Adventure Game Studio

AGS Games => AGS Games in Production => Topic started by: Akatosh on Sat 29/07/2006 17:15:40

Title: KoffeeKrisis: DONE!
Post by: Akatosh on Sat 29/07/2006 17:15:40
Recent updates:
What I have been doing since the last demo (and will therefore be available in the finished version / next demo):

- Added a 7-days-a-skeptic-like status line (@overhotspot@ following the cursor, that is)
- Added cutscene
- Redid Artemis' office
- Redid the room with the vending machine
- Decided *not* to use the awful translation again
- Introduced leaving the mine! Wheeee!
- Asked for help with the music...
- ...and ripped another sound off Q3: A!
- ...drank 10 cups of coffee (so I'll make it)...
- Started working 3-5 hours a day
- Made up two nice wallpapers (downloadable at: and)
- Added an animation to the Tfosorcim-corridor
- Added idle animation

--> Chapter III is COMPLETE!! Chapter IVÃ,  IS COMPELTE! <--

Tee hee... akatosh... tired.


Planned date of release:
DONE!:
http://www.rogepost.com/dn/9lz5/KoffeeKrisis+Episode+I+1.0.zip

First demo release:
http://koffeekrisis.johnsendesign.info/KKIdemo.zip

Thanks again to Peder Johnson, who made this possible!

*** SOME-TIME-AFTER-LAST-MINUTE DEMO NOTES ***

I was just testing something in the demo... and came to notice some really bad bugs:

1) When walking off the right screen edge in the Tfosorcim Building Corridor, you are taken to a room which isn't implented yet. Sorry. To get everything working again, exit to menu and return to the game. Should work.

2) You can't leave the Toffee Mine. Well, there isn't any content afterwards but a "THX FOR PLAYING" screen, but it also tells the 'SneakPeek.zip' password :P. For it's about impossible to guess it...

*SPOILER FOLLOWING*
k0ff33kr151515ju57gr8!
(yup, really k0ff33kr151515ju57gr8! - just as I spelled it. With ! at the end. Really.)
*SPOILER ENDS*


Also, the game still contains some (quite much actually) 'concept art'. Some things will look different in the full version, and one or two not-as-important objects are missing. And as the room with the cultists isn't really visitable (cutscene follows immediatly, you can't enter it without the Guaraná), some jokes are missing.

I'm really sorry about it, but I can't upload the game again. It really was a torture just mailing it to Peder... but hey, it's a beta demo! What have you been excepting? ;)

Features:

-> A world map! (hooray!)
-> Authentic german humor! (yes indeed, it does exist)
...-> along with this, incredibly bad jokes
-> A really strange world (about 40% visitible, 30% interactable)
-> Investigation (as in DiscNoir, if anybody knows it)
-> References, references, references... (e.g. Terry Pratchett, Dilbert, Wallace and Gromit, Artemis Fowl ['course], the Kingdom of Loathing)
-> Two player characters (Artemis, Herrrring [planned])
-> Movie atmosphere (letterboxing...)
-> SECRET HIDDEN BONUS stuff! (bonus doors... hooray for another reference :P)
-> in-game and funny "help" function

Background:

In general, you can say the story is all about Coffee and a villagewide caffeine (or however you write this) crisis, called "The Rimacite Incident". The crazy tea speculator Wally Greg Rimacite bought a strange machine from the Egypt mafia which is able to withdraw the caffeine from even the strongest espresso. He plans to replicate it about a thousand times [as its reach is quite short], place one in every bigger town worldwide, then activate it. As about 99,999 % of all computer programmers and webmasters today are caffeine addict, the www and computers in general all over the world would break down... if the people don't buy and drink his horrible black tea [he already bought all the supplies]. And who could possible stop him... but YOU? Well, apart from the CIA. And the FBI. And the NSA, BND, NASA, RTL, RGB, FIFA and your grandma. Okay, and the police. Oh, not to forget Mr. Bond. And Ethan Hunt. And of course 007 to 999 (006 to 000 really suck). Not to forget Wallace and Gromit. Then Lara Croft and Indiana Jones. And SpongeBob Squarepants, actually.
But, as they are all (well, all but Spongebob) already occupied in some save-the-world-quests, I guess Artemis and his partisan friends and allies will have to "skin the cat".

More detailled outline of the story, as YOU will see it

Chapter I
At the beginning, you hardly know anything of this all. The game is divided in Chapters. In Chapter I (100% complete, yay!), you are just trying to figure out what has happend to your pal Ron. After another pal of you, called Herrrring (yes, four times are), runs away in panic after examining Ron, you decide to follow / find him. Just leaving the safety of the "majestic" Tfosorcim Building, you stumble upon another unconscious colleague (god, i hate those two words), called Scrooge McFeathers.
Chapter II
Thinking of the situation, and probably with the aid and advice of the AD OF DOOOOOOOM ("help" function), you draw the conclusion those incidents could probably have to do with the coffee they have been drinking. Forgetting Herrrring for the moment, you decide to head to the nearby village of Kladen, seeking proofs for your theory.

The already finished part keeps goin' on, but a) i don't want to take all the tension and b) i'm tired of writing ;)
Anyway, the first Windows (if you don't count tfosorciM and Mr. Setag) and reality references will come up soon. Also will the first allies, and one of those sadistic press-button-c-before-button-b-but-not-if-pressed-button-a-after-c-best-is-pressing-b-before-a puzzles - done! Press five buttons in the right order! The second problem is: You don't know which button is which... (easy, but hard to get the right idea)

Ready:

EVERYTHING!

I'm needing help about:

Music and sound effects. Please! I really, really, really, REALLY suck at those. And a "Pretty much everything by" doesn't quite count as "Credits", eh?

Screenshots: (look different in-game, due to .gif quality loss)

Inside the library.png:
(http://i8.photobucket.com/albums/a23/FAMILIAR_QUEST/new3.png)

Cultist casting.png (drawn by Franziska Beyer):
(http://i8.photobucket.com/albums/a23/FAMILIAR_QUEST/new2.png)

Outside the new Tfosorcim Building.png
(http://i8.photobucket.com/albums/a23/FAMILIAR_QUEST/new1.png)
Title: Re: KoffeeKrisis
Post by: Peder 🚀 on Sat 29/07/2006 20:02:34
hey, I can give you some webspace...
Title: Re: KoffeeKrisis
Post by: The Last To Know on Sun 30/07/2006 20:52:35
Did you use Kingdom Of Loathing (http://www.kingdomofloathing.com) Sprites?
Title: Re: KoffeeKrisis
Post by: Akatosh on Mon 31/07/2006 09:54:45
Partly, yes  ;)
I'm using the grue, the MagiMechTechMicroMechaMech, the mattock and this strange penguin. I'll add "Jick" to the credits   ;D

And Peder - that'd be cooool.
Title: Re: KoffeeKrisis
Post by: Hammerite on Mon 31/07/2006 10:56:52
blessing of akatosh upon ye
Title: Re: KoffeeKrisis
Post by: Akatosh on Tue 01/08/2006 14:23:44
Yes, yes. A dime for every time I hear that joke... and I'd not be developing silly games*




*= instead, I'd have a 16 mbit DSL and gamZ0r. 56K really s-u-c-k-s :P
Title: Re: KoffeeKrisis
Post by: Peder 🚀 on Tue 01/08/2006 14:25:44
I will make you an ftp username and password if you wants?

and I can make a subdomain to if you want me to.

it would be "whateveryoulike.borgarholt.info"



Peder.
Title: Re: KoffeeKrisis
Post by: Akatosh on Thu 03/08/2006 15:00:00
Quote from: Peder Johnsen on Tue 01/08/2006 14:25:44
I will make you an ftp username and password if you wants?

and I can make a subdomain to if you want me to.

it would be "whateveryoulike.borgarholt.info"



Peder.

yo that'd be gr8!
username: akatosh
pw: (well, think of one, then tell me ;)

whateveryoulike = koffeekrisis
Title: Re: KoffeeKrisis: Now Episoded!
Post by: Peder 🚀 on Thu 03/08/2006 18:36:05
Okey :).

1 thing is changed though,
the domain.
it is: http://koffeekrisis.johnsendesign.info instead.

username and password is sendt on PM.

For now you got 100MB.
Title: Re: KoffeeKrisis: Now Episoded!
Post by: Akatosh on Sat 05/08/2006 16:24:46
Wheeeee! Thank you!
Title: Re: KoffeeKrisis: Episode I demo 2 come!
Post by: Peder 🚀 on Sat 05/08/2006 20:31:29
Your welcome  ;)
Title: Re: KoffeeKrisis
Post by: Ishmael on Sat 05/08/2006 23:39:44
The screenshots look... hmm. There's no word for it. 'Oddly interesting' or something... :)

And I could try making some music, but I'm no machine at that.


Quote from: Hammerite on Mon 31/07/2006 10:56:52
blessing of akatosh upon ye
By the Dread Father, can't you even use a goddamn shift key correctly?
Title: Re: KoffeeKrisis: Episode I demo 2 come!
Post by: Akatosh on Tue 08/08/2006 14:58:22
The demo is ready and will be downloadable as soon as I managet to get it on. dammit ftpclient.

/edit: f***ing s**t, ican't even mail it!
/edit edit: gah! f***ing JESUS, MARIA and PETRUS ON TOAST! gaaaaah!
/edit edit edit: being me really sucks. gonn go to apublic terminal and try again tomorrow.
/edit edit edit edit: ha! worked! peder johnson, we rely on you!
Title: Re: KoffeeKrisis: Episode I demo 2 come!
Post by: Peder 🚀 on Tue 08/08/2006 20:46:38
So, I have uploaded the demo to the server.
Dunno if I aloud to give the direct link to it, so I wont.

I PM'ed the link to you Akatosh.

Gonna try it myself later.
Title: Re: KoffeeKrisis: (buggy) DEMO ONLINE!
Post by: Akatosh on Fri 11/08/2006 15:32:24
( double post )
( please ignore or delete )
Title: Re: KoffeeKrisis: (buggy) DEMO ONLINE!
Post by: Akatosh on Fri 11/08/2006 15:52:51
Hope you'll like it ;)

And the link is displayed in the first post. But please also read the Notes right under the demo section, too. Sorry for all the bugs... but hey, my first AGS game ever!!111(one)(one)(eleven)

Some more update stuff will follow tommorow (as well as a new screen shot! wheee!)

and Ishmael - your help is more than welcome.
Title: Re: KoffeeKrisis: (buggy) DEMO ONLINE!
Post by: Ishmael on Sat 12/08/2006 19:32:26
Tried the demo, looks nice. The first thing I noticed is the half-german-ness, which in my opinioin is great. There are two things I'd change. Firstly navigating huge rooms with a small character isn't too easy in my opinion, so you could try making backgrounds and characters in the same scale. Unless you are going for an out-of-scale style, ofcource ;) Secondly correcting the txt-style spelling to correct spelling.

But all in all, looking very nice.
Title: Re: KoffeeKrisis: (buggy) DEMO ONLINE!
Post by: Akatosh on Thu 17/08/2006 12:58:18
Might sound funny, but the out-of-scale-style is about what I've been aiming at ;)
Alas, I'm continuing work, and Chapter III is *nearly* nearly complete!
Title: Re: KoffeeKrisis: 99% complete - Translation missing - New Screenshots
Post by: Akatosh on Sun 20/08/2006 15:54:04
Tee hee... scripting mania... all last night.

Akatosh tired!!111!1(one)

Game finished.

Tranls...uh... well, not complete.

Coming.

Happy.
Title: Re: KoffeeKrisis: 99% complete - Translation missing - New Screenshots
Post by: Akatosh on Sun 27/08/2006 15:27:59
And it's - done.
http://www.adventuregamestudio.co.uk/games.php?category=0&action=detail&id=777&refresh1156688719

direct download:
http://www.rogepost.com/dn/9lz5/KoffeeKrisis+Episode+I+1.0.zip

Post your comments in:
the Completed Games Announcement Thread (too lazy to fiddle round for url right now)