PBEM Tactics thingy

Started by MachineElf, Tue 12/08/2003 09:05:38

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MachineElf

Since none of my "beta testers" actually ever said anything about the game (I'm not even sure everybody's addresses worked, hm...), I thought I might just post this here. Not sure if I will finish this. It's kinda experimental, just to see what actually is possible in AGS.

Play it and give me some feedback, and I might just finish this! Some functions doesn't work yet and it might be buggy and unbalanced, but that's for you all to find out.

Download here:
http://homepage.te.hik.se/student/au22bf/pbem.zip

Features:
Play-By Email! (make your move, then send file by e-mail to opponent)
Team building
Team enhancing (xp system)
Replay the opponent's moves
1600 lines of code (which I just may make public on demand)
Ugly graphics

Enjoy!
There are 10 kinds of people in the world: Those who understand binary and those who don't.

Archangel (aka SoupDragon)

Well I played it for a little, it's actually quite fun :D The two things I noticed were: 1. When replaying the previous player's moves, any destroyed units appear as destroyed before they are actually destroyed in the replay... if you see what I mean. 2. There are some balancing issues between the infantry and the robots... the infantry's ability to attack diagonally doesn't quite offset the robot's greater power.

MachineElf

Ah, thanks!
I know about the bug with the killed unit disappearing on replay. The replay is really one of the trickiest things in this so I'm not really sure how to code that yet. I'll look into to it though for a later release.
Good thing you mentioned the balance, that's just the kind of things I need to know though id would also be nice to know what it's like in the long run, when units get stronger.
Tried playing it against someone or just by yourself?
There are 10 kinds of people in the world: Those who understand binary and those who don't.

agsking

This is very cool! I haven't tried playing anyone else yet, but it would be very cool to have an AI. This would probably be very hard to script though.
Great work vargtass!

MachineElf

Yeah, I know... Or playing hot-seat.
An AI for that game would be pretty hard, yes, but not at all impossible, I think. I've been looking a little into AI-programming. Would probably double the lines of code though...
But I won't put that much effort into this, I think...
Good you liked it! Now go play against someone! :)
There are 10 kinds of people in the world: Those who understand binary and those who don't.

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