Adventure Game Studio

AGS Games => AGS Games in Production => Topic started by: Moresco on Sat 09/02/2008 03:06:11

Title: Mesa LE (Police Quest)
Post by: Moresco on Sat 09/02/2008 03:06:11
Updated on March 13th, 2011

.::| about Mesa LE
This project has had an interesting life.  What started out as a remake of Police Quest 2, evolved into an original game.  But I became jaded, and went back to the remake, only to get bored again.  Something wasn't clicking...but then I figured out a way to make it work....only, I had to go back to the beginning.

So here I am, starting over.  So what is the game then? It's like a remake that slept with a beautiful, original game, and their child was a fantastic reboot that had its own great qualities, but didn't detract from either parent.  It's a new world, with familiarity that you can relate to, a nostalgia bolstered with a fresh fulfillment.  All in all it's an experiment that will be fun for me, and hopefully as fun for you to play.

I'll keep you posted as always.
Title: Re: Police Quest II - Extended Edition
Post by: Rui 'Trovatore' Pires on Sat 09/02/2008 12:12:19
It looks great, it's a bit of a surprise... but I *have* to say, I simple *have* to, that guy is not, can't possibly be, Sonny Bonds. Not the hair, not the face, not the pose - and not the boobs he appears to have. Sorry if it ISN't Sonny, in which case I missed the paragraph saying "You won't be controlling Sonny".

You're planning quite a project, but I wouldn't call it an extended PQ2, or, at a glance, PQ2 at all - changing the mall's name isn't a big difference, but changing the game's timeline is. It no longer fits with PQ1 and PQ3. Matter of taste, but this looks like a, say, "alternative PQ2". Which is great, especially with the level of quality you're putting into it, I just thought I'd share my thoughts.

Again - great project, looking nothing short of extraordinary. Whatever you end up doing, I wish you the best of luck.
Title: Re: Police Quest II - Extended Edition
Post by: Moresco on Sat 09/02/2008 12:52:36
Quote from: Rui "Trovatore" Pires on Sat 09/02/2008 12:12:19
It looks great, it's a bit of a surprise... but I *have* to say, I simple *have* to, that guy is not, can't possibly be, Sonny Bonds. Not the hair, not the face, not the pose - and not the boobs he appears to have. Sorry if it ISN't Sonny, in which case I missed the paragraph saying "You won't be controlling Sonny".

You're planning quite a project, but I wouldn't call it an extended PQ2, or, at a glance, PQ2 at all - changing the mall's name isn't a big difference, but changing the game's timeline is. It no longer fits with PQ1 and PQ3. Matter of taste, but this looks like a, say, "alternative PQ2". Which is great, especially with the level of quality you're putting into it, I just thought I'd share my thoughts.

Again - great project, looking nothing short of extraordinary. Whatever you end up doing, I wish you the best of luck.

Definitely, I suppose I do see it as a Police Quest alternative reality mayhaps...that's a fine assessment. 

I should have indicated that the character in the screenshots is NOT Sonny Bonds, but rather a new character.  You will play the game as Bonds, but you'll be controlling Tabitha in the demo.  The only reason for this is because I'm saving the decision on introducing a “Sonny” sprite for another day, or I'll try and get some fans involved and let them shape the direction of the character.

Thank you for the comments, Trovatore, I appreciate you taking the time to share them! =]
Title: Re: Police Quest II - Extended Edition
Post by: Beach Bum112885 on Sun 10/02/2008 01:44:56
Sent you an email about possibly helping out with the game.  Not really an animator or anything but a huge fan of the series as a kid and have been waiting for someone to take on this project for a long time.
Title: Re: Police Quest II - Extended Edition
Post by: on Sun 10/02/2008 03:57:56
This will be the very first Police Quest I'll be playing  ;D Looking highly promising, and well, just overall very great. Good luck for that project.
Title: Re: Police Quest II - Extended Edition
Post by: Moresco on Sun 10/02/2008 10:48:11
Thanks for the comments everyone...things are going good on backgrounds, I managed three more yesterday, but I ran into a massive snag when I attempted to animate a car door being opened.  I have plenty of reference photos, I even watched some video, but for some reason I can not understand what happens to a door when it foreshortens in an angle I've never seen before.

Anyway, so I am definitely looking for someone who can animate anything at all, or maybe even make the sprites look a tidbit better in detail.  I'm still going to work on it until someone comes along, however, but please if you're able and willing, contact me.  Thanks!
Title: Re: Police Quest II - Extended Edition
Post by: Radiant on Sun 10/02/2008 17:57:57
Considering the sheer amount of changes you're already making, I'd suggest you go all the way and sever all ties with the Sierra series, call it "Cop Quest" or something, and use your own story.

Just my $.2, of course. But if the work is that much your own, why not make it fully your own?
Title: Re: Police Quest II - Extended Edition
Post by: Moresco on Sun 10/02/2008 18:51:10
Quote from: Radiant on Sun 10/02/2008 17:57:57
Considering the sheer amount of changes you're already making, I'd suggest you go all the way and sever all ties with the Sierra series, call it "Cop Quest" or something, and use your own story.

Just my $.2, of course. But if the work is that much your own, why not make it fully your own?


I already have such a game in mind, it's called Mesa LE, which will be all my own ideas and I'll start work on that game when this game is finished.   But really, only the graphics are my own, everything else will be the same with the exception of the new scenes and the maybe, two new characters (if I even decide to make more than one).  I realize the driving engine update is a big thing, but they did just that with PQ1 VGA, and it's not really all that much work to be honest (I've already successfully cloned PQ3's driving engine once in AGS). 

Another reason I wanted to redo this game is because 1, it's my favorite game...like of all time (that may be hard to believe, but it's true!), and this way I get to add the things I felt it always needed to make it as great as it could have been.  Maybe that last statement applies only to me, but if that's the case, oh well.  And 2, because I need the experience of making a game, and it's a lot easier to start with a remake than to set out on a huge undertaking with no idea of direction or resources.  At least to me it would seem that way, depending on the size or style of the game you intend to make.

But you're right, I could make it fully my own, and I had thought of that but since I already have a different game in mind for afterwards, I will just do that one when the time comes.
Title: Re: Police Quest II - Extended Edition
Post by: CosmoQueen on Sun 10/02/2008 21:55:09
Wow the artwork is absolutely gorgeous! It looks like the type of game you'd have to pay for.
Title: Re: Police Quest II - Extended Edition
Post by: Moresco on Sun 10/02/2008 22:44:39
Quote from: CosmoQueen on Sun 10/02/2008 21:55:09
Wow the artwork is absolutely gorgeous! It looks like the type of game you'd have to pay for.

Whoa I'm sure you're being far too kind.  Actually everything is taken from photo reference, and then various things are reworked there to match whatever I want and to come up with a suitable scene.  I'd give a for-instance and point things out, but maybe that would rob some of the "magic"...if there is any :p  It's really a very basic technique though, and mostly I'll just work on something until it feels correct enough to me, but I'm no expert at all - and I bet some of the experienced artists here will see plenty of flaws (but please don't tell me about them, I know where the critics lounge is ;))...

Anyway thanks though, I'm glad people have received this so well, I was truly worried it would be despised by many of you. :/

I think I'll put up a piece of music here.  It'll be in the original post.
Title: Re: Police Quest II - Extended Edition
Post by: evilDMT on Mon 11/02/2008 04:42:35
I was curious on how you do those backgrounds, I want to do something very similar and I was wondering how you do it.
Title: Re: Police Quest II - Extended Edition
Post by: Moresco on Mon 11/02/2008 05:04:58
Quote from: evilDMT on Mon 11/02/2008 04:42:35
I was curious on how you do those backgrounds, I want to do something very similar and I was wondering how you do it.

Well there's no one certain way to make one.  They are all a little different.  I use photoshop, I'm sure many other programs work just as well, likely better (especially because I am blessed with CS3....).  First you find a photo with something you think will fit the scene.  You don't have to use the entire photo, it probably won't work out anyway.  But find a base, some large area, maybe just a building and some ground.  Now you can do many things, it's really up to you and your imagination. 

I like to keep textures as much as they are as possible, mainly because it's harder to recreate than it is to like say, use the clone tool and just extend areas you need.  I wouldn't worry about shading (sometimes you'll extend maybe, a piece of road, and the shadows change...ignore that) because odds are you will make your own shading.  You can go back and use burn or dodge to adjust shading, or you can use select tool on the area in question and use Selective-Color, and modify the neutral layer until your colors match or are smooth.  This helps a lot because it kind of evens things out, cleans the slate a bit.  You can use that to change the entire tone of an image too, or really just all kinds of coloring things, I love that tool.

Try to find photos of architecture that matches, find things in perspective if you can.  I have a tutorial on my website that works for Photoshop CS2 and up (possibly those before it too, but I have no idea), on how to make a perspective guide path.  What this is, is using the pen tool you lay down a path of perspective lines.  You align it to your horizon or your vanishing point verticals, and then you can select all the path lines and stroke the path onto a new layer.  That way, you can turn the layer on and off as you choose.   I use this when I'm editing a scene far beyond what the photo had in it, so that if I stray from perspective, I don't stray too far to where the background looks wonky or crazy.

There are other tools you can use.  Say you just want to extend some color and rough out shapes? Use the smudge tool on 100% and just drag that stuff around.  Need straight lines? Hold down shift while you drag your brush or tool around.  One more thing I can say I do alot of is blocking out selections.  Like say I have a blurry edge and I want to make a hard edge.  I'll select the area that I'm cloning/smudging/painting from, all the way up to my edge.  Then I'll work inside that box towards the edge, and PS will not allow me to go outside of it.  It's like having a temporary layer to work in, kind of.

Anyway talking about this and showing you how it's done are different things.  I'm really going to try and get some more backgrounds for the game done here in the next day or two - but after that I will gladly take a day and whip up some kind of new tutorial on this subject, so that this thread doesn't become a hi-jacked how-to.  I know Darth would not like that ^_^
Title: Re: Police Quest II - Extended Edition
Post by: evilDMT on Mon 11/02/2008 05:39:41
That would be great if you could make a visual tutorial, also if you need actors for your game.  I would be more than happy to make a template of myself doing different things, if you need actors and such.  My email address is dean@team.bordernet.com.au if you would like my help.
Title: Re: Police Quest II - Extended Edition
Post by: Moresco on Tue 12/02/2008 05:14:15
Quote from: evilDMT on Mon 11/02/2008 05:39:41
That would be great if you could make a visual tutorial, also if you need actors for your game.  I would be more than happy to make a template of myself doing different things, if you need actors and such.  My email address is dean@team.bordernet.com.au if you would like my help.


I will either do a screen-cap tutorial or a youtube video, we'll see - but something and soon, but today I found myself too busy to do it.

Added a new WIP background to the first post, of what might work out as the interior of Lytton PD, Detective's Division.  It would be the left hallway, one of probably four hallway scenes in the PD to make up the entire building.  I have another background of the right hallway in the works, but I pretty much just need to figure out the layout of it and straighten some basic things out before I can really share it.
Title: Re: Police Quest II - Extended Edition
Post by: Joseph DiPerla on Tue 12/02/2008 20:02:20
Neat! I look forward to a tutorial.

Can I ask for some other improvements in the game????

1) Can we take control of Keith?
2) Can we have a dialogue system where we can converse with other characters ala Indiana Jones and the last crusade adventure game?
3) A text parser to ask witnesses and people about other characters, eg: "ask about Don Colby" etc...
4) Can we please not have to drive ourselves to a location or can we atleast have an option to just pick a location off the map and it drives us there?
5) I would love to see the inside of Sonny's apartment...

These were elements missing from the original game that I wish were there...
Title: Re: Police Quest II - Extended Edition
Post by: Moresco on Tue 12/02/2008 20:17:48
Quote from: Joseph DiPerla on Tue 12/02/2008 20:02:20
Neat! I look forward to a tutorial.

Can I ask for some other improvements in the game????

1) Can we take control of Keith?
2) Can we have a dialogue system where we can converse with other characters ala Indiana Jones and the last crusade adventure game?
3) A text parser to ask witnesses and people about other characters, eg: "ask about Don Colby" etc...
4) Can we please not have to drive ourselves to a location or can we atleast have an option to just pick a location off the map and it drives us there?
5) I would love to see the inside of Sonny's apartment...

These were elements missing from the original game that I wish were there...

1. Sure, I'll add it as something to unlock, how does that sound?
2.  I haven't played this game, I'll look into it.  I'm not locked into a certain style, but I do want to use a gui of some sort for dialogs.  Can you give me a sample of this or link me to one?
3.  I was just going to add a dialog list instead, but maybe an Ask/Tell/etc menu and then type in what you want to ask about in a box? I guess I could try that out?  I'll think about it anyhow.
4. Sorry, I can't really get rid of the driving bit, but I can make it more fun....or die trying.
5. He has an apartment?
Title: Re: Police Quest II - Extended Edition
Post by: Joseph DiPerla on Tue 12/02/2008 20:34:58
I will provide references and response to those on another day. I am leaving work right now.

But in regards to Sonny's apartment... In-game, type "drive home" and he goes there. I dont think he lives with Mary, or does he?
Title: Re: Police Quest II - Extended Edition
Post by: Moresco on Tue 12/02/2008 21:22:51
Quote from: Joseph DiPerla on Tue 12/02/2008 20:34:58
I will provide references and response to those on another day. I am leaving work right now.

But in regards to Sonny's apartment... In-game, type "drive home" and he goes there. I dont think he lives with Mary, or does he?

Not sure about that, I tried what you said to type in, both in the unmarked and personal car - and it gives the same response "You're already there."  Anyhow I knew there was no background for his place, it's not in the game because I've already dumped the entire thing.  As for his apartment, this is the first I've seen or heard any reference to where Sonny lives - there's none in the game to my knowledge.  And the girl, Marie Wilkans, she lives by herself in a small house that you go to in the game.
Title: Re: Police Quest II - Extended Edition
Post by: Radiant on Tue 12/02/2008 21:53:51
Quote from: theRedPress on Tue 12/02/2008 21:22:51
As for his apartment, this is the first I've seen or heard any reference to where Sonny lives - there's none in the game to my knowledge.

Now that you mention it, that IS rather odd, is it not? Especially in the first game, where you can drive all across Lytton, except that your own house is unlisted.
Title: Re: Police Quest II - Extended Edition
Post by: Moresco on Tue 12/02/2008 21:57:17
Quote from: Radiant on Tue 12/02/2008 21:53:51
Quote from: theRedPress on Tue 12/02/2008 21:22:51
As for his apartment, this is the first I've seen or heard any reference to where Sonny lives - there's none in the game to my knowledge.

Now that you mention it, that IS rather odd, is it not? Especially in the first game, where you can drive all across Lytton, except that your own house is unlisted.


That's true....how about in PQ3, any mention there? I've played 3 through, but it was long ago.

Maybe I can add something, since I'm adding all this other stuff, I guess it's not too much of a stretch.  I think that's really a big deal, because if he lives in a bachelor pad styled apartment, that's messy, then you think "Ok Sonny is a messy slob."  But if it's really clean or if he has nice things in a decent condo or something, you'll think "Well that Sonny sure can manage his salary."  Or something.  But it changes how you see the character - and maybe they wanted him to be Joe-Run-of-the-mill- Patrol cop, so they left that out.  Or maybe they forgot.  Who knows right?
Title: Re: Police Quest II - Extended Edition
Post by: Matt Goble on Tue 12/02/2008 22:04:31
It's been a very long time, but I'm sure you see his bedroom at least in 3, the first morning he is a detective - don't you see him wake up and get dressed?

Screens look really good BTW, keep it up!

So are you going for a CSI feel for this as well?
Title: Re: Police Quest II - Extended Edition
Post by: Moresco on Tue 12/02/2008 22:10:39
Quote from: NoEyeDeer on Tue 12/02/2008 22:04:31
It's been a very long time, but I'm sure you see his bedroom at least in 3, the first morning he is a detective - don't you see him wake up and get dressed?

Screens look really good BTW, keep it up!

So are you going for a CSI feel for this as well?

I have the game, I'll look through the resources and see if I can find something.

Yup! That's the reason for the new character as well, and I hope it turns out to be a lot of fun for everyone, add something new to the game you're already so familiar with (that is, if you've played it I guess).

Edit: OK I think you're right about the house in PQ3, however...that's the house Marie and Sonny live in after they're married.  I don't even think it's the same house that Marie lived in during PQ2 (it sure doesn't look the same).  So even so, it's not much of a glimpse into his single life.  Oh well...just going to have to make something up.
Title: Re: Police Quest II - Extended Edition
Post by: ShadeJackrabbit on Tue 12/02/2008 23:25:55
Looks like a great project!
Title: Re: Police Quest II - Extended Edition
Post by: cosmicr on Tue 12/02/2008 23:57:49
hey looks great so far! but dont over-do it on adding new features. some people(myself included) may not like you toying with something they have known so well and love dearly. eg. dont know about controlling extra characters. sure, add some extra npc's but like I said, dont over-do it! just imho.

as for driving home, well I also remember being able to go home(well, to marie's). it wasnt an apartment, it was a small white house, but I dont think you ever got to see inside.

I'm also anxious to see how you're gonna do the underwater part, seeing that you're going with photo-realism!

good luck!
Title: Re: Police Quest II - Extended Edition
Post by: Moresco on Wed 13/02/2008 01:34:08
Quote from: cosmicr on Tue 12/02/2008 23:57:49
hey looks great so far! but dont over-do it on adding new features. some people(myself included) may not like you toying with something they have known so well and love dearly. eg. dont know about controlling extra characters. sure, add some extra npc's but like I said, dont over-do it! just imho.

as for driving home, well I also remember being able to go home(well, to marie's). it wasnt an apartment, it was a small white house, but I dont think you ever got to see inside.

I'm also anxious to see how you're gonna do the underwater part, seeing that you're going with photo-realism!

good luck!

Yeah, I figured from day one I would upset some fans, but it's really like a personal project for me first.  If somebody doesn't like it, they can play the original, yah?  Seems like a good solution.  But I'm just saying - I think I've probably overdone it already to be honest, but maybe you won't think so when you finally play it.  Who knows?  I'll do my best ^_^

I mean if I wanted to I could set the game up to have different unlockable levels, where the core game is mainly like the original but updated slightly - no extra characters, no extra scenes...just straight PQ2, and then the Extended stuff could be for after you've achieved things like full points or whatever.  That's an option too, I might go that route anyhow, I love unlockable stuff.

Yeah the underwater area will be a tough one, I'm probably going to snag some scuba diving cam-stills to see what I can manage from those.
Title: Re: Police Quest II - Extended Edition
Post by: egamer on Wed 13/02/2008 04:14:53
Driving the police car was one of my favorite parts of PQ1 and PQ3, so I was disappointed that in PQ2 the police car ran on autopilot.  I'm glad that driving will be in this game.  This looks to be a really great game.
Title: Re: Police Quest II - Extended Edition
Post by: Moresco on Wed 13/02/2008 04:41:22
Quote from: egamer on Wed 13/02/2008 04:14:53
Driving the police car was one of my favorite parts of PQ1 and PQ3, so I was disappointed that in PQ2 the police car ran on autopilot.  I'm glad that driving will be in this game.  This looks to be a really great game.

I agree with you, driving for me was one of the highlights of those games.   I loved the driving in PQ1 EGA though, the arcade style movement and full map.  Other cars moving around, not just suspects, I liked that sort of thing - made it seem a bit more real.  I hope I can combine some of those missing elements into the current driving engine and make a really great driving sequence that people won't be begging to skip.
Title: Re: Police Quest II - Extended Edition
Post by: Joseph DiPerla on Thu 14/02/2008 02:11:06
Quote from: theRedPress on Tue 12/02/2008 20:17:48
Quote from: Joseph DiPerla on Tue 12/02/2008 20:02:20
Neat! I look forward to a tutorial.

Can I ask for some other improvements in the game????

1) Can we take control of Keith?
2) Can we have a dialogue system where we can converse with other characters ala Indiana Jones and the last crusade adventure game?
3) A text parser to ask witnesses and people about other characters, eg: "ask about Don Colby" etc...
4) Can we please not have to drive ourselves to a location or can we atleast have an option to just pick a location off the map and it drives us there?
5) I would love to see the inside of Sonny's apartment...

These were elements missing from the original game that I wish were there...

1. Sure, I'll add it as something to unlock, how does that sound?
2.  I haven't played this game, I'll look into it.  I'm not locked into a certain style, but I do want to use a gui of some sort for dialogs.  Can you give me a sample of this or link me to one?
3.  I was just going to add a dialog list instead, but maybe an Ask/Tell/etc menu and then type in what you want to ask about in a box? I guess I could try that out?  I'll think about it anyhow.
4. Sorry, I can't really get rid of the driving bit, but I can make it more fun....or die trying.
5. He has an apartment?

1. An unlocked feature of controlling Keith would be pointless unless controlling him served a purpose. Thats what I was requesting. I always hated that whenever Sonny would get out of the car, Keith would go do something else. What was he doing? Was he really doing anything at all? I think being able to control Keith would be great. For instance:

If sonny needs backup for a certain situation, the player can take control of Keith and position him with his gun ready and then go back to Sonny for Control and take the next action. Or scenario two: Sonny gets trapped in a room and cant get out. You take control of Keith and let Sonny out...

2) for this I mean that when Sonny talks to someone, they say something, then on a gui, you have a list of options to choose so that you can pick what Sonny says next. Depending on what you pick will reveal different things or make things easier or harder for the player.

3) Personally a system like in LSL 7 would be nice. You have a GUI and a text parser for special functions. Something like that would be nice in PQ2. I mean think about it, You are interrogating a suspect. You click the talk icon on him several times and he tells you everything. Or you use the dialog tree (Suggestion 2 above) and eventually you easily find all the answers. Rather, if you had a parser which allowed you options to enter other commands in addition to whats on the gui, it would make the game more interesting. I mean "ask about" "Tell" or "warn Colby" needs to be used in a parser.

Can you immagine calling Don Colby, clicking his face a few times and have it go something like this:

Click!
Colby: Hello
Click!
Bonds: Hi
Colby: What can I do for you?
Click!
Bonds: Bains is seeking revenge for those who testified against him...

OR even immagine the dialog tree system for this particular scenario:
Click talk icon on Colby!
Colby: Yes?

Your options:
1. Hi, my name is Sonny Bonds
2. Whats your favorite hobby?
3. Would you mind coming to the station to have a few words with us?
4. Bains might seek revenge on those who testified against him... Be careful!
5. I need to go now.

I mean come on, for the serious gamer, we all know to pick option 4 when we get to that part of the game. Where is the challenge in that?

Dont get me wrong, I think using the talk icon and having dialogue tree's should be in the game, but for certain elements, it should be up to the user to figure out all on his own.

4. Ok, if your not going to get rid of the driving, please dont put that stupid option of having to walk around the car before getting into it. Also, can you have the option to activate the police siren so that we can go through red lights and have high speed car chases without getting killed????

5. This has been discussed. But I do think we should allow Sonny to go home and be able to dig deep into his personal life. Judging from the way he keeps his locker and by the vibe I get from him in the original game... I think he is a neat freak personally!

I wanted to request three other things for the time being...

1) No speed cheating. What I mean by this is that in the original game you could just go to characters and ask them about other characters without getting any information on them. For instance, in PQ1, you can go up to one of your fellow officers (This is just an example of what I mean. I didn't try this particular scenario) and ask about Sweet cheeks Marie. And both you and the other person act as if you already encountered her in the game when you didn't. Can you make sure thats not possible? Like if you havent met the witness in jail that saw bains escape or even heard of him, dont just allow yourself to go the prison, and ask for the witness before having the event occur in the game.

2) Ok, when you pull your gun out and shoot, it would be fun to actually see if the bullet hits something or someone rather than jumping directly to a newspaper article that says you went nuts.

3) Walkie Talkie usage would be nice to since cops do use them. If not walkie talkies, maybe cell phones. It would be a good feature since this is common nowadays for people.

I wanted to ask also if Adjusting your sites on your gun and accessing the departments computer would be featured in the game?

By the way... Great graphics! Awesome job. I really hope this is another game that will be released fully. Plans for a talkie?
Title: Re: Police Quest II - Extended Edition
Post by: Moresco on Thu 14/02/2008 03:04:06
Quote from: Joseph DiPerla on Thu 14/02/2008 02:11:06

1. An unlocked feature of controlling Keith would be pointless unless controlling him served a purpose. Thats what I was requesting. I always hated that whenever Sonny would get out of the car, Keith would go do something else. What was he doing? Was he really doing anything at all? I think being able to control Keith would be great. For instance:

If sonny needs backup for a certain situation, the player can take control of Keith and position him with his gun ready and then go back to Sonny for Control and take the next action. Or scenario two: Sonny gets trapped in a room and cant get out. You take control of Keith and let Sonny out...

2) for this I mean that when Sonny talks to someone, they say something, then on a gui, you have a list of options to choose so that you can pick what Sonny says next. Depending on what you pick will reveal different things or make things easier or harder for the player.

3) Personally a system like in LSL 7 would be nice. You have a GUI and a text parser for special functions. Something like that would be nice in PQ2. I mean think about it, You are interrogating a suspect. You click the talk icon on him several times and he tells you everything. Or you use the dialog tree (Suggestion 2 above) and eventually you easily find all the answers. Rather, if you had a parser which allowed you options to enter other commands in addition to whats on the gui, it would make the game more interesting. I mean "ask about" "Tell" or "warn Colby" needs to be used in a parser.

Can you immagine calling Don Colby, clicking his face a few times and have it go something like this:

Click!
Colby: Hello
Click!
Bonds: Hi
Colby: What can I do for you?
Click!
Bonds: Bains is seeking revenge for those who testified against him...

OR even immagine the dialog tree system for this particular scenario:
Click talk icon on Colby!
Colby: Yes?

Your options:
1. Hi, my name is Sonny Bonds
2. Whats your favorite hobby?
3. Would you mind coming to the station to have a few words with us?
4. Bains might seek revenge on those who testified against him... Be careful!
5. I need to go now.

I mean come on, for the serious gamer, we all know to pick option 4 when we get to that part of the game. Where is the challenge in that?

Dont get me wrong, I think using the talk icon and having dialogue tree's should be in the game, but for certain elements, it should be up to the user to figure out all on his own.

4. Ok, if your not going to get rid of the driving, please dont put that stupid option of having to walk around the car before getting into it. Also, can you have the option to activate the police siren so that we can go through red lights and have high speed car chases without getting killed????

5. This has been discussed. But I do think we should allow Sonny to go home and be able to dig deep into his personal life. Judging from the way he keeps his locker and by the vibe I get from him in the original game... I think he is a neat freak personally!

I wanted to request three other things for the time being...

1) No speed cheating. What I mean by this is that in the original game you could just go to characters and ask them about other characters without getting any information on them. For instance, in PQ1, you can go up to one of your fellow officers (This is just an example of what I mean. I didn't try this particular scenario) and ask about Sweet cheeks Marie. And both you and the other person act as if you already encountered her in the game when you didn't. Can you make sure thats not possible? Like if you havent met the witness in jail that saw bains escape or even heard of him, dont just allow yourself to go the prison, and ask for the witness before having the event occur in the game.

2) Ok, when you pull your gun out and shoot, it would be fun to actually see if the bullet hits something or someone rather than jumping directly to a newspaper article that says you went nuts.

3) Walkie Talkie usage would be nice to since cops do use them. If not walkie talkies, maybe cell phones. It would be a good feature since this is common nowadays for people.

I wanted to ask also if Adjusting your sites on your gun and accessing the departments computer would be featured in the game?

By the way... Great graphics! Awesome job. I really hope this is another game that will be released fully. Plans for a talkie?

Wow big post, I'll try to answer everything as best as I can.

1. You're right about that, it would be pointless, but I would see that it wasn't pointless if I included the ability to control Keith - and I like your suggestions on using him that way in scenes etc.

2.  I will work on the dialog in GUIs at some point, and I'm taking notes of all your suggestions.  I'm definitely using a tree gui, and I'll consider using text-input for certain situations, I don't know how it will turn out - will be a bit before I'm quite ready to get into the dialogs, but I'll spend quite a bit of time on it until it's right.

3.  Yup, this could definitely work out.  I'm probably going to keep it as a simple talk GUI with a tell, ask button - where you are then able to choose a list or input an option yourself.  I don't know though yet, we'll see but this is a great idea.

4.  Isn't that requirement just a Police Quest 1 thing? I never really liked it, but it's probably ok in PQ1.  Well I'm still working out the details on the driving engine.  Going through a red without proper cause seems...well...kind of the opposite of being a cop.  But cops don't just blast through reds anyway, even in Code3 pursuits, that would be extremely dangerous and so it just doesn't make sense to me.

5.  I'm still going to sit on the idea of having him go home.  I'm considering it, but I just don't know how to approach that yet.



New questions:
1.  No there will be no way to progress in the game before you're supposed to.  I didn't know you could do that, but it sounds like a game design flaw to me.

2.  Drawing and firing your weapon is different.  There's a target icon and hopefully I'll be able to put bullets in more than a few things.  So yeah, you'll get your wish. ^^

3. Already added both of these.  Won't say anything else about it for now, they're in there though.

4.  Yup adjusting your sights is part of the game still, as is the department database - only it'll be an WinXP based screen on a laptop this time around.  I haven't gotten to either of those areas yet however.

Dude thanks again for all the comments and questions, I really appreciate them and all the feedback.
Title: Re: Police Quest II - Extended Edition
Post by: Joseph DiPerla on Thu 14/02/2008 17:41:23
I replied with some references and offered myself as a team member on your boards under the post "Help wanted".

Let me know if your interested in my help at all.
Title: Re: Police Quest II - Extended Edition
Post by: Moresco on Sun 17/02/2008 03:44:38
Quote from: Joseph DiPerla on Thu 14/02/2008 17:41:23
I replied with some references and offered myself as a team member on your boards under the post "Help wanted".

Let me know if your interested in my help at all.

Yeah so I already spoke with Joe - he's going to help with some scripting and various other things.   I'm still on the lookout for someone to do semi-realistic sprites and animation.  Feel free to contact me.  Added a new background or two, and I'm finishing up on some Cotton Cove ideas right now.  I'll post them in the first thread when I get it settled in the next few days.

That's it for now, and thanks Joe for the help!
Title: Re: Police Quest II - Extended Edition
Post by: evilDMT on Sun 17/02/2008 07:32:03
Quote from: theRedPress on Tue 12/02/2008 05:14:15
Quote from: evilDMT on Mon 11/02/2008 05:39:41
That would be great if you could make a visual tutorial, also if you need actors for your game.  I would be more than happy to make a template of myself doing different things, if you need actors and such.  My email address is dean@team.bordernet.com.au if you would like my help.


I will either do a screen-cap tutorial or a youtube video, we'll see - but something and soon, but today I found myself too busy to do it.

Added a new WIP background to the first post, of what might work out as the interior of Lytton PD, Detective's Division.  It would be the left hallway, one of probably four hallway scenes in the PD to make up the entire building.  I have another background of the right hallway in the works, but I pretty much just need to figure out the layout of it and straighten some basic things out before I can really share it.

Awesome, I look forward to the tutorial.  I am really looking forward to the completion of this.  I really hope it doesn't die.
Title: Re: Police Quest II - Extended Edition
Post by: Moresco on Sun 17/02/2008 16:09:31
Quote from: evilDMT on Sun 17/02/2008 07:32:03
Quote from: theRedPress on Tue 12/02/2008 05:14:15
Quote from: evilDMT on Mon 11/02/2008 05:39:41
That would be great if you could make a visual tutorial, also if you need actors for your game.  I would be more than happy to make a template of myself doing different things, if you need actors and such.  My email address is dean@team.bordernet.com.au if you would like my help.


I will either do a screen-cap tutorial or a youtube video, we'll see - but something and soon, but today I found myself too busy to do it.

Added a new WIP background to the first post, of what might work out as the interior of Lytton PD, Detective's Division.  It would be the left hallway, one of probably four hallway scenes in the PD to make up the entire building.  I have another background of the right hallway in the works, but I pretty much just need to figure out the layout of it and straighten some basic things out before I can really share it.

Awesome, I look forward to the tutorial.  I am really looking forward to the completion of this.  I really hope it doesn't die.

Well you're in luck then, because I've never given up on anything in my life.   My concept rock projects have been going on for fifteen years, and though I pause, I never quit them.  Also, when I started learning AGS I began a game almost right away .. in what 2003? Even though I've kept it tightly under wraps mostly, it's still an ongoing project that I haven't tossed.   Only reason it was never finished was due to my music career, but that's on hold now for at least a few years because I'm trying to focus on art instead of music for a change.   There's pretty much only one way this could die, and that's if I die.  So here's to me not being dead anytime soon! =p

And I will get to the tutorial, I swear, but I have a big list of things I want done and need to get done, and plus I'm like running around to birthday parties and art shows and all this craziness this week.  So it might be this coming weekend before I get the tutorial up.  If you want, you can head over to my website and check out the two tutorials that are up already.  There's one on perspective paths in photoshop, and another that focuses a little on layers and burn/dodge to add depth and detail etc.  Good stuff.
Title: Re: Police Quest II - Extended Edition
Post by: evilDMT on Mon 18/02/2008 01:39:27
Ahh, awesome.. well I hope you don't put it on hold.. really look forward to it.
Title: Re: Police Quest II - Extended Edition
Post by: Moresco on Wed 20/02/2008 00:49:42
Joseph is working on a dialog system, but I couldn't wait and needed to work on something for the demo we're working towards - besides it needed a graphic eventually.  So I coded something that works, albeit a bit sloppy and well, it would be a situation by situation, message by message, really tedious and ugly solution.  But whatever, it works fine and if you're playing the game you can't tell the difference.

Things I've done:
1.  You can choose generic topics of conversation.  There will be portraits, and hopefully I can manage to keep dialogs going, portraits happening, and the GUI all working together in a nice, entertaining fashion that doesn't become annoying.
2.  There are Ask About topics, and instead of Tell I went with Inform, which is essentially the same thing but sounds a little bit more interesting than "tell about the park!"   For example you could "Inform him of his Miranda rights."
3.  Basic short word parser added.  So if you wanted to you could ask questions about "Bill Cole" but you wouldn't type in "ask about bill cole".  Just the topic title is all you need, then you hit the enter/return key to make your choice.  If it's not in the system, then nothing will happen, so it makes it easy and there's no need to say "I'm sorry, but that's not a word we recognize" four billion times.
4.  Multiple pages, because there's a lot to talk about and it's not going to fit nicely on one page.  And last, a "done" button, in case you want to quit chatting altogether.

That's about it, screenshot is in the first post, so go give it a look-see and I'll let everyone know how Joseph is progressing with his hopefully easier to code version when we're further along with it.
Title: Re: Police Quest II - Extended Edition
Post by: Samwise on Thu 21/02/2008 16:54:19
Looks like an amazing project, I'm really looking forwards to it, as PQ2 is definitely the best of the series.
Title: Re: Police Quest II - Extended Edition
Post by: hieronymous on Fri 22/02/2008 05:56:33
the graphics look very good. i think photo-realism's a tricky one to pull off, almost impossible in fact, because although the graphics may be substantially based on photos they rarely end up looking truly photo-realistic due to the "mix and match" nature of their creation. however, the important thing is always that the player eventually gets immersed in the world, and kind of suspends their disbelief

anyway, good luck with the project. looking forward to seeing how it progresses
Title: Re: Police Quest II - Extended Edition
Post by: ltcolonel97062 on Wed 07/05/2008 03:03:13
I absolutely love the new graphics! If you are looking for beta testers, please contact me. This and all of the other Police Quest games are my all time favorate Sierra series!
Title: Re: Police Quest II - Extended Edition
Post by: Moresco on Wed 07/05/2008 13:44:56
Quote from: ltcolonel97062 on Wed 07/05/2008 03:03:13
I absolutely love the new graphics! If you are looking for beta testers, please contact me. This and all of the other Police Quest games are my all time favorate Sierra series!

Probably will be a while before any beta testing takes place.  But, I will say again that I'm looking for an artist to assist with animation, which is holding up several scenes at the moment.  Either it will take a long time to finish them myself, or I'll need help with it.  Until then I'm still doing dialog and other scripting stuff.

Thanks for checking the project out. ^^
Title: Re: Police Quest II - Extended Edition
Post by: dunnoson on Wed 07/05/2008 21:14:30
Beta-test
Proof-Reader
Dialogue
Storyline Advisor

PM me if you need my help!
Title: Re: Police Quest II - Extended Edition
Post by: Moresco on Thu 12/06/2008 20:58:41
Quote from: dunnoson on Wed 07/05/2008 21:14:30
Beta-test
Proof-Reader
Dialogue
Storyline Advisor

PM me if you need my help!

Will do....in fact I probably will need help, but not this month and probably not next either.  For now I'm finishing up some animations for a demo, and they're pretty sweet I think.  But I'm finishing up a record as I work on them, so it's been kind of dead as far as progress. But I wanted to let everyone know that it doesn't mean things are abandoned at all, just means that things move at a snail's pace.  Cheers.
Title: Re: Police Quest II - Extended Edition
Post by: Brad Newsom on Fri 25/07/2008 00:43:08
For animator, I suggest finding someone who can record video in front of a greenscreen, and understands how to compile them into useable animation and into sprite form. I would love to do it myself since Ive done it before for my Film Class got an award for best use of Green Screen in Video Game at my college. The problem is that I have no filming classes this term.

I would offer my services if I do get a chance to use the set and greenscreen room. We just got some HD Camcorders in this term, and I need a reason to use them.

My only problem is finding actors. You will have to find me someone here who lives in Southern California who can assist me with actors.

This will all come at a cost though. I want to have a hand in fixing up the backgrounds. I love what I see, but there is too many inconsistencies which I can fix.

Well, hope this project is going well. :D
Title: Re: Police Quest II - Extended Edition
Post by: Marc2006 on Tue 07/10/2008 04:46:59
WOW! Your screenshots for your upcoming Police Quest creation are literally breathtaking! Not only did you do a wonderful job of recreating scenes from the original AGI version of Police Quest 2 - but you've made it look damn sexy too!  ;D

I look forward to trying this game and perhaps even the demo upon its release - and if you are looking for any voice actors for your game - give me a PM.

Cheers! and the best of luck to you! This game looks like a very worthy addition to the already popular Police Quest franchise!  :)
Title: Re: Police Quest II - Extended Edition
Post by: Moresco on Tue 07/10/2008 05:30:12
Thanks a lot! ^^ I really hope I can make it all come together.   It's been a long while without much of an update, so I'll see if I can swing something here this month.  I'd love to put a quick demo out, still planning to, but I really need help with the animation because I just don't have the time to commit to improving myself in that area right now. 

After my big move in March, I'm going to be writing a webcomic and working on a graphic novel as well - but at that point I really want to devote a large chunk of time to working on my art more, and then maybe I won't need an animator after all.  Maybe I'll release a demo with incomplete animation sequences or something in the meantime.

Anyway I'm glad people are still interested in this, I've got fresh screenshots, sprites, and other things to reveal really soon.

Edit: Added a new background to the first post.
Title: Re: Police Quest II - Extended Edition
Post by: avid_adventurer on Sun 12/10/2008 03:39:45
As a fan of the PQ series i must say this looks awesome.
i am not an animator but if you need any music or just something to fill a spot like menu music or whatever
i would be glad to provide something for ya.
just let me know.
Keep up the good work
Title: Re: Police Quest II - Extended Edition
Post by: Moresco on Sun 12/10/2008 18:03:53
Quote from: avid_adventurer on Sun 12/10/2008 03:39:45
As a fan of the PQ series i must say this looks awesome.
i am not an animator but if you need any music or just something to fill a spot like menu music or whatever
i would be glad to provide something for ya.
just let me know.
Keep up the good work

If you wanted to come up with various sound effects, tones, or something like that would be sweet.  As for music, I'm a musician but so far all I've fiddled with is the original midi tracks run through some Sonar synths with various other instruments I've collected here and there.   I'm thinking about using real guitar on the tracks - don't have access to real drums or anything else though, sadly.

But yeah hey -  menu music, sound effects, whatever you've got time and energy for is appreciated.  =]
Title: Re: Police Quest II - Extended Edition
Post by: Moresco on Wed 29/10/2008 15:35:11
Well...didn't hear from avid_adventurer at all, so nothing to report in the sound department.  But, some new background work is ready to be seen, and I posted for assistance in the Recruit a Team thread because I'd love to get a team together to finish this and do more games in the future.

Here are the latest backgrounds, if you haven't seen them, they're all still in progress:

Arnie's Restaurant
(http://www.novellice.com/art/AGS%20Projects/PQ2%20Ext/Screen%200%20-%20Arnie%27s%20Restaurant%20-%20Parking%20Lot%20(day).png)


Cotton Cove
(http://www.novellice.com/art/AGS%20Projects/PQ2%20Ext/Screen%200%20-%20Cotton%20Cove%20-%20Three%20Piece%20V2.png) (http://www.novellice.com/art/AGS%20Projects/PQ2%20Ext/Screen%200%20-%20Cotton%20Cove%20-%20Three%20Piece%20V2.png)


Lytton PD Hallway
(http://www.novellice.com/art/AGS%20Projects/PQ2%20Ext/Screen%200%20-%20Lytton%20PD%20Detective%20Division%20Hallway%20-%20Three%20Piece.png) (http://www.novellice.com/art/AGS%20Projects/PQ2%20Ext/Screen%200%20-%20Lytton%20PD%20Detective%20Division%20Hallway%20-%20Three%20Piece.png)


Old Warehouse District
(http://www.novellice.com/art/AGS%20Projects/PQ2%20Ext/Screen%200%20-%20Warehouse%20District%20WIP%203.png)


And something different, not sure what will become of it right now:
(http://www.novellice.com/art/AGS%20Projects/PQ2%20Ext/Retro%20-%20Lytton%20Jail.png)


Anyway, if anyone can help and wants to contribute, I'm looking for people to join for the duration of the project, and hopefully other projects....if you're someone who drops things after a week, please don't offer your services because it does little good and will only make things inconsistent.
Title: Re: Police Quest II - Extended Edition
Post by: Buckethead on Wed 29/10/2008 23:07:13
I think it's pretty amazing how these screens look quite good while still keeping an adventure game look. Not to forget they are pictures.
Title: Re: Police Quest II - Extended Edition
Post by: Moresco on Wed 29/10/2008 23:49:25
Quote from: Buckethead on Wed 29/10/2008 23:07:13
I think it's pretty amazing how these screens look quite good while still keeping an adventure game look. Not to forget they are pictures.

Thanks! =]  Well I do what I can, a lot of the pictures have heavy amounts of areas painted in, that are not from photographic reference.  Also, it's not like the elements from photos are like "pop, in you go!", they have to be adjusted for level, repainted for perspective, given a home in the background and then painted in...they'll never just sit nicely without some work.  Also good to take into consideration color and value perspective as well, but I'm still learning and I'm sure I make plenty of mistakes.  :/

I wish I was better at doing cartoonish-backgrounds and art though.  I seem to have more trouble with those.
Title: Re: Police Quest II - Extended Edition
Post by: dirk delshire on Wed 05/11/2008 08:30:31
Well whatever the case I love your work it seems perfect for the project and I'll look forward to seeing more from you in the future. Good luck.
Title: Re: Police Quest II - Extended Edition
Post by: Moresco on Sun 08/02/2009 18:20:34
Hey hey.  Well it has been a while.   I actually haven't been working on this for a while, I'm recording a whole bunch of records this year so my time to work on this game has been slimmed down.  I did get to it today though a bit, and I decided to finish working up the vehicle sprites and corrections for Cotton Cove that I needed to do.  Here's a quick look at that:

(http://www.novellice.com/art/AGS%20Projects/PQ2%20Ext/PQ2%20-%20Cotton%20Cove%20(vehicles%20and%20other%20changes).png)

I changed the phone booth, sidewalk and the fence.  They felt off, and I hope that it looks a bit better now, it feels better to me anyway.  Cheers.
Title: Re: Police Quest II - Extended Edition
Post by: MusicallyInspired on Mon 09/02/2009 03:50:19
Nice layout. This will be one interesting and different remake. Can't wait to play it.
Title: Re: Police Quest II - Extended Edition
Post by: Joseph DiPerla on Wed 18/02/2009 14:57:38
Not that I have been much help anymore to this.. but your doing a bang up job!
Title: Re: Police Quest II - Extended Edition
Post by: Moresco on Wed 18/02/2009 15:44:34
Quote from: Joseph DiPerla on Wed 18/02/2009 14:57:38
Not that I have been much help anymore to this.. but your doing a bang up job!

That's ok Joe, no worries.  Thanks for the kind words =D
Title: Re: Police Quest II - Extended Edition
Post by: Moresco on Fri 17/04/2009 04:33:42
It has been a couple months, and I've been working on a record for most of the time that I haven't updated.   And, I'm starting the second half of the record, which is only one out of fourteen....so progress is going to be slow.  For now, I'm working on the sewer and there are no sprites in this one yet - and there are things I need to think about really before I continue working on it.

Sewer WIP (4/16/09)
(http://www.novellice.com/art/AGS%20Projects/PQ2%20Ext/Screen%200%20-%20Sewer%20-%20Right%20Vertical-Horizontal%20Intersection.png)


This sewer section has a lot more painting in it than usual.  I don't know how you'll feel about it, but I really like it.  I think instead of straight on sewer sections, I'm going to put something different into that portion of the game to make the sewer area a bit more exciting...while still basically holding to the plot and purpose of the original at that point.

Title: Re: Police Quest II - Extended Edition
Post by: Dualnames on Fri 17/04/2009 23:00:24
If that's the artistic style of the game, I'd say go make more potatos mama!!!
Title: Re: Police Quest II - Extended Edition
Post by: Moresco on Sat 18/04/2009 02:10:21
Quote from: Dualnames on Fri 17/04/2009 23:00:24
If that's the artistic style of the game, I'd say go make more potatos mama!!!

Haha man...I hope that's some kind of compliment =p  I'm not very good at making potatoes, I usually just throw them in the microwave.


For Marie's house, I thought this house here was kind of cute, seemed appropriate.  The only sprites are the note on the door and the tree in the yard.  If you can think of anything to improve these - you're free to PM me your suggestions.

Marie's House WIP
(http://www.novellice.com/art/AGS%20Projects/PQ2%20Ext/Screen%200%20-%20Marie%27s%20House.png)

And off I go.
Title: Re: Police Quest II - Extended Edition
Post by: Gravity on Sun 19/04/2009 04:17:26
I have never been interested in fan games or remakes, considering them a waste of both development time and creativeness. I can understand that some of the older titles could be improved with a face lift and added features but overall all it is still the same game. However this project does in fact look promising but I wonder why you simply do not try a different approach? Why not introduce a completely new character as playable? This way you can retell the same story but from a different perspective. Introducing new events as well as providing players an alternate view of familiar events. You can, in fact, keep most of the original story and characters while expanding the scope by featuring an original playable character. Just my two cents anyway. I apologize if this has already been brought up. Thank you.
Title: Re: Police Quest II - Extended Edition
Post by: Moresco on Sun 19/04/2009 06:32:11
Quote from: Gravity on Sun 19/04/2009 04:17:26
I have never been interested in fan games or remakes, considering them a waste of both development time and creativeness. I can understand that some of the older titles could be improved with a face lift and added features but overall all it is still the same game. However this project does in fact look promising but I wonder why you simply do not try a different approach? Why not introduce a completely new character as playable? This way you can retell the same story but from a different perspective. Introducing new events as well as providing players an alternate view of familiar events. You can, in fact, keep most of the original story and characters while expanding the scope by featuring an original playable character. Just my two cents anyway. I apologize if this has already been brought up. Thank you.

Actually as one of the extras it was part of the plan that you would be able to unlock a different character after finishing the game in a certain way.  What you would be capable of doing with that character after unlocking is still being worked out.  Good suggestion though.


Edit:
In other news, I will soon have a tablet for the first time.  That's right, no more mouse for me!  I can't wait to bridge the gap from my copic markers and pencils to working digitally in a similar way.  This will make it a lot easier for me to work on art, especially for games.

Here is an experiment.  I've started doing a more painted style on backgrounds before I go over them with realistic textures and such.   Some people have expressed the desire for a more cartoonish remake, this is what that might look like.

Burt Park - painted VGA WIP
(http://www.novellice.com/art/AGS%20Projects/PQ2%20Ext/Retro%20-%20Burt%20Park.png)
Title: Re: Police Quest II - Extended Edition
Post by: Dualnames on Thu 23/04/2009 23:50:52
Eh.. I'm speechless. That's a compliment I usually never shut the fuck up.
Title: Re: Police Quest II - Extended Edition
Post by: Spire on Sun 26/04/2009 03:14:43
Quote from: Gravity on Sun 19/04/2009 04:17:26
I have never been interested in fan games or remakes, considering them a waste of both development time and creativeness. I can understand that some of the older titles could be improved with a face lift and added features but overall all it is still the same game.

I've never been able to play the original PQ2, or any AGI game in fact, because I find the combination of graphics and parser interface too cumbersome.  I've been spoiled by SCI games...  :)

So I definitely appreciate the effort RedPress is going to.  The backgrounds (especially the "realistic" ones) look awesome!
Title: Re: Police Quest II - Extended Edition
Post by: xenogia on Sun 26/04/2009 06:04:55
Interesting you say that spire because Police Quest 2 is a SCI0 game not an AGI game.
Title: Re: Police Quest II - Extended Edition
Post by: SuperDre on Sun 26/04/2009 19:16:24
The owners of the Sierra games have said to the other fellows who did the remake of KQ and HQ that they could finish the current ones they where working on, but couldn't start a new one, so just be warned about this fact before you do a lot of work on something you can't publish..
Maybe just use the stuff you have to create your own Police Quest (but ofcourse you can't call it Police Quest)..
Title: Re: Police Quest II - Extended Edition
Post by: Moresco on Sun 26/04/2009 20:59:45
Quote from: SuperDre on Sun 26/04/2009 19:16:24
The owners of the Sierra games have said to the other fellows who did the remake of KQ and HQ that they could finish the current ones they where working on, but couldn't start a new one, so just be warned about this fact before you do a lot of work on something you can't publish..
Maybe just use the stuff you have to create your own Police Quest (but ofcourse you can't call it Police Quest)..

I'm well aware of Vivendi's stance on remakes, and unless you have some really new piece of information, a link to an official statement of some kind that has changed things, then I'll just say cheers.
Title: Re: Police Quest II - Extended Edition
Post by: SuperDre on Sun 26/04/2009 23:16:33
Quote from: theRedPress on Sun 26/04/2009 20:59:45
I'm well aware of Vivendi's stance on remakes, and unless you have some really new piece of information, a link to an official statement of some kind that has changed things, then I'll just say cheers.

I don't have any official statement, but I read something about it on the agdi site a while ago (or at least in regard to them)..
But why not create your own game instead of remaking an old one with the fear of all the work being done for nothing..
Title: Re: Police Quest II - Extended Edition
Post by: Moresco on Sun 26/04/2009 23:20:01
Because it won't be done for nothing.  I stated outright in the beginning that I wanted to redesign the game for myself, if that's all that happens then I still ultimately win.  If other people play it, good for them and I hope it's an enjoyable experience.

And again it's already been said, that I am designing my own game in addition to this.  All good ideas, definitely doing that.
Title: Re: Police Quest II - Extended Edition
Post by: Dualnames on Mon 27/04/2009 11:12:20
Quote from: theRedPress on Sun 26/04/2009 23:20:01
Because it won't be done for nothing.  I stated outright in the beginning that I wanted to redesign the game for myself, if that's all that happens then I still ultimately win.  If other people play it, good for them and I hope it's an enjoyable experience.

And again it's already been said, that I am designing my own game in addition to this.  All good ideas, definitely doing that.

Seconded. As for myself trying to remake a quite older game, and with whoever holds the rights for mine, being at the back of my mind, it's not the goal but the journey. And from my side, it's fun so far.
Title: Re: Police Quest II - Extended Edition
Post by: Peter Bear on Mon 27/04/2009 12:10:07
Quote from: SuperDre on Sun 26/04/2009 23:16:33
Quote from: theRedPress on Sun 26/04/2009 20:59:45
I'm well aware of Vivendi's stance on remakes, and unless you have some really new piece of information, a link to an official statement of some kind that has changed things, then I'll just say cheers.

I don't have any official statement, but I read something about it on the agdi site a while ago (or at least in regard to them)..
But why not create your own game instead of remaking an old one with the fear of all the work being done for nothing..

Seek the forum for "Garfield" the fangame ... Has been removed from everywhere due to copyright problems. And nothing was ripped from else where in that particular game ...

Anyway, good luck with your work, if we can see it one day.
Title: Re: Police Quest II - Extended Edition
Post by: Hudders on Mon 27/04/2009 14:23:21
Quote from: SuperDre on Sun 26/04/2009 19:16:24
create your own Police Quest (but ofcourse you can't call it Police Quest)..

Rozzer Quest
Title: Re: Police Quest II - Extended Edition
Post by: Spire on Mon 27/04/2009 16:58:17
Quote from: Xenogia on Sun 26/04/2009 06:04:55
Interesting you say that spire because Police Quest 2 is a SCI0 game not an AGI game.

Whoops, my bad.  Amend my thought to say "any AGI or SCI game that uses a text parser".
Title: Re: Police Quest II - Extended Edition
Post by: Moresco on Tue 28/04/2009 04:07:23
If you're interested in some of the ongoing technical aspects of the paintings, you can check out this thread here, I'll be posting a lot of stuff in the days to come:

http://www.mmgames.org/KQ4/SMF/index.php?topic=42.30 (http://www.mmgames.org/KQ4/SMF/index.php?topic=42.30)

My final edit isn't up there yet either, but I will post it in the next couple days.  There are a few elements I want to add and work through before I do.

---

The PQ2 page on the website is no more, but that has nothing to do with my desire to finish the game...I'm in the middle of a major redesign that focuses solely on theRedPress concept and nothing else.  Where the AGS games will end up is still undecided at this time, I may get another url and build a completely separate website...we'll see.

----

Update:

I've actually decided to post all the new art on facebook with my other art:
Art of the Alien (http://www.facebook.com/pages/Art-of-the-Alien/381100389136)

If you're following this, you should follow me there to get timely updates on progress.  The photo-realistic version of this game has been entirely discarded, due to the amount of work required for animations.  I'm redoing the game with a fresh interface and digitally painted graphics.  I'm still using 640x400, though the backgrounds and playable area will be slightly smaller than that.
Title: Re: Police Quest II
Post by: Sslaxx on Wed 07/04/2010 18:36:42
You'd have done better posting that as a new post to the thread, theRedPress, I don't think many people are going to notice it'd been edited if it's on page 9 of the forums.
Title: Re: Police Quest II
Post by: Moresco on Wed 07/04/2010 23:24:16
That's true, but I wasn't sure if double posting/bumping was allowed...couldn't remember.
Title: Re: Police Quest II
Post by: Shane 'ProgZmax' Stevens on Thu 08/04/2010 00:53:42
Double posts in short spans (<1 week) are discouraged but you are encouraged to edit your first post any time you have new information to share :).
Title: Re: Police Quest II
Post by: snoopy on Tue 22/06/2010 04:11:21
I'm surprised this topic is not locked by now.

Does anybody know if the red press is still working on
there remake version of PQ 2. In fact there website hasn't been updated since January 14 ?

John

 
Title: Re: Police Quest II
Post by: Moresco on Tue 22/06/2010 04:16:50
It probably hasn't been locked because I am still working on it.  The website you are referring to is for my musical projects.  

There was a facebook page (Art of the Alien...the link is still in the sig but obviously won't work) with all the latest posted, but I deleted it and will post new progress here when my work schedule lets up.

Title: Re: Police Quest II
Post by: snoopy on Tue 22/06/2010 05:00:32
Ok good i am glad your still able to  work on this. I was kind of worried when suddenly that other board was different. Especially after Activision gave  a letter to cease and desist  to the silver lining game that was being made.

Maybe it would be a good thing to call it Cop's Quest and change the characters names around just in case?

John


Title: Re: Police Quest II
Post by: Moresco on Tue 22/06/2010 05:10:55
That was in regards to them licensing an original game, it wasn't a remake and they had a previous contract with Vivendi, so it wasn't like they were under the radar or anything.
Title: Re: Police Quest II
Post by: SuperDre on Sun 04/07/2010 15:42:22
Quote from: theRedPress on Tue 22/06/2010 05:10:55
That was in regards to them licensing an original game, it wasn't a remake and they had a previous contract with Vivendi, so it wasn't like they were under the radar or anything.

The fact you say 'under radar' gives me the impression you are still going to release this PQ2 remake, which can get you in serious trouble.. Also 'an original game' is less likely to be a problem (as it's much MUCH easier to just rename the characters and redesign a few locations which look too much like the original games), but a remake is a complete other business, especially since Lucasarts is having (financial) succes with their new MI remakes. It's could be that Activision is doing their own HD remakes of any sierra game (which would be great IMHO)..
Just don't go publishing something for which you know you down have the rights or permission. So get permission first, instead of just sticking your head in the sand and hope for the best.. The team of 'Silver lining' now have reach an agreement with Activision and have a new license, that's the way to go..
Title: Re: Police Quest II
Post by: Moresco on Sun 04/07/2010 21:53:24
Quote from: SuperDre on Sun 04/07/2010 15:42:22
Quote from: theRedPress on Tue 22/06/2010 05:10:55
That was in regards to them licensing an original game, it wasn't a remake and they had a previous contract with Vivendi, so it wasn't like they were under the radar or anything.

The fact you say 'under radar' gives me the impression you are still going to release this PQ2 remake, which can get you in serious trouble..

I've stated my position on this several times.  Thanks for your input.
Title: Re: Police Quest II
Post by: xenogia on Sun 04/07/2010 22:36:29
Quote from: SuperDre on Sun 04/07/2010 15:42:22
Quote from: theRedPress on Tue 22/06/2010 05:10:55
That was in regards to them licensing an original game, it wasn't a remake and they had a previous contract with Vivendi, so it wasn't like they were under the radar or anything.

The fact you say 'under radar' gives me the impression you are still going to release this PQ2 remake, which can get you in serious trouble.. Also 'an original game' is less likely to be a problem (as it's much MUCH easier to just rename the characters and redesign a few locations which look too much like the original games), but a remake is a complete other business, especially since Lucasarts is having (financial) succes with their new MI remakes. It's could be that Activision is doing their own HD remakes of any sierra game (which would be great IMHO)..
Just don't go publishing something for which you know you down have the rights or permission. So get permission first, instead of just sticking your head in the sand and hope for the best.. The team of 'Silver lining' now have reach an agreement with Activision and have a new license, that's the way to go..

On all seriousness.. all he would get would be a cease and desist notification.  Looking forward to it RedPress.  Been watching this thread for a very long time.
Title: Re: Police Quest II
Post by: Moresco on Mon 05/07/2010 05:25:45
Quote from: Xenogia on Sun 04/07/2010 22:36:29
On all seriousness.. all he would get would be a cease and desist notification.  Looking forward to it RedPress.  Been watching this thread for a very long time.

Yessir, at which point I would consider my options etc etc etc. =D Thanks yo, I'm keeping on when I have time.  Maybe the actual company will just release a remake before I can finish mine...at this rate.
Title: Re: Police Quest II
Post by: Moresco on Tue 13/07/2010 04:56:13
I changed my username back to Moresco...hope this doesn't confuse anyone.  It's still the same old me.

It's 10:42pm here now, and I won't stop doing arts until 6am in the morning.  I'll post the PQ related updates here and on www.theredpress.com later.  So check back in a few hours or bug me live on AIM or MSN and see what's going on.  Alright....time to art.
Title: Re: Mesa LE (Law Enforcement)
Post by: Moresco on Wed 14/07/2010 02:54:54
Soooooooo, after all that "I'm not gonna give in and change it!" mumbo-jumbo, I decided to give in and change it.  Say goodnight, PQ2 remake, hello original game.

Why? Well I don't really give two monkey's peanuts about the legality of it (kind of ironic, being that it's a game about upholding the law!), it was really all about how I'm sick of the remake and have been wanting to get on with the good game...my own game.   The compromise is, I'll include some plot / locations from PQ2 in a re-envisioned vein with new characters and such, and that way I get to keep all my added content and new ideas.

This will still probably take another twenty years to finish, but I've got nowhere to be.  Oh yeah, first post, updated backgrounds that I'm working on.  I'll have some brand new backgrounds later tonight, but I don't know when in-game work will start.
Title: Re: Mesa LE (Law Enforcement)
Post by: SuperDre on Wed 14/07/2010 08:32:46
That's great news, I'd rather play a newly designed game by you (even though it might have some of the plot)than a remake of PQ2.. Looking forward to the new ideas and newly added content..

New backgrounds look great (altough the homicideroom looks a bit off, can't tell you exactly why)..
Title: Re: Mesa LE (Law Enforcement)
Post by: Moresco on Wed 14/07/2010 09:06:56
Quote from: SuperDre on Wed 14/07/2010 08:32:46
New backgrounds look great (altough the homicideroom looks a bit off, can't tell you exactly why)..

It's likely either that objects are overlapping on one side, that there's no lighting established (and so the walls are a flat color) or that it's just generally not finished.  There are objects missing, computers, chairs, stuff on the desks, things on the walls, etc.  The wood for the tables isn't exactly the best either, I'll revamp it as I go along and figure out what they should really look like.  To be honest, I'm better at natural scenes, but I'll hammer it out.
Title: Re: Mesa LE (Law Enforcement)
Post by: Gravity on Wed 14/07/2010 10:40:18
This is all good to hear. I'm glad you went with turning this into a more original game. Also, the new screenshots are looking good, so keep it up.

On a side note, are you still aiming for a Sonny Bonds main character or do you plan to go with the female cop? Maybe you could choose which one at the start of a new game? Well whatever happens, putting this on my 'must play' list as well.
Title: Re: Mesa LE (Law Enforcement)
Post by: Moresco on Wed 14/07/2010 18:37:09
Quote from: Gravity on Wed 14/07/2010 10:40:18
This is all good to hear. I'm glad you went with turning this into a more original game. Also, the new screenshots are looking good, so keep it up.

On a side note, are you still aiming for a Sonny Bonds main character or do you plan to go with the female cop? Maybe you could choose which one at the start of a new game? Well whatever happens, putting this on my 'must play' list as well.

Well even in the PQ2 remake I was going to give you the choice after completing the game once, to play as a female.  But yeah, you'll be able to choose your sex at the beginning, and that will affect a few of the plot points in the game. 

What I really want to do with this game is implement a quasi-simulation of the job in a way that while you go up in rank or switch job-focus, it would affect and open up different scenarios and plot points.  Essentially doing away with a score, your job performance and choices in career path determine your "score" and will determine the outcome of the game.  Thus, one player might be disarming a bomb on a bus, while another ends up taking down a drug dealer instead....and you can't do both in one play-through.  I think it'll be pretty cool.
Title: Re: Mesa LE (Law Enforcement)
Post by: CosmoQueen on Mon 16/08/2010 04:37:30
Wow last time I posted in this was in Feb. 2008! I'm really glad it's still being worked on :D
Title: Re: Mesa LE (Police Quest)
Post by: Moresco on Sun 20/03/2011 23:46:45
It's been a very long time...but, the game is not dead.  I've been studying art, industrial design, animation, and have been teaching guitar, among other things.   I've got the game re-design mostly figured out, it's gone through several different phases, and I'm working on the intro right now.

Like before, I'm open to help if you can, it would make things go faster.  Also, this game is an inspired Police Quest reboot, it's really an amalgamation of the best stuff PQ had to offer (in my opinion), and some of my own plots and approaches to design.

I'm not ready to post actual screenshots, but for those of you following the game, I do have a new facebook page set up with artwork progress that is updated frequently.  Cheers.

http://www.facebook.com/pages/Mesa-LE-Police-Quest-/132502253487538 (http://www.facebook.com/pages/Mesa-LE-Police-Quest-/132502253487538)
Title: Re: Mesa LE (Police Quest)
Post by: Darth Mandarb on Mon 21/03/2011 00:30:25
When you have the screenshots let me know and we can unlock this. 

In the mean time, if you want/need help, you should post in the 'recruit a team (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=36479.0)' thread in the adventure related forum.