The Shame of the Pack

Started by Sakkeus, Thu 06/06/2024 21:04:28

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Sakkeus

The Shame of the Pack


Due to an invitation, Frank Lupitus is traveling from the big city of Vakhe to the remote parts of the country to visit his brother, Wolfgang (or 'Wolfie').
While living in Thorcut, Wolfgang hasn't actually made a good name for himself and by extension, to the whole Lupitus name.
Finally arriving at Thorcut Frank finds out that Wolfgang's house is taken over by a depraved fox, watching smut on the tv in his underwear. Wolfie is nowhere to be seen, and the fox tells Frank wild rumours about Wolfie's fate.
Wolfgang must me somewhere around, dead or alive. And if he's alive, he won't be much better off.

Time roll up your sleeves, Frank.





The Shame of the Pack is/will be a traditional point & click game with a 320x200 resolution and a two-click interface. Puzzles will include item manipulation, dialog puzzles, shooting, running errands and so forth.

In the current state, the game is fully playable from start to finish and I'm in the process of polishing the game in addition of creating music and sounds for it and having the game playtested.
The playthrough will take about four to six hours.


Graphics  100%
Puzzles  100%
Scripting  100%
Writing 100%
Music 100%
Sound 100%
Playtesting 100%


Storywise The Shame of the Pack is somewhat of a sequel to my first  game (from 2006) Big Bad Wolf and the Three little Pigs, but this game takes heavy 'artistic liberties' on the original story.
I don't recommend anyone to play the first part, and frankly, it is not necessary. My first game was made when I was a 16 year old teenager with stupid and 'edgy' views of what is fun and 'cool', I'd like to think that  there has been some maturing along the way. The Shame of the Pack doesn't aim to take itself too seriously, but by no means is it a 'joke game'.

There has been two previous attempts at making this game, but this final version has been in the making since 2017 and it has escaped the 'death sentence' many times. Now when the game is in this almost complete state, I finally dare to create a thread for it. My goal is to finally be rid of this game by the end of the year, hopefully sooner. I'll be updating this thread.

Aiming for the 2 cup rating from the AGS panel.
-Sakari
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CURRENTLY HAPPENING June 6 2024: Recording and making music for the game. A few tracks are ready, but many still to go. Enjoying the process so far. After the music is done, I'll be implementing the sound effects.
June 17th 2024 - three pieces of music complete since the last update
June 28 2024 - some dialogue work and honing, one more piece of music ready
July 30 2024 - a couple of more pieces of soundtrack ready, lots of polish on the previous ones
August 5 2024 -  two more tracks ready, more polish on the older ones.
September 30th 2024 - A rather long hiatus. Grasping for time and inspiration to finish this.
October 22nd 2024 - In the last few days I've completed two more tracks. The music is almost finished!
October 24th 2024 - The music is done (I really hope so). Working on SFX and general polish right now.
November 2nd 2024 - About halfway done with the sounds. General polish on the side.
November 7th 2024 -  All sounds complete. Just playtesting and polishing remains.
November 18th 2024 - Outside playtesting complete. Time for the last bug fixes and overall polish. Aiming to release the game this week.

November 20th 2024 - The game is finished. Planning to release tomorrow (not to compete with Stalker 2).

heltenjon

I like the story idea, and the character names are cool, too. I played your first game some time ago, and there were some pretty good elements to it, despite the rather harsh reception it got then. It will be interesting to see a sequel. I am looking forwards to this.  (nod)

Sakkeus

Thanks, heltenjon! Your review of the first game some time ago gave me a much needed boost for the work on this one. I appreciate it.

tbook

The atmosphere in particular seems interesting to me. How long does it take to play through?

Sakkeus

Thank you for the message, tbook. I'd estimate the playtime to be about four to six hours.

Sakkeus

Game ready and released. This thread can be locked and left to rot.

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