Project: Rising Wasteland + Trailer (Classic Fallout Inspired)

Started by Vault15, Sat 01/06/2013 07:58:01

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Vault15

We have been tweaking the skeleton of our game for over 6 months now, and have made some significant improvements (including a perfect scrolling view thanks to Khris). The help received by forum members has been nothing short of heartwarming, and we are ready to begin full-out development upon successful funding via Kickstarter.

Kickstarter (Postponed)
http://www.kickstarter.com/projects/36294445/stellvia-rising-wasteland/posts/508305

Trailer
http://www.youtube.com/embed/ENADQfyjnCU

Brief Backstory (see our Kickstarter for elaborate details)

"After the bombs fell, leaving most of the South and Midwest in ruins, many were forced to take refuge in caves. Others relied on the assistance of mobster scum. Those who managed to get far enough away from the fallout often died off with insufficient supplies. The few towns remaining were left to fend for themselves, desperately making deals with militias, and often received the short end of the stick. After all, when the government fell the only law was to not be on the wrong end of a loaded gun."

Other brief & twisted plot details:

"We will have one scene where a group of mobsters challenge their boss on account of him cussing them out and telling them that they are *insert expletive* for not scouting out to see how a dog was left in the middle of the outskirts sliced in half. This is, of course, a foreshadowing of events to come. You can save the dog on the rare event that you catch the unsettling group in the act at the right time (we love animals too). Other related events in Stellvia follow this gruesome scene."

"There is a lot of drive and passion for this project, due to the team's identical fascination with the Post-Apocalyptic RPG genre. The entire reason that we feel our project will stand out (even against major studios with millions in their coffers), is that we refuse to settle for a cliché storyline and linear gameplay."

"Part of the deal the mobs/organized raiders made with towns is that in exchange for food/resources, they would help guard the townsfolk from creatures/other raiders of the night. The other part of the deal was that townsfolk weren't allowed any weapon beyond a regular pistol with non-piercing ammunition. Anything found like this was confiscated and there were gun checks every couple of months. This was so that the mobs could secretly/slowly take over the town (sometimes, unless they are lazy) and take full control and advantage over everyone using guerrilla force if necessary. It slowly becomes a mild form of slavery."


Screenshots:

Tribal Outskirts


Working Inventory System (3 inventories utilized to function)


Fortified Town Entrance


Character Design



It's not all about the graphics. Our ultimate goal is to deliver a twistedly humorous, yet dark and realistic, experience which will have a strong replay value due to your character playing a valuable role everywhere they venture off to. Will a plethora of ideas, we are determined to deliver what everyone wanted as a spiritual, modernized brother of the classic Fallout series. It's not about mocking a masterpiece. It's about us sharing our imagination and putting our passion/obsession with the post-apocalyptic RPG genre to good use. We haven't been happy with Fallout clones, so we would like to present some new innovative ideas of our own through our Kickstarter.

Thanks again to all of the helpful forum members. We couldn't have gotten past some issues without a nudge in the right direction now and then.


MrNashington


Vault15

Quote from: MrNashington on Sun 23/06/2013 20:22:58
Sounds interesting, need any help?

Hey, thanks for your interest! Well, right now we are revamping the visuals, adding dialogue, NPCs, and a combat system, which is going to take a couple of months. If we were to ever reach out for help (before the Kickstarter), it would be for user interface graphics/icons. So basically any commercial free/home-made graphics, images, post-apocalyptic artwork, logos, comics, bottom bar/inventory art, etc. Honestly, we can make this happen on our own, however, any content submissions are ALWAYS appreciated.

Feel free to send any submissions to:
vaultekstudios@gmail.com

Be sure to include your name, any copyright info, and/or the source of all content used.

We decided to put together a full demo before giving Kickstarter another go (and lower the goal to 3k or so).

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