Isaac Asimov's Robots of Dawn

Started by Nightfable, Fri 16/03/2007 01:27:59

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Nightfable

remake by Nightfable, LUniqueDan, Ben304 and Pixelblink
Storyline:

You are Elijah Baley, an Earth detective who is sent to Aurora to solve Dr. Han Fastolfe's murder.

================================================================


4 July, 22.75                                       OFFICE OF THE COMMISSIONER

To: Elijah Baley, C-7
From: Commissioner Wilson Roth

URGENT

News has just come over the hyperwave relay that Dr. Han Fastolfe has been
murdered on the planet Aurora. Although the Department prefers otherwise, you
are being assigned to the case - it seems the Aurorans have requested the
services of "Earth's most famous detective".

Yes, it will be very difficult for you to live up to that oversized
reputation of yours, Baley, now that your deeds have been glorified in a
hyperwave drama. Your life story is known throughout the planets ... everyone
has heard of the great "Lije" Baley. But perhaps the outcome of this case will
change their minds. Perhaps you and your reputation will finally be cut down
to size.

You see, the Aurorans think Dr. Fastolfe's murder is unsolvable. That is why
they have sent for you. Now the facts. Fastolfe, as you know, was the inventor
of the positronic humaniform robot, the most revolutionary design ever to
emerge in the field of robotics. The doctor was also an outspoken politician
who advocated "open door" space exploration, an unpopular philosophy on Aurora.
He earned other enemies with his sympathy for Earth, because anti-Earth
sentiment is very strong in the Auroran population.

Fastolfe was a controversial man - a Humanist in the midst of a robot-
dominated society. Those who were his friends will staunchly defend him; but
be forewarned, many of his colleagues long to get their hands on his formula...
with his secret humaniform equation unveiled, Globalists could send thousands
of robots into space to conquer new lands in the name of Aurora.

This assignment is fraught with difficulties, and the fact that you are an
alien, an Earther, will make your task all but impossible. You must ask many
questions, but there are those who would prefer not to answer. You are
instructed to exercise diplomacy at all times. If you do not tread carefully,
you will jeopardize, the future relationship between our planet and all Spacer
worlds.

Finally, your assignment to this case is unofficial. Should you fail, it
will be Elijah Baley's failure, not a failure of the Earth... and I anticipate
that you will fail. You are expected at the spaceport within the hour. I hope
you will not disappoint me, Baley.


                                             Signed

                                           Wilson Roth


================================================================


Development Progress:

Story: 50%
Scripting: 30%
Sprites: 5%
Backgrounds: 15%
Sound/Music: 0%

Expected completion date: Sometime in the future.

Development Diary:

March 15, 2007
I'm putting together the first few rooms and working on the scripting - this game is coming along slowly but surely. I'm currently working on the characters and walking animations. Keep checking, there will be more updates soon!

September 25, 2007
Wow, it's been a while! I apologize about the lack of progress these past few months, I've given birth to my second daughter in June and now I'm just beginning getting the hang of things around the house. I've resumed working on this game and am currently coloring the 3rd main background the 'Spare Room.' There are a lot of rooms where I will reuse the same background, mainly for the hallways - a lot like Sierra did in some of their games. I will update with more screenshots soon!

November 23, 2007
I'm not giving up on this project!! I've spent my whole day pixelizing Elijah Baley into a low-res game character, my third background is in the works (I'm almost done coloring it but there's some proportion problems I've got to fix). Someone offered their help for the music, I'm really excited about that! I'm figuring out the puzzle/object aspect of the game as well and it will need some careful planning in order to make this a success.

Whoever can help me out with game scripting would be absolutely fantastic!

February 14, 2008
Let's welcome LUniqueDan our main programmer, Pixelblink our musician and Ben304 our animator! Things are advancing smoothly and I'm having a blast making the portraits and backgrounds. I will update the screenshots soon.

Fleshstalker

This looks interesting.  Since its a remake, I've never heard of this game before. Then again, I'm still new to click & point Adventure games. Wish you the best with this game. :)

auriond

You already know this is on my list of highly anticipated games.  ;D Gladia looks really sweet and pretty in the closeup!

Nightfable

It's actually a remake of the Commodore 64 text-base game, I chose to remake this game because in all honesty it's a lot less work on my shoulders AND I absolutely adore Isaac Asimov's robot novels. The game will have over 80 rooms and there will be quite a bit happening, so you can say that I'm shooting for the stars here.  ;)

Anyone interested in helping me out with the sound/music part?

thewalrus

     Congratulations on such an ambitious undertaking. It looks really cool so far. I like the graphic style. I hope you are able to endure this process; as it seems it is going to be quite a large game. BTW, do you know of a link to the actual text-based game? I'd like to try it...... Thanks!  ;)
Thewalrus

Goo, goo, ga, joob!!!

"Sitting on a cornflake, waiting for the van to come!"

Nightfable

Quote from: thewalrus on Fri 16/03/2007 02:38:25
     Congratulations on such an ambitious undertaking. It looks really cool so far. I like the graphic style. I hope you are able to endure this process; as it seems it is going to be quite a large game. BTW, do you know of a link to the actual text-based game? I'd like to try it...... Thanks!  ;)

Thank you, I will do the best I can.  ;)

Here's a link to the game...

http://www.c64.com/games/no-frame.php?showid=1593&searchfor=2007-01-27&searchfor_special=7&from=0&range=10

Steel Drummer

Ah, so this is that BASS-style game. Looking forward to playing!
I'm composing the music for this game:



Nikolas

My fair lady,

Good luck with this project. Screennies and characters look awesmoe ;)

I will PM you for further information. :)

I salute thee,

Nikolas

khnum

I could help you with music, but let me know if you want midis or not.

Peder 🚀

#9
What kind of music are you looking for?
Also was there any music on the original at all?

Peder.

Tarantula

This looks really awesome. Good luck!

How long will the game be?


ManicMatt

BASS style indeed, however this looks far more promising than anything Revolution have farted out of their arses in the past five years!

Steel Drummer

Right indeed. Looks just as good, if not better than BASS.
I'm composing the music for this game:



CosmoQueen

Looks great! So are the two main characters you have down there (R. Daneel & Gladia) both playable?
KPop and AGS....................that is my life.

Dave Gilbert

Cool.  I remember you working on this back in 2004, I believe.  Glad to see it's back in the works, again!


m0ds

Awesome!! Love the BASS look to it, I'm sure it'll be an excellent game. Good luck!

deadsuperhero

This looks terrific!
Will this share an interface similar to BASS?
The fediverse needs great indie game developers! Find me there!

mintymint

#18
Nice graphics and the characters looks great..

Looking forward to playing this game.. Good luck to you.. :)

GreenBoy

Wow.

I havent exactly been waiting for an Isaac Asimov game but im sure glad its in the pipeline.   ;D

God I love SciFi.

Look great incedently.

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