greetings,
i have been working on this game for a while now, alongside some other projects. It's basically a mix of adventure,strategy and puzzle, all fizzled down into a basic "this was stolen, so go and get it back, stooge!" plot.
Anyhoo, enough jabbering, onto the goods!
PLOT
You are Clint Mayeralo. Five years ago you went on a vigilante mission, killing upwards of 15 criminals. Luckily, you and the Chief were friends before the incident, and managed to get you on the Hornet City PD. In those five years, you have been one of HCPD's best cops, both in SCU and OCU. On a routine investigation for a missing painting at Hornet City Museum, the chief is shot in the head by a criminal in a racing helmet. Figuring that the criminal was the one that took the painting, you must follow leads from as many sources as you can, ranging from interrogating criminal mob bosses to painting critics, so you can get the painting, and get revenge.
THE GAME
The game features 3 Modes that you play in. There is Story Mode, where you complete the above story, Free Roam mode, where you are free to explore the city as you wish, and Street Crimes Unit mode, where you have to interrogate suspects of street crimes like rape,car theft etc.
SCREENIES
(http://www.2dadventure.com/ags/HCscreenie1.gif)
Investigating the portrait's disappearance. Look at the top left hand corner to see a part of what i'm sure is a familiar painting!
(http://www.2dadventure.com/ags/HCscreenie2.gif)
Arresting a suspect in SCU Mode.
well that's all, hope to hear what you have to say!
EDIT: 22.03.06
greetings. I think you should all know that i am taking a short break on HC to work solely on my music for a while. Now, before sceptics say anything, I'M NOT QUITTING THIS PROJECT, i'm just taking some time off.
cheers,
fluke
If you finish it, I'm sure it'll be a cult classic!
Don't worry, I'm not giving up on this one.
Those aren't actual screenshots though. Are they?
You just put them together in PS.
I think this game DOES sound like an interesting concept, I'm just unwilling to accept that this is a real effort. Considering those screenies are so, basic?
I wish you good luck but I remain dubious.
Quote from: Zooty on Sat 04/03/2006 18:56:04You just put them together in PS.
Woah. PS? I wouldn't go so far to say that :D.
And btw, 50% complete? Say what?
Heh, kinda like Grand Theft Auto: Hornet city. THE ADVENTURE! ;)
Hey, so what if the're basic, I think the actual playing experience is more important.
btw, when are you planning to release it?
Sounds like a style of true crime. Interesting cant wait to see what you have done and gone about doing it.
I said basic, meaning that they're not taken from inside the engine, they've been painted. If he could produce a screenshot, from inside the game, with real GUIS on show, id believe it, these are entirely the product of a painting program.
Hey Flukebake, looks nice, i'm also one for simplistic :)
Is that ingame text on the second screenie?
Zooty: The game has no GUI, at least not in the traditional sense. It is a button popup. And no, they aren't from the game itself, but i did the game background, C+P'd all the objects then the character.(for the 1st one). The second one IS taken straight from the game.
Afflict: I thought someone would notice!! Yes, the inspiration was from True Crime, especially the second screenie and the plot(the plot is loosely similar to that of New York City).
Buloght: If you mean what i think you mean, no, i did the text as individual objects. The player clicks on one of them.
ildu: Yeah, i didn't want to release an in-production thread when i just started, because i knew people would be sceptical seeing as my last 2 projects were cancelled.
If the game is 50 percent complete, how about giving us a small demo, so we can check this baby out?
I'm truely excited.
will do. i'll produce as a template and cut some of it out, don't want to give too much away ;D
Reminds me of drugwars :P
I love the second screenshot ("arresting the suspect"). Keep it up, Blake! ;)
Quote from: Flukeblake on Sun 05/03/2006 00:26:18
i did the text as individual objects. The player clicks on one of them.
I think that was the main issue why Zooty was skeptical. So was I. I can understand how objects would work better though, that apprehension meter must take some scripting. You should consider making the font a bit smaller, it's kinda obscuring. Hope you finish this one, it sounds/looks good.
What I'm skeptical about is the complete lack of any visible mouse in either of the images... It would probably be pretty hard to click on objects if there's no pointer.
edit posted.
Let me know when you come back to working on this ...
thanks for unlocking the thread Darth.
And i have some good news! I have decided to change the graphics style, from the old basic adventurey style, to a Cult II style birdseye view. I've already started, and i will post new screenshots of this new graphic style when i get home, because right now i am at school.
Cheers,
-FlukeBlake.
(http://www.2dadventure.com/ags/newstylehc.GIF)
Talking to train guards (please excuse the dots everywhere, my PSP8 was screwing so I had to copy and paste into Paint, which lost some color information. Also, please excuse the sloppyness, the room is going to be cleaned up a bit soon)
(http://www.2dadventure.com/ags/newstylehc2.gif)
This is the game's first cutscene. As you can see, the game's cutscenes are told in Graphic Novel form(max payne homage anyone?)
EDIT: I've just decided, upon reviewing the graphics, that I'll stick with the first graphic style. While i preferred a birdseye view, i think it'll look better Standard Adventure-type.
edit by darthQuotethanks for unlocking the thread Darth.
You are welcome. Please do not double post.
Not bad, it's just that you need an anatomy lesson.
Just joking, this isn't the CL. Well, simple is good, but i wouldn't go for too simple. I mean, even Larry Vales had more colors, get it? Make it a little more colorful so that it looks better for the player.
Well, there's something new:
Quote from: Flukeblake on Fri 31/03/2006 03:54:57
I have decided to change the graphics style, from the old basic adventurey style, to a Cult II style birdseye view.
Birdseye view? As far as I recall, there weren't any adventure games(don't count Indy, MI and SQ, they weren't ALL birdseye) that osed that king of style.
Anywho, keep it up. Saberteeth
Quote from: Flukeblake on Fri 31/03/2006 03:54:57
And i have some good news! I have decided to change the graphics style, from the old basic adventurey style, to a Cult II style birdseye view.
Sorry to put you down, but I think the first style view was better. In the bird's eye view screenshot it's difficult to identify what everything is-oh you've changed it whoops I missed that bit!
I'm thoroughly confused ...
Are the screenshots in your first post no longer valid? They all look like the same basic style to me. Also, if the screenies in your first post are no longer being used you should remove them. However, if this is the case, and the second two screenies you provided aren't finished:
QuoteAlso, please excuse the sloppyness, the room is going to be cleaned up a bit soon)]
It would appear to me you have no completed "in-game" screenshots (as the second [new] one is from a cutscene) ...
So what's going on?
Hey, if you read my edit for the new screenies, i've decided to stick with the old graphic style. I think that the old style looks better.
Regards,
Fluke.
hey, good news everyone!
i have started work with Hornet City on a gun-system, so at certain parts in the game, you'll pick up your rifle and start doin' what vengeful drunken cops do best.
This addition shouldn't slow the development process too much, but it's something to look out for and look forward to.
Cheers,
FB.
Howdy,
after long thinking, i have decided to change the setting from a glitzy-glam city area to a more Exorcism Of Emily Rose-esque sort of setting.
This won't change the plot of characters or anything like that, but obviously this will set the graphics back a little bit.
The reason is i just think that the Village surrounding will provide for more open-world adventuring as opposed to linearity. The name change from Hornet City to Hornet Village also works well too i think.
Quote from: Flukeblake on Fri 21/04/2006 10:18:32
i have started work with Hornet City on a gun-system, so at certain parts in the game, you'll pick up your rifle and start doin' what vengeful drunken cops do best.
Unfortunately, i have decided to scrap this, because i want HV to be an all-adventure game, without FPS elements.
Well, that's all, i won't deliver any more shocking changes.
Oh by the way i got a sex change ;D.
Well, i'll be off.
Cheers
-Fluke.
although i dont see how the removal of guns makes it any more of an AG, i'd like to see how you put that kind of plot in that kind of setting.
Hammerite: Removing guns will make it 0 points more AdventureGamish. I can remember heart of China and Police quest, which had guns, and you had to use them in certain moments.
I'd like to see the gunnery feature in the game, Fluke, could you reconsider that?
Okay, after much reconsideration, i have decided to put the gunnery feature back in, so as to add some Driv3r/True Crime/All those other GTA knockoff-ism to it,
and make it more an Action Adventure game, as enemies will come chasing after you, and you'll have to switch cursor to the weapon you are holding (either pistol,shotgun,assault rifle,uzi, sniper rifle or melee weapon) and then aim with crosshairs where you want to shoot/throw/hit.
This may or may not be at the expense of the adventure part of it, let's hope not.
Well, i'll be off.
Cheers
EDIT: Disregard some of the above. I have decided it will be easier to make levels that are only on-rails shooting, and some that are purely adventure.
On the plus, the character doing the on-rails shooting sequences will be a hot chinese Burst Angel-looking character. Huzzah!
Quote from: Saberteeth on Fri 31/03/2006 11:11:55
Birdseye view? As far as I recall, there weren't any adventure games(don't count Indy, MI and SQ, they weren't ALL birdseye) that used that king of style.
Well, I remember the excellent DreamWeb used that style of overhead view, but it's about the only one I can think of. Fantastic game too.
This looks kinda intriguing, look forward to seeing how it turns out mate.
Quote from: Flukeblake on Mon 08/05/2006 06:13:57
This may or may not be at the expense of the adventure part of it, let's hope not.
of course it wont, guns dont make it any less of an adventure game as me and farlander have said.
Quote from: cheeba on Mon 08/05/2006 10:09:41
Quote from: Saberteeth on Fri 31/03/2006 11:11:55
Birdseye view? As far as I recall, there weren't any adventure games(don't count Indy, MI and SQ, they weren't ALL birdseye) that used that king of style.
Well, I remember the excellent DreamWeb used that style of overhead view, but it's about the only one I can think of. Fantastic game too.
Em, can't seem to recall that adv. game. :-\
http://www.the-underdogs.info/game.php?name=Dreamweb
Well worth a look if you've got a little free time.
I'll keep this short and sweet: Demo coming very soon.
I want to beta test this game send it in attachment form or tell me where I can download it. I reply about some time. Thanks.