Escape from Aberdeen Station

Started by Makeout Patrol, Tue 28/08/2007 05:39:16

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Makeout Patrol

Aberdeen is not going to be a dead world for much longer. The surface of the planet may be completely devoid of life for now, but the gargantuan metallic buildings belching gases into the atmosphere will, within a few short decades, bring about the conditions that will allow plants, wildlife, and humans to thrive as if they'd never left Earth in the first place. The vast resources available for mining mean that one day, Aberdeen will be a thriving galactic metropolis, but that is still well in the future - for now, Aberdeen Station, the massive metal city-sattelite orbiting with a population of 300 000 along for the ride is the only harbor for humanity within several days' worth of travel. Some come here for the high wages, some for the promise of a good education, and some come simply to escape the rest of humanity. Very few who travel here consider that they are very much alone, and that should anything ever go wrong, even the fastest help is a long way away.

Paul, Leo and Katie are three students at Aberdeen University, the educational institution tacked onto the end of the station. They are going about their lives peacefully when one night, transportation between areas of the station is cut off, and massive numbers of people disappear seemingly at once. Forced to commit to a hasty decision, and without any knowledge of who they're facing or what they can expect, the three set out to escape from Aberdeen Station, and to bring back help before it's too late.


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"Escape from Aberdeen Station" will be my first game ever, but work is coming along splendidly and I'm pretty proud of what I've managed to achieve so far. In my brain, it is the first of a trilogy; if this game is well-received, and I feel good about them, the next two games will be made later on. I expect this game to take between 30 and 90 minutes to complete.

PROGRESS SO FAR

Graphics: 30%
Scripting: 25%
Writing: 65%
Sound: 40%

I'm going to give a rough estimate and say that it will be done and released in mid-October 2007 (THAT IS THIS YEAR YOU GUYS).




auriond

The premise sounds intriguing :) The graphics remind me a little of 7 Days a Skeptic. Looking forward to this!

SSH

Also sound like quite an accurate description of Aberdeen
12

Cirius

Looks really interesting.

One criticism: (though i know this isn't the critics lounge,) the distribution of the stars in your background is a little too uniform for my tastes. I wasn't entirely sure if the backdrop to the bedroom was a starscape or very tasteless wallpaper. other than that, I really like the style, as auriond notes it does look very much like 7 days. One wonders if there'll be as many buckets required for the blood...

Speaking as someone incapable of setting himself realistic release dates, best of luck to you for an October release, I shall watch with anticipation.

Buckethead

This looks excellent for a first game! keep it up!

Speaking of 7 days a sceptic looks. The guy in blue looks alot like that game's main character.

stevetheblack

I like the sound of this game, and the screenshots look pretty sweet too :)

I do agree about the stars in the background of the first pic, but I'm not going to complain because its so much better than I could do.  Looking forward to this :D

Makeout Patrol

Well, it's nice to read that people seem intrigued by this! I really admire the sort of graphical style that Yahtzee came up with for the Trilby tetraology, so yeah, I've incorporated a lot of the same sort of concepts into this game's look. I think I'm going to redo the character graphics, however, because as Mr. Buckéthead pointed out, they just look too similar to the ones in those games.

I also agree about the stars; I like the ones in the second screen a lot more, and I'm going back and changing the windows so that they look better.

I've completed two new rooms since starting the thread; I'll probably put up a couple of screenshots within the next few days.

Buckethead

That's cool! I hope the characters will stay in Yahtzee's style though, I'm also a fan of it. I've been experimentin with drawing characters like he did myself and I find out that it's not that hard.

Good luck!  :)

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