches
  -Changing the number of tracks (still figuring out a smoother transition for this one).

(Lots of placeholder graphics here. Also, please ignore the desert rock formations being in the "green" locale  (laugh) )

They/them. Here are some of my games:

RootBound

#21
So this update is technically very late, since the progress I'm reporting has been this way for a few months... but it deserves an update just the same.

Base background scenery for the desert level is complete - still need to add special scenery like bridges, tunnels, and depots.

In addition, I have a procedural terrain generation system, or something like it, that ensures you never drive through the same scenery twice.

It's been a huge challenge to code, and took a long time to draw all the scenery objects, too.

Enjoy!


EDIT: I also have a logo!


They/them. Here are some of my games:


Rik_Vargard

This looks amazing! The things you can do with AGS :shocked: !


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