Melon Head; a fantastical adventure in a delirious imaginary world - RELEASED!

Started by MIGGO, Sun 05/11/2023 10:03:08

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ThreeOhFour

This kind of surreal vibe feels like it fits the dithered EGA palette aesthetic super well, great stuff.

MIGGO

Thanks so much for the compliment @ThreeOhFour:)

The saturation of the EGA-palette is so off the charts that it really brings to life all the patterns adorning the surfaces around the game, the buildings especially. I suppose the limitation encourages unconventional choices in coloring too which likely adds to the surrealness that's already in the world of the game.
What is Palace Cheese?
A dodge move in Romanian swordplay.

MIGGO

The release is close at hand so I got all nostalgic. Imagine this, Melon Head started off as an isometric project! I took a little gameplay vid of the prototype:


I thought it would take ages to craft detailed graphics for an environment like that so I switched the art style, but it looks kinda cool.  :-D
What is Palace Cheese?
A dodge move in Romanian swordplay.

RootBound

Quote from: MIGGO on Sat 28/09/2024 17:33:08Imagine this, Melon Head started off as an isometric project! I took a little gameplay vid of the prototype:
I love this!! A shame you had to abandon the old vision for the project, so thanks for sharing the video. It looks fantastic.
They/them. Here are some of my games:

MIGGO

@RootBound I'm happy you like it!

It's nice to show it to people so it's not just in the dark crevices of my computer.  :-D  It was worthwhile and exciting to practice drawing from that perspective and who knows if I'll make a smaller scale isometric game in the future!
What is Palace Cheese?
A dodge move in Romanian swordplay.

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