Bus Stop (working title)

Started by Tamanegi, Mon 29/11/2010 15:16:03

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Tamanegi

I actually began this in 2007, worked on it for about one week, and dropped it because more important things came up. Now I've been working on it again for about a week and hope I will stick to it this time. The new AGS makes things easier than three years ago, at least.

The room backgrounds for screenshots 1 and 2 are actually ones from back then, only the background from screenshot 3 is new. These rooms are almost complete with objects, hotspots and their interactions. I will probably still make minor changes to anything shown until it's all done (I actually already did), and not everything that will be there in the end is shown yet.

Because I'm not that great with graphics, I decided to make it 320x240 8bit-color.

Story:
On your way back from a weekend trip to some friends in Michigan, you are trapped in an hours long bus ride with some strangers. When the driver decides to stop for someone standing in the middle of the street, these strangers become each other's only hope for survival as things go terribly wrong in a way that should never have happened...

Genre: Adventure/Survival Horror
Estimated progress:
Story: 50%
Character Graphics: 15%
Rooms: 20%
Scripting: 5%
Sound: 1%
Interface: 60%

Currently working on: Bus driver animations


Feeling lost...


A stop in the middle of nowhere.


The officer might be able to help you...
Don't Look! MAGS 12-2010
Mediocre Expectations Current development blog

Chicky

Lovely looking game! I really like the fog, that and the protagonist remind me of Silent Hill  :)

Best of luck, hope you stick with it!


Igor Hardy

Looks very nice, though from just the screenshots I wouldn't mind if rather than a horror story this was a slice of life kind of tale focused around riding a bus.

Dualnames

It gives me a silent hill 2 kind of vibe, so that's good.  ;)
Best of luck with it.
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Tamanegi

Thanks everybody, such positive feedback keeps me working for a while I guess  ;)

The fog moves in paralaxed layers, btw.

@Ascovel: Hm, I like the idea... I will keep that thought for a possible "what if it actually had NOT gone wrong" version/sequel ;D

Minor updates in the main post, including "currently working on".
Don't Look! MAGS 12-2010
Mediocre Expectations Current development blog

Igor Hardy

Quote from: Tamanegi on Tue 30/11/2010 13:09:46
@Ascovel: Hm, I like the idea... I will keep that thought for a possible "what if it actually had NOT gone wrong" version/sequel ;D

Surely, you might be serious! I love "What IFs"!

I'd definitely be most interested in playing two very different versions of events in this very striking setting you created there.

Tamanegi

#7
Result of today's effort:


Finished room background.

It will get fog layers too, and I edited the fog script so that it can be implemented into new rooms more easily, and turned off by the user. I've been contemplating for a long time whether I should use the fog or not, and I think I should let the player decide. I can imagine some people don't like the idea of white pixels blocking part of their view, and it's for atmospheric purposes only anyway.
Don't Look! MAGS 12-2010
Mediocre Expectations Current development blog

MrCheminee

Why don't you make it transparent then?

ddq

Transparency would improve it, I think. As it stands, I thought it looked like an old VHS tape.

Tamanegi

#10
Because I'm doing this in 8 bit 256 colors, no transparency there. I tried to switch to 24 bit true color, but the game crashed when I ran it after that. Perhaps it's just that I need to reimport the graphics, but I didn't try that yet. I'm really tempted to do it though, transparency allows nice overlay effects and lighting. But, keeping the colors to a minimum creates some sense of consistency, and I'm afraid I will go nuts with colors when I no longer have a palette...

I hope when you see the fog gently moving and the characters walking through it, it will look like fog and not like white noise on VHS  ;)
Don't Look! MAGS 12-2010
Mediocre Expectations Current development blog

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