Adventure Game Studio

AGS Games => AGS Games in Production => Topic started by: Matt Hammill on Wed 15/11/2006 01:13:47

Title: Gesundheit!
Post by: Matt Hammill on Wed 15/11/2006 01:13:47
UPDATE JULY 19, 2011: Gesundheit! coming to iOS

Now that this has started to pop up on a couple sites, I'm relieved that I can finally talk about it! Um, a rather large update/change--Gesundheit! is being published by Konami soon for iPhone/iPad!

I realize it's been a very very long time since I've updated, so here's the backstory: Late last year/early this year, things were going swell with the AGS build of Gesundheit!, and just for fun I passed a beta to this iOS dev studio called Revolutionary Concepts, who I'd worked with previously. We started bouncing ideas back and forth about what a hypothetical iOS version might look like... and pretty soon after that it just happened that there was some time in both our schedules to actually start making it.

At this point I was still planning to finish the iOS and PC versions maybe around the same time, but the iOS version quickly expanded into all my available time. We basically rebuilt the game from the ground up. It was great working with the devs--having actual programmers handling the programming on iOS freed me up to focus 100% on design and art stuff, which was awesome. I got to redo high-res animation from the original scans, make new maps, environments, cutscenes, and other stuff like that. And then Konami came on board as publisher... Anyway, now it's gotten to the point where the iOS version far outshines the PC one, and I'm not entirely sure what my plans are for the PC build. I've put it on hold for now, and it's going to take some figuring out.

At the moment I'm still crunching in prep for the iOS launch (it'll be out really soon!) but I wanted to post an update here, and also to say thanks to everyone in the forums who have kept me going over the years with their interest in this game!

---

In Gesundheit!, you're an allergic little pig who sneezes yummy green snot, which you use to lure evil booger-eating monsters into traps--all while trying to avoid being eaten yourself. The graphics are a combo of handmade illustrations and digital animation, and there's an original instrumental soundtrack with xylophones and recorders and kazoos and other fun stuff.

(http://www.matthammill.com/files/screen_new_2009jan07.jpg)

(http://www.matthammill.com/files/screen3c.jpg)

(http://www.matthammill.com/files/screen_new3_2009jan07.jpg)
Title: Re: Yummy Snot
Post by: auriond on Wed 15/11/2006 01:20:14
That looks really interesting, and even quite cute. :)

Though the idea of yummy snot makes me wince. xD
Title: Re: Yummy Snot
Post by: Vince Twelve on Wed 15/11/2006 01:22:34
This looks excellent.  I hope it's as fun to play as it is to look at!  Good luck with this!
Title: Re: Yummy Snot
Post by: Candle on Wed 15/11/2006 03:37:18
Looks good . can't wait to play it.
Title: Re: Yummy Snot
Post by: dsg_charly on Wed 15/11/2006 11:20:06
Graphic style is cute, very nice. Great job dude. Continue.
Title: Re: Yummy Snot
Post by: Ali on Wed 15/11/2006 15:08:20
I must say the title led me to expect crude MS Paint scribblings, but this looks amazing! I absolutely love the style, and I'm impressed that you're using anim8or. I couldn't get the hang of its bones.

I love the backdrops, especially the paint-splat trees.
Title: Re: Yummy Snot
Post by: Scummbuddy on Wed 15/11/2006 16:33:55
I must say, this is one of the most gorgeous and stylistic games I have ever seen. Keep up the great work, have my babies and work with me in the future on games.  ;D
Title: Re: Yummy Snot
Post by: on Wed 15/11/2006 22:07:18
This looks really nice! Looking forward to your demo.
Title: Re: Yummy Snot
Post by: Domino on Thu 16/11/2006 01:21:16
Welcome to the forums Matt. Yummy Snot looks like it will be one Yummy game. I look forward to test driving the demo when you release it.  Good Luck.

Shawn
Title: Re: Yummy Snot
Post by: gypsysnail on Thu 16/11/2006 11:50:23
That looks like a fabulous game in the making and I have added it to my wish list and will be looking forward to its release :). I must admit I did feel the same Ali did and thought it might be like that, but when I entered the thread, I was like WOW this is one fabulous looking game and it looks like it will make me think heaps while playing the game :). Keep up the good work!
Title: Re: Yummy Snot
Post by: Matt Hammill on Fri 17/11/2006 04:07:03
Haha, thanks all! Maybe I'll downgrade the title to a "working title," though... hehe.
And Ali--yeah, when I was first starting to set up the bones in anim8or, I was getting all these random kneecaps and ears blasting off in crazy directions and stuff. I quickly gave up on the "painting" bone weights thing and just went with those ovals of influence. Good old ovals.
-matt
Title: Re: Yummy Snot
Post by: big brother on Fri 17/11/2006 06:01:10
Stunning! It's refreshing to see such an original visual style. Keep up the good work! I can't wait to play this.
Title: Re: Yummy Snot (working title)
Post by: TheMagician on Mon 20/11/2006 12:14:44
Wow, this looks amazing!
I love the style of the graphics and the gameplay sounds refreshingly different  :)

Can't wait to play it.

Just one question: what do you use anim8or for? Is the monster-thing 3D with a toon shader?
Title: Re: Yummy Snot (working title)
Post by: Matt Hammill on Tue 21/11/2006 00:31:02
TheMagician: Thanks! The monster is made out of a bunch of flat shapes... no toon shaders, just simple light from the front.  I drew the shapes in anim8or with the spline tool, and then assigned the scanned textures to each body part. I used bones to make the body curve and the knees bend and stuff. The bones all rotate around the z-axis, so the shapes stay flat (although you could get cool stuff happening if you used all the axes... like Parappa, or something).
-matt
Title: Re: Gesundheit (formerly Yummy Snot) - Updated Jan 4, 2007
Post by: Matt Hammill on Thu 04/01/2007 16:58:24
UPDATE (Jan 4, 2007):

So I've changed the name of the game from "Yummy Snot" to "Gesundheit," which I think I'll stick with (hmm... or maybe it would look good with an exclamation point, haha). Hopefully the new name is less, uh, stupid-sounding?  :)

Last month I finished the 10-level beta version that I had planned on releasing, but when I passed it around to some friends I learned that the tutorial and the early levels need a bit of tweaking, just to soften the learning curve. I still handed it in for my independent project at school, though, and it seemed to go over well.

Now for some new material. Here's a screenshot from one of the later levels:

(http://www.matthammill.com/files/screen3b.jpg)

And here's the player character: (http://www.matthammill.com/files/pig_walk.gif)

And here's an mp3 of the title music I recorded with some second-hand instruments (it was good fun): http://www.matthammill.com/files/music1.mp3

Now my goal is to release a demo within the next month or so. Fingers crossed!
Title: Re: Gesundheit (formerly Yummy Snot) - Updated Jan 4, 2007
Post by: EagerMind on Thu 04/01/2007 17:17:27
This looks like loads of fun, and the opening theme is just killer.

Perhaps you could call it "Phlegmatic"? I kind of liked "Yummy Snot," although I guess it was a bit ... distasteful? :)
Title: Re: Gesundheit (formerly Yummy Snot) - Updated Jan 4, 2007
Post by: Sean on Thu 04/01/2007 17:33:17
I love the art style!

Keep up the good work, looks quite novel and fun.
Title: Re: Gesundheit (formerly Yummy Snot) - Updated Jan 4, 2007
Post by: The Ivy on Thu 04/01/2007 18:26:21
This looks fantastic. You should be seriously proud of yourself for the visual style. :) The animations look superb too. That is one carefree little booger.
Title: Re: Gesundheit (formerly Yummy Snot) - Updated Jan 4, 2007
Post by: auriond on Thu 04/01/2007 22:11:32
Haha! I love the new title. If I saw that on a game box on a shelf I would pick it up out of sheer curiosity - and then after reading the concept and seeing the adorable graphics I would probably head straight for the cashier.  ;D

I think the exclamation point idea is great!

Gesundheit!  :D
Title: Re: Gesundheit (formerly Yummy Snot) - Updated Jan 4, 2007
Post by: big brother on Thu 04/01/2007 22:56:51
I concur. Keep up the good work!
Title: Re: Gesundheit (formerly Yummy Snot) - Updated Jan 4, 2007
Post by: floorboards on Fri 05/01/2007 00:12:15
It's really cool people are doing stuff like this with AGS. The graphics are have a great original style and from those screenshots, it can't fail to be an absolute blast.
Title: Re: Gesundheit (formerly Yummy Snot) - Updated Jan 4, 2007
Post by: on Fri 05/01/2007 00:41:27
That little green guy is adorable! I agree with the general tone of the thread: This looks like a fun, fresh idea. Time for AGS to have its own indie superstar  ;D
Title: Re: Gesundheit! - Update & call for beta testers!
Post by: Matt Hammill on Tue 06/03/2007 21:23:24
Last update before demo release... let's start with another screenshot...

(http://www.matthammill.com/files/screen4.jpg)

Well, it's later than I thought it would be, but I've got a 12-level demo done, and recorded another handful of music tracks, and now I just need some beta testers to look at it. I've had some of my friends test it already, but that was a while ago and there's some new stuff anyways, so it could probably use another round.

I'm also curious about what kind of system requirements this thing has, since it's 32-bit colour and there are sprites with alpha channels all over the place. The zip's also kind of heavy, at 37 MB. But if anybody feels like testing, let me know and I'll be eternally grateful!
Title: Re: Gesundheit! - Update & call for beta testers!
Post by: Snake on Wed 07/03/2007 13:25:02
WOW

This looks like it'll be a fun game. I can't wait to play it. I like the concept of it (trapping the monsters) - sounds great, Matt!

I also love your art, looks beeeeeautiful!


--Snake
Title: Re: Gesundheit! - Update & call for beta testers!
Post by: Play_Pretend on Thu 08/03/2007 04:22:21
Hey all, I just beta tested this, and OH MY GOD you have to play it!!!  This game is so well done, and totally addicting!  I beat all 12 levels in about two hours, the last few are buggers. :)  But the animation is great, the puzzles progress nicely from easy to hard, it's totally adorable and hard to stop playing.  Cheers to Matt on a job well done!
Title: Re: Gesundheit! - Update & call for beta testers!
Post by: Steel Drummer on Thu 08/03/2007 05:03:16
Yeah, I've been beta testing it too. I played for just a short time, but I'm already hooked! Same stuff Strange Visitor said. I'd also like to add that the music is very well done.
Title: Re: Gesundheit! - Update & call for beta testers!
Post by: Play_Pretend on Thu 08/03/2007 07:25:31
Right, the music!  Also really cool...shades of Neverhood, it was. :)
Title: Re: Gesundheit! - Update & call for beta testers!
Post by: Stupot on Thu 08/03/2007 10:29:52
This game looks really cute, in a 'Making Fiends' kind of way.Ã,  I'd offer to Beta test, but I've got my own problems at the moment, hehe. Sounds, like you've got enough interest now anyway.Ã,  Can't wait til the official release, I'll definatley play this one.

I had to look up 'Gesundheit' on wiki, mostly because I'm ignorant, but now the title makes so much sense, I like it.

Good luck with the release :)
Title: Re: Gesundheit! - Update & call for beta testers!
Post by: Maverick on Thu 08/03/2007 17:20:57
More,more!
I just beta tested the game and I can tell you that this is the most fun you can have with your clothes on. Took me just over 90 minutes to finish with the last two levels taking up about 20-25 minute. I agree with the others on the graphics, animation and music. I'm not a big action game fan but I was hooked within the first couple of minutes. The puzzles are excellent.

Well done Matt!
Title: Re: Gesundheit! - DEMO AVAILABLE!
Post by: Matt Hammill on Tue 13/03/2007 04:39:10
Hey you guys, thanks for all the love (and the beta testing)! ;D I tweaked some little things the testers mentioned (I just hope I didn't mess something ELSE up). The demo has twelve levels and a tutorial, and is 39 MB.

http://www.adventuregamestudio.co.uk/games.php?category=5&action=detail&id=863

I also threw together a website just now for my pretend game company at http://www.underwaterbase.com. Hmmm, now that I think of it, I only registered underwaterbase.com a day and a half ago. Hopefully it's worked its way around the internet by now...
Title: Re: Gesundheit! - DEMO AVAILABLE!
Post by: Vince Twelve on Wed 14/03/2007 04:55:39
Matt,

The game is looking solid!  The changes from the beta have made some subtle improvements.  Well done!

All in all, this is easily one of the most polished games that has been produced by AGS.  And it's a lot of fun to boot!  Congrats!

Everyone should play this immediately!
Title: Re: Gesundheit! - DEMO AVAILABLE!
Post by: Igor on Wed 14/03/2007 09:54:29
Matt,
what a beautiful game! Graphics and animations are sooooo friging great.. It all just ozzes style and charm.
I'm a fan :)
Title: Re: Gesundheit! - DEMO AVAILABLE!
Post by: Snake on Wed 14/03/2007 18:52:37
I gotta say, Matt, you are brilliant! I just downloaded the demo and I couldn't stop playing! Fricken great game you got here, man - it SLAPS THE CAT'S ASS! I can't wait for the full version...

Are there going to be more different monsters and different ways of sneezing in the final version?

w00t!


--Snake
Title: Re: Gesundheit! - DEMO AVAILABLE!
Post by: Nikolas on Wed 14/03/2007 20:21:51
It is simply amazing!

So stylish! so perfect in every way!

Do answer snakes question please :D

Hope for the best and many many levels with new interesting stuff to do ;)
Title: Re: Gesundheit! - DEMO AVAILABLE!
Post by: Ali on Fri 16/03/2007 08:42:15
This is the most visually appealing thing I've played since Psychonauts. I love the music and sound too. Great stuff!
Title: Re: Gesundheit! - DEMO AVAILABLE!
Post by: Matt Hammill on Fri 16/03/2007 20:19:26
Thanks, hey! I'm glad people are digging the art style. When I went to my illustration instructor in September with an early version, asking him if I could work on it for a class project, it just had lame placeholder graphics, and he told me he'd let me do it as long as I made the graphics look more like my drawings. So I owe it all to him. :)

Snake: Thank you kindly! Yeah, I definitely want to have more monster types (maybe even a boss or two), traps, and power-up objects in the final. I'd like to keep the controls down to just the two buttons, though, so I'm thinking of ways the power-ups could be tied to the level location, or something you touch, and fit them into the puzzles that way. I've got a little sketchbook I carry around with concept snots in it.

Ali: Never played Psychonauts. Just looked it up, though, and it seems interesting. My old roommate had an Xbox. If only I'd known about it then...
Title: Re: Gesundheit! - DEMO AVAILABLE!
Post by: TheJBurger on Sat 17/03/2007 03:32:34
Matt,
I'm really enjoying your game.Ã,  :D Everything from the graphics, gameplay, animation, and music are superb.
I ran into a bug though:
Right after the tutorial finished, the game crashed with a message about SetWalkSpeed while the character is moving. I tried to reproduce it a second time, but it didn't happen again.

I made it to level 12 and I got stumped, so I decided to take a break. I quit the game, and came back a little while later, but my save file says I'm only on level 1.Ã,  :(
All the other levels have been erased from the file.
There's no way to get it back, is there?
Title: Re: Gesundheit! - DEMO AVAILABLE!
Post by: Layabout on Sat 17/03/2007 03:48:07
Oh this game is evil. This is by far the most original game i have played for years. The concept is so simple yet so brilliant. You are certainly on to a winner here.

It is in a similar vein to lemmings yet even more simple. This is a must have game. I am amazed at what you have achieved. Kudos to you.

It is infuriating, yet a pleasure. I love it and can't wait for the full game. This is the kind of game which could sell millions. As mentioned before, the graphics, music, sound, everything is perfect.

I hate you for making a near perfect game. But I love you for making it.
Title: Re: Gesundheit! - DEMO AVAILABLE!
Post by: Matt Hammill on Sat 17/03/2007 04:14:06
Arggghhhh, that save bug thing sounds really annoying. JBurger, I just PM'd you. Is anyone else having this problem?

EDIT: I was just playing with some things, and I started having this problem too. Bah!!!

EDIT (March 19): Just uploaded a new version, with that bug fixed. Thanks for finding it. New version: http://www.adventuregamestudio.co.uk/games.php?action=detail&id=863

Layabout:  You're much too kind! ;D (Obviously haven't run into the save bug yet!)
Title: Re: Gesundheit! - DEMO AVAILABLE!
Post by: BOYD1981 on Sat 17/03/2007 07:58:32
awesome game, i just completed it after failing level 12 like 10 times (got down to just one monster a few times but then accidentally stepped on a trap and almost punched a hole through my monitor  :D), it's great working out strategies to use and i had a lot of fun playing it, the music was great too.
but i agree you're gonna have to come up with a better ending  ;)
also, do you think you could add a 'snot counter' to future versions/the full game and perhaps even a 'master' type mode where you get a limited amount of snot to use?  :)
i didn't encounter the save bug fortunately, but i did get eaten through a wall once on the last level by the first monster, he saw me so i ran to the right bottom corner of the starting area but he didn't follow me, he just seemed to go through the wall and eat me.
really great game.
Title: Re: Gesundheit! - DEMO AVAILABLE!
Post by: Chicky on Sat 17/03/2007 15:15:19
Brilliant, simply brilliant!
Title: Re: Gesundheit! - Demo bug fixes!
Post by: Matt Hammill on Mon 19/03/2007 04:32:05
Just uploaded a new version (1.0.1).
http://www.adventuregamestudio.co.uk/games.php?action=detail&id=863
I fixed the save bug, which was a really silly error on my part, and tweaked the level 12 walkable so that the red guy can't eat you through that wall any more. Thanks JBurger and BOYD1981! If anyone notices any other weirdnesses, let me know...

And thank you, Chicky.Period.!
Title: Re: Gesundheit! - Demo bugs fixed
Post by: auriond on Sun 25/03/2007 02:07:26
I was browsing drawn.ca, a pretty cool art blog that I visit now and then, and look what I found there (http://drawn.ca/2007/03/15/gesundheit-an-illustrated-game/)!

Congrats Matt!
Title: Re: Gesundheit! - Demo bugs fixed
Post by: Matt Hammill on Mon 26/03/2007 05:29:32
Yeah, that was really cool of them to post it!  ;D They're swell!

(And as for what's new with the game, I'm currently trying to figure out some keyboard movement, because some people have told me they'd prefer to have that option. I'll add that to the demo, and then probably start slowly making stuff for the "fuller" version, which will be released, uh, in the future.)
Title: Re: Gesundheit! - Demo bugs fixed
Post by: Snake on Mon 26/03/2007 12:33:36
I thought of that as well. Are you going to make it so the player can control him either way or have an option in an options menu?

Good luck!


--Snake
Title: Re: Gesundheit! - Demo bugs fixed
Post by: Matt Hammill on Mon 26/03/2007 13:49:48
I figure I'll make it so you can switch from the pause menu. I can't really think of a more efficient way to the shooting than the mouse, though, so I guess it'll be a mouse/keyboard combo. And maybe when you choose keyboard controls, both mouse buttons will become shoot.... sound reasonable?
Title: Re: Gesundheit! - Update: Keyboard controls
Post by: Matt Hammill on Mon 02/04/2007 20:03:16
As stated in the top post... I just finished a new version of the demo (v1.1) that gives you an option for keyboard/mouse controls, as well as an optional aiming crosshair, and snot stains on the ground. Here's the new version...

http://www.underwaterbase.com/files/gesundheit_demo1.1.zip

And here's a replacement index.dat that should unlock all the demo levels in the new version...
http://www.underwaterbase.com/files/v11index/index.dat

It'll save your key configuration, too. I haven't posted it on my site yet, because I want to see if anyone finds problems with the keyboard controls... so yeah, if anyone tries it and notices anything odd, let me know!

I know the controls and crosshair make things a bit easier, but maybe that's a good thing--if the controls are kinder, then I have room to make the puzzles more cruel...
Title: Re: Gesundheit! - Update: Keyboard controls
Post by: R4L on Tue 03/04/2007 01:22:59
WOW! I've been playing this for an hour and a half now, and I must say that this game is so polished and so fun to play! I love your style and I hope to see more of it if you make more games.

R4L
Title: Re: Gesundheit! - Update: Keyboard controls
Post by: joelphilippage on Tue 03/04/2007 13:35:44
I just played the demo and this looks great. Very original for an ags game. Looks a lot like lemmings.
Title: Re: Gesundheit! - Update: Keyboard controls
Post by: Snake on Wed 04/04/2007 21:40:57
Matt!
Hey, man, I meant to reply the other day but your new demo is great :)
I love the new controls. It took a few levels to get used to it but afterwords it was so much better.

I can't wait until the final release - you gotta get it done, and quick!


--Snake
Title: Re: Gesundheit! - Update: Keyboard controls
Post by: bigbossSNK on Mon 09/04/2007 16:27:32
I found a small bug. Right clicking to throw another snot overrides the "step on a trap" condition, so instead of losing, the trap disappears and you are still in the game.
Good job on the game, both style and content are unique and interesting.
Title: Re: Gesundheit! - Update: Jan 8, 2010 - New Screenshots
Post by: Matt Hammill on Fri 08/01/2010 12:40:11
Crap, it's been a long time! Just updated the main post with a couple new screens.
Title: Re: Gesundheit! - Update: Jan 8, 2010 - New Screenshots
Post by: ThreeOhFour on Fri 08/01/2010 12:48:43
It still looks incredible after all this time :D

Good luck getting it finished!
Title: Re: Gesundheit! - Update: Jan 8, 2010 - New Screenshots
Post by: Jimbob on Fri 08/01/2010 12:51:27
Yes! I hope the soundtrack has been suitably been expanded as well, I loved those tracks...
Title: Re: Gesundheit! - Update: Jan 8, 2010 - New Screenshots
Post by: Ali on Fri 08/01/2010 12:56:10
Bless you!

I'm thrilled this is still a going concern, and looking forward to the finished game.
Title: Re: Gesundheit! - Update: Jan 8, 2010 - New Screenshots
Post by: Chicky on Fri 08/01/2010 12:56:41
Awesome, i remember playing the crap out of this a few years back.

Great to see you're still active!
Title: Re: Gesundheit! - Update: Jan 8, 2010 - New Screenshots
Post by: Bulbapuck on Fri 08/01/2010 13:05:57
OH MY GOD!!!

My brother gave me this demo on a USB over a year ago, before I even knew about AGS. Now you're telling me this IS AGS?! AMAZING!!! :D

Matt, I reeeeaally enjoyed your demo and have replayed it several times. This is definately the AGS title I'm looking forward to most (even more than Boryokudan Rue! Which I highly enticipate too).

Keep up the great work ;D
Title: Re: Gesundheit! - Update: Jan 8, 2010 - New Screenshots
Post by: blueskirt on Fri 08/01/2010 17:21:40
Keep up the good work! I can't wait to play this game! :D
Title: Re: Gesundheit! - Update: Jan 8, 2010 - New Screenshots
Post by: Igor Hardy on Fri 08/01/2010 20:30:05
I was afraid you gave up on this project. Looking forward to the full version.
Title: Re: Gesundheit! - Update: Jan 8, 2010 - New Screenshots
Post by: The Ivy on Fri 08/01/2010 21:37:40
Hey, that's awesome news! Best of luck finishing this game, it looks amazing.

By the way, it was awesome running into you in Ottawa. Small planet indeed. :)
Title: Re: Gesundheit! - Update: Jan 8, 2010 - New Screenshots
Post by: Shane 'ProgZmax' Stevens on Sat 09/01/2010 18:15:15
I remember playing this way back when you released the demo and was greatly impressed by the gameplay and fun factor.  I hope you can get it all together!
Title: Re: Gesundheit! - Update: Jan 8, 2010 - New Screenshots
Post by: Snake on Sat 09/01/2010 18:52:53
This is awesome! I almost forgot about this one. Great game, I can't wait for you to release this. I see you've added a few new monsters? Looking good, man! Can't wait...
Title: Re: Gesundheit! - Update: Jan 8, 2010 - New Screenshots
Post by: Vince Twelve on Sat 09/01/2010 20:56:53
Wow!  I was just thinking the other day how disappointed I was that there hadn't been any updates on this in years!  Glad to see it's still alive and sneezing!
Title: Re: Gesundheit! - Update: Jan 8, 2010 - New Screenshots
Post by: Peder 🚀 on Sun 10/01/2010 21:52:54
 ;D
Title: Re: Gesundheit! - Update: Jan 8, 2010 - New Screenshots
Post by: edmundito on Wed 27/01/2010 04:02:45
Yay! I'm still looking forward to it...! Finish it! Makes us all proud!
Title: Re: Gesundheit! - Update: Jan 8, 2010 - New Screenshots
Post by: SookieSock on Fri 29/01/2010 17:44:33
Cool game, love the art. Just played the demo hurry up and finish it :P
Title: Re: Gesundheit! - Update: Jan 8, 2010 - New Screenshots
Post by: arj0n on Sun 31/01/2010 16:41:05
Yeeh! *Ahchoo*  :D
Title: Re: Gesundheit! - Update: Jan 8, 2010 - New Screenshots
Post by: Ubel on Mon 01/02/2010 22:42:39
Wonderful to see this is still being worked on! I loved the demo back when I played it. I also remember it being featured on a popular Finnish website about technology and gaming at one point, which is cool.

Keep it up! :D
Title: Re: Gesundheit! - Sept. 26, 2010: Nuit Blanche Toronto!
Post by: Matt Hammill on Sun 26/09/2010 23:42:46
(Just updated the main post--the latest build of GESUNDHEIT! will be playable at this year's Nuit Blanche in Toronto!)
Title: Re: Gesundheit! - Sept. 26, 2010: Nuit Blanche Toronto!
Post by: Peder 🚀 on Mon 27/09/2010 22:05:23
Quote from: Matt Hammill on Sun 26/09/2010 23:42:46
(Just updated the main post--the latest build of GESUNDHEIT! will be playable at this year's Nuit Blanche in Toronto!)

Awww, to bad I don't live anywhere close to Toronto :P.
Title: Re: Gesundheit! - Sept. 26, 2010: Nuit Blanche Toronto!
Post by: Sughly on Tue 28/09/2010 05:27:20
Wow, I'm quite new here so I hadn't seen this before. Great style, can't wait to see more!
Title: Re: Gesundheit! - Sept. 26, 2010: Nuit Blanche Toronto!
Post by: Jimbob on Tue 28/09/2010 06:32:15
Aw, I loved Nuit Blanche when I was over there a few years back. Congrats!

Any news on when a new version will be released here?
Title: Re: Gesundheit! - Sept. 26, 2010: Nuit Blanche Toronto!
Post by: Bulbapuck on Tue 28/09/2010 16:48:54
Even though I live nowhere near Toronto, I'm happy that there's an update on this :)
Title: Re: Gesundheit! - Sept. 26, 2010: Nuit Blanche Toronto!
Post by: Snake on Mon 04/10/2010 22:19:12
It is great to hear that you are still working on this game! I loved the demo and am highly anticipating it's eventual release. Speaking of, any idea when that will be?
Title: Re: Gesundheit! - Sept. 26, 2010: Nuit Blanche Toronto!
Post by: Fitz on Wed 06/10/2010 16:50:17
Looks beautiful! The graphics make me think of Chowder (the cartoon) - and the main character's walking animation really reminds me of Samorost (http://www.amanita-design.net/samorost-1/) for some reason. Great title, too. Very Square-Enix ;) Though the original one might've been more... eye-catching?
Title: Re: Gesundheit! - Sept. 26, 2010: Nuit Blanche Toronto!
Post by: blueskirt on Wed 06/10/2010 21:00:45
Poo, GameSetWatch's coverage of the event only had a single screenshot of Gesundheit, from an old level.

BTW, I completely fell in love with the demo's soundtrack, the flute and xylophone, combined with the art made the game so childishly cute, if you ever post new screenshots of Gesundheit sometimes in the future, could you post a new music track too?
Title: Re: Gesundheit! Full Version - Beta testers needed!
Post by: Matt Hammill on Thu 21/10/2010 04:29:31
Thanks, blueskirt! Glad you dug the tunes. I just finished recording a couple new ones last week, but now that I'm close to releasing the game, I might have to save them for the levels ;)

(Also, just updated the main post with a call for testers.)
Title: Re: Gesundheit! Full Version - Beta testers needed!
Post by: arj0n on Fri 22/10/2010 15:29:58
Quote from: Matt Hammill on Thu 21/10/2010 04:29:31
...but now that I'm close to releasing the game...
Now that's where I've been waiting for  ;)