synopsis :
The "doctor Boom" kidnaps Captain Bigmac's girlfriend and sending him in an illogical dimension ...
screenshots :
(http://i3.photobucket.com/albums/y67/naamlock/itdomscreeencopie.jpg)
(http://i3.photobucket.com/albums/y67/naamlock/room2.jpg)
(http://i3.photobucket.com/albums/y67/naamlock/room3wip.jpg)
(http://i3.photobucket.com/albums/y67/naamlock/escargotnopaper1.jpg)
(http://i3.photobucket.com/albums/y67/naamlock/fly1.jpg)
(http://i3.photobucket.com/albums/y67/naamlock/gardewhite.jpg)
(http://i3.photobucket.com/albums/y67/naamlock/lapintrisucre.jpg)
No story synopsis? Progress report?
Art is pretty good, at least. Though I do not speak French so I do not know why I care (damnit, I really need to fix my apostrophe button...)
Please update the post with a bit more information about the game.
Only a French release will limit the number of AGS members that can play it ... you might consider getting a translator to help release an English version if possible (if you need help translating of course).
And I speak just enough French to understand that the... thing... has a bad (or possibly mauve) button that will possibly... cause something... to dispense a "ZGEG" thing... or take him to that ZGEG thing... or something among these lines.
Merde alors, je ne parle plus francais. :P
;D Zgeg is a penis ;D
if captain bigmac press on the bad button, the machine cut his penis
mais ca va Akatosh , tu ne te débrouille pas trop mal ;)
in fact, BUBBLE APE ART must translate it but i think it will be difficult to do (cause a lot of word like "zgeg" (french jargon) are in the text , so i don't know if an english version will be distributed ... we'll see that in the future ;)
... oh. :-[
Also, merci beaucoup. ;)
this game looks FANTASTIC. there's real style to the graphics that lifts them above being simply good/functional and makes them (imo) real art. i especially like the evil rabbit. i'll be keeping a close eye on this one. :)
the graphics have a very gallic (and psychedellic) flavour
un projet très intéressant
Illogic and adventure games don't have a history of mixing well.
I'm intrigued, though.
yOuR gRaPHiCs lOoK vERy nIce.
pLEaSe tRAnSlAte iNTo eNGliSh.
sOrRY daRTh fOR mY sIlLY wRiTInG.
;D
Cool, I'm glad to see you're working on another game naamlock. I quite enjoyed "Far Nowhere" and I like the psychadelic art style you've got going.
If you like, I could help you with an English translation of your game. Just send me a message if you're interested.