Ready for the greatest Reality on the Norm Game ever?
In terms of size, that is.
Probably not quality.
Definitely not.
DOWNLOAD THE TRAILER HERE:
FUN TIME IN HAPPY LAND (http://cardboardlogic.com/Videos/Games/realitygame.wmv)
I'm not going to write a huge description. Taking place some point in the RON series, this was originally created in 2000, or 1999 or something, envisioned as a more bizarre response to the first Reality on the Norm game, taking the word "reality" quite seriously and "norm" quite figuratively.
(http://cardboardlogic.com/Videos/Games/screen8.jpg%3Cbr%20/%3E)
A deep storyline embedded (shown, not told) in a ludicrous adventure spanning multiple islands, and possibly other worlds/universes, this is probably the longest RON game ever made. Back when it was originally beta tested, it already far outstripped the competition possibly having more content than all the others combined. This was the game that broke all the limits of AGS when it first came out. But all that would be nothing without humour and depth of character. Which this has. Neither.
(http://cardboardlogic.com/Videos/Games/screen10.jpg%3Cbr%20/%3E)
Or some... maybe. And some violent deaths. Outdated comedic references and politics combined with just a touch of spite.
(http://cardboardlogic.com/Videos/Games/screen14.jpg%3Cbr%20/%3E)
This game was scripted in version 2.22 of AGS, and due to programming conventions, could not be safely upgraded, meaning all the new content is in that same format, bugs n' all. Extensive testing has revealed no deadly bugs, and bug testing continues, as does addition of content until release date.
TRAILER IN WMV (http://cardboardlogic.com/Videos/Games/realitygame.wmv)
Love the trailer ... I WANT TO PLAY NOW, NOW! I want to experience the vast amount of bugs so I can throw my pc through the window with pure passion.
Holy crap.
This makes me happy. This makes me sooo happy.
Nice trailer, too! haha
Very entertaining trailer, thanks.
Some documented use of the DOS version of AGS!
Looking forward to the game... ame... me... e...
I remember playing the demo of this. The paint bomb never worked properly... and neither did the colour swatches sheet. And picking up the church screwed up my inventory. But it was damn good fun.
Quote from: SergioCornaga on Sun 05/03/2006 01:41:59
I remember playing the demo of this. The paint bomb never worked properly... and neither did the colour swatches sheet. And picking up the church screwed up my inventory. But it was damn good fun.
Yes, thanks to extensive beta testing when it was closer to being completed, those things have been fixed. Except the paint bomb, since there never was one. Though I can see how the game could lead one to believe that--there might be a bit more to that puzzle that I wouldn't want to give away...
;)
BTW, even though I know it was a pun, I still cringe every time I see that "Greatest RON game" subtitle. I'm not getting rid of it, because it is technically correct and just amusing enough (for me), but it does raise my hackles. And they're already pretty high up there. Wink-face to myself.
Looking forward to it :D
Wow! I'm impressed. Hoping to play this very soon.
Quote from: bspeers on Sun 05/03/2006 02:55:46Yes, thanks to extensive beta testing when it was closer to being completed, those things have been fixed. Except the paint bomb, since there never was one. Though I can see how the game could lead one to believe that--there might be a bit more to that puzzle that I wouldn't want to give away...
Oh yes, I remember now... well, at least it involved paint and a bomb of sorts. The problem was that the vending machine didn't like me, and with the collosal maze between the two points, ack...
I don't want to hijack my own thread, but just as examples of some of the improvements, that particular maze now includes an optional map-getting puzzle and an instantaneous teleporter that allows you to bypass it--I'm not hinting how to get them though, these are just examples you'll see when and if you play again.
However, that's all I'll say on the subject, no need to take the point of this thread away; such being telling me how great I am and setting up inflated expectations only to be dashed horribly on our wedding night.
I seem to have veered off course.
Ahem. Yes.
I loved the hyperliminal advertizing in the trailer. "you want... to play this game... 'cause it's good. I made it."
Just one question - does this still fit into the RON canon? A lot's happened in the town since ye first started on it. Have ye checked the timeline, made sure everythings all kosher?
This IS the RON canon
Hmm.. I'd say, from the overall atmosphere of the game this isn't much of an issue. In fact, it could quite easily take place in several timezones.
Wooooohoooo!!! Edge of Reality is back! I remember playing the first part of the game many years ago, when I joined the RON community. Ahhhh, the memories! Weird puzzles, brilliant descriptions, bizarre inventory items, tons of bugs ;) Truly, the greatest RON game ever! Cheers, Blake!
Having played the first part, I was wondering if the promised remainder of this game was ever coming out. It had been long enough I'd assumed it wasn't.
If nothing else, it'll be good to at least have a version of the first part that doesn't crash the game when I look at the color sample sheet! ;)
Just seen the trailer. Legend it was too.
Really REALLY looking forward to this one. I gave the demo a once over a year or so ago, was disappointed it didn't go further. Or so I thought...
THIS is the RON canon
(http://img.photobucket.com/albums/v361/A1B2C3D4E5MrFlibble/roncanon.png)
It's long and hard and full of (Ok, stop right there - Ed)
Oh, yeah, sure. You have an editor who edits all your posts. That's completely believable. ;)
Yeah and hes long and (I said stop it! - Ed)
So, as a famous actor, I get a lot of emails from crazed fans with guns, and every once in a while a crazed gun with a fan. Usually electric.
In my latest email, I was asked by bspeers, a man I have no affinity for to post some more info about Edge of Reality.
Basically, he said he's finally pushing it to the end-point because he's tired of it weighing on his soul as an unfinished baby, like a man waiting to release his (right, that's it, I'm off -- ed). There are many features that will be incomplete, but none are even remotely important to the game, they're just extras that turned out to be wayy too much of a hassle. Like the helicopter dogfight we originally had in Good Will Hunting--just not worth it.
There are 2 endings, however, and within the second ending, there will soon be another few sub-endings. Like when you agree to join the Dragonlord in Dragon Warrior, only more metafictional. There will also be a few slight graphics tweaks, but only a few, and most will take place after the demo most people saw. Or Saw II, which I wasn't in. Actually, ignore that, as there will be so few it barely merits mentioning.
Most bugs are being stamped out, but there are a few due to the fact that the game cannot be upgraded (especially once the graphical scripts were removed) to different AGS versions (some bugs actually come in when the game is upgraded, ones he can't fix). So most of the bugs are specific to AGS at the time. For example, sometimes the game crashes on NewRoom--he's trying to hunt down why, but suspects it might just be a problem related to memory issues from the old version. It might also have to do with how he stores ints as well. Also, sometimes the colours cycle oddly, but the problem disappears when you save, quit and load the game again--it's not permenant.
All these are fairly minor, but are being worked on. In the mean time, the crashes that used to plague the game are now stamped out, as new content creates new ones (yay!).
Right now, the stats are as so:
5907 lines in Global script
2707 lines in one currently unfinished mini-game
152 items - the maximum I think is 99, but he used scripting to get around this. Admittedly, 15 of them or so are cheeses.
1712 Sprites - A piddly number considering. Shows the depth of animation :P
177 Views - There will only be about 180 so it's coming along.
Around 52 characters or so. 50 or 49 is the max, but there are a number of simple scripting tricks to make more characters, about two repeats to simplify things (like a character that appears in two places at different resolutions for room navigation reasons), and a few dummies for various reasons.
55 dialogue topics each with numerous options-- I know this doesn't sound like a lot, but the editor crashes (violently) every time he adds even one more line in the dialog section, so he must have reached an internal limit of topics or lines or something. To compensate, a lot of lines have been scripted in, but in some cases, this was not possible, or just too time consuming.
204 Room files - This was one area he originally overestimated. Of these, only about 130 or so will be playable, not 150 as was originally claimed. By the end, there should be about 230 rooms, but some towards the end won't be very active. That leaves about 100 rooms for cutscenes, close-ups, menu screens, and technical purposes, including credits.
So, overall, from this earlier version of AGS he breaks 3 or 4 limits.
Is the game good? After all, a long game is nothing without quality content.
My sources say no. Not really.
-Matt Damon
Maaaaaaaaatt Daaaaaaaamon :P
Egad! What's the file size looking like at the moment?
Yay! Edge of Reality. How awesome that this is back in the works. I beta tested the full version back in 2002 and I remember it being wicked awesome.
I'm willing to continue testing where I left off, bspeers. I think I even have our original email dialogs about the bugs.
About the trailer, it sucks....
I hope i have your attention now. It doesn't really suck, actually it is awesome, but i forgot, from where is that orch. theme. Final fantasy? I just can't remember.
Peace.