Adventure Game Studio

AGS Games => AGS Games in Production => Topic started by: Monsieur OUXX on Mon 29/08/2011 13:23:29

Title: How they found Silence (Deluxe) - DEMO AVAILABLE
Post by: Monsieur OUXX on Mon 29/08/2011 13:23:29
Hi all,

I'll make it short:

============================

This is a remake of How they found silence (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=38705.0).
The original game was cool and very immersive, but the graphics were very basic and I thought the game deserved a little upgrade.

All credits (except for the new graphics and scripting) go to the original game's creator, discordance (http://www.adventuregamestudio.co.uk/yabb/index.php?action=profile;u=9910).



DOWNLOAD THE DEMO (http://www.megaupload.com/?d=IXDX8VUM) (Megaupload).

SEE THE VIDEO (http://www.youtube.com/watch?v=X6cERTKGH20) (just a little joke, don't worry, the game will still be a drama).

EAT THE GAZPACHO (http://upload.wikimedia.org/wikipedia/commons/8/83/Tomato_gazpacho.jpg)


(http://img707.imageshack.us/img707/3471/htfs1.png)

(http://img692.imageshack.us/img692/7608/htfs2.png)

(http://img14.imageshack.us/img14/5423/htfs3.png)


Game progress:
============
Music: 100% (ripped from  discordance (http://www.adventuregamestudio.co.uk/yabb/index.php?action=profile;u=9910)) - by the way, check it out, it's brilliant.
Story: 100% (ripped from  discordance (http://www.adventuregamestudio.co.uk/yabb/index.php?action=profile;u=9910))
Dialogs: 100% (ripped from  discordance (http://www.adventuregamestudio.co.uk/yabb/index.php?action=profile;u=9910))
Graphics: 10%
Scripting: 30% (implemented a few little things like non-blocking Sierra-style dialogs).
Title: Re: How they found Silence (Deluxe) - DEMO AVAILABLE
Post by: qptain Nemo on Mon 29/08/2011 13:48:44
Don't mind me while I'm quietly FUCKING ORGASMING here.

edit: You're not going to make it first person, are you? Please tell me you are not.  ::)
Title: Re: How they found Silence (Deluxe) - DEMO AVAILABLE
Post by: on Mon 29/08/2011 13:49:43
Ouuxey rocks! A part of that was previewed at Mittens and we went all "wow"!
Title: Re: How they found Silence (Deluxe) - DEMO AVAILABLE
Post by: Dualnames on Mon 29/08/2011 13:50:45
Honestly, I can't thank you enough for this, I think this looks amazing!!
I hope discordance and you, coordinate this and make this awesome!

I hate to be like a fanboy, but f@#^ it, this is FANTASTIC.
Title: Re: How they found Silence (Deluxe) - DEMO AVAILABLE
Post by: abstauber on Mon 29/08/2011 13:51:02
Yeah, the last screenshot only tells half of the story.

Download it and be impressed!
Title: Re: How they found Silence (Deluxe) - DEMO AVAILABLE
Post by: WHAM on Mon 29/08/2011 13:58:48
Holy moley!

*wanders off in search of popped-out eyeballs*
Title: Re: How they found Silence (Deluxe) - DEMO AVAILABLE
Post by: Monsieur OUXX on Mon 29/08/2011 14:58:01
Quote from: qptain Nemo on Mon 29/08/2011 13:48:44
edit: You're not going to make it first person, are you? Please tell me you are not.  ::)

I am! What's wrong with first person? I think in that case it's perfect for immersion.  :D

(The only thing that gave me trouble is "how to deal with the evil puppet appearing in your back when you're not looking?" -- but I think I've found a way ;-))



Quote from: abstauber on Mon 29/08/2011 13:51:02
the last screenshot only tells half of the story.

The beach screenshot will eventually include the animated sea that was kindly painted-over in the Critics Lounge.
And also plenty more cool animations to come now that I master the Youtube-ripping Process™  ;-)

Haha by the way here is a little game for you forumers: Can you spot all the elements of graphics that come from the actual Mittens house and surroundings? :-)
Title: Re: How they found Silence (Deluxe) - DEMO AVAILABLE
Post by: abstauber on Mon 29/08/2011 15:07:46
Besides the Irish weather? ;D


<pseudo-mod> there is no reason for double posting, when there's an edit button, right? ;) </pseudo-mod>
Title: Re: How they found Silence (Deluxe) - DEMO AVAILABLE
Post by: Monsieur OUXX on Mon 29/08/2011 15:12:09
Quote from: abstauber on Mon 29/08/2011 15:07:46
Besides the Irish weather? ;D

Yes :)



Quote from: abstauber on Mon 29/08/2011 15:07:46
<pseudo-mod> there is no reason for double posting, when there's an edit button, right? ;) </pseudo-mod>

Fuck you. Do you hear me? FUCK YOU.
Oh wait, are you the abstauber who's waiting for my tiles for the last 3 months?  ;D
Love you. Do you hear me? LOVE YOU.


Edit: I actually made the effort of including the third screenshot so that nobody would say "hey the first one doesn't count it's the title screen, you're not respecting the forum's rules, biatch!"... So your comment hurts  :'(
Title: Re: How they found Silence (Deluxe) - DEMO AVAILABLE
Post by: abstauber on Mon 29/08/2011 15:31:24
hehe... how strong is that coffee that they're serving at your office?!  :=

Btw. off-topic talk in a GiP Thread is also a rule violation so I'd better reply something useful now:
I loved your presentation at Mittens - please get this done.
Title: Re: How they found Silence (Deluxe) - DEMO AVAILABLE
Post by: Snake on Mon 29/08/2011 15:32:29
Quote from: croque-Mittens on Mon 29/08/2011 15:05:21
Haha by the way here is a little game for you forumers: Can you spot all the elements of graphics that come from the actual Mittens house and surroundings? :-)

You mean we can enter the mansion? I got a "work in progress" pop-up...

And stay on topic or you'll find yourself with a locked thread ;)
Title: Re: How they found Silence (Deluxe) - DEMO AVAILABLE
Post by: Monsieur OUXX on Mon 29/08/2011 15:58:03
Quote from: Snake on Mon 29/08/2011 15:32:29
Quote from: croque-Mittens on Mon 29/08/2011 15:05:21
Haha by the way here is a little game for you forumers: Can you spot all the elements of graphics that come from the actual Mittens house and surroundings? :-)
You mean we can enter the mansion?

No you can't :) But that doesn't mean that a lot of the graphics can't come from Rosslare Strand :-)
Title: Re: How they found Silence (Deluxe) - DEMO AVAILABLE
Post by: qptain Nemo on Mon 29/08/2011 16:07:13
Quote from: croque-Mittens on Mon 29/08/2011 14:58:01

I am! What's wrong with first person? I think in that case it's perfect for immersion.  :D

(The only thing that gave me trouble is "how to deal with the evil puppet appearing in your back when you're not looking?" -- but I think I've found a way ;-))
Well, nothing wrong in general, but for one, the original wasn't in first person and I loved it the way it was. Additionally, it's a matter of taste and perception and I usually find 3rd person games more immersive. It is of course your remake and your call to make, but as a fan of the original I'd definitely prefer to see it in third person as well. For me it'd kill quite much of "geniuine" feel, but well, it's just me. Just sharing an opinion. I appreciate your effort very much and look forward towards the final result either way.

In fact - just allow people to use your artwork for yet another remake of the game in 3rd person if somebody would want to make one. That way I won't be able to complain since if I really want I can just build another version myself and everybody will be happy.
Title: Re: How they found Silence (Deluxe) - DEMO AVAILABLE
Post by: Monsieur OUXX on Mon 29/08/2011 16:12:46
Quote from: qptain Nemo on Mon 29/08/2011 16:07:13
In fact - just allow people to use your artwork for yet another remake of the game in 3rd person if somebody would want to make one.

All my work is always open source (provided it's not used to create something evil).
I'll post the game files when I'm done, after I double-check with discordance if it's OK.

Title: Re: How they found Silence (Deluxe) - DEMO AVAILABLE
Post by: qptain Nemo on Mon 29/08/2011 16:15:07
Quote from: croque-Mittens on Mon 29/08/2011 16:12:46

All my work is always open source (provided it's not used to create something evil).
I'll post the game files when I'm done.

Very kind of you! Appreciate it. Good luck with completing this. :)
Title: Re: How they found Silence (Deluxe) - DEMO AVAILABLE
Post by: Snarky on Mon 29/08/2011 19:25:46
Quote from: croque-Mittens on Mon 29/08/2011 15:58:03
No you can't :) But that doesn't mean that a lot of the graphics can't come from Rosslare Strand :-)

Pleasepleaseplease let there be a Skull Mountain sand castle!

I was actually talking to someone about how much the Rosslare strand (or, in my opinion: beach) reminded me of your screens, drawn before we got there. It'll be nice to see how the scenery makes it into the game.

These graphics look great, and I love the sailing effect in the intro (assuming the demo looks more or less like what we saw at Mittens). I'm sure a lot more of us will give the game a go when it's supposed to be great and it looks like that.
Title: Re: How they found Silence (Deluxe) - DEMO AVAILABLE
Post by: discordance on Mon 29/08/2011 20:44:50
I ALSO LIKE THIS!

And I'm curious to see how it works in first person.
Title: Re: How they found Silence (Deluxe) - DEMO AVAILABLE
Post by: Peder 🚀 on Tue 30/08/2011 08:50:37
I wish someone would remake one of my games like this ;D... lol.

Looks lovely! Downloading the demo now! :P
Title: Re: How they found Silence (Deluxe) - DEMO AVAILABLE
Post by: Monsieur OUXX on Tue 30/08/2011 09:08:10
Quote from: discordance on Mon 29/08/2011 20:44:50
I ALSO LIKE THIS!

Hehe  :)
I was waiting for you to stumble upon this ;)


Also click below for the answers to the mini-game:
(http://img824.imageshack.us/img824/6033/dumpsmall.png) (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=42539.msg591181#msg591181)



Title: Re: How they found Silence (Deluxe) - DEMO AVAILABLE
Post by: Cogliostro on Tue 30/08/2011 21:30:33
Quote
And also plenty more cool animations to come now that I master the Youtube-ripping Process™  ;-)

Any chance that you'll share with the rest of the class? 

Are you downloading looping scenes from YouTube, breaking them in 10 frames, making it an object and animating it?  Are you turning it into the background?

HOW DID YOU ANIMATE THAT GRASS!

In complete awe,
- Cogliostro
Title: Re: How they found Silence (Deluxe) - DEMO AVAILABLE
Post by: qptain Nemo on Tue 30/08/2011 23:11:16
Quote from: discordance on Mon 29/08/2011 20:44:50
And I'm curious to see how it works in first person.
Interesting! So you yourself don't think 3rd person is essential? :)
Title: Re: How they found Silence (Deluxe) - DEMO AVAILABLE
Post by: Snake on Wed 31/08/2011 01:29:50
Quote from: qptain Nemo on Tue 30/08/2011 23:11:16
Quote from: discordance on Mon 29/08/2011 20:44:50
And I'm curious to see how it works in first person.
Interesting! So you yourself don't think 3rd person is essential? :)
I do not think that it is essential for one's vision of a particular story to tell it exactly as it's predecessor's. I do agree that I'd be more interested in this, since I am a HUGE fan of the original, if it were in 3rd person (because I 100% agree with you that 3rd person is more immersive - personally I am NOT a fan of 1st person games, no matter the genre), but this is someone else's vision of the original story. And at least he is a big enough fan to make a remake of it :) Maybe this will initiate other interpretations of this game, or even others.
Title: Re: How they found Silence (Deluxe) - DEMO AVAILABLE
Post by: Monsieur OUXX on Wed 31/08/2011 11:07:24
Quote from: Cogliostro on Tue 30/08/2011 21:30:33
HOW DID YOU ANIMATE THAT GRASS!

Very easy: I didn't.
>> http://www.youtube.com/watch?v=RYCK3YjSmbI&feature=related

The tools I use :
See that other thread (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=44330.msg591416#msg591416).
Title: Re: How they found Silence (Deluxe) - DEMO AVAILABLE
Post by: Monsieur OUXX on Fri 14/10/2011 21:46:50
Bump. I uploaded a little promotional video (added to the very first post of the thread)
Title: Re: How they found Silence (Deluxe) - DEMO AVAILABLE
Post by: Ali on Fri 14/10/2011 23:54:23
This looks great!

I loved the original , and I'm glad it's getting a makeover. 1st person is perfect for the game's atmosphere, so no complaints from me.

Good luck!