How to be a Ninja

Started by Ninjas, Tue 06/12/2005 00:36:01

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A�rendyll (formerly Yurina)

I agree on the Engish voices. Though I like the official voices always best (e.g. in Japanese games or Anime) I would rather hear English voices.

I just read the game is only buyable. How much will it cost? Myself, I'm always short of money, that's why I ask.
Yuna: Give me a Y!
Rikku: Give me an R!
Paine: Give me a break...
~Final Fantasy X-2

I've been

AlbinoPanther

#41
This is super Keep up great work ninja monÃ, 

Ninjas

The main reason to do spanish lanuguage voices with the spanish translated version is so that english speakers won't simply buy the cheaper spanish language version. Really, I wanted a chance to sell games in a market that doesn't have a lot of games made for it, at a price latin americans can afford.

The spanish language version will be as standard as I can make it. I live with three university educated Mexicans, and I was going to enlist thier help. Obviously though, you guys understand english just fine, so if you really want that version you can still get it.

I'm living like a monk while a make the game, and the goal on this is to make enough money so that I can keep living at this (far below the poverty line) level while I make a more imerssive 3D game.
"Today the victory over yourself of yesterday.
Tomorrow is you victory over lesser men"
-Miyamoto Musashi

Sslaxx

Check this out: http://www.blitzmax.com/Community/posts.php?topic=54218

While not AGS-related, it might be able to help with expectations in the Shareware/online marketplace.
Stuart "Sslaxx" Moore.

Czar

When I first saw the first background it felt kind of innovative in a Grim Fandangish way. I would put it in the category of adventures with a different style from the average. You could really make a hit if you put the story in the non-usual adventures lane.
Great stuff.
Roses are #FF0000
Violets are #0000FF
All my base
are belong to you

Ninjas

The gameplay is going to be a complete evolution of the adventure game formula. I expect that adventure game fans will feel like they are playing an adventure game, but the actualy gameplay and presentation will be very different.

I don't really know how to explain it. I want my character dialog to play out more like a cut scene, in the style of Ninja Gaiden on the NES. It seems like 3D isn't the right direction for adventure games to me. You get something like an interactive movie when you switch to 3D, which is fine but seems  too different to me. I want my game sprites to be in the style of Street Fighter 3 or Guilty Gear.
"Today the victory over yourself of yesterday.
Tomorrow is you victory over lesser men"
-Miyamoto Musashi

Elliott Hird

You're wasting time answering our pitiful questions =P!

Get on with the game! I demand it XD.

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