(http://fsi3rd.smtp.ru/promobanner.jpg)
It was my very first AGS project. Needless to say it was one big mess. But I
really like its idea, and the way it was intended to be implemented (but wasn't because I had no AGS experience at the moment).
About month ago I was digging around my old hard drive, unearthing various long forgotten treasures. Amongst these was IAB: The (official) Game.
Screenshots are located later in this post so as to interest you in reading rather than looking at pictures I drew.
FAQ:Q: What is IAB?
A: He's hero of this game but not only it. He started as a hero of my short story, which I intended to turn into something bigger. But I didn't, even though public reaction was good. Instead I wanted to make a game (because digging around my hard drive I've found an apparently great tool for that - AGS 2.55). Here it is, more than three years in development, yay.
Q: So, it is based on your short story?
A: Yes and no, it was intended to be a prequel to a series of short stories (hence "00" in the title, as 01 would be the first story).
Q: Can I read the story?
A: Yes and no, it's available freely on my LiveJournal, but it's in Russian and I have no time to translate it :(. Contact someone else to dig it up and translate it for you.
And now for a couple of screenshots:(http://misendeavour.com/img/iab-scr1.gif)
(http://misendeavour.com/img/iab-scr2.gif)
Demo:Yeah, as I've started working on this a while back, I do have something to show you!
http://misendeavour.com/files/iab_demo.rar (http://misendeavour.com/files/iab_demo.rar)
If you can't unpack this game, then sorry, you don't meet the required brain specifications for this game :(.
And the most important part:As you may see, I used some crappy tunes as soundtrack (except title song, which is great and which I like). SO-O, if you want to write some musical score and has nothing better to do, pm me at once! Or e-mail, whatever do you prefer. If your mail gets past google's spam filter, I'll definitely read it!
Play this game. It;s awesome. The russian joke will make you laugh for hours.
Oh yeah, and anybody who can make a better animation cycles than I did are welcome too.
edit: That means pretty much everyone here :).
A nice start, but did it really take you three years to make a two-room demo?
p.s. the russian joke was genious
Quote from: Jon on Mon 29/10/2007 00:14:21
A nice start, but did it really take you three years to make a two-room demo?
No it didn't :P
I've got more than that, but it has such an awful scripting so I'm basically redoing the thing. And this demo is merely a first step to a
world domination "medium-length game" at least.