Donjon : free Zongo (DEMO AVAILABLE)

Started by eddy, Mon 13/09/2004 13:24:04

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eddy

Well...
The EXE file is in fact an auto-extractible ZIP file.
(Because in a former experience, I've met people who couldn't use Winzip.)

Does that help in any way?

If not, I will prepare a .ZIP file for tomorrow.

Barbarian

#21
Greetings again Eddy.

Okay, I d-loaded your game, everything scans clean, so I installed it, been playing it through for a while now...

So, my impressions so far... "Wow!! Amazing job!"
Really, you did wonderful on this interesting and fun playable-demo.

The artwork is fantastic (I enjoy the dungeons/castle settings you had), good animations, interesting characters to meet, nice GUI's, addictive music, nice "special touches" (such as the mirrors)... overall, it was really fun to play, I think you're very talented to make this, and I certainly look forwards to seeing your completed project.

A couple of things that I thought could be improved perhaps... One, the "music" always playing in the background, though addictive and fitting, sometimes it sounded like it did not always "loop" properly, like, it would get towards the end of the music, then get cut-off suddenly then restart (well, it least it sometimes sounded that way to me). Might also be nice to give an option to disable music too.

Might be good to add in some more sound effects (or you may already be doing that in your main project?).

Some of the "cursors", it wasn't so clear of where to click using it (maybe make the click-point on the cursor more easy to see?) though this was a somewhat minor gripe, as when cursor was over a hotspot it would should up in the GUI.

Some items, once picked up and added into the inventory, could be hard to see or interact with from the inventory gui (I found this especially with the small chain-ball thingy?).

A few spelling mistakes, or oddly worded sentences, but again, this is minor, and I guess can add to the unusual "charm / atmosphere" of the game, plus you already mentioned some of your english is not the best.

Ã,  Ã, Overall, I really loved your demo, and I compliment you on such a nice looking project. Best wishes, and keep up the good work.
Conan: "To crush your enemies, see them driven before you, and to hear the lamentation of the women!"
Mongol General: "That is good."

Blade of Rage: www.BladeOfRage.com

eddy

Quote from: Barbarian on Mon 14/03/2005 10:36:18
Greetings again Eddy.

Okay, I d-loaded your game, everything scans clean, so I installed it, been playing it through for a while now...

So, my impressions so far... "Wow!! Amazing job!"
Really, you did wonderful on this interesting and fun playable-demo.

Well, many thanks!

Quote
A couple of things that I thought could be improved perhaps... One, the "music" always playing in the background, though addictive and fitting, sometimes it sounded like it did not always "loop" properly, like, it would get towards the end of the music, then get cut-off suddenly then restart (well, it least it sometimes sounded that way to me). Might also be nice to give an option to disable music too.

Yes, I think it would be a nice thing to let the player stop the music. A few people told me that the music is sometimes too present, and it would be nice to stop it. Just need to find a way to find what music should be played in what room. (In this demo , you have 2 different musics...)

Quote
Might be good to add in some more sound effects (or you may already be doing that in your main project?).

I plan to add sound effects. But I still haven't found them.

Quote
Some of the "cursors", it wasn't so clear of where to click using it (maybe make the click-point on the cursor more easy to see?) though this was a somewhat minor gripe, as when cursor was over a hotspot it would should up in the GUI.

Good point. I'll see how that can be done...


Quote
Some items, once picked up and added into the inventory, could be hard to see or interact with from the inventory gui (I found this especially with the small chain-ball thingy?).

Well, that's a strange behaviour I found with the inventory windows: Objects have strange positions, based on the dimension of the object itself, rather than the picture. I mean I enlarged the picture of the Item, but the transparent part of the picture is not used to place it in the inventory.
And right, this thingy is too small in the inventory. This last point is easy to fix.

Quote
A few spelling mistakes, or oddly worded sentences, but again, this is minor, and I guess can add to the unusual "charm / atmosphere" of the game, plus you already mentioned some of your english is not the best.

Well, I warned you... I'll try to ask to an american friend to help me for the translation, but since it is not a really motivating job, I can't blame her if she refuses...

Quote
Ã,  Ã, Overall, I really loved your demo, and I compliment you on such a nice looking project. Best wishes, and keep up the good work.

Thanks for this helpful comment.

It really motivates me for the following, because the hardest parts of the game are ahead. But I'm really happy to know it's worth it!

eddy

Hi there!

Just a little news to say that the complete version is still on the way..

It's much harder than I thought, but I think the result should be really great.

Just for fun a nice preview : The magicians bar


splat44

Hi,

Its a great game and I am looking forward to it full version.

Where the telescope?


eddy

Quote from: splat44 on Thu 29/09/2005 08:16:45
Hi,

Its a great game and I am looking forward to it full version.

Where the telescope?



Me too!  ;)

The Telescope?
Err (Is it OK with the forum rules If I say it? Oh well...)

Well, there is an object somewhere that LOOKS like a telescope...
(in fact, I'm not very proud of this puzzle...)  :-[


Mordalles

youre game looks absolutely amazing! such a fantastic style! im so jealous right now!  ;)

"It's a fairy! She's naked! Curse these low-res graphics!" - Duty and Beyond

splat44

Quote from: eddy on Thu 29/09/2005 12:14:11
Quote from: splat44 on Thu 29/09/2005 08:16:45
Hi,

Its a great game and I am looking forward to it full version.

Where the telescope?



Me too!Ã,  ;)

The Telescope?
Err (Is it OK with the forum rules If I say it? Oh well...)

Well, there is an object somewhere that LOOKS like a telescope...
(in fact, I'm not very proud of this puzzle...)Ã,  :-[



I've looked everywhere to find this object that looks like ... but I still cannot find it.

Anything else?


eddy

Mordales: Well thanks! Hope the final version won't disappoint you.

Splat 44 : Ok, here is a tricky hint: a telescope is something you put your EYE onto...
Good luck!

splat44

Eddy,

I know what a telescope is but I cannot seem to locate it.

so far I gave horn, crystal ball and something to read to other guy.

I know there is a ladder but I cannot interact with.

Now where exactly is this telescope?

I hope you will change that with full version.


eddy

 ???
Well, I didn't make any fun of you:

My sentence is REALLY an hint! (Look for an eye, if you prefer!!)

Don't worry about the story, it is completely different in the final version.
(The scenario of the demo is completely improvised)

splat44

Ok,


I've seem looking everywhere and still no success.

The only possible place might on on roof via ladder but I can't even go there.

Anything else?


Mordalles

dont worry, theres no way you can disappoint me with those graphics!

hey, are all those monsters in the magicians hall going to be animated? and the smoke? that looks like a lot of work! good luck!
if so, are you doing it by animating the background, whic leaves you only 5 frames (if im correct), or are u using objects and characters and animating them?  :D

"It's a fairy! She's naked! Curse these low-res graphics!" - Duty and Beyond

eddy

Well, I animate the magicians and the smoke using objects.
I tried the entire background in an other room, and it is way too heavy. (I mean, the size of the pictures is too big.) And it doesn't give a good result.

eddy

Quote from: splat44 on Fri 30/09/2005 21:45:18
Ok,


I've seem looking everywhere and still no success.

The only possible place might on on roof via ladder but I can't even go there.

Anything else?



I open a new subject in "Hint & tips" forum.
I think this is not the place where to discuss about Walkthrough.

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