LATEST: Graphical facelift for sprites and backgrounds:
(http://rpgmaker.net/media/content/games/4973/screenshots/DickValentineScreen04.png)
Gameplay video[embed=425,349]http://youtu.be/STTWZNSSxL8[/embed]
STORYDick Valentine is a failed writer living in London. One evening when he wakes up with a terrible headache; someone has left him a letter at the door. The letter contains a card with only an address and the mysterious signature "D". When Dick decides to seek out the mysterious sender, his life starts to turn somewhat more interesting. A recent science fiction short story he wrote for a magazine dug into the old mystery of the Dropa Stones; ancient stone discs claimed to have been found in a cave in the Himalaya mountains. Funded by a mysterious benefactor, Dick Valentine travels the world searcing for clues that will unveil the secret of these strange lost artefacts.
ABOUT THE GAMEDick Valentine is a traditional point-and-click graphic adventure game. The graphical style, music and sound design are tributes to old school classics such as Maniac Mansion, The Secret of Monkey Island and Indiana Jones and the Fate of Atlantis. The game's world is presented from a side scrolling point of view. The puzzles are based on using and manipulating items, and on dialogue with bizarre characters.
SCREENSHOTSScreenshot 1Spoiler
(http://rpgmaker.net/media/content/games/4973/screenshots/DickValentine_screen01.png)
Screenshot 2Spoiler
(http://rpgmaker.net/media/content/games/4973/screenshots/DickValentine_screen02.png)
Screenshot 3Spoiler
(http://rpgmaker.net/media/content/games/4973/screenshots/DickValentine_screen03.png)
DEVELOPMENT PROGRESS:Story: 70%
Scripting: 15%
Graphics: 30%
Sound/Music: 50%
Expected completion date: August 2013
WOW! You already have a gameplay video and done 50% of sound/music while the story is at 50%?
That's an interesting way of creating a game ;)
What is to be seen looks nicely retro and I like the music in the bar.
Good luck with your project - I'll watch out for it! (nod)
Tabata:
True enough. I didn't really know which number to put in the story progress, since I've got it more or less planned out in my head, but haven't written a lot down. Thus 50% became the number, since one needs a number.
Currently I am giving the game a graphical facelift, redoing the sprites and backgrounds. Sprites are all done, but I still have a few backgrounds left. Example of the new look in the top of the main post.
This looks great, love the style. Also, thanks you for using that font! It's so much better than AGS's built-in one.
Khris:
Thank you. Yes, I want the game to emulate that fantastic nostalgic SCUMM feeling.
I have just updated the STORY section in the main post with a bit more information regarding the plot.