Adventure Game Studio

AGS Games => AGS Games in Production => Topic started by: That Guy on Tue 30/08/2005 06:39:32

Title: .NET Profit - update 11/21/06
Post by: That Guy on Tue 30/08/2005 06:39:32
from out of left field comes...

.NET PROFIT

It is the year 2055.  Justin Hunter, a security consultant freshly hired by CyberWatch Incorporated, has just been transferred to their Beijing office where most of their most hush-hush R&D occurs.

It all just goes downhill from there.


(http://www.bridgeandtunnelsoftware.com/pics/misc/npss8.png)

(http://www.bridgeandtunnelsoftware.com/pics/misc/npss7.png)

(http://www.bridgeandtunnelsoftware.com/pics/misc/npss3.png)

(http://www.bridgeandtunnelsoftware.com/pics/misc/npss9.png)

Features:

* Fully-functional CyberLink palmtop allows interaction with the local .NET
* "Jack in" to .NETspace to help solve your problems in the "real" world
* hi-color, 640x480 resolution images
* SCUMM-style interface

09/02/05 update:

Phew.  :P I had thought I'd had a functioning SCUMM gui, but as I delved deeper into interactions beyond getting the sentence constructed I realized I had something very fancy that didn't actually *work*.  I spent most of yesterday rewriting my SCUMM interaction scripts, and now it's all good.  Gonna get back to the artwork in another day or so.

Script's about 25% done, but I'm going to do the rooms and what-not on an incremental basis

09/06/05 update:

Yesterday, I finished Justin's walkcycle.  Today, I decided it sucked and redid it from scratch.  much better.  Now that Our Hero can walk and talk, it's time to modify the SCUMM interface a bit and get crackin' on the implementation of the first act!

09/10/05 Update:

SCUMM system is pretty much complete.  new screenshot of Justin in his hotel room posted to the thread.

09/12/05 update:

Replaced a few screenies showing off intro and opening cinematics. Fixed more bugs in the SCUMM system.  Oy.
Title: Re: .NET Profit
Post by: Mordalles on Tue 30/08/2005 08:47:20
wow, looks cool. like the table. nicely done.

eh, which guy?  ??? just kidding.
Title: Re: .NET Profit
Post by: AlbinoPanther on Tue 30/08/2005 15:39:07
Realy like the idea of .NETspace(is it going to look like BASS LINCspace).
And cyberpunk part of adventure genre need a fresh blood.
Just try to make a good story your graphic is in cyber mood ;D and we are down with that.
You have our encouragement to finish this game :P ;D

BE VIGILANT
``````````
Title: Re: .NET Profit
Post by: DCillusion on Tue 30/08/2005 19:15:52
Hey, That Guy, is that you in the .Net Profit splash screen?  Are you Justin? :-[
Title: Re: .NET Profit
Post by: ildu on Tue 30/08/2005 20:06:31
He can't be Justin. Justin exists in year 2055. It just isn't possible...or is it? :o :o
Title: Re: .NET Profit
Post by: That Guy on Tue 30/08/2005 21:48:00
yes, that's me in the title screen.  8)

I'm heavily into the use of photos for reference and paintovers, so I figured it would be easiest to use my own photo for Justin since I can get more, in any pose, as needed.  ;D

Justin's girlfriend will be based on my sister-in-law, also.
Title: Re: .NET Profit
Post by: Candle on Tue 30/08/2005 22:13:16
Nice stuff .
Title: Re: .NET Profit
Post by: DCillusion on Tue 30/08/2005 22:48:15
A cyberpunk future where you live in China & hook-up with your brother's wife?

......quite a healthy fantasy life you've crafted for yourself. ;)
Title: Re: .NET Profit
Post by: That Guy on Wed 31/08/2005 00:12:39
Quote from: DCillusion on Tue 30/08/2005 22:48:15
A cyberpunk future where you live in China & hook-up with your brother's wife?

......quite a healthy fantasy life you've crafted for yourself. ;)

LOL  ;D

My wife's Chinese, so it's her sister I'm modelling the character after.

There's a lot of rationale behind the setting and character choices.

The game's set in China because, for one thing, nearly every cyberpunk type setting is Japanese or urban America.  It's too cliche.  Plus, I've spent all of one day in Tokyo but months in northern China, and I have bunches of photos of the cities I can use.

My wife's a camera-shy accountant with a name unpronounceable to most Westerners.  Her sister's a camera-hogging attention-getter who used to be a small-time TV personality, with a much more palatable first name.  Plus, I have several full-length photos of her dressed nicely I can use for reference - including one of her and me (aka, "Justin") posing in the middle of Tiananmen Square.  That picture was the whole inspiration for it, really... don't be surprised if it finds its way into the game somehow.  ;D  Conversely, I have very few pictures of my wife where she's not looking incredibly businesslike (actually, I just have very few pictures of my wife, period), which isn't very suitable for a game...
Title: Re: .NET Profit - update 9/10/05 (new screenie!)
Post by: That Guy on Sun 11/09/2005 00:01:14
bump.

you know you wanted to see another screenshot.  ;D

Game'll be on hold for a few weeks.  I'm moving cross-country and my computer's going into a box for a while.
Title: Re: .NET Profit - update 9/10/05 (new screenie!)
Post by: ildu on Sun 11/09/2005 02:22:49
The latest screenie looks good, except for the heavy texturing on the walls and the wood texture in the indentations of the door. Also, a big thing, add basic shadowing to the bedspread. And what's up with the player character's shoes. They need to be darker, bigger and more detailed.
Title: Re: .NET Profit - update 9/10/05 (new screenie!)
Post by: That Guy on Sun 11/09/2005 04:09:36
They're basically grey slip-ons.  The kind "Weird Al" Yankovic wears, 'cept not as colorful.  I have three pair myself, but they're all of the black "kung fu" variety.

That bedspread... oh, how it gave me fits.  I'm not happy with the way it textured at all, but I'm terrible at doing cloth.
Title: Re: .NET Profit - update 9/10/05 (new screenie!)
Post by: ildu on Sun 11/09/2005 12:54:09
You should still make the slippers bigger and maybe erase some of the heal area from them to make them look more like slippers.

And I didn't mean the texturing on the bedspread, just the shadowing. Now the shadowing is flat, whereas it should be darker on the side.

Also, I just noticed this; the pose on the player char is quite awkward-looking. Looks like he's adjusting his crotch. I would have the other hand also in it's pocket, so then you can avoid any left/right side animation discrepancies.
Title: Re: .NET Profit
Post by: on Fri 16/09/2005 23:02:34
Quote from: That Guy on Tue 30/08/2005 21:48:00
yes, that's me in the title screen.  8)

I'm heavily into the use of photos for reference and paintovers, so I figured it would be easiest to use my own photo for Justin since I can get more, in any pose, as needed.  ;D

...and I thought it was John Lennon....  ;D

Keep up the good work! Doing the game in high res is a good idea. I would have made the two asian guys a little less yellowish, though.
Title: Re: .NET Profit - update 9/12/05 (new screenies!)
Post by: Totoro on Sat 17/09/2005 20:20:41
Aiyaaaa, this game is still not finished? bu hao!  ;) Looks really unique and interesting, keep up the good work.
Title: Re: .NET Profit - update 9/12/05 (new screenies!)
Post by: That Guy on Sat 03/12/2005 17:27:36
Hi everyone,

I haven't been abducted by eco-terrorists or anything... merely packed up and moved halfway across the country.Ã,  It took forever to buy a house, find a job, get unpacked, hook up the Internet, etc... but I'm back, and once I stop being distracted by The Movies (stellar game!) I'll be picking up where I left off on .NET Profit.Ã,  I also got a great new Photoshop book and have been getting much better, I think, so I can produce better-looking stuff in much less time.

Still no word on a release... and I'm actually struggling a bit with how to make the game engaging, since sitting around hacking websites doesn't make for much of a story.Ã,  I don't want to just plain clone Neuromancer, you know?

Anyhow, hope everyone has a great Holiday, and I'll have a new update soon.
Title: Re: .NET Profit - update 12/03/05 (I'm not dead yet)
Post by: Gregjazz on Sat 03/12/2005 20:42:55
"Ai ya, mei guo ren bu hao?"

Hmmmmm...  :-\
Title: Re: .NET Profit - update 12/03/05 (I'm not dead yet)
Post by: ManicMatt on Sat 03/12/2005 22:39:19
Oh you tease! I've had the movies game here for 3 weeks and I haven't been able to play it due to a faulty disc drive! Good to know it's a great game though! (Got half life 2 waiting around to be played too)

Anyway, nice to meet you, and your game has a cool original style! I like sci-fi type stuff so I'm looking foward to this game!
Title: Re: .NET Profit - update 12/03/05 (I'm not dead yet)
Post by: That Guy on Mon 05/12/2005 03:17:11
Quote from: Geoffkhan on Sat 03/12/2005 20:42:55
"Ai ya, mei guo ren bu hao?"

Hmmmmm...Ã,  :-\

It's placeholder text until I can get a proper translation for "You big jerk!"
Title: Re: .NET Profit - update 12/03/05 (I'm not dead yet)
Post by: on Mon 05/12/2005 05:22:07
your graphics rule! The game looks like its gonna rock :)
Title: Re: .NET Profit - update 11/21/06 (I'm not dead yet)
Post by: That Guy on Wed 22/11/2006 02:03:02
Hey, guess who?

.NET Profit has been cancelled.  I was relying on my wife to be the primary translator, cultural advisor, and supplier of Chinese text for the building graphics... and we divorced late last year.  Few months after my last update, to be precise.

I would like to resurrect the game concept eventually, but for the time being I'm working on another AGS project entitled "No Laughing Matter".  When it's far enough along to provide screenshots, I'll post a thread for it.