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Welcome!
Let me introduce you to a new game that will soon see the light of the day. The name of the game is: "N.orth E.ast W.est S.outh"
What the game offers:
- RPG system set in post-apocalyptic world
- turn-based combat
- trading system
- randomly generated environment rooms
- weight based inventory system
- biological threats
- day & night environment
- 70 playable rooms
- 130 NPC
- 116 inventory items
- 44 quests
- 12 enemy types (human, animal, machine or mutant)
Progress:
graphics: 100%
scripting: 100%
music: 100%
PS: I still need beta-testers.
Was this the same project you were working on before (with a name change?), I was always curious what happened to that. Mechanics wise it looks like it's come on leaps and bounds.
Looks very interesting man.
Yes. It was called WI-AA and yes, I had some trouble finishing it, but lately I spent a lot of time improving everything in the game so hopefully some will like it in the end.
Cool retro graphics! Looks very interesting.
No I mean no offence man, I really love the look of it, I just remember doing abit of artwork for you baco in the day thats all haha
Can't wait to give it a blast man.
Yeah, I remember this, very fallout-esque. Looking forward to it.
Btw, it says "strenght" instead of "strength".
So nobody wants to beta-test this?
Sweet! You always amaze me Gepard!
post int the Recruit a Team thread (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=36479.280) to get a musician and some testers fast!
(I'd beta myself, but currently orowing :P)
Holy salami, this looks sweet :o! I'd love to beta-test this.
I also make music so I might be able to help there. :D
Finally! I thought this was gone for good. Glad I was wrong :)
I can test this game if you still need testers. The combat system looks interesting.
You have a Skill called Skill? I think you should come up with a different name, otherwise it seems redundant to have other skills along with it. I'm not sure what 'skill' does so I can't recommend a replacement, however I will tell you that strength is misspelled in your list.
I like the general look to this. Hopefully there won't be too much micromanagement (like needing to eat and drink constantly).
Yes, well I'm not a native speaker so that's why I chose skill. It is supposed to represent how skilful or handy you are. Handicraft, knack, handiness? I don't know which to choose.
Quote from: ProgZmax on Thu 18/08/2011 13:21:08
I like the general look to this. Hopefully there won't be too much micromanagement (like needing to eat and drink constantly).
Yes, you will have to drink and eat, but this is basically because different anomalies will infect you with different viruses. One reduces food level and another water level. And if you have zero food or water, your health will slightly decrease.
How about ability...or Talent....maybe even expertise.... or proficiency.
Thanks for the tip. I might use the ability unless... Is "skill" really incorrect? Does it not mean the same?
The truth of the matter is...another word for ability is skill ...and some others....
It's just a bit weird because like ProgZmax mentioned...in your skills list..you have a skill called skill...seems kinda strange...
Straight from the D&D stats: Dexterity? :)
Looks interesting!
Quote from: Gepard on Thu 18/08/2011 16:55:12
Thanks for the tip. I might use the ability unless... Is "skill" really incorrect? Does it not mean the same?
Maybe just give it a category name, like, for example, 'picklocking skill' or 'climbing skill'?
Quote from: └» Arj0n «┘ on Thu 18/08/2011 19:01:57
Maybe just give it a category name, like, for example, 'picklocking skill' or 'climbing skill'?
Would like to but it includes more than just one ability :D
I think I'll just remove the skills label :)
Quote from: Kweepa on Thu 18/08/2011 19:00:24
Straight from the D&D stats: Dexterity? :)
Looks interesting!
Dexterity is definitely the best answer here.
Looks admittedly interesting, and without wanting to insult you, Gepard, you should get a proof-reader. It's no shame, I get one for myself here and there.
It'd be a shame to not be able to enjoy a what-seems-to-be a solid game, because of the spelling and grammar mistakes. That's all. ;)
Quote from: Gepard on Thu 18/08/2011 13:58:08
Yes, well I'm not a native speaker so that's why I chose skill. It is supposed to represent how skilful or handy you are. Handicraft, knack, handiness? I don't know which to choose.
What type of skills are covered in "skill"? On the level up screen, it says the following when you click on skill, "How skillful are you? Can you pick a lock easily?"
Does skill only cover lock picking? If so, you could just rename "skill" to "lock picking."
If there are several different skills involved, you could use the word "intelligence." The description for intelligence could be the following:
"How good are you at solving problems? For example, can you pick a lock easily?"
For "personality," you can rename it to "charisma."
So far, I haven't encountered any bugs or errors in the game. Like other people have said, the game reminds me of Fallout. I like the background sounds like the wind and flowing water.
I don't know if it's because this is the beta version of the game but my character does not die when his health drops to zero.
During the battles, I notice that the health for both your character and your enemy updates at the beginning of your next turn. Perhaps it is better for the enemy's health to update right after you attack rather than after the enemy attacks you.