[OLD THREAD] Forge: Loom sequel

Started by Da_Duke2000, Thu 01/04/2010 21:19:46

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Da_Duke2000

Wow. Even more fantastic comments. Thank you all.

Backgrounds are coming, spriters are in demand currently though. The receiving of a surprise email of an offer to help would be grand. Wishful thinking? Who knows ;).

Thanks all!
Quill O' The Wisp - Forge Homepage
http://forge.freeiz.com/

FireOrange

I forgot to give my statement to this, so I will do it now:

This is great and wonderful, it`s like a dream for me. It really looks like the original Loom and seems to be a worthy second part of the planned trilogy. Beautiful graphics and nice gameplay. I`m looking forward to the final version. :)

Kaelem Gaen

Great tech demo, I look forward to playing,  and Expert mode seems like at least right now it'll be easier than Looms
~ Chaos, panic, disorder...  My work is done here. ~

Abisso

#43
Quote from: FireOrange on Sun 02/05/2010 12:10:35
I forgot to give my statement to this, so I will do it now:

This is great and wonderful, it`s like a dream for me. It really looks like the original Loom and seems to be a worthy second part of the planned trilogy. Beautiful graphics and nice gameplay. I`m looking forward to the final version. :)

Thanks FireOrange!

Quote from: TerricMoonborn on Mon 03/05/2010 02:12:13
Great tech demo, I look forward to playing,  and Expert mode seems like at least right now it'll be easier than Looms

You seem to be an expert player... we actually received some complaints about the difficulty levels. Some people found even the Practice one too hard.

On the other hand some people suggested to raise the difficulty.

I suppose the easier solution is the better, in this situation: leave things as they are! ;)
I'm terribly lazy!
Welcome back to the age of the great guilds.

Kaelem Gaen

I've only tried expert in Loom a few times,   I don't get much farther than the draft of opening.

I actually mainly play Loom on Standard/Normal
~ Chaos, panic, disorder...  My work is done here. ~

Wonkyth

I haven't played Loom - although I soon will, thanks to this! - but I played the tech demo and loved the entire idea!

Thinking about what DutchMarco said, I have enough time to read the text, but that's it, not time to appreciate the beautiful pictures that go with the words.

As far as the grip being too hard to draw on, it's all tosh. I got the minigame on expert(or hard or whatever) first try, and it never really seemed as though it would be difficult.
"But with a ninja on your face, you live longer!"

Guybrush Nosehair

Quote from: wonkyth on Sat 08/05/2010 14:49:59
As far as the grip being too hard to draw on, it's all tosh. I got the minigame on expert(or hard or whatever) first try, and it never really seemed as though it would be difficult.

I found the whole thing hard even on easy, and I have a pretty steady hand. Maybe your mouse speed is set very low. I had trouble and I'm using a desktop. Think how hard it would be if someone was using a laptop's mouse! The game looks like it will be great, but it needs to be easier to stay on the lines.

Da_Duke2000

Thanks for more comments!

In response to Laptop touch-pad users;

We've found that if one hand is used to depress and hold the mouse key, the other hand can be used to gently and slowly work the cursor through in a series of small lines.

Also, for mouse-less people, (or super shakey peoples) keyboard/numbpad support is something we've semi scripted.
Quill O' The Wisp - Forge Homepage
http://forge.freeiz.com/

Wonkyth

From many hours experience sniping people with a crossbow while suffering a laptop, the touchpad is actually not so bad for small precise movements.
"But with a ninja on your face, you live longer!"

Da_Duke2000

Thank you for the comment wonkyth. That, combined with running the game at full screen or 2x-3x helps significantly.
Quill O' The Wisp - Forge Homepage
http://forge.freeiz.com/

Abisso

Maybe we could add a usb-mouse in the game-bundle, together with the Forge's t-shirt and poster, and the OST-CD.

Don't you think so, Duke?  ;D
Welcome back to the age of the great guilds.

Da_Duke2000

#51
Please submit all inquiries for free peripheral hardware to Abisso*. ;)

Speaking of poster...

*via PM please! - darth
Quill O' The Wisp - Forge Homepage
http://forge.freeiz.com/

Wonkyth

"But with a ninja on your face, you live longer!"

Abisso

Quote from: Da_Duke2000 on Fri 14/05/2010 17:54:22
Please submit all inquiries for free peripheral hardware to Abisso*. ;)

Is there a spam filter in the PM inbox?  ;D
Welcome back to the age of the great guilds.

Da_Duke2000

Update: September 4th, 2010:
-We have just finished our twelfth full color background, which is entirely whats needed for Chapter 1 to be considered complete.
-New full time spriter joined our team in August, bringing our backgrounds to life.
-Full size printable poster (of our box art) will be available in a few weeks, just finishing touches now.
-To ensure the fanbase stays excited and remains hopeful, we will most likely be launching a formal release of Chapter 1, upon completion.
-While art and scripting are in progress, side additions are being worked on. Such as a companion Book of Schematics, and even perhaps a companion Audio Drama.
Quill O' The Wisp - Forge Homepage
http://forge.freeiz.com/

cianty

Oh, boy! This project really gets me excited!
ca. 70% completed

Kaelem Gaen

oooo I really hope you do do the Audio Drama!
~ Chaos, panic, disorder...  My work is done here. ~

Darth Mandarb

#57
This is GREAT news!

Now pretty please check your image hosting 'cause the screenies in the first post aren't showing up for me!

mkennedy

It would be great if the game were released on CD, but would Lucas Arts allow you to sell it, Considering that is based on the Loom Universe. If you do the whole digitized speech and sound effects make sure you provide captions, especially if there are sound based puzzles. 
Spoiler
I played Loom in normal mode and had trouble at the end because I couldn't distinguish between the different notes well when they didn't light up on my wand like they used to.
[close]

Abisso

We've no intention to sell the game, as the project is born and will remain FREEWARE. Though, we considered the option to make some CDs but even if we'd sell 'em just at the basic price (the cost of the CD itself) I believe it could be considered as a threat by LucasArts. I'd like to know everyone's opinion about it.

But, since we're on topic, I announce to all of you fans that we created a donation system for the Forge. The reason is that we always had to and still are outsourcing the backgrounds to a paid artist, since we couldn't find anyone neither suitable enough nor willing to join us as a pixel-art background artist. We're currently paying (well, Duke is, actually  :P) about 100 U.S. dollars for EACH background. Chapter 1 alone (out of the 5 we planned for the complete game) is made up by about 20 backgrounds, so, you probably understand how this can be hard to sustain.

Our donation system, however, is different from the common ones, since we guarantee for any donation (independently from the sum given):

- Credits, both in our website and in the finished game, in the closing credits.
- A special request: you have the chance to ask our team to include a special custom animation that you'll be able to see in-game (which means a sneak peak into the story line).
- Bragging rights.

We've not yet decided for a name, but community-ware has been on our mind, since this system allows community to be a crucial part in the game's development, like they were team-members. A big team, or a big family, as I'd like to call it.

Everything's explained on our forum too: http://forge.freeiz.com/forum/index.php/topic,58.0.html

However, we highly hope that some skilled bg artist will join the team for free, as this would be the most desirable and satisfying scenario.

Thanks in advance to you all.
Welcome back to the age of the great guilds.

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