Jimmy the troublemaker - 100% done FINALLY!

Started by Mouth for war, Fri 27/03/2009 00:43:27

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Mouth for war

#20
Well...since this is a onemanjob it always takes longer than you expect. But those latest backgrounds with the stairway and the bedroom is in the final parts of the game...There is just one more detour for the player before he can beat the game...(could that moving painting has something to do with it?!?!? I won't tell ;) ) But I guess you could say it's about 90% finished...so far it takes me a little more than an hour to play through. So i guess you'll beat it in 35 minutes :D but then there's always the music and some finishing touches.

For example...I have a small sidequest in the game. You'll find a shovel very early in the game and here and there, if you pixelhunt, the word "Ground" will appear. Which means that's a digspot...in those I will hide personal messages from my life....useless inventory and other funny stuff. I just have to decide where to put those spots and what kinds of stuff you'll find hehe...You'll have to find them by yourself though :D...no X marks the spot here oh nooo.
mass genocide is the most exhausting activity one can engage in, next to soccer

Mouth for war

FINALLY this game is almost finished :D Began working on it february 2009 so it's been taking quite some time. It's playable from start to finish though. Right now I'm working on the small "sidequest" I've added and I'm also working on other small stuff. I'm playing it from to time to make sure there aren't any annoying bugs :)

Scripting = 98%
Music =  95%
Story = 100%
puzzles, 100%

I've been doing this by myself so that's one reason it's been taking so much time. The game has 73 backgrounds, about 23 characters. I've done some of the music myself and the rest is taken from the music that was included with The games factory. Here are some more screenshots






mass genocide is the most exhausting activity one can engage in, next to soccer

Sslaxx

Congrats on keeping it going! Looking really nice - planning on a demo or not?
Stuart "Sslaxx" Moore.

SuperDre

and again, it still looks absolutely great.. looking forward to play it...

Mouth for war

Thank you :) I did have a demo for it a while back but I've made improvements since then and the site that hosted that file deletes files that hasn't been downloaded for 30 days or so. Now the game is about 200 mb large and I'd think it's difficult to create a demo from the entire game (with all global variables etc.)? The demofiles are long gone too I'm afraid, but I hope you'll play this piece of cr...fabulous game anyway :D
mass genocide is the most exhausting activity one can engage in, next to soccer

SuperDre

Quote from: Mouth for war on Sun 04/07/2010 15:26:06
Thank you :) I did have a demo for it a while back but I've made improvements since then and the site that hosted that file deletes files that hasn't been downloaded for 30 days or so. Now the game is about 200 mb large and I'd think it's difficult to create a demo from the entire game (with all global variables etc.)? The demofiles are long gone too I'm afraid, but I hope you'll play this piece of cr...fabulous game anyway :D

As it seems you aren't going to sell the game anyway, there is no need for a demo, just finish it and release it.. if you do want to sell it, you do might think of a demo.. hehe..

Mouth for war

#26
Yes the game will be free for everyone so there's no need for a demo I guess :)
mass genocide is the most exhausting activity one can engage in, next to soccer

Igor Hardy

The screenshots look really good and 73 backgrounds... Wow!

A short demo, a trailer, or a gameplay video could help the get you more full game downloads, I think.

Mouth for war

How would I make a demo out of that 200 mb file? I can't have ags compile just a part of the game right? Maybe backup copy and remove all rooms that shouldn't be included for a demo maybe can work too?
mass genocide is the most exhausting activity one can engage in, next to soccer

Matti

A demo would be unneccesary I think.

Good to hear that you're almost done, I was looking forward to this one. Good luck with the sidequest.

Igor Hardy

Quote from: Mouth for war on Mon 05/07/2010 15:23:36
How would I make a demo out of that 200 mb file? I can't have ags compile just a part of the game right? Maybe backup copy and remove all rooms that shouldn't be included for a demo maybe can work too?

That's exactly what I would do.

Really, the more you'll be teasing people about the game, the more people will get interested in getting the full game later.

SuperDre

Quote from: Ascovel on Tue 06/07/2010 12:09:29Really, the more you'll be teasing people about the game, the more people will get interested in getting the full game later.

but what's the use of a demo for a game that is already free and almost done.. It's better to spend that extra time on polishing the game.. If it where 6 or more months away and it would only take a few hours to create and package the demo, I would say, ok go for it..
Personally the screenshots are enough teasing for me, even if I have to wait another 6 months..

Igor Hardy

Quote from: SuperDre on Tue 06/07/2010 12:51:43
Quote from: Ascovel on Tue 06/07/2010 12:09:29Really, the more you'll be teasing people about the game, the more people will get interested in getting the full game later.

but what's the use of a demo for a game that is already free and almost done.. It's better to spend that extra time on polishing the game.. If it where 6 or more months away and it would only take a few hours to create and package the demo, I would say, ok go for it..
Personally the screenshots are enough teasing for me, even if I have to wait another 6 months..

I agree, but if creating the demo takes only deleting some rooms and some sprites folders, then I'd say, go for it. Otherwise, create a video preview instead (can give even better results than a demo).

Anyway, taking a stance on the subject of demo, was just my reaction to yours:

QuoteAs it seems you aren't going to sell the game anyway, there is no need for a demo, just finish it and release it.. if you do want to sell it, you do might think of a demo.. hehe..

Demos and videos make sense not only for commercial games and are a good way in general to make a game better known. Of course making demos and videos takes additional time, so it is not like there isn't a price to consider. But for a big game like Jimmy it might be worth doing.

markbilly

Off topic: Encouraging downloads for a freeware game is difficult enough, without having to promote a demo AND the full game. If it's nearly finsihed, I'd concentrate on promoting the final package.

On topic: Really like the look of this game - I have a feeling I've played a bit of it and liked it. You've done a very good job to produce detailed, well populated backgrounds at such a high resolution (for an AGS game).
 

Benworks Creations

Hey looks good I'll have to try it out!

Mouth for war

#35
FINALLY MY FRIENDS!!!! Jimmy The Troublemaker is ready after working on it for 1.5 year. I hope it's ready anyway hehe. I've been working on this all by myself and I've looked carefully for bugs etc. I'm only human though so there MIGHT be bugs or missing soundeffects or whatever somewhere, but hopefully not. Let me know if you find something funny about it. I'll provide a download link later tonight I hope and I will announce it in the Completed games section of course. :)

http://www.agsarchives.com/download/game_id/1127/jimmy-the-troublemaker.html
mass genocide is the most exhausting activity one can engage in, next to soccer

SuperDre

Cool... just in time for my vacation in 1.5 week..

Darth Mandarb

Congratulations on finishing your game!

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