Adventure Game Studio

AGS Games => AGS Games in Production => Topic started by: DutchMarco on Sat 25/08/2007 12:43:44

Title: Ghost Island: Day of the dead pirate
Post by: DutchMarco on Sat 25/08/2007 12:43:44
Hi all,

I've restarted work on my original (first ever) AGS-project: Day of the dead pirate. Former working title: A Spirit's Quest. I've yet to decide on the actual title, but the intro screen isn't done yet so I can still change it (the title) without throwing away too much work. This game is inspired by (of course) the MI-series, and mostly MI1 and MI2 (which are my favorite ones of the series. And also Dott. I've posted some of my backgrounds up for use by anyone who likes them, but now I've started finishing the game I've made them for.

The story outline won't change however:

story
you were a pirate, a vicious one if you're to be believed (a bit like Guybrush was mighty if he was to be believed) but after the accident (an explosion) you are nothing more than a ghost. You very much would like to have your (or actually, any) body back again, this requires a voodoo magician (do parts ring a bell yet?) in later editions of me series you'll get to collect bodily parts, from, say, dead pirates etc. So, this 1st edition of the game will become like a demo for the rest of the series.

So basically, you're playing the bad guy for a change. I'm intending to make the player clearly a bad guy later on, though at first he'll just be a sorry little ghost without body. This is the first part of a series, this whole project was first intended as a single long game but I've decided to split it up into multiple short ones. Being so unfamiliar with AGS I'll need lots of time to make a good (ish) short game. And having nothing to release until then did not seem like a nice idea.

Progress so far:
Backgrounds: 35% done
Puzzles: got about 40% figured out (but not scripted yet), while creating the storyline I've made up most of the puzzles.
Scripting: About 0% as of yet (excluding some of the Room-editor Interactions, which are mostly done). But none of the hardcore programming stuff
Music/sound: 0%. Have got some good ideas, but copyright issues prevent me from implementing them. Have to fine my way around them, while still using (parts of) songs ripped from albums. :o

Screenies
A beach scene
(http://home.planet.nl/~ooije375/ags/screenie1.png)

A churchyard scene.
(http://home.planet.nl/~ooije375/ags/screenie2.png)

BTW Some of you may recognize the parts from the MI2 2.7 template (I believe that's what it's called), which is what I'm using)

Oh and I have to get much better at spriting, but for ease of creation I've stuck with some eyes only for the ghost. By the time he's supposed to gte a body I'll be better at making sprites, I promise!

Oh and I'll also include cool references to actual music (anyone heard of the band Can? They're real good) and some refs to actual LEC-games. Sort of easter egg-things.

EDIT: I've used png instead of jpg (as Akatosh says a lot)
Title: Re: Ghost Island: Day of the dead pirate
Post by: Akatosh on Sat 25/08/2007 12:48:37
Sounds quite cool... but you might want to save your screenshots as .png files instead of .jpg...

(I know I say this a LOT  ;))
Title: Re: Ghost Island: Day of the dead pirate
Post by: Steel Drummer on Sat 25/08/2007 16:19:20
Do you need any help with this game? I can do sprites or music, if needed.
Title: Re: Ghost Island: Day of the dead pirate
Post by: DutchMarco on Sat 25/08/2007 16:56:26
Quote from: Steel Drummer on Sat 25/08/2007 16:19:20
Do you need any help with this game? I can do sprites or music, if needed.
Thanks for the offer, check your PM.
Title: Re: Ghost Island: Day of the dead pirate
Post by: pslim on Sun 26/08/2007 16:12:27
I think the eyes are adorable and a clever idea.  :D
Title: Re: Ghost Island: Day of the dead pirate
Post by: DutchMarco on Wed 29/08/2007 11:47:55
Quote from: pslim on Sun 26/08/2007 16:12:27
I think the eyes are adorable and a clever idea.  :D
Thanks a lot! I'm going to redraw them, to make them even more adorable.

But It just happened to match the type of character: A ghost. The story just happened to be written that way. And of course it's very easy to draw. No problems with making to make good walkcycles etc. I'll just have to make them bob up and down during walking. He'll do something similar when talking.
Title: Re: Ghost Island: Day of the dead pirate
Post by: Scraseface on Thu 30/08/2007 02:50:18
Dude, you could have it so that from the front view you could see his eyes and it would all look kinda normal... but then when he starts walking left or right, because you're looking at his eyes from side on now you'd be able to see his retina and optical nerve flapping around behind the eyeballs... personally, I think that would pretty funny.