New test game "Testgaemia"

Started by Anomaly, Fri 28/11/2008 20:57:09

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Anomaly

This i my first game ever with AGS.
it is going to be a small 10 room test game "Testgaemia"

Set in a fantastic world of dreams and nightmares,  "Testgaemia" the incredibly small story consists of cYouego, an exotic creature, and his quest to find the oGlowOrb.

- graphics 40%
- puzzles 0%
- scripting 5%
- music/sound 0%

goal date for completion approx 10 dec 08

here are some in game screenshots. I have the GUI, cursor and ego invisible.



















more images to be added soon...

dev diary
26 nov 08


this game studio is so much fun to work with.
very easy to understand.
I'm going to use this test game to practice learning as many different scripting techniques as possible.



dev diary
02 dec 08


heres cYouego.. I have walk cycles of him.. i'll have some animated gifs of them soon.
gonna work on his textures later though.. and re-render the walk cycles.
he's going to have lots of different wearable useful items he will obtain and shed along the game.
i rendered his frames out at 200x400 so that I get alot of detail.. and i just scale him down in game.
it's also useful because there will be alot of closeup rooms
he's going to have diagnoal walking.. i wish there were inbetweens.. like 16ths angles for walking available.



dev diary
03 dec 08


here's cYouego's walk cycle (crappy animated gif colors but whatever you get the idea)
if you want to see it play smoothly, wait for it to fulyl load each frame.



he's in-game now. so on to making my first puzzle/objects.


-
"The room is bright. 
You are likely to be vomited upon by a Shrunk."

Darth Mandarb

#1
You have no character art and/or ideas ...

No idea of story and/or plot ...

Only rough sketches for backgrounds that you admit are rough and not final ...

So basically you have an idea to make a test game that you've done nothing for (so far) but throw together some screen shots in one night that aren't "in game" (as there's clearly no characters, guis, dialog, etc)?

I am inclined to think you jumped the gun a bit.  You really should have waited before posting in here.

I'm inclined to lock this until you have more.


Matti

Quote from: i stole your car on Sun 30/11/2008 20:10:25
Are you putting a YEAR deadline on your test game?

Yeah, this seems odd.

Well, I like the style, it reminds me of very old games like Ascendancy or Leviathan. But since you haven't said much about the story I don't know what to expect.

Ghost

#4
A year deadline for a beginner's game is not a bad thing- always better to release earlier than announced than later...

I should know.

Well, the style looks nice (though I'm not the greatest fan of rendered art), and it's fun to imagine a bit how the game could turn out. I like the "quest for oGlowOrb" touch- and nice to see you enjoy AGS.

But- what GUI? I assume you're going to use the black strips on the screen to display inventory? Will you use the modern "left click look, right click use" or the traditional Sierra/Scumm type? A bit more info would be nice.

Finally: Best of luck with your game making!

@matti: ASCENDANCY! Maaaan, that takes me back... great game that was!

Anomaly

Quote from: Ghost on Mon 01/12/2008 02:33:27
A year deadline for a beginner's game is not a bad thing- always better to release earlier than announced than later...

I should know.

actually woopsies I meant 08'

Quote
Well, the style looks nice (though I'm not the greatest fan of rendered art), and it's fun to imagine a bit how the game could turn out. I like the "quest for oGlowOrb" touch- and nice to see you enjoy AGS.

yea i'm not a fan of stale dead stagnant poorly lit rendered graphics either.
I'm using the renders as a sketch to overlay more of a painted storybook style.
they're just not at that point yet.
the grass will look like fantasy game storybook grass .. rocks like fantasy game storybook rocks... etc..

Quote
But- what GUI? I assume you're going to use the black strips on the screen to display inventory? Will you use the modern "left click look, right click use" or the traditional Sierra/Scumm type? A bit more info would be nice.

can you give me the name of a short downloadable game that uses the modern left look right click use interface?
i'm going to experiment alot with this game and mess with alot of GUI methods.
I think I'm going to try one with a spacebar activation or something.

Quote
Finally: Best of luck with your game making!

thanks its so fun.
i designed a game with friends when i was a kid while we were playing kings quest III when it first came out.


-
"The room is bright. 
You are likely to be vomited upon by a Shrunk."

Ghost

#6
http://www.americangirlscouts.org/agsresources/Templates.html
The ALARCOST and Beneath A Steel Sky template should be helpful- shame upon me, I cannot remember a game right now...  :-[

(Note: If you're using the newest version of AGS, you may need to tweak the template code a little.)

Anomaly

Quote from: Ghost on Mon 01/12/2008 12:00:29
http://www.americangirlscouts.org/agsresources/Templates.html
The ALARCOST and Beneath A Steel Sky template should be helpful- shame upon me, I cannot remember a game right now...  :-[

(Note: If you're using the newest version of AGS, you may need to tweak the template code a little.)

coolation.
thanx

posted a pic of the main character in my OP.

-
"The room is bright. 
You are likely to be vomited upon by a Shrunk."

Dualnames

The main character looks definetely cool..
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Anomaly

Quote from: Dualnames on Tue 02/12/2008 08:48:47
The main character looks definetely cool..

thnx. he's going to change alot during the game.. helmets.. wings.. backpacks .. steed etc..

posted walk cycle animation.

-
"The room is bright. 
You are likely to be vomited upon by a Shrunk."

Dualnames

Great Great Great. Well, carry on..
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

m0ds

The style of art is somewhat like Kingdom O Magic, I think it looks great. Looking forward to having a go when its done!

Anomaly

#12
Quote from: Mods on Wed 03/12/2008 15:25:59
The style of art is somewhat like Kingdom O Magic, I think it looks great. Looking forward to having a go when its done!

ouch.  i just googled some screenshots of that game...
looks pretty crappy  :-\

but thanks tho.. i think..

-
"The room is bright. 
You are likely to be vomited upon by a Shrunk."

m0ds

It's not all about graphics  :=

Gilbert

Yeah. Kingdom O'Magic might look bad, but it was on purpose (at least that's what I think). It is the kind of games that you either hate it or love it (I love it and I guess M0ds is with me :D). I'm looking forward to seeing the AGS remake.

Okay, back to topic. IMO the graphics of your game aren't bad. What m0ds was saying probably just meant your screenshots carry similiar atmosphere to Kingdom O'Magic, which is a good thing (for us). The green edge around the floating er.... thing in the second screenshot makes it look less professional though. I love the character animation also. Hope to see more stuff about your game later!

Anomaly

Quote from: Gilbet V7000a on Fri 05/12/2008 01:43:48
Yeah. Kingdom O'Magic might look bad, but it was on purpose (at least that's what I think). It is the kind of games that you either hate it or love it (I love it and I guess M0ds is with me :D). I'm looking forward to seeing the AGS remake.

Okay, back to topic. IMO the graphics of your game aren't bad. What m0ds was saying probably just meant your screenshots carry similiar atmosphere to Kingdom O'Magic, which is a good thing (for us). The green edge around the floating er.... thing in the second screenshot makes it look less professional though. I love the character animation also. Hope to see more stuff about your game later!

yah the green edge is just a bad alpha.. it will be fixed.
thought i covered that earlier
most these "renders" a... are just sketches for the final background

i'm using 3D as a "sketching" method.. to get down the basic feel for the background..


so like... the images you see are in progress.. as the rendered version.. and any imperfections. .are resultant of their purpose.. which ist to be kind of like a sketch that i will paint over.


kewl about kingdoM.. I know the type of games you mean..
i remember playing "afraid of the dark" .. crappy basic graphics.. but i actually felt scared as hell playing that game late at night.
I always thought Cthulu would pop out of a wormhole at any given second and munch on my brains.

-
-
"The room is bright. 
You are likely to be vomited upon by a Shrunk."

MoodyBlues

I'm really impressed by the screenshots; they have an old-school Claymation feel to them.  Keep working on the story, and this could be a fantastic first game. :D
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