Manhunter: Toronto

Started by brushfe, Yesterday at 05:27:29

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brushfe











Manhunter: Toronto is an unofficial prequel to Sierra's cult classic Manhunter series.

The year is 2003. Earth is under the control of the Orbs: floating, eyeball-like alien invaders with an army of deadly robots. The surviving humans are implanted with tracking chips, forced into identical robes, and forbidden from communicating under penalty of death.

When an Orb ship is shot down over Toronto, you are recruited as a Manhunter: a human spy ordered to track down the culprits by infiltrating your fellow citizens and reporting them to your alien masters. The trail leads you deeper through strange cults, deranged survivors, and impossibly violent murders, and you begin to question your orders... and your allegiance. As certain death closes in, you must fight for your survival—and the survival of humanity—in a city that's becoming more alien every day.

In Manhunter: Toronto, you'll navigate the twisted remains of the city and its people, unravelling macabre mysteries that could threaten the Orb invasion itself, and ultimately setting off a chain of events that lead directly to Manhunter: New York and Manhunter: San Francisco.


Story 80%
Graphics 20%
Puzzles 20%
Scripting 15%
Music/sound 50%


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(Hi! I'm very excited to properly attempt this project, which began as a text file back in 2008. The amazing games you've all created, and the unending magic of the AGS developers, have kept this dream alive throughout the years. While it won't be my full-time job, I've made a lot of progress since starting this year, and I'm determined to complete it!)

Nahuel

Excellent! That's the spirit  :) good luck with your project! Looking really good!
Life isn't a game. Let's develop a life-like-game.

Creamy

Interesting concept.

I love how you've kept the date of the first games (2003), even if it's now obsolete (laugh)
 

heltenjon

That's really close to the original style of art. Cool! I had Manhunter: New York on my Atari ST back in the day, but never managed to beat the final arcade sequence. Best of luck with the production!

brushfe

Quote from: Nahuel on Yesterday at 08:51:00Excellent! That's the spirit  :) good luck with your project! Looking really good!

Thanks a lot! I hope the spirit remains! :)


Quote from: Creamy on Yesterday at 10:23:12Interesting concept.

I love how you've kept the date of the first games (2003), even if it's now obsolete (laugh)

Haha this made a lot more sense when I started planning back in 2008... But it's incredible to compare how different both the city and the culture here today vs 2003!

Quote from: heltenjon on Yesterday at 12:28:54That's really close to the original style of art. Cool! I had Manhunter: New York on my Atari ST back in the day, but never managed to beat the final arcade sequence. Best of luck with the production!

It's a relief to hear the art feels close! Dee Dee Murry is a legend, and I have no idea how she created such a unique style with so many restrictions. The arcade sequences will definitely be easier in this game—I share your pain! :-[

agentbauer

The art really looks a lot like Manhunter 1 or 2, great work.
Keep up the good work, will the controls work like in the original?

Hope you will finish it :)
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brushfe

Quote from: agentbauer on Yesterday at 20:51:16The art really looks a lot like Manhunter 1 or 2, great work.
Keep up the good work, will the controls work like in the original?

Hope you will finish it :)

Danke! So far it keeps the same keyboard controls. I'm eager to get into testing to see how much of the clunky/slow cursor movement should be retained. I really enjoy the slow pace of the original's cursor, but maybe that's nostalgia and not a positive user experience anymore. And I'd love to ask around the forum in the future to see if there's a way to translate that Manhunter input to phone/tablet inputs.

mkennedy

Will there be multiple endings?

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