Adventure Game Studio

AGS Games => AGS Games in Production => Topic started by: Privateer Puddin' on Sat 01/04/2006 00:40:38

Title: FIRST WMGS GAME - DRUGBUST 3D
Post by: Privateer Puddin' on Sat 01/04/2006 00:40:38
Hello! A few days ago i was given access to a very early beta of WMGS by CJ and Mike Hunt. It's a very powerful tool, and having only used it for a few days, it still looks a million times better than the current ags version does.

Pictures say a thousand words so on with the awesomeness

(http://custardsclutter.com/db3d/newdb2.png)

Now compare that with the original...

(http://custardsclutter.com/db3d/orig.PNG)

(http://custardsclutter.com/db3d/newdb3.png)

(http://custardsclutter.com/db3d/newdb4.png)

And because so many people wanted AGS on consoles, WMGS will have some support for this! So far, just gp2x.

(http://custardsclutter.com/db3d/dbgp2x.jpg)

and some very early animation

(http://custardsclutter.com/db3d/runtonyrun.gif)

My version doesn't have 3d models in yet, but ofcourse WMGS has this.
Title: Re: FIRST WMGS GAME - DRUGBUST 3D
Post by: Shane 'ProgZmax' Stevens on Sat 01/04/2006 00:48:08
The all-new 3D battle system was a bitch to program, too.
Title: Re: FIRST WMGS GAME - DRUGBUST 3D
Post by: Renal Shutdown on Sat 01/04/2006 00:54:36
Custie, this is awesome.  Altho, thanks to the merger, I think this actually works with a pixellated character on a fully 3d background.

Do you need to make 3d models? I don't think so.

Just imagine the possibilties.  I can't wait to see a realistic character in 3d, walking around a 2d water color backdrop.
Seriously, I think, with this merger, we can now rival Nintendo's originality when it comes to the making of a new breed of games.

I'm just so glad I'm at the fore-front of this gaming revolution, and have the opportunities that game makers in the past had, to come up with original concepts.

Thank you, Chris.  Thank you, Mike.
Title: Re: FIRST WMGS GAME - DRUGBUST 3D
Post by: on Sat 01/04/2006 01:06:31
WOW! that is sooooo much beter than what wintermute makes atm for sure!
Title: Re: FIRST WMGS GAME - DRUGBUST 3D
Post by: Renal Shutdown on Sat 01/04/2006 01:12:10
Mr WintermuteOverlord..

That's not really a nice thing to say about your own community is it?  We're supposed to be making this transition as smooth as possible.  Just remember more and more folk from your forums will populate here just as many of us are introducing ourselves on your boards.

Hopefully, they'll realise just who you are and not think bad of the rest of us former-AGSers.

To those that are joining: Welcome, it's a pleasure to meet you.
Title: Re: FIRST WMGS GAME - DRUGBUST 3D
Post by: on Sat 01/04/2006 01:15:12
not dissin the rockin commnity at wintermeet, it rules!

but it only has support for 3d people, not 3d buildings!!
Title: Re: FIRST WMGS GAME - DRUGBUST 3D
Post by: Privateer Puddin' on Sat 01/04/2006 01:18:39
Quote from: ProgZmax on Sat 01/04/2006 00:48:08
The all-new 3D battle system was a bitch to program, too.

Yep, but it's totally worth it! Fighting is really fun, especially against the bag, how the physics has it bounce back realistically and swing randomly.

Thanks for the kind comments spleen.

WintermuteOverlord, welcome to the community, it's going to be fun.
Title: Re: FIRST WMGS GAME - DRUGBUST 3D
Post by: hedgefield on Sat 01/04/2006 18:30:18
I see you guys went all out for a massive collaboration. Kudos. :)
Title: Re: FIRST WMGS GAME - DRUGBUST 3D
Post by: Hammerite on Sun 02/04/2006 07:40:54
so whens this out then  ;D
Title: Re: FIRST WMGS GAME - DRUGBUST 3D
Post by: Pumaman on Sun 02/04/2006 10:44:30
Apil Fools is over, as is this thread :)