Adventure Game Studio

AGS Games => AGS Games in Production => Topic started by: JpSoft on Wed 30/04/2008 19:12:28

Title: New Wars (Beta-Test and Spanish-English translation needed)
Post by: JpSoft on Wed 30/04/2008 19:12:28
UPDATED 02-may-2008

4 Different units : soldiers, tanks, artyllery and towers (defense only). Improve your attack and your defense researching technologies, increase your money with investments, spy your enemy... a lot of different ways to win the war!!

Game user interface includes:

-Minimap to control the overall situation (game map is 1280*840).
-Wheel support to scroll the main map.
-Custom autosave, save game and restore game.
-Drag&drop windows for a better administration of the game.
-Shortcut keys for everything you can do in the game.
-Custom help.



(http://www.idivimage.com/files/jpsoft/wuzudtda2nz3tynhke1m.png)

(http://www.idivimage.com/files/jpsoft/4anyndotxtydjgem4yyx.png)


Some graphic improvements (we hope so) and last buttons in the status bar added. Working in more graphics (main background, animations, flags, options menu) and looking for free sound effects to add.

At this point, overall progress is as follow:

Scripting: 95 % (maybe some extra features will be added before release)
graphics: 50 % (There is a lot of work to do yet)
sound & music: 0 %
Release Estimation: Around May 15th (including english translation)
Documentation will be in PDF format (Spanish only  :()

JpSoft

PS If anyone want contribute with a translation to any language, just let us know and we could send you the txt file. Its only 120 lines to translate  (nobody? just 120 lines?)
Title: Re: AGS Wars(AKA Real Combat) RTS game
Post by: ThreeOhFour on Thu 01/05/2008 06:14:47
Interesting to see another RTS appear.

I've put some graphical notes over in the Critic's Lounge if you are interested.

Good luck with your game. :)
Title: Re: AGS Wars(AKA Real Combat) RTS game
Post by: Zufub on Thu 01/05/2008 08:49:38
About Game:
It MAY be interesting...

About screens:
Please! Don't save them in JPG!!!!! Use PNG ;P

About graphic:
This 50% graphic is only to cities and buttons, right? Cause maps you showed us are.... you know what...
Title: Re: AGS Wars(AKA Real Combat) RTS game
Post by: miguel on Thu 01/05/2008 11:15:37
Good luck with this project, must be a pain to code something like a RTS.
I advise you to spend some time on the Critics Lounge, the guys over there (like Ben) are good artists and always willing to help.
keep it going :)
Title: Re: AGS Wars(AKA Real Combat) RTS game
Post by: JpSoft on Fri 02/05/2008 18:39:56
First post updated; sorry for the images  (jpg) but pikeo only allows that format  ::)

JpSoft

EDITED i just found idivimage and uploaded the .png files  ;D
Title: Re: AGS Wars(AKA Real Combat) RTS game
Post by: Rui 'Trovatore' Pires on Fri 02/05/2008 20:44:42
Er... screenies?
Title: Re: AGS Wars(AKA Real Combat) RTS game
Post by: JpSoft on Sat 03/05/2008 17:59:26
Quote from: Rui 'Trovatore' Pires on Fri 02/05/2008 20:44:42
Er... screenies?

I updated the screenshots of the first post  :P

Jp
Title: Re: AGS Wars(AKA Real Combat) RTS game
Post by: Rui 'Trovatore' Pires on Sat 03/05/2008 18:41:36
Ok, thanks. :P At the time I wrote there were no screenies visible.
Title: Re: AGS Wars(AKA Real Combat) RTS game
Post by: JpSoft on Thu 15/05/2008 12:43:35
Some updated screenies:

(http://www.idivimage.com/files/jpsoft/oztgvaeyzn1iwk5jznjd.png) (http://www.idivimage.com/)

(http://www.idivimage.com/files/jpsoft/zwyuy0lnmzzhnznmwayd.png) (http://www.idivimage.com/)

(http://www.idivimage.com/files/jpsoft/1y5mdtq122nwgqitoimm.png) (http://www.idivimage.com/)

Some job was done to improve the main backgorund appareance and still working on it. Now adding alpha blended sprites and GUIs (even with some troubles we are fixing now) A lot of sounds and music also added to create a better environment (almost all it ripped from comercial games  ::) until we change it) Adding flags to let the player choose different countries (Spain, Venezuela and USA until now; soon Germany, England, France and Canada)

We uploaded the Pre-release version if anyone want help with coments/sugerences. It is totally playable but with some limitations:

- There is no finish: We are updating the mode: Standard (just conquer the enemy capital) or Conquest (control every city in the game)
- You start with 900K of gold  ;D (good for beta testers)
- Level selection not working yet (AI plays at level 1)
- Is totally in spanish but there is no much you need understand (anyway, help GUI is fully functional)
- Only 3 flags to select
- Units are not animated yet (and some views still looks bad)
- Water units not included yet (its the next step)

You can download it here:

http://rapidshare.com/files/115053936/AGS_Wars.rar

Since we are adding a lot of things that were not projected at the begining of the game, the final release date will delay until end of this month (hopefully)

Jp

Title: Re: AGS Wars(AKA Real Combat) RTS game
Post by: Alarconte on Thu 15/05/2008 17:14:50
I have tryed to download the game but rapidshare give me three errors codes.

Fucking Cat crazy codes U_U

Can you change the host? I_I

Please, I want to test your game!!! xD
Title: Re: AGS Wars(AKA Real Combat) RTS game
Post by: JpSoft on Thu 15/05/2008 21:01:20
Quote from: Alarconte on Thu 15/05/2008 17:14:50
I have tryed to download the game but rapidshare give me three errors codes.

Fucking Cat crazy codes U_U

Can you change the host? I_I

Please, I want to test your game!!! xD

http://www.megaupload.com/?d=078NR167

This codes are easier...

Jp
Title: Re: AGS Wars(AKA Real Combat) RTS game
Post by: Dualnames on Fri 16/05/2008 09:56:06
http://ledzepforever.googlepages.com/AGS_Wars.rar

Here's a mirror
Title: Re: AGS Wars(AKA Real Combat) RTS game
Post by: Alarconte on Mon 19/05/2008 00:16:56
MMM, When I played I thougth that the Example map is so limited to understand the game withouth playing a lot of boring time Assaulting all the map to finally get in combat.

In any case, more than RTS, is militar administration wargame, in real time, but, name it RTS...I don't know.

In any case, with the things of the game I see, To be interesting maybe needs more interesting graphics.
Title: Re: AGS Wars(AKA Real Combat) RTS game
Post by: JpSoft on Mon 19/05/2008 12:08:55
Quote from: Alarconte on Mon 19/05/2008 00:16:56
MMM, When I played I thougth that the Example map is so limited to understand the game withouth playing a lot of boring time Assaulting all the map to finally get in combat.

Any suggetsion? Maybe add more help? I guess you speak spanish so you understood the interactive help-GUI.

Quote from: Alarconte on Mon 19/05/2008 00:16:56
In any case, more than RTS, is militar administration wargame, in real time, but, name it RTS...I don't know.

Of course, is not an Adventure  ;)

Quote from: Alarconte on Mon 19/05/2008 00:16:56
In any case, with the things of the game I see, To be interesting maybe needs more interesting graphics.

We are working on it, adding alpha channels and improving  sprites and buttons. Also, the IA routines reached 4000 lines of code,so you can imagine that we improve it a lot.

Thanks really for the feedback.

Jp
Title: Re: AGS Wars(AKA Real Combat) RTS game
Post by: Alarconte on Mon 19/05/2008 17:57:01
I tried to play a second time, and well, with the Research of Spies know I see the enemy bases and is an advance. The case theres is NO help of anytype, a simply namepopup of the button is no help. The player need to realize the use of everything by his way,

And the "all money" cheat isn't useful to understand how the final game works, how you need to administrate the upgrades, (global science and local administration) in way to can buy a decent army. The "all money" cheat makes difficult to understand the techdemo.

Talking about another things... Have you thought in use a Freeware resource as the Maps Tilesets of the Rpgmaker? (Included the last ones, Rpgmaker XP or better). Are a free tilesets to use to make good maps can you help a lot, maybe not to the final version but yes to make good graphics before a total personal release.

Finally, I find that the Techdemo have no objective. I don't know how could be the final game, the game options, and that. but in the tech demo is a question of map and inspiration.

Is a unreal map (that can better a lot with the rpgmaker tileset, as an example) with citys all around the world will get no sense.

If I play the game, And I see a "reproduction" of Germany, and the cities are real, I can get the personally objective to Conquer all Germany, and the game gets a lot of interest. But Conquer a strange map in a strange world with Philadelphia and Minsk at 200 km/h, its not inspiring. Fantastic maps is too useful, but in some way it has sense. The actual map isn't have sense.

I don't know if I'm wrong with that cause is only a techdemo, but I speak what I see in the technical demo.

You may thing... "It's a techdemo about the Game System". Yes, Is it. But with no objective, all money cheat... I can't talk about the game system. I need to see a good game with objective and some challenge to talk about if the interface, the game system, is good or not.



Well, When I say that isn't a RTS, more a wargame of administration,of course Isn't and adventure xD I din't say any of that.
The thing is that you announce the game as a RTS, and the original idea what we have as a RTS is Starcraft. This game is more like a conceptual Panzer General War map in real time xD

Saludos.
PD: Os estáis encargando de hacer buenos graficos ya, entonces? Lo digo pq no se si podria ayudar en algo...

Title: Re: AGS Wars(AKA Real Combat) RTS game
Post by: JpSoft on Tue 20/05/2008 12:49:32
The uploaded file is only a pre-release of the game, just to get opinions. All ponits you mention are under review:

- Extensive help (optionally you can turn it off)

- Final map is real-based and BIGGER.

- Objetive is beat the CPU (taking its capital or all the world, depending the game mode.)

- The money cheat is only for testing purposes. Actually, i removed it and added a keys combination to get money (will be removed too for the final version.. or maybe not)

Thanks for the comments and feel free to add whatever else you want add. Soon a new review will be uploaded with more things finished.

Jp

EDIT Actually, im trying to balance the cost of the technologies since the actual cost is too expensive. I just played a +3 hour game against the CPU at top difficult level and i was unable to develop the first one... and i was unable to win  :( Probably i will reduce the costs.
Title: Re: AGS Wars(AKA Real Combat) RTS game
Post by: JpSoft on Sat 24/05/2008 11:36:54
A complete version of the game engine is ready

http://rapidshare.com/files/117223813/AGSWars_Beta_0.2.rar

Updates from last file:
- City GUI will always show in the same position (left down corner)
- Minimap is always visible and clickable (right down corner)
- Difficult level is fully functional (try to beat level 5!!  ;))
- More graphics ripped to give a more profesional aspect.
- Now the game finish when you conquer all citys (still need include final animations and that stuff)
- Left shift added to fast units creation
- Right-click added to attack functions. (still working with right-clicks  :()

Also, the script was simplified to allow the campaigns mode (which will be also included in the final release) and random maps (also in the final release).

What you need know to play this beta:
- LEFT SHIFT + F2 = 10k Gold
- LEFT SHIFT + F3 = 10k Science
- F1 = Show CPU Resources
- LEFT CLICK OVER CITYS = Show the city buildings and status.
- The battle formula have an already know BUG: When you improve your defense a lot, you win free units when fighting (i checked the 100 lines of the formula but i dont find the error so i will wait until i have a better day  :=)

Please, post your C&C and sugerences, thanks.

Jp
Title: Re: AGS Wars (New BETA released)
Post by: Alarconte on Sat 24/05/2008 18:21:15
MAN!! xD

Please, prettyplease, don't upload at rapidhare, I NEVER been capable of put a rigth code. (Malditos gatetes xD) Well, If anybody of the forum have the same problem, simply send the beta to my msn :P
Title: Re: AGS Wars (New BETA released)
Post by: pepetwingo on Sun 25/05/2008 03:12:21
Rapidshare es una porquería!!! :P
Title: Re: AGS Wars (New BETA released)
Post by: Alarconte on Sun 25/05/2008 04:21:26
No me digas xD

(what the hell to translate "no me digas"? "don't you tell me?") xDDDD
Title: Re: AGS Wars (New BETA released)
Post by: Rui 'Trovatore' Pires on Sun 25/05/2008 11:11:54
"Oh, really. :P"
"What else is new."
"You're telling me!"

Stuff like this. ;D
Title: Re: AGS Wars (New BETA released with English translation)
Post by: JpSoft on Mon 23/06/2008 12:40:11
New beta available with english translation available

http://rapidshare.com/files/124433274/AGSWars_Beta_0.3.rar

Of course, C&C are welcome.

(Since the alpha-chaannel support for text-GUIS is just allowed now, this beta version do not include it, but will be included in next release)

The game requires a file called CONFIG.FUT when runs. If it dont found it when starts, it will create a new one. This file contains all the custom options. (new in this version)

Since this beta includes changes from the last month, i will not comment all them. Just download and play

Jp
Title: Re: AGS Wars (New BETA released with ENGLISH Translation)
Post by: Alarconte on Fri 27/06/2008 00:30:47
This is a image (Without GUI) that's What is going to be the final graphic aspect of AGSwars. This owns to a Spain Map of 2200x1774 pixels dimension.


(http://img241.imageshack.us/img241/7153/muestra2cg7.png)



Jpsoft, Surprise!! I have a Spain Map of 2200x1774. I hope you can fit in your script with this dimensions... Barelly totally decorated. Without citys of course, the cities of Image are in a layer. I suggest you put this img at first entry of the post ;)



New information of the game, 'bout graphical:
-Cities will grow graphically, based in his buildings and defense, and there will be diferent types of cities ^^
Title: Re: AGS Wars (New BETA released with ENGLISH Translation)
Post by: JpSoft on Fri 27/06/2008 14:53:48
Thanks Alarconte por the help with the graphics. The new graphic generation will be included in the new release  (no more beta-releases until final releases)

Of course, there will be not problem to include this in the game engine.

Jp

PS New in-game screenshots will be added as soon as i include the new graphics into the game engine  ;)
Title: Re: AGS Wars (New BETA released with ENGLISH Translation)
Post by: JpSoft on Fri 11/07/2008 18:06:03
New updated screenshots:

(http://www.subetela.com/f/i/g/9/14303.png)

(http://www.subetela.com/f/x/2/f/14304.png)


A new editor for isometric escenarios was developed in order to create the backgrounds. (soon available including the source code)

A lot of work stills needs be done to incorporate the new graphics style. Multiplayer option will be added if a pluggin is finally developed.

Jp
Title: Re: AGS Wars (New BETA released with ENGLISH Translation)
Post by: ThreeOhFour on Sat 12/07/2008 03:00:34
New graphics are definitely an improvement. Good work, Alarconte.
Title: Re: AGS Wars (New BETA released with ENGLISH Translation)
Post by: Serth on Sun 13/07/2008 14:39:48
Lovely Graphics!!!   Just to say that I gave a try to the old beta (the one in spanish) and can say that the game definitely has potential. Can't wait to play the final version! 
Title: Re: AGS Wars (New BETA released with ENGLISH Translation)
Post by: JpSoft on Mon 21/07/2008 16:18:28
Sorry to say this, but an accidental lost of several game files delayed the release of this game. You can read the details here

http://www.adventuregamestudio.co.uk/yabb/index.php?topic=35152.0 (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=35152.0)

Of course, the motivation is not lost and this gives me the chance to add new features that were incompatible with the previous scripts (time evolution for example ;))

The game editor is almost ready, only needs add the new features.

Jp
Title: Re: AGS Wars (New BETA released with ENGLISH Translation)
Post by: JpSoft on Mon 30/03/2009 12:47:00
Well, after a lot of months and many other things, i continue with the work, to finally release this game. Even the name is changed, but is basically the same idea. I will post updates soon again.

Jp
Title: Re: AGS Wars (New BETA released with ENGLISH Translation)
Post by: Alarconte on Mon 30/03/2009 20:50:52
I hope you tell me about new graphics if you need ;)
Title: Re: AGS Wars (New BETA released with ENGLISH Translation)
Post by: dirk delshire on Tue 31/03/2009 09:47:26
It's looking good JP.  ;)
Title: Re: New Wars (AKA AGS Wars)
Post by: JpSoft on Fri 03/04/2009 17:20:58
Updated Screenshots:

(http://img441.imageshack.us/img441/5839/newwars1.th.png) (http://img441.imageshack.us/my.php?image=newwars1.png)

(http://img408.imageshack.us/img408/4503/newwars2.th.png) (http://img408.imageshack.us/my.php?image=newwars2.png)

Progress Update:

Scripting 85%
Graphics: 75%
Sound/Music: 25%
IA: 85%

Release expected April 2009

Jpsoft

Title: Re: New Wars (AKA AGS Wars)
Post by: on Fri 03/04/2009 18:10:06
Sweeter and sweeter! I'm *very* interested on how to see how the AI will work, that could be a terrific plus for this game. Good luck with it!
Title: New Wars (Beta-Test and Spanish-English translation needed)
Post by: JpSoft on Mon 06/04/2009 10:28:57
Almost all is ready, and now im looking for 2 or 3 beta-testers before release the game. If you have some time this days please let me know and i will send you the link to download the game.

Also, if you can translate games from spanish to english i could send you the txt-file. Is really short, it could be easily translated in one or two days.

Jo