Maniac Mansion - Dott-Style (still in business!)

Started by Mister L, Tue 03/11/2009 10:34:41

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Mister L

#120
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TigerNightmare

In every version of Maniac Mansion I've played, I was able to go into the kitchen early, and as soon as I see Nurse Edna, I run away from her and when I reach the door, she warps back to her room.  Is this going to be the same or similar?

blueskirt

I played some versions where you can't use that trick. She remains in the kitchen for a couple minutes and the only way to get her to move is to sacrifice one of the kid.

Mister L

Quote from: blueskirt on Fri 30/07/2010 09:39:33
I played some versions where you can't use that trick. She remains in the kitchen for a couple minutes and the only way to get her to move is to sacrifice one of the kid.
I think I know every version of the game and you can always escape Edna by running away quick enough.  8)

It's not going to be exactly the same in our game, but we'll have a similar scene.  :)

Guybrush Nosehair


blueskirt

Mister L: Yes, you can escape her by running away, but she'll remains in the kitchen. If you want to make her go away from the kitchen so you can steal the cheese before Ed do so, you must sacrifice a kid.

Don't ask me which of the 5 version does that. In fact, I'm not even sure sacrificing a kid make her go away. She could remains in there until her timer runs out. But I know it pissed me off greatly because I was used to one of the versions where when she's in the kitchen, you make her run after you, leave the kitchen, enter again and she's gone, back in her bedroom.

Say, are you gonna improve the role of the secondary kids in your remake? It always bothered me that 95% of the puzzles could be solved by any kids and the only time their unique skills were useful was for a couple puzzles to deal with the purple tentacle, fix the phone or microwave the hamster.

And now I wonder if one of the kid will get tied to Edna's bed post this time.

Mister L

I don't think I shoud spoil more than I already did. Fact is, there will be a lot more to do for all playable characters.  8)

Shane 'ProgZmax' Stevens

As long as it involves her taking you to her room, tying you up and then breaking out the black leather and whips just like the original...

Oh wait, that's just wishful thinking.  I'm sure Ron Gilbert and co would've done something like that if they'd been able to, though ^_^.

billetwound

#128
Heya  :)
   
    Just wanted to say that I really like the artwork that you have posted.  It looks really well drawn and definatly D.O.T.T.ish.  I really like the idea behind this.  I wish you the best of luck in getting it done.  I did have a question tho...   Are you using the original style Layout of the Mansion or a Style more similar to the "Motel" version in D.O.T.T. as the structual Layout?  I just always thought it was wierd that in the 2 games the Mansion didn't match up.  I Randomly came across this in a search for Zak Mckracken stuff, and you know how that goes, Zak leads you to think of the gas can... which makes you think of the chainsaw, which before you notice you've been playing Maniac Mansion for days  :) . Oh the nostalgia.  HAHAHA.  That would be cool too,  a D.O.T.T. style Alien Mindbenders  :P .  But anyway, Back on topic. ***Spoiler Part for D.O.T.T. if you haven't played it*** Whats a good thing about this game, is that in D.O.T.T. They talk about Maniac Mansion being a game.  You know the whole contract signing part, and the copy of the game in Eds room.  Its almost like you could do the whole Re-telling of the "Actual Story" with your version of it. ***Spoiler End*** So i think your possiblities of things could be endless to do with this. Sounds like a great idea, and already good work :).  Good Luck, and I'm looking forward to playing your game.    

Mister L

#129
Quote from: billetwound on Mon 09/08/2010 09:39:13
Are you using the original style Layout of the Mansion or a Style more similar to the "Motel" version in D.O.T.T. as the structual Layout?
We use the original MM-style layout of the mansion.

I think they had to change the rooms for 'Dott', because MM had more (or completly different) rooms than Dott needed. I was pleased that some items from the original still appeared in Dott like the 'grandfather-clock' and of course 'Chuck the plant'.

I was also pleased when i saw 'Chuck the plant' in TellTales 'Tales of Monkey Island'!  ;D
And we'll meet that plant again in our remake.  :)

Monsieur OUXX

No pressure,
but if you don't finish that game I'll kill you, cut your ears and penis, eat them with mint sauce, rape your dead body, burn your house, rape your dead body again, kill your dog, cast a voodoo spell on your entire family for the next 25 generations. I also consider doing the same thing to your dog's dead body as I'd do with yours.

No pressure.
 


Monsieur OUXX

 

Zagadka

Hi. I'm new and your project is exactly what adventure game's fans need. I have a few questions:

1. Do you know Broken  Sword series? German fans made their own sequel of this game: BROKEN SWORD 2.5 and they even engaged actor Alexander Schottky as George Stobbartt voice (he used his voice as George in all Broken Swords parts) .
Maybe you will be able to engage German voice actors from DOTT: Dietmar Walbeck as dr. Fred etc. Maybe he would agree to play again dr. Fred. What do you think?

2. Do you remember family portret that is hanging over the fireplace? Maybe in remake you would use it: http://1.bp.blogspot.com/_FbFu1YBZ-Hw/TA36kBcVS8I/AAAAAAAAAho/TIHIPEkJRS4/s1600/Edisons.jpg

3. How much percent did you make?

Mister L

#134
Quote from: Zagadka on Tue 17/08/2010 18:00:18
...your project is exactly what adventure game's fans need.
I think you're right!  ;D

1.) Sure we know "Baphomets Fluch 2.5". It's a great game!
    In fact I was trying to find 'Dietmar Walbeck' over the internet, but he seems hard to catch. On the other hand, we're not jet ready to  
    cast any voiceactors.

2.) We know that portrait very well, but we won't use it in our game. It just doesn't fit the Dott-style.

3.) All I can say is, that the backgrounds are done and I think we'll have the standard-views of the main characters ready this summer.
    There will be about 17 full animated characters in the final game and our programmer has already scripted some pretty neat effects
    that I've never seen on any other AGS-Game.  8)

    AND WE'RE STILL LOOKING FOR A TALENTED MUSICIAN!


BiggerJ

If you're willing to pay for someone to make music for you, this site will help you find someone, although not everyone may be willing to do a cover version (that is, a new version of an existing song). They'll all be eager to do entirely new songs, though. And, of course, as I suggested before, there's also Songs To Wear Pants To, which makes both new songs and cover versions. And again, I'll gladly donate money if you end up having to pay for music.

Monsieur OUXX

Why pay when it would be such an honor for any musician to make music for that remake!
 

Mister L

Quote from: BiggerJ on Thu 19/08/2010 10:23:42
And again, I'll gladly donate money if you end up having to pay for music.
That's really a generous offer, but let's try find someone who does it for free (like all our team members).
We still have much time before we must have the music.

Someday we'll find the right person. Or he/she will find us!  ;D 

Zagadka

Someday we'll find the right person. Or he/she will find us!  ;D 
[/quote]

Let's hope. Mayby you should write a new thread?


Could you put on forum some new update? Some screenshots or whatever? ;D


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