Adventure Game Studio

AGS Games => AGS Games in Production => Topic started by: the_graver on Sat 27/09/2003 03:08:15

Title: High jack punk demo+screen shots
Post by: the_graver on Sat 27/09/2003 03:08:15
Hi evry one!!!
I have started making my first game.
and I have made a demo of it...
well, the main story is about a man that gets out of the movie theater, and there you figure out in the game what went wrong and how wuld it start...
There are still some technicle problems as:
some characters flote in the screen with no reson
speling problems
and some rooms just not yet built...

the resulution of the game is:
800X600
and 16 bit color (high color)
for now theres 1 music and 1 sound fx...
my gui desing
some of the buttens in the gui are made by me, some were not replaced yet...
most of the grafics were made by photoshop.

I did for now all this in about 4-5 days.

And now, The screen shots:
(http://members.lycos.co.uk/gravermes/scs/s1.jpg)

(http://members.lycos.co.uk/gravermes/scs/s2.jpg)

(http://members.lycos.co.uk/gravermes/scs/s3.jpg)

(http://members.lycos.co.uk/gravermes/scs/s4.jpg)

(http://members.lycos.co.uk/gravermes/scs/s5.jpg)

And the download for the demo:
go to: here (http://members.lycos.co.uk/gravermes/ags/)
and download from that INDEX a file named: "compiled.rar"

so, what do you think about it?
can you give me some advice?
hope its good...
Title: Re:High jack punk demo+screen shots
Post by: Minimi on Sat 27/09/2003 07:17:06
First of all it seems like some nice graphics.

But 800x600 is a bit too high resolution. You've started this so you should really finish it, but 800x600 works just pretty slow on alot of computers, and 600x480 is big enough.

Second some things about the graphics. Try removing the white dots around the player character. That's much nicer!

Also try making your own cursor's because the standard black/white cursors are abit small for this resolution and also just do not fit the other colours. I say... make some blue or cursors and when over a hotspot, make then green, if you can do that.

GL with your game!
Title: Re:High jack punk demo+screen shots
Post by: the_graver on Sun 28/09/2003 16:23:43
Quote from: Minimi on Sat 27/09/2003 07:17:06
First of all it seems like some nice graphics.

But 800x600 is a bit too high resolution. You've started this so you should really finish it, but 800x600 works just pretty slow on alot of computers, and 600x480 is big enough.

Second some things about the graphics. Try removing the white dots around the player character. That's much nicer!

Also try making your own cursor's because the standard black/white cursors are abit small for this resolution and also just do not fit the other colours. I say... make some blue or cursors and when over a hotspot, make then green, if you can do that.

GL with your game!

I never knew that 800X600 works slow on computers, when I did the game I was thinking about it that moset of the people work with good computer...
And for me in the game which I played in an older machine it worked well enoth...

I don't get it, I try and try and those white dots do not go...

I have done some cursurs but I havent finished, I think it should wait for the last thing i'll do...

thank you for replaing...
Title: Re:High jack punk demo+screen shots
Post by: Snake on Tue 30/09/2003 02:14:33
You're game sounds like it'll be fun.

The resolution is rediculous I think, though. You've got some pretty simple graphics, their nothing 640x480 can't do. You could even do it in 320x240, it'll just be a little blocky, but with the graphics style, I think it'll be better. I'mm just a low resolution freak anyway.


--Snake
Title: Re:High jack punk demo+screen shots
Post by: the_graver on Wed 01/10/2003 12:27:35
Quote from: Snake on Tue 30/09/2003 02:14:33
You're game sounds like it'll be fun.

The resolution is rediculous I think, though. You've got some pretty simple graphics, their nothing 640x480 can't do. You could even do it in 320x240, it'll just be a little blocky, but with the graphics style, I think it'll be better. I'mm just a low resolution freak anyway.


--Snake
well, I know low graphics is more clasic, but I really like the high graphics because It's with more room to place objects and more secret places...
It is a little harder now to chang everything to lower resulution.
please tell me if it is really nesecery, cus I just think that theres no computer that can't let you play thouse graphics, is there?
as I know, moset of the people today work with atlist pentum 2 and at lease 4 mb of screen card...
so it should work. ::)  am I right?

by the way:
allmoset all the objects are made in 3D and are taken as pictures, that both are made by me.
Title: Re:High jack punk demo+screen shots
Post by: Snake on Thu 02/10/2003 19:04:48
Quotebut I really like the high graphics because It's with more room to place objects and more secret places...

For arguments sake, the space wouldn't matter even if you reduced the BGs to 320x200. If you reduced them to 640x400, they'd basically look exactly the same...
So really, if you wanted to help most people out (because YES, 800x600 WILL RUN SLOW on some peoples comps) reducing them to 600x480 (or 400) shouldn't be an issue at all. The only problem you'd have, like you already said, is that you've got a lot of artwork already finished in 800x600.


Hope this clears things up,


--Snake
Title: Re:High jack punk demo+screen shots
Post by: InCreator on Wed 08/10/2003 19:39:49
Hmmm, friend. It's quite obivious that you're not a very good at drawing (yet). If you care about people who may want to play your game, reducing resolution IS neccesary. btw, I suggest you to learn to draw well in 320x200, then move further, not vice versa. PhotoShops's lens flares and 3-d effects may look good, but that doesn't mean that they'll make nice backgrounds for adventure game, yet. Of course, I you don't give a heck about players and make this game for showing to your friends only - go ahead. Put some MP3 music there and some 100+MB AVI videos, too!

Never ever post so large images into ANY forum. People hate it. I hate it. It loads slow and makes unstoppable desire to press "stop" and "back" buttons on browser.

But if you really want to impress the world, don't pay much attention to graphics, and start with the GOOD story. Story that nails players to the computer, until the end of the game. Then polish it all with graphics and music. Give your character a face and a life. Life that interests other people too. Make player care about the game, the character and the result of his interaction.
Make reaching the result difficult, so player must do a little work with his brain and mouse to reach the result. Make player happy and statisfied, when the result is reached.

This is where you should start, and It'll be a damn good start then.

(hey, sometimes I amaze even myself :D)

Title: Re:High jack punk demo+screen shots
Post by: on Thu 09/10/2003 16:49:15
I disagree with increator. I think things like lense flare and 3d afect do make some scense look more creative and slightly more realistic.
Sorry if i posted way to late  ;)
Title: Re:High jack punk demo+screen shots
Post by: InCreator on Thu 09/10/2003 16:55:32
I didn't say that effects would spoil anything! They look cool! but what i really eanted to say was that in this case, effects seem to be the "backbone" of game graphics -- i just think that if creator could draw as nice rooms as he can use effects filters, we'll have a helluva good artist. As seen on these shots, there's some way to go through, yet.
Title: Re:High jack punk demo+screen shots
Post by: jannar85 on Sat 11/10/2003 13:32:01
It's something wrong... I think it's the perspective...  ::)