(http://grimquest.x10.mx/name2.png)
http://www.grimquest.tk/
(http://www.grimquest.x10.mx/GQ/1.png)
(http://www.grimquest.x10.mx/GQ/2.png)
Our hero's humble home that he grew up in all of his life.
(http://grimquest.x10.mx/Castle.png)
(http://grimquest.x10.mx/Castlegate.png)
The majestic Ville-Florin castle.
(http://www.grimquest.x10.mx/GQ/5.png)
(http://www.grimquest.x10.mx/GQ/6.png)
Endless, Searing hot deserts!
(http://www.grimquest.x10.mx/GQ/3.png)
(http://www.grimquest.x10.mx/GQ/4.png)
Frozen wastelands!
There is a lot of new art and animations not shown here, Download the game to see more.
Progress:
Coding - 65%
Art - 45%
Music - 45%
Story - 25%
Grim Quest starts out in the small town of Ville-Florin where our hero, "you" Wakes up one morning to discover that your father has gone missing.
With this new found motivation you set out to explore the town of Ville-Florin and the many other vast lands and cities.
In a world filled with mystery, wonder and magic you'll run across some rather unexpected characters,Unique and magical items and fearsome adversaries all while playing online with your friends!
This game uses similar styling, controls and music as the quest for glory series so if your a QFG fan your in for a nostalgic treat!
Main game features
1. Point and click interface.
2. In-game graphical GUI.
3. Simple but intriguing combat system.
4. Custom music with nostalgic overtones!
5. Multiple player capabilities via "Wyz's agsirc plugin."
6. In-Game chat system with moderating and security capabilities.
We are currently recruiting team members of all types, please see our topic in the Recruitment section.We are currently working on finding someone to host us a dedicated IRC server or buying one and were hosting the servers on our own personal machines so the game is only available to beta testers and members of our team.We have achieved a dedicated server, You may now use the beta version of the game and converse with users online. "Recommended only for devs and people interested in beta testing."
Please visit our website at: www.GrimQuest.tkSpecial thanks to:
Wyz - For his amazing AGSSOCKS plugin!
-----Dev Team-----
Justin G - Musician
Crystal G - Writer
Micheal C - Writer
Toendra N - Artist
Daniel S - Artist
Lee B - Artist
Jared G - Coder
---------------------
Also to all the great people in Technical support,
C&C and AGS IRC channel!
Coding advice from:
Khris
Crimson Wizard
Wyz
This looks good! i'm sorry i couldn't help with the art, Now i'm working on my own qfg style project called, conquests of a hero
Thanks T, Its no problem about the art, I'm glad to hear about another QFG style project, make sure to use all your own content with it so it can truly be yours, Were adding hints of nostalgia from qfg and a similar graphics style as say qfg 3-4 but we don't want to mimic it too closely and be considered copy cats so were using random hints of likeness from all different versions and other sierra games too.
Send me a PM or something if you need help figuring out anything for your game, Have a blessed day my friend,
-Jared
This is cool, i tried out the game. When I try to enter the home it doesn't work
Never mind, i tried to interact with it when I needed to just walk to the door
Lol, that was you I saw in the game, I was wondering!
Thanks a lot for stopping by!
I've done a quick test play and I like so far what I've seen. There are a few glitches but I guess it's all in line of work in progress so keep up the good work. :)
I really like to see a multiplay adventure game because it makes it a social thing and I'm curious how that works out. So good luck!
btw, A few pages of the website gave me a 404 :(
Thanks WYZ!
Please report any glitches you see at the grim quest forums if you have time.
Yea, there's some 404's on the website because I've been having problems with java, so I disabled the java chat until I make a flash based one.
It's a shame you didn't download the game a little later, I saw you on the server as I was updating the new version. "GQ1_8"
I have reworked all the characters and added run/walk and sneak actions that can be seen both client/server and removed some bugs and glitches :)
Hopefully I can learn your new plugin for the next game but I have very little idea how it works and have been working with this version for quite a long time now. I guess it's all good either way you put a LOT of work into both plugins and I'd hate to see any of it go to waste!
Thanks again for stopping by, It's quite an honor my friend!
God bless
-Jared
The new characters look kind of creepy
Yea lol, its a difficult thing to render 3d chars down to a 320x200 resolution and still keep detail..
Now I know why qfg3-4 characters were so pixely and would have random pixel changes in them.
All together it took over a thousand frames of animation to make sneak, run and walk animations for all of them.
Hopefully I will figure out some methods and techniques of rendering better ones but in the meantime I got the animations there so I can move along with the code :D
Well, I went ahead and bit the bullet, redesigned the chars and after 72 hours 20 pots of coffee thousands of rendered images and no sleep I think I made them about as good as they get at 320x200, I've found though that it looks best with direct 3d which you can change using winsetup in the installation folder.
The new version is GQ v1.9 aka GQ1_9 and all are welcome to join and comment on our forums!
I like the look of the new characters
Thanks bud, It took a lot of time figuring out exactly how to squeeze hundreds of pixels in a small 45x75 area.
The characters actually have much more detail but when your dealing with a 320x200 area there is a lot of restrictions when it comes to perspective!
Really I think QFG1 and 2 are 320x200 resolution but QFG3 and on are higher, because if you compare their characters to these you'll see they resemble a mix between qfg1-2 and 3.
PS. they look best when running Direct 3d if run under direct draw their head shrinks and grows repeatedly with the scaling. From now on all versions will be released in D3D mode, You can change it to D3D mode by opening winsetup in the installation folder.
GQ 2.0 BETA has been released and we've finally got around to adding some cool objects, animations and characters!
So if you want to beta test or would just like to demo what we've got coming, check it out on our main page, www.grimquest.tk
New version GQ 2.3 available at: www.grimquest.tk
We have finally obtained a suitable server!
You can now register and save your characters and there is a ton of new features and rooms!
We are in need of beta testers and other positions you can see at: http://www.adventuregamestudio.co.uk/forums/index.php?topic=48869.0
If you decide to join the team or just want to see whats going on please signup at our forums which you can find on the main site:
www.grimquest.tk
I want to thank all the supporters of Grim Quest, We wouldn't be here without you!
~GOD bless,
-Jared
Wanted to try this.
1) I tried to register in the game, but nothing seemed to happen. There's no confirmation or anything.
2) I restarted and hoped for my username appearing in the login list, but that didn't happen either.
Couldn't enter the game and gave up.
Also, you can't skip the intro. Which made me give up A LOT faster.
Very strange, I just registered and got this:
(http://i43.tinypic.com/2dso66c.jpg)
If you want your character to save you must use the game's quit function, it auto-saves on quit.
Very good point on the intro, I usually comment it out when im editing but a Visible=false on mouse click is a great idea!
Thanks a mill for trying it bud, I hope you have better luck with the registration, I'm guessing you might have a powerful firewall or the necessary ports for the game might be blocked or in use?
I did find several bugs in the registration system and am about 90% done fixing them, I'll update when they are done.
Thanks for your patience and god bless!
-Jared
Ok, The new version 2.4 has been released, if you have visited our site before you will have to refresh it for the correct download.
There's still a few bugs in the reg system, but it WORKS!! lol...
You can create and load characters on the server, however plan to lose the characters in the future upon updates.
Thanks,
-J
Tried again with 2.4, and failed again.
I checked Win7's Resource Monitor while clicking the Register button, but GrimQuest never even makes it to the list of programs that send or receive network data. I'm not getting any firewall message, and every other program can access the internet just fine. It's like the game never even attempts to communicate.
Did anybody else get this to work?
I was able to register, but... with a twist.
As I entered my nickname and password, I kept clicking on "Register" button, but nothing happened.
Then I occasionally clicked somewhere around "password" text box, and suddenly another "e-mail" text box appeared.
After I put my email there, Register button worked.
Construed, please resolve this somehow, because, I am afraid, user will be terribly confused by how this is done.
Also, I strongly suggest to lock mouse cursor to some generic "pointer" graphic, instead of "walk" mode.
EDIT: I don't understand how I log in. :(
After I clicked on "Login" button (as opposed by "Register") I see two boxes (lists?) with two more buttons underneath: "login" and "delete". None of them do anything.
Saw you both on the server log,
[04:12] * Khris looks like 2
[04:12] * Khris is at 27 199
[05:34] * crimson looks like 2
[05:34] * crimson is at 27 199
But according to those server msgs you just loaded the first screen and didn't move.
It's best to try to play at the same time as another player, so you can see the network code in action :)
Yes crimson, I had to make it where when you click the password box the email box appears cause for some reason it would write in both the boxes at the same time, even though khris gave me the code to fix it for the Username/pass I didnt know if it was capable of fixing 3 boxes:
void on_event(EventType event, int data) {
if (event == eEventGUIMouseUp) {
GUI *theGUI = gGui9; // <------- insert your GUI's name here!
// textbox clicking
if (data == theGUI.ID) {
GUIControl *gc = GUIControl.GetAtScreenXY(mouse.x, mouse.y);
if (gc == null) return;
TextBox *tb = gc.AsTextBox;
if (tb == null) return;
int i;
while (i < theGUI.ControlCount) {
if (theGUI.Controls[i].AsTextBox != null)
theGUI.Controls[i].Enabled = false;
i++;
}
//TextBox1.Visible=true;
TextBox2.Visible=true;
mail.Visible=true;
tb.Enabled = true;
}
}
}
Yea, I had it where the game used emodepointer for that menu, but got busy with other things and took it off cause it effected the game's pointer gamewide, but I'll fix that soon :).
And for the logging in you have to be sure to use the games Quit function or your character wont save nor can you log back in. Sorry for the Inconveniences and bugs, Hopefully I can figure out how to use Khris's code for 3 textboxes and I might have to somehow remove all ways of exiting the game except through the quit button.
Thanks a mill for trying it!
-J
Say, can username have spaces? I ask because I typed "crimson wizard" there, and according to your log I am named "crimson".
Yea, The chat is using an IRC protocol which doesn't allow spaces, only underscores. I'll keep an eye on the server for a little while if you decide to log in I'll make a char and join you :)
Created new character and log in. After some wandering, I got this error:
Quote
An error has occurred. Please contact the game author for support, as this is likely to be a scripting error and not a bug in AGS.
(ACI version 3.21.1115)
in "Chat.asc", line 339
from "Chat.asc", line 367
from "Chat.asc", line 567
Error: SetCharacterSpeedEx: cannot change speed while walking
Anyway, I must say this looks pretty good at least because it is a working multiplayer game made in AGS!
Ah, yes thats an old bug where I had created walk/run and sneak functions but the engine wouldn't allow you to change view while walking and I must have forgot to sdd the player.StopMoving command to the serverside! Thanks for pointing it out, the functions should still work if you change walk/sneak and run while standing still in the presence of other users.
Well, heh, game is still WIP, I am not sure I can do anything useful there, except for walking around and talking with other players.
A goblin attacked me, but I could not figure out what to do on the combat screen.
Ah, yes the combat controls are QFG1 style using the arrow keys, I've had plans to put a key map in the game but haven't gotten around to it, perhaps I'll put it in the main post.
Thanks for reminding me :)
Well, I've finally managed to complete the registration system thanks to the help of Crimson and Khris.
The new version is GQ2_5 aka GQ 2.5, You can now register and save your characters online and load them.
Just visit our main website http://www.grimquest.tk and download the client, If you have visited before you may have to refresh the page.
Warning: Characters will become corrupt each time we update the game so It's only suitable for BETA testers, People who are curious about the progress and people who wish to chat and hangout on the game with us.
Thanks to everyone who plays and tests the game, we would eventually like to build a community of people within the game to interact with us and share ideas about how to make Grim Quest enjoyable for everyone!
God bless!
-Jared
Grim Quest V2.9 BETA has been released and as usual is available at http://www.GrimQuest.tk/
Here's a link to some of the new content!
http://s1347.photobucket.com/user/Jared_Gristina/library/Remakes/Current%20remakes
So you want to be a hero?
Beta test!
New version Grim Quest 3.0 Beta has been released, Including the new ice land! Now looking for beta testers to help point out bugs, glitches, errors and typo's. Beta testers will receive special in-game items and possibilities of positions on the team! Download Grim Quest from http://www.grimquest.tk/ by clicking the download button and if you decide you would like to be a tester or make any comments on the game, Please visit our forums which are also located on the main site.
New version Grim Quest V3.1 Available at http://www.GrimQuest.tk
The graphics have been completely replaced with pixel art by Toendra Nulta and myself, Audio remastered by Justin Gristina.
Ahem, my concerns.
1) The intro is really bothersome frankly. Seeing it once is enough really.
2) I tried registering, not sure whether I succeeded or not, there's no confirmation that I've succesfully registered or logged in or not.
3) There are walkable area, walk behinds and mouse hotspot issues.
4) There's a lack of UI labels indicating what icons I'm clicking on, and perhaps explanation UIs would be good.
5) For some reason when I click to walk I can't change midpoint, and that's really annoying.
6) No @overhotspot@ label, which combining with chance of players would make this very annoying on a crowded room (personal preference here)
7) Interface is mostly bugged it would appear and disappear randomly.
Those are my main concerns. Frankly you got a nice idea, and wonderful, WONDERFUL artwork, that is going to waste hiding behind a god-awful interface, that's entirely user-unfriendly.
Sorry if this is going to rain in your parade, but I appreciate honesty when it comes to game design, and I hope it's appreciated the other way around.
Yea, As luck would have it my server just happened to go down for the first time in 6 month's when I updated.
It's back up now.
1)I have plans to change the intro but just haven't had time to change it as of yet.
2)The registration has a confirmation, etc that should work now that the server is back up.
3)If you could be specific on the hotspot/walk-behind/ etc problems it would be appreciated.
4)I have plans to add a help function linked to the large question mark to the right but haven't had time to get to it yet.
5) Unfortunately changing of walk wont be possible midpoint because AGS has a problem with 2 characters changing from walk/sneak/run at the same time and when on a server of multiple people it would likely be happening a lot and caused a game crash. [Edit] I was actually wrong, I found a workaround for this issue and it has been fixed :D
6) I've considered putting @hotspot@ labels but I'm on the fence about it because it may deplete immersion.
7) I've never experienced the issues with the interface if you could explain further."However I have had a problem with it not showing up when first logging in which I'm working on finding a solution to now.". You can press escape to make it appear.
Thanks for trying it and hopefully you'll try it again now that the server is back up, It's been a hellish cursed day for me today.
So, a confirmation ui to see if the server is up, would be nice, glad to see that it was just that.
Done :D
There's a bright green, Connected = online, Disconnected = offline, On the chat interface below the userlist.
I just updated it to the same version since it's a minor change :)
Thanks for the idea!
Great, I shall download as soon as possible.
Thank you my friend, your interest and critique is greatly appreciated!
I would also like to test your game for you if you could pm me a link please :)
Happy new year, I hope it is wonderful for you and anyone who reads this!
wow this game looks really good with the new backgrounds.
Thank you Tgames!
Our lead artist Toendra Nulta and I have been working tediously to finish the backgrounds on Grim Quest.
However were going to take a break on them for awhile and focus on changing the main character and adding some more NPC's such as monsters,shopkeepers and general NPC's.
I hope Conquest of a hero is going well for you as well!
Let me know if you ever want to trade some work for work :)
Have a blessed day!
-Jared
New version of Grim Quest (3.3) - Character edition
Has been released, You can download it by clicking the download or download client links at http://www.grimquest.tk/
This update features all new characters drawn by Toendra Nulta!
And implemented by me as well as some musical updates by Justin Lou Gristina.
Wow, this game has gone a long way since it was started.
I like how the new graphic style is more consistent with itself
Thanks Tgames, Your interest and support for the project has helped us greatly!
And you too monsieur!
Me and Toendra have been working feverishly to implement a consistent graphics style throughout the game as well as high quality audio!
Let me know if you ever want any help/critique/suggestions on your projects as well!