Legend of Torg

Started by Barrett, Fri 02/10/2009 03:53:36

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Barrett

Okay,
   this is the first game I've taken a crack at since I wrote a tic-tac-toe game using VB6 in high school. (Mind you, brilliant AI!) Hopefully I won't get cast into oblivion, but I THINK I might be able to wrench a giggle or two out of this little gig. I honestly could have spent many more hours cleaning up the graphics, but I think it adds to the comedic value of the game. (Although I could have spent many more hours, and it would only be less sad.) I'm just trying to get a feel for AGS, but if I may, I'd suggest taking a look once I'm done at the least, as you'll get a good laugh or two I think...even if not the same cackle I was going for.

Graphics : 50%
Sounds : 50%
Story : 30%
Scripting: 40%

The game is moving right along I'd say. You are Torg, a caveman. During your journey you will stumble into, and unknowingly assist in the creation of the wheel. You will meet Bob, creator of fire. You will learn that grass is actually a better fuel than sticks. You will find that trips down the mountains to the north are much longer with stubs for legs. You will discover that Fred has a great taste in shirts, and much, much more.

I'm using Fruity Loops for some up beat, cavemanish music. I've decided to stick with one track for a most of the game.

A few screens are below. I plan to finish the game by March of 2010...but I'm building the game as I'm building a 1966 Mustang GT Coupe, so every time parts show up the game grinds to a halt. :)













As I said, I'm not really focusing on graphics appeal. (Obviously.) I will spend more time later polishing my hand at such things. I WOULD like to know how to get the white fuzz off of my sprites, but I'm sure I can figure that out myself with some time.

Thanks for looking!

Gilbert

Quote from: Barrett on Fri 02/10/2009 03:53:36
As I said, I'm not really focusing on graphics appeal. (Obviously.) I will spend more time later polishing my hand at such things. I WOULD like to know how to get the white fuzz off of my sprites, but I'm sure I can figure that out myself with some time.

Even though the graphics aren't meant to be good I certainly love games with this kind of graphics. For the white fuzz, did you ever save your work as JPEG? Don't even try to use this format in any stage of your creation. The lossy compression just mess things up big times. You may use BMP (or better, PNG) instead.

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