Adventure Game Studio

AGS Games => AGS Games in Production => Topic started by: Gord10 on Sun 02/09/2007 10:24:13

Title: Lost in the Nightmare: Save Our Souls (Deluxe)
Post by: Gord10 on Sun 02/09/2007 10:24:13
Gord10 is proud to announce the deluxe version of Lost in the Nightmare;

Lost in the Nightmare: 'Save Our Souls'


(http://dosya.coolbluegames.com/before_torture2.jpg)

I am releasing the deluxe version of my 2005 made AGS game Lost in the Nightmare in 1 or 2 weeks.
As the game was already released, you can read the review and/or download the old version of the game  right now from http://reloaded.org/download/Lost-In-Nightmare/116/
But I suggest you to not download the old version yet, because I think it will really worth waiting for the deluxe version in case you haven't played the game yet.


Introduction:
Are you ready for this? Then step into the dark world of Lost in the Nightmare and face your darkest dreams..
An 'interactive horror adventure' with pre-rendered 3D graphics and cutscenes with cinematical camera pitches.
This game is not recommended for the people who is below 18 years old.

Pre-rendered 3D backgrounds taken from the Half-Life engine are used in Lost In The Nightmare. I'm preparing the HL maps with Valve Hammer Editor by myself and using modified versions of the textures and models of the mods like They Hunger, Medieval World.


Story:
(http://dosya.coolbluegames.com/25.png)
The main character is Burak Guney, a private eye who used to work for the police. You are hired to find three university students who got lost in a forest near the Karabalta Town while camping. They have been lost for 3 months and the police couldn't find any clue what happened to them. You'll stay in Karatas Hotel during your investigate.

(http://dosya.coolbluegames.com/22.jpg)
But soon, you will discover the dark history of the town.

In-game screenshots

(http://dosya.coolbluegames.com/in_game1.png)

(http://dosya.coolbluegames.com/in_game2.jpg)

(http://dosya.coolbluegames.com/karanlik_oda.gif)
Development Progress:

Story: 95%
There are still some stuff that needs to be decided!

Scripting: 95%
The extra action sequence is not scripted yet.

Graphics: 90%
The extra action sequence again. And the revision of the whole backgrounds is not completed.

Sound/Music: 99%
I am not using original music, anyway. I just need to crop a new track, that's all.


And what does the deluxe version bring?


*Revisioned graphics

(http://dosya.coolbluegames.com/before_torture_new.jpg)

As you see, I am changing the shadow/highlight and hue/saturation values and adding some extra filters like Diffuse Glow. And remaking some scenes.
I want to give a dark, film-noiristic but still dreamy ambience to the game.

*New scenes and extra endings:

(http://dosya.coolbluegames.com/ates_at_golge2.png)
I have decided to add more scenes inside the game.
And two extra endings; one of is a death sequence and the other is a secret ending for saving the campers.
(http://dosya.coolbluegames.com/kork1b.jpg)

(http://dosya.coolbluegames.com/cutscene.jpg)

Some of the new scenes are going to make the game deserve the mature rating more.

*Bug fix:  Many major and minor bugs are fixed! I should have done this so earlier.
*Proofread: The game script is proofreaded by Jonathan Anson.
*More music: Now I have used some tracks of some of my favourite metal bands, like Rammstein. I can say the tracks I used went very well with some scenes of LitN.
*And also a bonus document that you will receive when you finish the game with the good ending (I made the good ending harder to reach, by the way.). It contains the trivia about the story and the characters; what they were symbolizing from my mind.

I couldn't do the extra story in spite of my promise. But I'm working on a long action sequence for the good ending. I found the good ending too short and easy, it needs a good chase inside the dark forest :)

That's all for now. I hope to complete it in 1 or 2 weeks.

P.S: You can find the wallpaper sized versions of two recently made scenes here:
http://coolblue-gord10.deviantart.com/art/...lpaper-63297354 (http://coolblue-gord10.deviantart.com/art/A-man-burns-LitN-Wallpaper-63297354)
http://coolblue-gord10.deviantart.com/art/...itN-WP-61201762 (http://coolblue-gord10.deviantart.com/art/Things-go-worse-LitN-WP-61201762)

Title: Re: Lost in the Nightmare: Save Our Souls (Deluxe)
Post by: Ubel on Sun 02/09/2007 11:31:13
Well, it's about the time already! ^_^

This is great! Now I hope I can finally finish it, after all the major bugs being fixed!

Everything's looking really good! Man, I'm so excited about this. :D
Title: Re: Lost in the Nightmare: Save Our Souls (Deluxe)
Post by: CosmoQueen on Thu 06/09/2007 08:49:06
As awesome as this game looks and as much as I'd like to play it, I'm too much of a chicken to play games like these, I get scared easily LOL.
Title: Re: Lost in the Nightmare: Save Our Souls (Deluxe)
Post by: Gord10 on Fri 07/09/2007 01:58:06
Thank you very much, Pablo and CosmoQueen :)

Progress news:
As my university (and homeworks) has just started, the release may be delayed as I have less time to work on the game (I couldn't foresee they would give so much homework). But I do my best for the game.

(http://dosya.coolbluegames.com/lost_one_kacis2b.jpg)

Except this, the progress goes on well. The game got much more scarier, I can say I'm really proud of the current state.
Title: Re: Lost in the Nightmare: Save Our Souls (Deluxe)
Post by: CosmoQueen on Fri 07/09/2007 03:26:43
Much scarier???!!! Are you trying to give me nightmares? LOL
Title: Re: Lost in the Nightmare: Save Our Souls (Deluxe)
Post by: Eniena on Fri 14/09/2007 07:15:08
Proofreading the game script was nothing short of hard. Though I'm surprised to find out Gord is going to be adding in new content to accompany such a macbre piece of interactive fiction. I haven't played such a game since the Dark Eye.
Title: Re: Lost in the Nightmare: Save Our Souls (Deluxe)
Post by: i k a r i on Fri 14/09/2007 18:44:31
I've never played the first one since I heard a deluxe version was coming, and oh my!, I cant wait to play it now xD  :o

This sounds and looks amazing  ;D
Title: Re: Lost in the Nightmare: Save Our Souls (Deluxe)
Post by: Nikolas on Fri 14/09/2007 18:45:32
Gord,

This looks nothing short of AMAZING!

Keep up the good work! I'm glad to see you working on a game again mate :)
Title: LitN:'Save Our Souls', 30.12.2007 updates
Post by: Gord10 on Sun 30/12/2007 15:07:48
(http://dosya.coolbluegames.com/Elevator_fear.jpg)

30.12.2007 news:
I'm trying to finish and release the game before 2008. The release date is 31.12.2007, but don't kill me if I can't manage to finish the game till tomorrow.

I decided to remove the special "Characters and Story Trivia" page, as it wasn't completed (I don't have so much time to complete it) and it was a bit too private for me  :-[
(http://dosya.coolbluegames.com/Pathway.jpg)


Some earlier new created scenes were these:
(http://dosya.coolbluegames.com/540b.jpg)

(http://dosya.coolbluegames.com/spring2.jpg)

(http://dosya.coolbluegames.com/derya2.jpg)
Title: Re: Lost in the Nightmare: Save Our Souls (Deluxe)
Post by: Galen on Sun 30/12/2007 15:22:58
Looks great, but it could really do with a higher-res font and a demo :P.
Title: Re: Lost in the Nightmare: Save Our Souls (Deluxe)
Post by: hedgefield on Sun 30/12/2007 15:47:57
Holy crap, the new stuff is looking great! Can't wait to play this.
Title: Re: Lost in the Nightmare: Save Our Souls (Deluxe)
Post by: Ubel on Sun 30/12/2007 16:20:08
Excellent! For a second there I though you had given up on this. :)
Title: Re: Lost in the Nightmare: Save Our Souls (Deluxe)
Post by: Frodo on Sun 30/12/2007 17:27:24
This looks awesome Gord.   :D
Glad you are still working on this.  Can't wait to play it.   ;D

Title: Re: Lost in the Nightmare: Save Our Souls (Deluxe)
Post by: Dualnames on Sun 30/12/2007 23:29:23
Great to see you're gonna make it... Again(SOS).
Title: Re: Lost in the Nightmare: Save Our Souls (Deluxe)
Post by: vertigoaddict on Sun 30/12/2007 23:37:18
Lying down on my bed, stagnant; anticipating the day you complete this...

I can't wait to play the deluxe version (I heard this one is proofread)
Title: Re: Lost in the Nightmare: Save Our Souls (Deluxe)
Post by: Gord10 on Tue 01/01/2008 00:07:46
Thank you all!
The game is almost completed, only a 2 or 3 hours of work remained to finish the extra level.

But I decided not to release the game after a complete beta test, I don't want to make the mistake of releasing the game too early (and buggy). I think the beta version will be ready till tomorrow morning.

I will probably release the game on 5th of October, 2008, with the support of Linux.
Title: Re: Lost in the Nightmare: Save Our Souls (Deluxe)
Post by: Grim on Tue 01/01/2008 00:35:06
More horror games...That's what I like. Can't wait to see this.
Title: Re: Lost in the Nightmare: Save Our Souls (Deluxe)
Post by: MYKAYEL on Thu 03/01/2008 12:28:41
Yupy! The game that bored me to tears will now get a delux version. I'm almost as excited as back when I heard Half Life 2 was coming out. I couldn't wait for the moment I would throw the DVD out the window to see how far it could spin. Thank you for helping me relive those glorious moment.  ;D
Title: Re: Lost in the Nightmare: Save Our Souls (Deluxe)
Post by: ThreeOhFour on Thu 03/01/2008 12:32:09
I find your post less than friendly, Mykayel.

Gord - the screenshots are looking better and better. Especially curious about the one which appears to have a character falling. Looking forward to this - for some strange reason I enjoy being scared silly.