Adventure Game Studio

AGS Games => AGS Games in Production => Topic started by: Moox on Sat 08/05/2004 17:04:05

Title: Petri A. Ringwald and the Maxim Gun
Post by: Moox on Sat 08/05/2004 17:04:05
(http://www.2dadventure.com/ags/game_upcoming.PNG)

This is my first feature length game: Petri A. Ringwald and the Maxim Gun

It takes place in early 1900's late 1800's London and throughout Great Brittain and Germany. The world is preparing for the war to end all wars. The maxim gun is a great invention that may give Brittian the edge when war starts. Hiram Maxim has been taken along with his gun prototype from a London safe house. You play as Petri, a young detective with orders to find and return Hiram and his gun. You will adventure through many Pixelicious rooms after the evil Alfred Brugenmier and his Irish accomplice, Barley McDuff. The images above current. The tunnel is not complete, same with the GUI.

This game will feature:
-memorable characters
-difficult and intermediate puzzles
-custom guis
-custom music
-custom cursors
-unique fonts
-historical facts
-a guy named Petri

Progress is slow due to school, but expect this game to be finished.
Title: Re: Petri A. Ringwald and the Maxim Gun
Post by: piraatlife4me on Sat 08/05/2004 17:31:15
WOW!!!
Your game looks sweet. The graphics remind me of the backgrounds in the TMNT arcade game. It looks as if you have put a lot of work into this so far. Wish you luck on finishing this project I know how it can be trying to balance school, work, friends and ags. Look forward to playing it ;D

Daniel
Winebarger

BTW: Let me know in the future if you need a tester as I would be happy to help you out
Title: Re: Petri A. Ringwald and the Maxim Gun
Post by: Moox on Sat 08/05/2004 17:39:39
Thanks, I couldnt of done these graphics with out help from the critics, When I need a tester Ill send you a PM
Title: Re: Petri A. Ringwald and the Maxim Gun
Post by: Queen Kara on Sun 09/05/2004 12:13:26
I just realized how unoriginal my previous response was ...sooo :

I usually hate Brown , but it reminds me of "old timey" stuff ...those
aged photographs / papers , Sherlock Holmes ( me and my father love
SH mysteries ) and stuff....very "can't hate it" sorta mood even though it's
Brown...like stepping into the past.
*heart*

Title: Re: Petri A. Ringwald and the Maxim Gun
Post by: Samuli on Sun 09/05/2004 13:08:43
The game looks very promising and interesting. The plot seems to be quite original and the art is personal.

When might we be expecting to see this piece finished?

Off topic:

Piraatlife4me,

may I assume TMNT stands for Teenage Mutant Ninja Turtles, the grates action figures ever? For some reason I remember their worst enemy Crang (or Krang or something) was a some sort of a slime blob. I think he lived under surface in a some kind of a moving hi-tech laboratory. And then there was the Shredder... Oh, the good times..
Title: Re: Petri A. Ringwald and the Maxim Gun
Post by: Dart on Sun 09/05/2004 14:05:53
Heh heh.... I remember editing that main character of yours. I'm glad that you used the cape.

The backgrounds are quite lovely and the story as well. I love the late 1800's - early 1900's era, and in fact, my game takes place in that time period as well (don't worry, it has a different plot). I remember reading Sherlock Holmes types of novels, and since I loved them, I'm sure I'll love your game as well.

I'll be waiting to play this game. Keep up the good work.
Title: Re: Petri A. Ringwald and the Maxim Gun
Post by: Moox on Sun 09/05/2004 14:47:37
Thanxs for all your wonderfull replys.
QuoteWhen might we be expecting to see this piece finished?
I am uncertain of this at the moment
Title: Re: Petri A. Ringwald and the Maxim Gun
Post by: Phemar on Tue 11/05/2004 05:08:31

I remember seeing those uncolored versions in the CL, but they looks good.

I know what I'm about to say may be really dispiriting, but there is a certain thing you call a perspective point. Perhaps do some research and apply them to your BGs.

Anyhoo, this game looks real promising, and am looking forward to playing it when done...

Good Luck, and all the best to you, Mr. LostTraveler.
Title: Re: Petri A. Ringwald and the Maxim Gun
Post by: Moox on Sat 15/05/2004 17:59:53
3 new bgrounds are done, They will remain a surprise but here is concept work on the theme song:
http://www.2dadventure.com/ags/petri.mid

(first midi ever dont laugh)
Title: Re: Petri A. Ringwald and the Maxim Gun
Post by: Moox on Thu 20/05/2004 03:20:54
News: Finished intro screen, started work on under ground bgs, finished alfreds char and found vinage music for key scenes rather than use my crappy midis
Title: Re: Petri A. Ringwald and the Maxim Gun
Post by: Moox on Sun 06/06/2004 01:49:30
(http://www.2dadventure.com/ags/hiram2.png)

Hiram Maxim, Alfred, Petri

Summer's just begun, I have lots of time now to work on it
Title: Re: Petri A. Ringwald and the Maxim Gun
Post by: Phemar on Sun 06/06/2004 07:36:10

Cool, yeah...I'm in Southern hemisphere, so summers not until long...

Hurry up and finish your game, now!