Game Info:
Indiana Jones and the Crown of Solomon is a sequel to Lucasarts adventure game Indiana Jones and the Last Crusade. Crown Of Solomon is a fan made game that will follow on where its predecessor left off. After that Indy, Henry and Marcus Brody has managed to escape the collapsing temple in Iskenderun, Indy decide to stay in Europe for some "unfinished business". However during a train trip Indy is captured by Hitler's men. Unaware of this Marcus and Henry returns to USA while Indy is taken back to Castle Brunwald, the Nazi Castle he once escaped from. Hitler is on his way and Indiana Jones has to escape. In this adventure game Indy will be contacted by the freemasons and will soon start his search for the Temple of Solomon and its hidden chambers in which the masons believes there is a powerful crown hidden. However, the Nazis are also very interested in possessing this crown and our hero will face a difficult task.
The game is set to be released christmas 2006.
graphic 78%
puzzles 97%
scripting 55%
music/sound 10%
You can download a demo from the website www.indylc2.com
(http://www.indylc2.com/images/catacombs.PNG)
Indiana Jones exploring catacombs. (Big thanks to "sector 17" for brickwall tutorial)
(http://www.indylc2.com/images/screen4.gif)
(http://www.indylc2.com/images/screen3.gif)
Indy read an old document.
(http://www.indylc2.com/images/screen5.gif)
Yes, sounds interesting, but you might have forgotten something...
Hmm yes I agree with Ishmael
Quote from: Ishmael on Tue 17/05/2005 16:28:55
Yes, sounds interesting, but you might have forgotten something (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=1987.0)...
Quote from: RedruM89 on Tue 17/05/2005 16:40:58
Sounds Interesting, but *cought*forum*cough*rules!!!!!*cough
Forum rules?
This springs to mind, for some reason:
Quote
If you're not a moderator, don't pretend to be one. If a thread needs to be moved or locked, the moderators will deal with it.
Hey Cjhrules... I just downloaded and played through your demo, it's really pretty good.
Just a few things I might mention for possible improvements:
The way the pointer/cursor is constantly "flashing" seems a bit distracting to me. I might suggest no need to constantly be "flashing" the cursor.
Also
Spoiler
When fighting the guard, I had no clue what to do to fight him.. it was only pure luck that I found pressing the "right arrow key" made Indy throw punches. Perhaps some little "instructions" that pop up before the fight to let the player know what key(s) to press to control Indy during a fight might be helpful, or maybe you plan on including that in a readme file later?
And, when going out the window, from the room inside with the window, to suddenly being outside, and I don't see any window where I am outside. Does he "jump" or "climb down" or how does he get from the room with the window to outside? Or you might make the window partially visible? Or heck, you can add a "puzzle" where Indy says "Hmmm, it's a bit far down." and you might need to tie the flag to the window to "climb down", then when outside, you can see a part of the flag hanging down from where the window would be? That way too, you could actually use the flag to climb up back inside if there was something else you forgot to do inside. Just some thoughts. Ã, And, at the car, I found it was a real "pixel hunt" to find and interact at all with the the "trunk", perhaps make the trunk bigger or easier to find? Ã, Okay, and lastely, a little bug I found... Indy can keep using the sissors on the trunk, and keep getting new uniforms repeatedly. Perhaps you might want to make it so he can only get the uniform from the trunk once?
Overall, a great job, nicely done graphics, interesting little puzzles... and I felt for a few minutes I was playing a classic style "Indiana Jones" game. Ã, I look forwards to seeing your completed game in action.
Quote from: Al_Ninio on Tue 17/05/2005 18:24:11
Forum rules?
This springs to mind, for some reason:
Quote
If you're not a moderator, don't pretend to be one. If a thread needs to be moved or locked, the moderators will deal with it.
Did I mention moving or locking? I reckoned Darth could be saved the trouble of yet another temporary lock process.
I have trained you guys well :)
I didn't check the thread when it was a rule breaker and didn't understand what you guys were talking about at first, but all is well now, the thread is in compliance.
The game looks pretty good.Ã,Â
However, I have a question. If the first one was the last crusade, how can there be a second :)
Good luck with your deadline.
Arg! Can't be! I'm stuck at the very start!
Spoiler
I have fought the guard, got scissors, key and flag. How to get this darn window open? What did I miss?
Seems interesting so far, despite some bugs,
Spoiler
the flag always "says" that there's a key with it
and very boring text, like "nice x" everywhere.
I suggest:
* use punctuation. Like ". , : ! ? " and so on. "Nice window" is not even a sentence! Or even better...
* ...ask some people to do proofreading for you, to correct grammatical and lingual mistakes. There's many people in this forum who would be glad to help.
* ask some people to beta test whole thing before releasing it. beta testing is very, very good. Once again, you may find some here, since people at AGSForums go wild when someone says "Indiana Jones" anyway... :D
BTW, what's that green pixel in almost every room? (upper right part of screen)
I want to say thanks to InCreator and Al_ninio for all the great suggestion, and I will do a grammar and spelling test since I am from sweden....
a clue for InCreator
Spoiler
If you push the candlestick the window in the next room will open.... ( secret mechanism )
Downloaded and played your game. Please hurry and finish it. It looks so good so far..............Thank you.
good demo!!
:D
good luck :)
Hi everybody!
I realise that I won't have the game ready at 15th June, even though I'm working day and night with the game. My brother (beta-tester) who is a more realistic person than me thinks that I will have the game ready by the end of November. Anyway I am posting some new screenshots and I will also soon release a new demo (rolling one) on my website in the near futureÃ, Ã,Â
(http://www.indylc2.com/Bilder/free2.PNG)
(http://www.indylc2.com/Bilder/digsite.PNG)
Quote« Last Edit: 12 Jun 2005, 02:21 by cjhrules »
He modified it :P
Anyway, nice game - but I can't for the life of me figure out the fighting controls!
I liked the demo, and you have a nice website too. Waiting for you to finish this. :)
It looks really good!
I'm a great fan of the old LucasArts-Adventuregames and I think, that this one will be a great one.
I hope, that my english was good.
Since much has happened since I released the first Demo I have now released a new rolling demo. The Voices will sound much better in the final version since we only had a bad headset microphone when the voice actor recorded the voices for this demo.
(http://www.indylc2.com/bilder/geneva.png)
To download the rolling demo please visit http://www.indylc2.com
Its pronounced "ark-ee-ollo-gee" ;)
Otherwise pretty nice.
The Nazi guy didn't sound too imtimidating, I would recommend checking out that voice-over community that popped up recently and asked for an insane German.
Also, was the Geneva scene an original drawing or am I not remembering LC very well?
I saw your rolling-demo, nice voice-sound anyway.
The voice of the german general sounds a little strange for me, because I'm a german, but I think, that you can handle this.Ã, ;)
Maybe I could play the voice of this general, if you want.
I have a headset myself.
Quote from: Mr Flibble on Wed 22/06/2005 20:31:31
Also, was the Geneva scene an original drawing or am I not remembering LC very well?
I found the sofa and the table in the original lc
Also I have removed the characters voices for now
Some typos, some pronounciation errors, but otherwise a good demo. Your voice actors sound like they're trying too hard. Also, the dude sitting in the Geneva bg is way too big, unless he's a giant.
Can you really have a second LAST crusade? :D
Indiana Jones and the Temple of Solomon sounds a little less paradoxical to my ear :)
You could put in a text in the beginning: "Steven Spielberg's 'Indiana Jones and the Last Crusade' shall henceforth be known as 'Indiana Jones and the Penultimate Crusade'" ;)
Seriously though, I think that "Indiana Jones and the Temple of Solomon" is a bit too similar to "Temple of Doom". "Tomb of Solomon" or "Crown of Solomon" would perhaps be better.
Hi!
I will probably change the title, I just have to figure out a good one... I was thinking of Indiana Jones and the Crown of Solomon ( as you said) or Indiana Jones and the salomons tomb( or something like that).... I have to continue to think about it...
Quote from: Balaam on Fri 24/06/2005 09:04:47
Can you really have a second LAST crusade? :D
Quote from: Darth Mandarb on Tue 17/05/2005 20:24:43However, I have a question. If the first one was the last crusade, how can there be a second :)
*sigh* Nobody ever reads my jokes ...
I like "Indiana Jones and the Crown of Solomon". Has a nice ring to it.
"Tomb of Solomon" reminds me of "Tomb Raider" too much. (that's a lot of tooooos)
Reminds me of "The Emperor's Tomb" more than Tomb Raider.
I will now post the two last screenshots before I release the game in November. I have changed the name from last crusade 2 to Crown of Solomon. My website http://www.indylc2.com will be updated during this week and there will be new information on the characters in the game and the story of the game. I will also link to a forum from where you will be able to read announcements concerning this game ( if you are interested ). Here are the new screens. They are not final so if you see something that looks strange or odd please let me know.
Indy at German airport, disguised as a Nazi:
(http://www.indylc2.com/bilder/airport.png)
Indy read an old document.
(http://www.indylc2.com/bilder/cand.png)
HI, nice to see your Indy game is progressing well. The airport looks really good, but you should get rid of that U-Umlaut in the word for aiport. We just spell it "Flughafen". :)
This game looks really awesome. Really... Really. Although, Solomon's temple wasn't lost, it was destroyed by Babylon in 539 BC under the command of Nebuchadnezzar when he trashed Jerusalem. Herod later rebuilt the temple, but used the wrong materials (from what I understand, it was solid gold) later on.
And as for the Last Crusade... It isn't really talking about the Last of anything regarding the story itself. It wasn't the last Indiana Jones story. As a matter of fact, it was the first, even though it was made third. The Last refers to the Crusades, the war to conquer the Holy Land. One "side quest" (in game terms) of the Crusades was the search for the Holy Grail, which is why the story is called the "Last Crusade..." It was the very last time the Crusades would be fought, this time with Indy against the Nazis rather than the Anglos versus the Muslims... Therefore, even if this game was the sequel to Last Crusade, it would still be correct in calling itself such.
The graphics on this game are great, and the picture of the Golden Candlestick looks like it will make a great puzzle. I can't download it right now, since I am on my work computer, but as soon as I can, I'm going to.
Don't worry I know very much about the temple, and the storry in the game will make sence...
this looks awesome! i love your graphics/
thx :-)
Those new screenshots look very nice. Good to see this is still in production. Good luck and please finish this project! :)
Your screenshots look very good.
I hope, that I can make the german translation about it. ;D
Looking for help from prof. webdesigner. If there is a good webdesigner reading this and wants to help designing the new Indiana Jones and the Crown of Salomon homepage please mail contact@indylc2.com
Before you go any further with this, I just have to make sure: Don't you mean "Solomon" (http://en.wikipedia.org/wiki/Solomon) rather than "Salomon" (http://en.wikipedia.org/wiki/Salomon).
Or possibly "Salmon" (http://en.wikipedia.org/wiki/Salmon).
Quote from: Vince Twelve on Mon 10/10/2005 13:25:13
Before you go any further with this, I just have to make sure:Ã, Don't you mean "Solomon" (http://en.wikipedia.org/wiki/Solomon) rather than "Salomon" (http://en.wikipedia.org/wiki/Salomon).Ã,Â
Or possibly "Salmon" (http://en.wikipedia.org/wiki/Salmon).
Woops, In sweden his name is salomo... so I assumed it was salomon in english, but it is ofcourse solomon...
I see. Personally, I would suggest "Indiana Jones and the Crown of Salmon." I'd download that.
Quote from: Vince Twelve on Mon 10/10/2005 13:48:04
I see.Ã, Personally, I would suggest "Indiana Jones and the Crown of Salmon."Ã, I'd download that.
Don't think so
Very impressive!
It's a shame there's no quality games like the Indiana Jones & Fate of Atlantis anymore.
I'm looking for some help with backgrounds for intro. If you are interested please check my forum http://www.indylc2.com/forum
Some of the graphics look wierd.
Buildings, the buildings look wierd.
Edit **
Heres a couple of examples I am talking about.
Check out the pic itsÃ, a quick one I need to go study for an exam now.
http://img405.imageshack.us/my.php?image=image28wy.png
Look at the angles of the houses they keep on varying on the same house.
I added a bush over the side to hide this.
The boom is not aligned and has no depth review red line.
the pavement is not aligned either.
the angle of the door to the building is way out.
and the parchment should be hand written ?
well what do you guys think?
sent u a pm
The game is progressing in lightspeed right now and I have just finished a large catacomb system ( hope it stays this way ). Here is a new screen:
(http://www.indylc2.com/catacombs.png)
Indiana Jones exploring catacombs. (Big thx to "sector 17" for brickwall tutorial)
It looks very good. I can't wait to play this game.
Thx Mulle! :-) I hope I can finish it soon.
Looks great, nice to see this one progressing!
Hope you finish this (soon).
The game looks awesome, I would really like to play it :). Goodluck on its finish.
You're doing awesome work. I'm glad you haven't been shut down. It kills me when companies do that. Good luck!
Thanks Zapper. I hope I can get it finished before anyone get the chance to cancel it. The game is progressing fast now so it looks good.
I really wanna play this game!! I am now downloading the demo, because I just love Indiana Jones!! Is it almost Christmas 2006??? ;)
This is a small part of one of my latest background. It's the most advanced I have painted so far. ( tooks weeks to paint the whole background ) I have chosen not to show the whole background so that I don't give away too much of the game.
(http://www.indylc2.com/machodone.png)
Click on this link for a larger verion: http://www.indylc2.com/machodonelarge.png
That looks just AWESOME! :o
How far did you say you were into the game, again?
BRAVO
Looks awesome!
Your first backgrounds were great, but they can't keep up with this one.
Incredible improvement!
Sorry to be an ass, cjrules... But have you realised that with this backgrounds you'll have to overhaul the first ones to make it all consistent? :)
Thanks for all your nice words! I need support to keep going :). I also think that this background is almost too good compared to the other backgrounds ( if I may say so myself ) so I have to think about upgrading the other once a bit. To draw it I used miez tutorial and the tips I got from "sector 13" about lighten/darken tool ( dodge/burn -tool in photoshop ).
Huh, incredible background !!! Althou you really must change other background a bit, just use more lighten/darken tool on them :) : ) *joke , i hope you'll release it soon !! pretty please ! Ahh the good old days. :'(.
Congrats again !!!
Tell me, how many hours did you spent doing this one ?
I spent very many houres, more than it looks. I would say about 30 houres maybe more. I only work with the game a few houres a day so it's hard to keep track.
Quote from: cjhrules on Tue 31/01/2006 03:43:45
This is a small part of one of my latest background. It's the most advanced I have painted so far. ( tooks weeks to paint the whole background ) I have chosen not to show the whole background so that I don't give away too much of the game.
Click on this link for a larger verion: http://www.indylc2.com/machodonelarge.png
Great work! It looks really professionall. But is that only such a little picture or exists a greater version of this? The white background around this picture is a little bit unlucky. A black background is much better.
But you get better and better.
this is only a small part of the background. I have drawn the whole bakground, but the rest is secret ;)
Oh man, you really improved your graphic skills. At first, your game was always kind of inspiring to me, because I thought 'I can do these kinds of backgrounds, too. Piece of cake'. And now? It's out there. *sigh* :D
Honestly, great background, great game. I'm really looking forward to this!
Good luck with the whole thing!
Well, just a small update for those who care. I have finished two more backgrounds after the latest one, but I haven't worked with the game for some weeks now. School and work is taking up all my time. However I feel that there might be some time left over next week to work with the game. I will start posting some updates on my own forum. Sometimes I wonder what I am doing and I feel like I want to stop working with the game but just today I got some nice words from an AGS member that inspired me to keep working. Next update on this forum will be with an animation of one of my characters that I plan to finish up next week. At that point I will be able to tell if I need help with the characters or not. If anyone have suggestion about the game or the webpage please mail me at contact@indylc2.com
/Calle
Quote from: cjhrules on Tue 21/02/2006 11:45:50
Well, just a small update for those who care.
I'm sure there are a LOT of people who care! ;)
Keep on your good work!
YES, you're still working on the game! I already thought that you've given up on the game, but I was wrong(thank god for that). Hey, just so that you know, I support you.
Please don't give up. You made a good work so far. I believe on your skills and I think that you can manage the last steps to develop this game!
I know how hard it is to work on something, because I still work on the english translation for my MMM-Episode. ::)
Thx for your support. Expekt a small update next week :)
Hi cjhrules,
Scrolling demo is excellent and I like the voice.
Are planning having speech file?
When demo have finish, I do a warning log inserted in directory see below:
Spoiler
(in room 13): Wait() was used in Player Enters Screen - use Enters Screen After Fadein instead
Why is that?
Good luck in completing it.
It is possible that I will have a voice file in the full game if I find good actors and good recording stuff.
I think there is some small bug, but I am not sure. However in the final version there will hopefully be no error messages.
I think it won't be a problem to find some people for voice acting.
I can speak english very well.
Yeah! I'm counting on you Mulle ;)
And me. Count me in. I'm not English by nacionality but I am English by accent. ;)
You can throw another one on the voice-acting bandwagon! I'm trying to get some experience in it as of late, and I've been speaking english all my life (I can do a british accent, as well). ;D
Check out the new animations at www.indylc2.com and be sure to c&c. ( I had to use flash so they will be better in the game )
http://www.indylc2.com/animations.html
Very good!
The only thing one could complain about is that maybe the facial expressions in "Indy in a fight" and "Greed" are bit too comic-like.
Nevertheless, good work!
yeah, these aniamtion wont be in the game, just to show SBsLoVeNiA animationstyle. to c&c send mail to SBsLoVeNiA@indylc2.com
Yes, this is not for the game. Maybe I'll post some of my anims in the critics lounge and check your opinions.
And visit the forum. We need more members :).
Yeah the animations is great now that i can find them...
I am looking for for someone to do the music and sound for our Indiana Jones game.
The music/sound should be last crusade/foa -style
To apply send mail to contact@indylc2.com, aswell as an sound/music sample that you have done, if you want to join our team.
Quote from: Mulle The Striker on Tue 31/01/2006 20:07:15
Great work! It looks really professionall. But is that only such a little picture or exists a greater version of this? The white background around this picture is a little bit unlucky. A black background is much better.
But you get better and better.
Oo?
Quote from: cjhrules
" This is a small part of one of my latest background. It's the most advanced I have painted so far. ( tooks weeks to paint the whole background ) I have chosen not to show the whole background so that I don't give away too much of the game. "
We have music, now we need sound! Send mail to contact@indylc2.com if you are interested :)
I'm looking forward to playing this game, looks great!
I have some comments on the rolling demo (a little late, I admit, but relevant to the upcoming game too, IMO):
1. Darkness & maps
Most of the time the screen is actually black due to the huge number of fade-through-blacks. When it' not black, there's a map. The actual scenes only flash for a very brief time, on the other hand. This looks quite disturbing. You should have used direct cut where possible and maybe the scenes should have been just a tiny bit longer.
2. Timing
Overall there is a little problem with timing: The pauses between the commentary phrases are too long and unnatural, and the scenes are too short and the map/titles inbetween take too long.
3. The commentary
The spoken commentary just made me burst out laughing.... while I find commentaries like this rather funny in general, this was even worse because of the apparent lack of background music in the beginning. (As for the voice acting, you can tell it's amateur, but rather good.)
Map again
Just an idea: The map is actually a little problematic even in the original games... It's a bit plain. In the movies the map is crossfaded with a sequence of the voyage (plane flying, etc.) This of course can't be used in a 256-color mode (or style). But it would be possible to mix the map with the travel sequence by other means than transparency: You could dedicate part of the screen to the map and part of it to the travel sequence.... That would actually make it closer to the movie.
That demo is quite old. There will be a new playable demo next week or maybe the week after that. I hope you will like it more. This game is based on the last crusade game so the maps will look like that.
Carl-Johan
New Demo is out! Feel free to download it at www.indylc2.com/downloads.htm
Please make the credits/intro skippable, or let the player continue from where he died instead of just quitting the game.
Edit: Some feedback on the actual demo.
I'm looking forward to the game now even more so than I did before. You captured the feel of the original game very well. And the new graphics don't seem out of place at all. I hope we'll get a chance to actually move around the train in the finished game though. That seemed like a cool location.
There are a number of technical and design issues though. See below.
1) 'Trunck' is misspelled. It should be 'Trunk'
2) It is possible to use F5 to open the menu during a fistfight, but you don't have a cursor, and it's impossible to get rid of it again.
3) You get the technician's uniform after beating up or fooling the guard at the airport. This doesn't seem to make sense?
4) With this in your inventory, if you try to pick up the uniform inside the guard house, Indy says he's not sure if he needs it. Do you look at it however, he will take it.
5) Why can't Indy just walk around or under the bar at the airport after beating the guard? It's not like he needs the car to go the last few meters.
6) The footstep sounds do seem a bit loud. But this is a matter of personal preference.
Edit 2: Just got 110/100 points!
It took me 10 minutes about to finish the demo. Kewl interesting game, I however only got 95/100
but dunno didnt die.
Anyway logical puzzles, looks like a fun game when its done keep up the good work.
Quote from: GarageGothic on Wed 12/04/2006 21:49:12
Please make the credits/intro skippable, or let the player continue from where he died instead of just quitting the game.
Edit: Some feedback on the actual demo.
I'm looking forward to the game now even more so than I did before. You captured the feel of the original game very well. And the new graphics don't seem out of place at all. I hope we'll get a chance to actually move around the train in the finished game though. That seemed like a cool location.
There are a number of technical and design issues though. See below.
1) 'Trunck' is misspelled. It should be 'Trunk'
2) It is possible to use F5 to open the menu during a fistfight, but you don't have a cursor, and it's impossible to get rid of it again.
3) You get the technician's uniform after beating up or fooling the guard at the airport. This doesn't seem to make sense?
4) With this in your inventory, if you try to pick up the uniform inside the guard house, Indy says he's not sure if he needs it. Do you look at it however, he will take it.
5) Why can't Indy just walk around or under the bar at the airport after beating the guard? It's not like he needs the car to go the last few meters.
6) The footstep sounds do seem a bit loud. But this is a matter of personal preference.
Edit 2: Just got 110/100 points!
Thx for the critics.
1. I have fixed the bug with the technician's uniform.
2. My thought is that it is easier to drive through the airport area( with a nazi car )area with a lots of Nazis in it instead of walking around.
3. I will lower the volume of the footsteps
4. 110/100... not good.. for me.
LoL found a couple o fbugs myself some of which are mentioned...
Quickly replied now to remember which ones i found.
*When chaging your uniform first time you get a technisions uniform. (out at the car and not an indy uniform)
*Then the matter of not being able to take the small flag on the right cause he wont need it... And only able to take the left one.
*Why would a
Spoiler
Window be sealed by a secret lever?
* graphic error in and outside little house at airport when clsoe up outsise the window blocks are 1x1 pixels and inside 2x2...
*Also insid eyou get the uniform for airmans uniform and its still just a tech uniform that you got via bug outside castle at the car!
*at the boom
Spoiler
open doesnt make sense you dont open the boom you push the boom upwards
*Also at the airport your wind indicator my language "Windkous" is not animated... altough you have a plane flying by which also doesnt look animated...
* When saying
Spoiler
use plane you cant however walk to plane works
* There is also some graphic distortion on the brick wall after you escape your cell. The room with the nazi (first fight) The bricks are overlaping and it looks bad.
Well hope this helps you guys out!
1. the "technicians/aircraftman" (same thing) uniform should only be posible to get from the guardroom now.
2. I agree that "push bom" should also work aswell as "open"
3. forgot about the "windindicator".. thanks ;)
4. "Use" plane should work aswell as "Walk" to plane... I agree.
Thx for your comments Afflict. Making games is harder than I thought lol. Hope you all enjoyed it even with the bugs :).
Quote from: GarageGothic on Wed 12/04/2006 21:49:12
I'm looking forward to the game now even more so than I did before. You captured the feel of the original game very well. And the new graphics don't seem out of place at all. I hope we'll get a chance to actually move around the train in the finished game though. That seemed like a cool location.
Thx. I needed that :)
Quote from: GarageGothic on Wed 12/04/2006 21:49:12
Edit 2: Just got 110/100 points!
I cant find that bug. What did you do?
Quote from: cjhrules on Thu 13/04/2006 00:47:55I cant find that bug. What did you do?
I just finished it again with a 100/100. Since I still have to watch the bloody intro every time I restart the game, I won't test again tonight. The only thing I can think could have caused it is plugging and unplugging the radio wire multiple times.
Edit: BTW, when you try to open the locker at the castle, Indy will just say he can't open it. This is unfortunate since the player is likely to try this before noticing the lock (at which point Indy will already be in front of the locker, so the player will have to pixel hunt for the lock).
GG I dont agree with the pixrel hunting of the lock I found that one of the best parts. You have to use the numbers with the combonation lock. It just makes sense. Well thats my opinion anyway.
Spoiler
maybe just say its not unlocked yet or sumthing
Quote from: Afflict on Thu 13/04/2006 07:43:03Spoiler
maybe just say its not unlocked yet or sumthing
Yes, this is what I mean. However, I DO find it inconsistent that for all other doors you only have to click the key on the door itself rather than the lock.
All bugs and misspells has been fixed. Feel free to download the new version here: www.indylc2.com/downloads.htm ;D
Carl-Johan
Thank you so much for allowing us to skip the intro. In the old version that almost killed my desire to try again after dying.
Edit: Just completed the demo again (only 100/100 this time) and didn't find a single bug. Great work.
Quote from: GarageGothic on Thu 13/04/2006 15:25:05
Thank you so much for allowing us to skip the intro. In the old version that almost killed my desire to try again after dying.
thx. Hope you like it better now. I also think you will find it har to get 110/100 IQ-points this time :)
I happened to notice that in the airport after the nazis leave you can still trigger the "being detected" event when you go back to the car, which is kinda silly.
Edit: Nice demo btw. Can't wait for the game. Good luck on it.
Quote from: Cino on Thu 13/04/2006 18:31:17
I happened to notice that in the airport after the nazis leave you can still trigger the "being detected" event when you go back to the car, which is kinda silly.
Thx! I have fixed that now.
So far the only thing I found is that when Indy looks at the scissors; he says, "It's a scissors."
It should be: "It's some scissors." or "It's a pair of scissors."
It's a plural noun because there are two blades.
It doesn't really make sense, but you can't have only one scissors.
How do I escape from the castle? I have the whip and scissors.
Quote from: Jimmy Harris on Fri 14/04/2006 09:17:19
How do I escape from the castle? I have the whip and scissors.
Spoiler
Push the candles from the table!
;)
I liked the demo. It has the typical Indiana Jones atmosphere and puzzles. The only thing I don't really like are the face-directons to some objects. When he looks at an item he watchs to the false direction sometimes. But you have done a really good job.
I see forward for the complete game. ;)
1) How do I fight? It's been a while since I've played Indy3 so I can't remember the keys. There's no manual, at least a simple "operator's instruction" (what keys do what?) would be in order.
2) When fighting, I pauze the game using the space bar, the "pauze bar" appears and the guard keeps knocking me down. Also I don't really enjoy the chance of dying, if possible the only outcome of a lost fight would be to have to try it again. But that's my opinion, your may vary ;D BTW with random button-pushing I did manage to beat him so it's not that bad.
3) I found a stray pixel in this room: http://home.planet.nl/~ooije375/ags/indylc2-scrnshot01.png and since you used the same columns in multiple rooms, you'll find it in the room with the knocked-out guard, too. (BTW clever reuse, that)
4) At the car:
Spoiler
I opened the trunk with the scissors, got the uniform, then retried opening the trunk and Indy repeats "It's locked". But I already unlocked it once. This doesn't make sense.
5) Every item I look at, Indy says "It's a ......". For the finished game there should be more varied decriptions. Just think back to those DOTT, Indy and MI games!
6) When Indy speaks, most sentences don't have a period (.) at the end. This seems a bit odd to me.
7)
Spoiler
Use small flag with uniform? This was a last ditch attempt for me. When it was on the wall, the flag was much to big to be a small arm band for the uniform.
I'll update this post later as I test more. But first I'll need to know for sure which keys do what when fighting because I just died again!
BTW even though the "old Indy3 style" graphics could do with updating, it does already look very nice. Hope you get all the screens as good as the Indy4 style screens though! Indy3 looks nice, Indy4 looks great! Keep up the good work.
Quote from: ciborium on Fri 14/04/2006 02:58:07
So far the only thing I found is that when Indy looks at the scissors; he says, "It's a scissors."
It should be: "It's some scissors." or "It's a pair of scissors."
It's a plural noun because there are two blades.
It doesn't really make sense, but you can't have only one scissors.
already fixed in the current version uploaded a few hours ago ;)
Quote from: DutchMarco on Fri 14/04/2006 12:31:58
1) How do I fight? It's been a while since I've played Indy3 so I can't remember the keys. There's no manual, at least a simple "operator's instruction" (what keys do what?) would be in order.
2) When fighting, I pauze the game using the space bar, the "pauze bar" appears and the guard keeps knocking me down. Also I don't really enjoy the chance of dying, if possible the only outcome of a lost fight would be to have to try it again. But that's my opinion, your may varyÃ, ;D BTW with random button-pushing I did manage to beat him so it's not that bad.
3) I found a stray pixel in this room: http://home.planet.nl/~ooije375/ags/indylc2-scrnshot01.png and since you used the same columns in multiple rooms, you'll find it in the room with the knocked-out guard, too. (BTW clever reuse, that)
4) At the car: Spoiler
I opened the trunk with the scissors, got the uniform, then retried opening the trunk and Indy repeats "It's locked". But I already unlocked it once. This doesn't make sense.
5) Every item I look at, Indy says "It's a ......". For the finished game there should be more varied decriptions. Just think back to those DOTT, Indy and MI games!
6) When Indy speaks, most sentences don't have a period (.) at the end. This seems a bit odd to me.
7) Spoiler
Use small flag with uniform? This was a last ditch attempt for me. When it was on the wall, the flag was much to big to be a small arm band for the uniform.
I'll update this post later as I test more. But first I'll need to know for sure which keys do what when fighting because I just died again!
BTW even though the "old Indy3 style" graphics could do with updating, it does already look very nice. Hope you get all the screens as good as the Indy4 style screens though! Indy3 looks nice, Indy4 looks great! Keep up the good work.
1. fight with the numeric keys. if you face right 9,6,3 and if you face left 7,4,1
Quote from: cjhrules on Fri 14/04/2006 13:11:011. fight with the numeric keys. if you face right 9,6,3 and if you face left 7,4,1
For the full game, please keep in mind that not everyone has a numeric keyboard (such as laptop users)
Quote from: GarageGothic on Fri 14/04/2006 13:49:38
For the full game, please keep in mind that not everyone has a numeric keyboard (such as laptop users)
True but you could use the numeric keys above the alphabetic keys, that's how I accidentally won my first fight! :o ;D Now that I know how the fighting works, the fights are almost too easy.
Some more tidbits:
1) Outside the castle,
Spoiler
I use the whip with the wires before reaching the edge: then Indy walks to the edge, walks back then uses whip.
You don't notice this if you walk all the way to the edge first, in fact that's why I didn't see it first.
Mind you, that's a cracking animation! Good work!
2) "It's a Oriental carpet" is not quite right, he should say "It's an oriental carpet". ("an" instead of "a", and small-caps "o" instead of capitalized "O")
3)
Spoiler
look at carpet fringes, find small brass key
This was a pixel hunt, with no clues whatsoever.
4) for a more authentic look, maybe you could replace the stock AGS Sierra-style save/load/quit interface with a more LEC-like interface. There are some examples floating around the net with complete GUIs, maybe you could borrow the graphics and logic from them and update them to suit your game.
5) the perspective of the guard house to the right looks wrong. Also, the red zones run at 2 different angles.
5a) (nitpicking a bit here) Inside the guard house, there is lots of room between the door and window, and the door is at the far left side of the room. Outside, the door is more to the middle and there's not enough room to allow for a big table with radio in between.
As for now, I'm stuck outside the airport, I can't open the bar. What should I do? I do have the statue. ;D nice touch!
(BTW I hope you understand that this is all constructive criticism! You've done a cracking job so far, keep it up!)
Lol the pespective stuff I raised this point ages ago and never changed... anyway so lol dont go there.
Things i noticed still.. The house you enter the pixels for the windows are still 2x2 looks like but when your outside its 1x1 (even in the zoom in)
nazi symbols backwards at airport..
Quote
for a more authentic look, maybe you could replace the stock AGS Sierra-style save/load/quit interface with a more LEC-like interface. There are some examples floating around the net with complete GUIs, maybe you could borrow the graphics and logic from them and update them to suit your game.
are you kidding me?! Do you press "F5" to save? that brings up the save interface from the fate of atlantis....
Quote
As for now, I'm stuck outside the airport, I can't open the bar. What should I do?
Spoiler
Use wire with bar control
It's very nice (and better to play in your new demo version with skippable intro as well), however some minor critic:
- Why don't you use punctuation in your dialogs? It makes the game appear more unprofessional than it is, really!
- Don't quit the game automatically because Indy died. Although we don't have to watch through the whole intro again, it's still a pain to restart the game every time he dies.
- At the airport, the waving flag is obviously an object, because you can see the GUI change once the mouse hovers over the flag. This looks strange, however, because you can't interact with it.
And I need a hint, too... :)
Spoiler
I am at the airport scene. The guard stands inbetween me and the plane and the zeppeline. I can't walk back and I can't use any other hotspot than the plane. I do have only the officer uniform but whenever I try to do anything, the guard calls me, identifies me and I lose...
Quote from: Afflict on Fri 14/04/2006 15:16:45
nazi symbols backwards at airport..
will fix for the full game
Quote from: dkh on Fri 14/04/2006 16:20:30
And I need a hint, too... :)
Spoiler
I am at the airport scene. The guard stands inbetween me and the plane and the zeppeline. I can't walk back and I can't use any other hotspot than the plane. I do have only the officer uniform but whenever I try to do anything, the guard calls me, identifies me and I lose...
Spoiler
have you used the aircraftman uniform?
Argh, that's a dead end. I didn't pick it up and can't go back anymore!
Allright, I can't wait to see how the game goes on, so I'll play it through again! :)
Keep it up, can't wait for the full game!
Quote from: dkh on Fri 14/04/2006 16:32:09
Argh, that's a dead end. I didn't pick it up and can't go back anymore!
Allright, I can't wait to see how the game goes on, so I'll play it through again! :)
Keep it up, can't wait for the full game!
Spoiler
Don't forget to plug the radio back in aswell...
cjhrules:
Thanks for the help, but:
Spoiler
I plugged the radio back in, but I could never take the green uniform, because Indy said he wasn't sure if he needed it... Now I am stuck again. :)
Quote from: dkh on Fri 14/04/2006 16:43:56
cjhrules:
Thanks for the help, but:
Spoiler
I plugged the radio back in, but I could never take the green uniform, because Indy said he wasn't sure if he needed it... Now I am stuck again. :)
Spoiler
try to look at it
Ah, ok. I got it, although that is not very good puzzle design, in my opinion.
But still, the graphics were really good and mixed well with the older ones. An outro wouldn't have heard either, but I guess we'll get all that in the full game. :D
Well, that was fun! And great graphics too!
Wow, so many ways to die or get stuck just in the demo.. the full game will probably be hellÃ, ;)
Anyway, great job, can't wait for Christmas!
(Some observations: I noticed that the soldier at the airport says "Zepeline" instead of "Zeppelin". The wind thingie obviously has some invisible label, like ' ', because when you point your mouse at it, the "Walk to" text moves a bit to the left.)
Quote from: cjhrules on Fri 14/04/2006 16:14:17
Quote
for a more authentic look, maybe you could replace the stock AGS Sierra-style save/load/quit interface with a more LEC-like interface. There are some examples floating around the net with complete GUIs, maybe you could borrow the graphics and logic from them and update them to suit your game.
are you kidding me?! Do you press "F5" to save? that brings up the save interface from the fate of atlantis....
I use F5 to save. Here are some screenshots: http://home.planet.nl/~ooije375/ags/indylc2-sierragui.png
BTW I have the version from earlier today, which still reads "It's a scissors". You changed that shortly after I downloaded the demo. I don't know what else you've changed in that version, maybe I should get the latest one.
Some more small issues (mostly icing on the cake):
1) I've found this, the walkbehinds seem rather crude on this screen. When Indy's behind a bush, he is covered by a black rim surrounding the bush:
http://home.planet.nl/~ooije375/ags/indylc2-walkbehinds01.png
2) Picking up the airman's uniform.
Spoiler
You apparently presumed that the player would try to pickup first, then look. But if you look without picking up first, Indy says: "Wait a minute!". That phrase only makes sense if you've tried to pick it up first, and Indy said he didn't need it. By looking at it, he changes his mind
3) It's "zeppelin", not "zepeline". Think of the bandname ;)
4) Some animation when Indy changes clothes would be cool. Now he just flashes from one attire to the next.
5) Maybe allow the player to walk through the gate without opening it to drive the car through? Give him fewer points if he does.
6) The maps have lines running from unnamed spot to unnamed spot. It would make more sense if you added names like "Airport", "Castle Brunwald" etc. to the beginning and end points for Indy's voyages.
Most of my "issues" are really harmless and just icing on the cake. The atmosphere is really captivating! I really am looking forward to playing the full game.
Oh thanks for the tip, I don't know why this didn't occur to me! I've finished the game with 91 points.
Quote from: DutchMarco on Fri 14/04/2006 18:41:27
BTW I have the version from earlier today, which still reads "It's a scissors". You changed that shortly after I downloaded the demo. I don't know what else you've changed in that version, maybe I should get the latest one.
Some more small issues (mostly icing on the cake):
Oh thanks for the tip, I don't know why this didn't occur to me! I've finished the game with 91 points.
1. fixed that earlier today.
2. check this guide to 100 IQ points. http://www.indylc2.com/forum/index.php?topic=65.0
Quote from: seaduck on Fri 14/04/2006 18:26:01
Well, that was fun! And great graphics too!
Wow, so many ways to die or get stuck just in the demo.. the full game will probably be hellÃ, ;)
Anyway, great job, can't wait for Christmas!
Thx! I am glad you liked the game :)
Thanks for the walkthrough. Now I know what to say to the guard to make him walk away, instead of having to fight him. Makes sense, but I chose the wrong answers and ended up having to fight him.
Found one small bug:
Spoiler
if you don't pick up the scissors, then you're stuck outside castle Brunwald. You can't open the trunk without them. Also if you don't pick up the uniform you can't go out because Indy is affraid he'll get caught by the guards.
This can be easily solved by letting the player go back up the wall, inside the castle to pick up any item he may have forgotten.
Quote from: DutchMarco on Sat 15/04/2006 10:59:24
This can be easily solved by letting the player go back up the wall, inside the castle to pick up any item he may have forgotten.
I agree that this is a must for the full game... I have to remove all the dead ends.
Carl-Johan
More spelling!
When trying to use car before putting on uniform outside of castle; message should be: "I won't get past the guards...", not "passed".
Also, in the same sentence that Zepplin is spelled wrong, "propper" should be "proper".
As I read in an earlier post, please make the oriental carpet fringe highlight larger.
I tried to open, push, pull, pickup, use the carpet several times thinking there has to be something under it, before I finally found the fringe pixel.
P.S. I'll download and test the latest and greatest demo before sending any more
text errors.
Downloaded and retested 4/15/06 1:35pm EST.
Scissors error still not corrected in demo. When you look at the scissors while they are in your inventory; it still says, "It's a scissors."
The game needs more punctuation. Besides the lack of sentence ending periods, it's missing a few commas. When Indy is put in prison cell; officer should say, "Goodbye, Dr. Jones."
Whenever soldiers ask Indy for identificaton papers; they should say, "Show me your papers, please."
Way too many common nouns are capitalized. Unless it is a proper noun, it should be lower case. (i.e. candlestick, soldier, some scissors, Indiana, Nazi)
Castle Brunwald is okay, because castle is part of the name.
Finally, a note about the flag issue in the prison cell. When trying to pick up the small flag on the right; maybe Indy should say, "It's mounted too well to the wall."
I would recommend you find a Brit to proof-read your final game, because most Americans don't notice misspelling, poor grammar, and punctuation errors.
Over all, I think it's a great demo for what will be an even better game!
Hm. A nice demo, that is.
But...
* I expected more language for next release... you have STILL no text in game.
What's the point in this?
"Look at Nazi car"
...
"It's a Nazi car"
"Look at uniform"
...
"It's an uniform"
:P
Who needs this?
Indy should describe things he see, give clues what to do, etc. For example, he COULD have said that "This candlestick seems to be a bit loose" which would give player some idea what to do next. And so on.
If orginal Last Crusade lacked hotspots (billion empty rooms!) then your game lacks also any interaction with these hotspots.
* Power meter in fighting seems to be pointless, aswell as blocking. I won both rounds just by tapping "9" rapidly. You might want to improve your fighting system. Also, don't forget to add some way to skip these fights, like superpunch in Fate of Atlantis, or something like that.
...and combos and fatalities and super desperation moves and...
* Walking IS too loud.
* Try to recycle less graphics. Seeing identical locker twice is kind of weird. Also, if Indy says "I can't open that" to something that should be opened (like a locker?), he'd better explain WHY he can't open that!
Also, DO NOT use inventory items from previous games. Seeing the orichalcum statue was very.... strange.
* In the demo (both) I had no clue what is Indy doing or why. Why did he go to airport? What did he want to do? Board a zeppelin? Plane? Etc... I mean, tell a story too!
30/100
Other 70 is reserved for improving everything. And the rest of the game!
Quote from: InCreator on Sat 15/04/2006 18:41:22Seeing the orichalcum statue was very.... strange.
I interpreted this as an in-joke. After all, it must get to Barnett College somehow, since Indy finds it there in FoA.
Great game!
Some humble suggestions:
* Full stops (periods) on the end of spoken text lines.
* Uniform style on the capitalization of words.
* Not sure of this, but LC2 has "Open Door" and such on the status bar. I may be wrong, but didn't FOA and LC have something like "Open the door", or something?
* Proofreading on the text a must! (I'm a volunteer, as I (ahem) *consider* myself somewhat fluent on the written language) This really adds that believable spark (at least to me) and the last touch of professionalism on the game.
Also I'm stuck:
Spoiler
What should I do at the airport? I've gotten thru the gate, got the statue and the technician's uniform. I put it on, but the nazi stops me.
Spoiler
Did you remember to plug in the radio again?
Quote from: InCreator on Sat 15/04/2006 18:41:22
* I expected more language for next release... you have STILL no text in game.
What's the point in this?
"Look at Nazi car"
...
"It's a Nazi car"
"Look at uniform"
...
"It's an uniform"
:P
Who needs this?
Indy should describe things he see, give clues what to do, etc. For example, he COULD have said that "This candlestick seems to be a bit loose" which would give player some idea what to do next. And so on.
*Ã, Walking IS too loud.
30/100
Other 70 is reserved for improving everything. And the rest of the game!
1. Why didn't I fix that? You are right. I need to put "text in game".
2. Have you played the latest version of 2.1? I have changed the volume on walking...
3. Should I even continue making a full game if I get 30/100? That must be one of the lowest scores for a game here at AGS...:(
Yes you should. Simple as that. :P
Other than the pixel hunt for the brass key, there is nothing wrong with the gameplay. The only possible exception being that there is no skill involved in fighting the soldiers. (Just push the direction arrow toward your opponent several times.)
But that doesn't take anything away from the story, or the adventure.
Please finish the game.
I'd give you 9/10 on the gameplay, 9/10 on puzzles, and 9/10 on graphics and style.
My only real complaint is the poor spelling and punctuation.
Of course on my game..... uhhh.... oh yeah, what game!?! :P
P.S. Recycling is okay as long as there is some variance in the image. (i.e. mirrored, stretched, color change, etc.)
Quote3. Should I even continue making a full game if I get 30/100? That must be one of the lowest scores for a game here at AGS...
What game? It was only a demo yet?
Low score because you don't have much to rate yet. I rated the game itself. And be realistic - there's even less of it than in usual short AGS game yet, right? But if I'd rate your idea, courage and ambition, you would get 355 out of 100 points :D
Go on, finish it! The project itsself rocks, as long as you pay attention to weak spots and fix them all.
Quote from: cjhrules on Sat 15/04/2006 21:02:29
3. Should I even continue making a full game if I get 30/100? That must be one of the lowest scores for a game here at AGS...:(
Yes you should. Take the comments to heart, enlist some help with the English language (I mean, we can understand you perfectly but for the game, you really should aspire to a higher level of English) and when the game is nearly finished, start a limited beta program. This will guarantee a more polished final product.
The reason we give you all this criticism is because we feel this game is worth it. It's amazing to see how far you've gotten, and without anyone's help too. Keep it up!
I hereby offer my help with spell checking, beta testing and anything more that you would want to have help with. Just send me a PM or something when the time comes.
Quote from: DutchMarco on Sun 16/04/2006 19:33:55
I hereby offer my help with spell checking, beta testing and anything more that you would want to have help with. Just send me a PM or something when the time comes.
I will really learn from the critics. And I thank everyone that has taken the time to find all the bugs and misspells. Anyway I have had about 4 offers about betatesting and I will add you to the list. I will contact you in october when they game should begin betatesting. :)
Carl-Johan
Check out our new website layout. ;) www.indylc2.com
It is a quite nice website, nice and clean. good job.
Nice site!
But I found a bug:
When you are in the download section, the highlight of the "download"-button isnt working.
Nice site! The GUI/global navigation is a nice touch.
Quote from: DanClarke on Sat 22/04/2006 00:28:42
Nice site! The GUI/global navigation is a nice touch.
The site easy to navigate and I liked the GUI, ermm, the menu buttons.
Still waiting for the game... ;)
The german and italian version of Indiana Jones and the Crown of Salomon are now available.
i played the demo, and i'm really impressed. now stop with demo's and finish the game, i wanna play it.
You mustn't take a low rating as a sign to abandon ship! It ought to inspire you to continue to strive to make your game better :) So no fret! Just keep working on it! From the screenshots I've seen so far, it looks like a good game! :)
***
I've just played the demo, and I must say I'm really impressed. You've managed to emulate the Indiana Jones art, style and atmosphere very well. Graphics are top notch, implementation and the overhead map style is very Indy-ish. Keep it up! If the standard is able to keep consistent, you'll have no trouble drawing people to your game. If the storyline is as good as its graphics, you'll have no trouble sustaining the drawn crowd to your game.
I agree on certain things mentioned, such as the need for more descriptive descriptions on objects. It's no point telling us its a small flag, when we can obviously see it in the verb-interface. :) Also, I also feel it's very important to give hints, albeit subtle ones, for gamers - especially if the task to be done is not quite ordinary :P
I must agree that you have got the indiana art style there! Looks impressive and plays fun and easy. Love to see the release :)
Two new screens are available at my website. check them out. www.indylc2.com
The following words stand for the german users and players:
Ich möchte mich bei allen Spielern, die bislang die neue Version der deutschen Demo gespielt haben, entschuldigen. Ich habe dummerweise einen Fehler in der Demo zu gelassen, die eigentlich hätte nicht passieren dürfen. In Kürze wird eine verbesserte Version von der deutschen Demo erscheinen, die diesen Fehler nicht mehr enthält. Bitte wartet in ein paar Tagen ab bis schlieà Ÿlich die neue Demo erscheint.
Der Fehler ist nun nicht mehr in der neuen Version vorhanden! Ihr könnt diese auf der Indiana Jones and the Crown of Salomon Seite runterladen.
New screenshot, a small preview of Paris. Btw I am not good with painting "night" so this will have to do... Anyway, the game is going forward and I have programmed a great deal during this summer so the game still looks to be released in November I hope.
(http://www.indylc2.com/images/paris2.png)
Looks good, I really like the paris screenshot. I cant wait for this to be finished.
thx! and I will change the hair color :) got some complaints about that.... ;)
Release it now! ='(
A big moon would make the difference..=D
hehe, gald you liked it!
I was thinking about the moon, and might add it later. :)
Spanish version of the demo is now up.
Hello!
I am looking for any information on voice actors! Are you a good voice actor? Or do you know someone that can voice act? Send a mail to contact@indylc2.com and I will send you a line that you should record for test aswell as a list of possible characters.
absolutly fantastic beautiful and awsomely put together
Well it isn't done yet, but thx :)
I have decided on the voice actor for Indy for my project. "Strange Visitor" from this forum will do the voice.
Other characters are still being decided. I have had lots of great voice samples sent to my mail so far so I will keep deciding on the other characters for a while.
You can download samples here:
http://www.indylc2.com/forum/index.php
YAY!!! Another Indy game!!! *dances*
*dances with cosmoqueen*
I hope this game is coming out soon.... There are sooooo many games in production that I am really pumped up about playing...... but they don't seem to come out.....
Thewalrus
Goo, goo, ga, joob!!!!!!!!!!
I know it's my first post, but I just have to say that the voice acting of Indy is excellent. Spot on Mr. Ford impression.
Sounds a lot like Adam West from Family Guy ;D :D ;) :) !
P.S. I would like to see that voice actor try to do Adam West. Imagine a Batman detective game in ags, that would rock!!
Befre I only showed a small piece of this background but I have decided to show the full bg for the Machu Picchu landscape.
Machu Picch landscape:
(http://www.indylc2.com/images/screenmp1.png)
Very, VERY nice looking screenie!!!! Keep up the good work!!!
Thewalrus
Goo, goo, ga, joob!!!!!
Looks really good. But why is the sky extremly white anyway?
The photos I have found from machu picchu all have almost white sky. But I might change that to more blueish.
Sorry for going out of topic, but this reminds me FoA style, while the other screenshots (and the sprites) remind me of the Last Cruzade. Won't this style clash?
Well, in Last Crusades there are no real good landscape bg's so I had no bg to base it on. I just painted it as good as I could and it ended up more like foa style... however when playing the game you don't notice it that much since the location is so diferent from the others. But if I notice that it wont work I will redraw it.
I can't wait until this game comes out! Everything about this game looks great! ;D
The screenshot looks good! Do you guys still need voice actors for the game? If so, can you PM me with a list of characters? I'd love to help out with this game.
Steeldrummer ... What in the name of holy hell are you doing???
Good lord ...
Summer is here. Time to wrap this project up!!!
Ok, summer is here. I will still work full time (almost) but all my free time and weekends will be dedicated to finish this game. I shouldn't make any promises but "I would eat my/indy's hat" if this game isn't released by the end of the summer. I have contacted all team members and we are all on this boat. We have also upgraded our forum so everyone is free to visit it and post a bit. :)
www.indylc2.com/forum/
Calle- CoS Project Leader.
Here is the latest update:
Intro - Finished
During these last weeks I have finished the intro. The intro takes place on the train just like in the demo but it is now playable, just like in Fate of Atlantis. You can of course choose not to play the intro.
Geneva - Finished
While working on the intro I also worked on Geneva quite a bit. A while back I was convinced that I was finished with Geneva but I changed a few things and added a couple of new rooms and new backgrounds. Below is a screenshot of the progress. I won't show any more screens since I have already got complaints that I am giving to much away:
(http://www.indylc2.com/images/geneva2.png)
So, what is left to do. Well, I'm coming up with new ideas all the time but since I want to finish the game soon, I will only adjust minor details. The main concern right now is that the game freezes from time to time during the intro which is probably caused by and old source code that has been changed so many times. I will probably have to re-write the code but it should only take a few days now when I have the old one to refer to.
I will edit this posts with updates as soon as I have time. Here is the list of what to do:
Castel - Finished
Nothing more to do here.
Airport - Finished
Done.
Barnett - Almost Finished
Have to re-write the dialogs
Scotland - Almost Finished
Came up with one new idea. Just have to add one room, nothing big.
Geneva - Finished
Done.
Machu Picchu - Not finished
Backgrounds done. Have to program.
Paris - Not finished
Backgrounds left to do. Have to program.
Final Location - Not finished
Backgrounds left to do. Have to program.
Other "small" locations - Almost finished
I won't go into details but there are a few surprises here ;)
Hopefully I will be back with an update soon.
/Calle
Oh! I didn't know that it were so "little" left! :D
I just looove happy surprises!
And (which probably many said before) it looks just like Last Crusade.
Happy, happy, joy, joy!
GREAT !
You made a very good job ! It looks just like Last Crusade ! :D
P.S.: Your Machu Picchu screen is just amazing !
There is one thing which has annoyed me about the demo: the claim that Hitler would personally come over to "interrogate" Indy.
This rather preposterous claim (would not have happened for real, Hitler had his Henchmen for the dirty/risky work) is supposed to instill a sense of urgency in the player, but another means should be used in my opinion. If at all necessary, there is no clock ticking away in this game impending doom if the clock hits 0 (nor should there be one, it's an adventure-game, not an arcade game).
Oh and one other thing: I've just seen Chaplin's The Great Dictator. It would be great if references to Adenoid Hynkel or Benzino Napaloni could be included in the game. (easter eggs) or refer to a famous Jewish barber.
Keep up the good work! And finish the game ASAP, please. OK real life(c) usually gets in the way to slow progress down, but I hope it won't be too badly with this project. O I also hope LEC won't harass you over copyright issues!
QuoteIf at all necessary, there is no clock ticking away in this game impending doom if the clock hits 0 (nor should there be one, it's an adventure-game, not an arcade game).
Many
adventure games have used timed events to test a player's reflexes or ability to think on his/her feet. As long as it is implemented in a reasonable way there's absolutely nothing wrong with it.
As for it not being realistic for Hitler to interrogate Indy I agree with the 'interrogate' aspect but not that Hitler wouldn't want to meet the man who has almost singlehandedly defeated his forces on more than one occasion. Hitler was an extremely arrogant, vainglorious man, and that type of personality doesn't deal well with defeat (especially by one person). He'd probably be more curious than anything, though, and would leave interrogation methods to the Gestapo.
I'm looking forward to beating up on some Nazis, so good luck with this.
Quote from: DutchMarco on Sun 12/08/2007 17:28:40There is one thing which has annoyed me about the demo: the claim that Hitler would personally come over to "interrogate" Indy.
Not really that strange since Indy stopped him from getting his hands on what could have been one of the most powerful weapon in the war.. eternal life. Anyway, that part of the game is already programmed and I am not going back, only forward at this point ;)
Quote from: DutchMarco on Sun 12/08/2007 17:28:40Oh and one other thing: I've just seen Chaplin's The Great Dictator. It would be great if references to Adenoid Hynkel or Benzino Napaloni could be included in the game. (easter eggs) or refer to a famous Jewish barber.
I'm affraid you can forget about that hehe. Not a fan of Chaplin.
Really happy to see this nearing completion. With FoA2 and FoY it's hard to imagine an Indy game ever actually being more than just pretty screens and demos. (No offense to them!)
Good to hear that the game is almost finished. It seems we've had a barrage of great AGS games lately, and I doubt this will be any exception. However, there's something I'm curious about; why are you mixing FoA and LC? The GUI and some of the backgrounds are taken from the former, and the sprites are from the latter. I don't think the game looks crappy, I just think it's a weird mix, considering how FoA was so realistic, and LC had some sort of lo-res, low colour thing going on. There is especially a contrast between environments like Macchu Picchu and the most recent screenshot you posted. However, I'm sure this will be a great game because you've not only taken sprites from Indy LC and done paintovers for some of them (as well as create new sprites), you've also done brand new animations for all of them, and created all new backgrounds. This game has been on my 'waiting to play list', for a long time (as well as LotLL, FoY, LoLE, etc). It looks like this game is probably going to be finished, seeing as how it doesn't include the word 'Legend' in its title. ;)
I know the last post was in august but does anyone know what has happened with this game. I posted a question on the official site for the game but someone responded and said calle hadn't been online for two months. I hope this game doesn't go belly up!
Darth, I know...
but f*ck! I'm also looking forward to this game. I had forgotten about it, but it's bumped! hail the dead thread bumps! ;D ;D ;D ;D ;D
So?
Any news? Are you registered to this thread? Any news? ?Huh? Any news?
You know the last post was in August ... which means you know you're breaking the forum rules. Which would imply that you've read them. However, if you had read them you'd know to send a Private Message to the author, as the rules say.
Do not dig up old threads no matter how much you want to.