Adventure Game Studio

AGS Games => AGS Games in Production => Topic started by: Icey on Fri 18/11/2011 19:14:57

Title: PMQ Colosseum
Post by: Icey on Fri 18/11/2011 19:14:57
Do you hate it when the forums go down and then you have to hang tight a few days until it comes back on. Well the problem will come to an end very soon with this!


Update March, 3
Let talk about the current state and the distant future for the PMQ Colosseum.
❄ICEYGAMES Thread❄ (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=44837.msg610834#msg610834)



(http://img266.imageshack.us/img266/3020/logohia.png)  and (http://img406.imageshack.us/img406/7060/squareeffectslogoi.png) presents



(http://www.pictureshoster.com/files/40eldhl6d8sp4i27tpx.png)

The gist of the story:
 Somewhere inside of time a great tournament is being held. Thousands of contestants have been picked to face off against many AGS heroes so that one can win the unknown grand prize. Play as ether Dave or Christen and venture through the floors of the coliseum. each character has their own story for the game and a separate set of AGS heroes to battle with.

AGS heroes list:


Dennis

Prick Peckard
Pib
Amber
Jakob
Red Riding Hood
Merick
Maeldun
Ug
Rosa and Joey
Latha




----------------------------------
There are total of 5 floors, and 28 rooms to run through in the game. there are 11/28 rooms that you will fight a AGS heroes[contestant] each before the opponent will look similar to his/her world.
Example:

If Dennis is the next opponent then the room before the battle with him with him will contain things that remind you of a OSD game.
------------------------------------------------

I am very bad at explaining things so I hope you understood it all. Btw, I need 4 more AGS characters for the game so if you would like for me to include your character then please just inbox me or you could also just drop a comment below. P.S. I am only asking for permission to use the given character in the game + a smalll chunk of the characters world. You are not required to do anything but just telling me what character I can use. All character will be redrawn to fit the games sprite style.

(http://www.pictureshoster.com/files/dj6kdks8wnmhr75mrnko.png)

Also if you wondering what the hell Square Effects is then I will be more than happy to explain. SE is just a "label"
for a group that of things that will be used to create cutscenes movies and special effect sprites for the game. if it works out right then I will use the group in other games.


Title: Re: My AGS bakesale game: AGS Coliseum
Post by: on Fri 18/11/2011 20:24:34
Sweets, sounds a *bit* like Quake Arena, which is a good thing. And the fightings are popular too! Now I'm curious to see screenies- hurry hurry!  :)

As for "characters"- I could offer Red Riding Hood, a certain cake-loving zombie or an AGS-compatible version of the Doom Revenant, if any of those would fit your theme?
Title: Re: My AGS bakesale game: AGS Coliseum
Post by: Icey on Fri 18/11/2011 20:37:52
I choose Red. She would make a good addition to the game :)
------------------------------------------------------------------------
major update!

Music!
We need a composer badly. One who can make "modern Fantasy" music. I will provide you with examples.

SFX
 Is there anyone out there who can find good sound effects or better yet make them?

Voice
 I would like to add full acting or maybe just for cutscenes.

Square Effects team
-------------------------
I need a partner who could help out with cutscenes editing in adobe after effects.

Title: Re: BAKE SALE: AGS Coliseum
Post by: Ponch on Sat 03/12/2011 20:13:47
Does that picture say Dennis' Christmas Home? I love Christmas! (I hope there are little blinking lights in the windows) :D :D :D
Title: Re: BAKE SALE: AGS Coliseum
Post by: Icey on Sat 03/12/2011 20:15:52
It actually says Christmas theme. How there will indeed be stuff like that.

Current locations
永遠の都
静かな森  
神秘的な町
スクエアモール

汚いスラム街
岩山
封じ込め実験室
バイオプラント
----------------------------
Eternal city
quiet woods
mystical town
Square mall

messy slums
Rocky hill
containment lab
Bio plant

Ancient kingdom
techno spot
paranormal ave
Local Pub

Shop


Title: Re: BAKE SALE: AGS Coliseum
Post by: Khris on Sat 03/12/2011 20:19:26
Apart from not previewing your post (it shows a no-hotlink image for me), why did you scale a 2448 x 2100 image to 620 x 640?
Let alone uploading it at this size, without fixing the angle?

If you rescale a picture, state either height or width, then the aspect ratio is kept and you don't have to guess.

(http://i.imgur.com/l0bxc.jpg) (http://i.imgur.com/l0bxc.jpg)
(click for bigger version)
Title: Re: BAKE SALE: AGS Coliseum
Post by: Ponch on Sat 03/12/2011 20:33:42
Quote from: S3 on Sat 03/12/2011 20:29:36
how did you get the hot linking message if ponch could see it? odd....
Because I used my amazing super cow powers!  :=

Actually, I saw it the first time I clicked this thread. Now it's been replaced by a "No Hotlinking" image instead. So I guess my one click exceeded your bandwidth or something. Sorry about that.
Title: Re: BAKE SALE: AGS Coliseum
Post by: Icey on Sat 03/12/2011 20:43:12
Nothing to see here.
Title: Re: BAKE SALE: AGS Coliseum
Post by: Tabata on Sat 03/12/2011 21:33:11
Quote from: S3 on Sat 03/12/2011 20:43:12
I see. here you go.
...
Sorry for the bad quality.

There would have been no apology necessary,
if you'd simply thank Khris (because he already uploaded it in good quality for you) ::)
Title: Re: BAKE SALE: AGS Coliseum
Post by: Icey on Sat 03/12/2011 21:44:53
I know but I had uploaded it to my facebook so it turned into a jpeg. However I can now see that khris' pic is still seeable so ignore mine.
Title: Re: BAKE SALE: AGS Coliseum
Post by: Darth Mandarb on Sat 03/12/2011 21:46:39
STOP

Stay on-topic or this gets locked.
Title: Re: BAKE SALE: AGS Coliseum
Post by: Icey on Sat 03/12/2011 21:59:43
Ok everyone please only say or ask things strictly relavent to the game.

Also

UPDATE

Maeldun from a tale of two kingdoms will be entering the arena. I also for got about the main chracter for the game rock, rock ,rock(by dualnames) I still have my pass to use him in one of my games.

So now there are 2 slots left open for 2 more chracters so please do PM me soon if you would like to participate.
Title: Re: BAKE SALE: AGS Coliseum
Post by: on Sun 04/12/2011 00:58:08
I'm interested in the actual combat system- any news on that? Come on! Advertise!  ;D
Title: Re: BAKE SALE: AGS Coliseum
Post by: Icey on Sun 04/12/2011 03:25:55
Ok as for the combat system. It uses a brand new type of system that is more similar to the one I code for OSD: Last Boss. Some key features.

Command stacking*
  You can now stack commands on top of each other to achieve stronger attacks.

EX: Fire + Fire = Fira

or Fira + wind + earth = comet

Rows III*
  In battle your character is able to move around the map. There 3 rows the player will have the choice to position themselves on top of. An indicator at the top right corner of the screen will display etherare1,are2,are3,

When in row 3 the player will take low damage and attack with his current attack int, however when in row 1 he will attack with a higher int but he will also take greater damage. lastly in row 2 every thing will be normal.

There is a few more but I am going through a brain freeze right now so I will update this later on.

Update

Rosa and Joey will be joining the game. Now I know what your thinking "what that's not fair! I said only one". The thing is they always work in together so thats why they count as one person. In the game Rosa can't deal Magic power so that's where joey steps in. The only thing though is I don't is if I will have them share HP or if I will give them separate HP.

edit by darth - unneeded double post combined

Update

Latha from technobabylon is the last character to make an appearance in the game.
Title: Re: BAKE SALE: AGS Coliseum
Post by: Moogle on Mon 05/12/2011 20:30:49
Will this game have music made by the same person who is making the tracks for PMQ Legends?
Title: Re: BAKE SALE: AGS Coliseum
Post by: Icey on Tue 06/12/2011 02:40:20
Nope as he is currently busy right now doing some music for his film so PMQ also won't be coming out until he is done as the music is whats missing.

On topic

UPDATE
(http://img827.imageshack.us/img827/3167/notese.jpg)

This is just some notes on how the battle system will work(which also fully answers ghost' question.)
Title: Re: BAKE SALE: AGS Coliseum
Post by: Icey on Sun 11/12/2011 17:40:10
UPDATE

1)Battle pics
(http://www.pictureshoster.com/files/n6n511xu7udyxnyi4e49.png)


Here you can see how the battle system will look with this In-game shot.

2)Quest and ?

What's a game with PMQ characters and no quests? Not this game. When you go from world to world you may noticed people with a (http://www.pictureshoster.com/files/r7iwtx73367p9h9m733.png) over there heads. This indicates that person has a quest he/she would like for you to take on. From killing 5 monsters to defeating colossal figure, each quest will always be different they help with gaining EXP.

Now people with (http://www.pictureshoster.com/files/czxuiulgu9ul0649.png) over there head is still unknown as I had the idea to include it but I have no thoughts on what to uses it for. But maybe in the next update I will post something new on it.




Title: Re: BAKE SALE: AGS Coliseum
Post by: Shane 'ProgZmax' Stevens on Mon 12/12/2011 02:01:06
I like that your combat models are getting a bit more sophisticated, but what's the difference between Attack and Ass...ualt
Title: Re: BAKE SALE: AGS Coliseum
Post by: Icey on Mon 12/12/2011 02:59:19
Attack is your normal attack. Assault is the command that will (in this game) fire you special move or what I call the "Limit break" move :)

Both Dave and Chris have different special attacks.

(http://www.pictureshoster.com/files/7t0ww5alzku28lh5xar.png)
You can can see in this picture of OSD, at the top there's a bar that says Soullimit. In both games you do not start the battle with the assault command or card. As the gauge builds up the command will be add to your menu. then it will leave after the battle or once used.
Title: Re: BAKE SALE: AGS Coliseum
Post by: Ponch on Mon 12/12/2011 03:38:27
I have to hand it you, Icey. This game looks interesting -- provided that you can actually finish something this ambitious in time for the bake sale.

Good luck. I'll be keeping my fingers crossed for you.   :)
Title: Re: BAKE SALE: AGS Coliseum
Post by: Icey on Mon 12/12/2011 04:00:35
Thank you Ponch. I have to admit I have no clue how I'm gonna finish it in time. However if it isn't complete with in the given time then I do have 1 trick up my sleeve  ;).
Title: Re: BAKE SALE: AGS Coliseum
Post by: Ponch on Mon 12/12/2011 04:01:27
Quote from: S3 on Mon 12/12/2011 04:00:35
Thank you Ponch. I have to admit I have no clue how I'm gonna finish it in time. However if it isn't complete with in the given time then I do have 1 trick up my sleeve  ;).

You'll submit it for the next AGS bake sale?  ;)
Title: Re: BAKE SALE: AGS Coliseum
Post by: on Mon 12/12/2011 04:06:48
I'm getting curious about your version of Red! And the Blackwell team.
Title: Re: BAKE SALE: AGS Coliseum
Post by: Icey on Mon 12/12/2011 04:07:39
Well I was gonna release a demo version showing of part of the game. Then after the bake sale when the full game is finished I was gonna have people who brought the game get it for 1$ then for the people who hadn't purchased the demo buy it for 2$. I would take the after money and donate it to C.J so that he could hopefully take AGS to the next level with something new.

@ ghost: I will have something soon. With this new battle system the works of other characters have been slowed cause with this new system every AGS hero would look bland when it came to fighting.
Title: Re: BAKE SALE: AGS Coliseum
Post by: Big GC on Mon 12/12/2011 05:59:10
Quote from: S3 on Sun 11/12/2011 17:40:10
UPDATE

1)Battle pics

Here you can see how the battle system will look with this In-game shot.

2)Quest and ?

What's a game with PMQ characters and no quests? Not this game. When you go from world to world you may noticed people with a (http://www.pictureshoster.com/files/r7iwtx73367p9h9m733.png) over there heads. This indicates that person has a quest he/she would like for you to take on. From killing 5 monsters to defeating colossal figure, each quest will always be different they help with gaining EXP.

Now people with (http://www.pictureshoster.com/files/czxuiulgu9ul0649.png) over there head is still unknown as I had the idea to include it but I have no thoughts on what to uses it for. But maybe in the next update I will post something new on it.






What if the "?" dont give you quests but information. They could indicate a person you havent talked to yet. They could tell you were to find hidden items or weak spots of certain enimies, or just general back story stuff. Once you have spoken the "?" goes away so you dont have to click on everyone again incase you missed something.
Title: Re: BAKE SALE: AGS Coliseum
Post by: Icey on Mon 12/12/2011 06:43:09
That sounds like a good idea. I was thinking it sorta tell a the player once about a weak-point on the AGS hero. Ex: use ice based magic on jakob.

I might even make it into a riddle or something.
Title: Re: BAKE SALE: AGS Coliseum
Post by: TTB on Tue 13/12/2011 23:18:30
So what is this game aboutt it looks a stepup from that OSD game :p
Title: Re: BAKE SALE: AGS Coliseum
Post by: Icey on Wed 14/12/2011 13:55:42
It's just a RPG the features a lot of AGS characters.

UPDATE

The reason as to why the game is going sorta slow is because of the battle system. However that was not the main problem instead it was the room that was to tall so things like mapping the X,Y of OBJ,CHAR, and GUI's became difficult to move around or show. I have shrunk the room down to 320x200 so it should end up working out very soon. If I don't have home work today then I will dedicate my time to finishing this room so that I can completely move on.
Title: Re: BAKE SALE: AGS Coliseum
Post by: Icey on Thu 22/12/2011 04:58:16
update

Here is a look a the base background for the quiet woods from Once upon a crime by Ghost. This room will be apart of Dave's story as he travels through the Coliseum.

(http://www.pictureshoster.com/files/v38kko6c9yt0j0w3kuo3.png)

All rooms will be 1250 x 200. Doing this gives me a lot of space to work and add other nifty things that relate to the other games.
Title: Re: BAKE SALE: AGS Coliseum
Post by: on Wed 28/12/2011 13:31:50
That looks pretty much spot on. Parodise's map approves!
Title: Re: BAKE SALE: AGS Coliseum
Post by: Icey on Wed 28/12/2011 17:43:05
Well if you like that then here is the finish version and it has move able water(which you can't see cause it's not a gif :D!

Song that plays here:Mystic Forest (http://www.youtube.com/watch?v=A93Vb7io8hg)

(http://www.pictureshoster.com/files/h7kfd3p1jlhi8jic2k.png)

update
I haven't heard much recently on the backsale so unless it has been extend I can only deliver a demo however that doesn't mean I am not going to finish this game cause it has so much potential and just have to put all my free time into the game.

Title: Re: BAKE SALE: AGS Coliseum
Post by: Ponch on Thu 29/12/2011 02:41:26
Quote from: S3 on Wed 28/12/2011 17:43:05
I haven't heard much recently on the backsale so unless it has been extend I can only deliver a demo however that doesn't mean I am not going to finish this game cause it has so much potential and just have to put all my free time into the game.

All bake sale games need to be turned in this weekend (or Monday morning at the latest). If the game isn't done, a demo will probably be okay.

Also, I really like that music. It's so good, I was surprised to learn it was fan work.  :)
Title: Re: BAKE SALE: AGS Coliseum
Post by: Icey on Thu 29/12/2011 05:59:38
I can get a demo out and as for the music, it fit's so well with the level seeing how the forest is inhabited by mystical creatures and stuff. There will be music in the game made by different people like M0ds will be helping me with the main them for the Coliseum gates. And my Composer for PMQ.Legends will be lending a hand as well.
Title: Re: BAKE SALE: AGS Coliseum
Post by: on Thu 29/12/2011 10:34:47
Ah, you can't go wrong with m0ds. He's got the golden midi fingers. But that forest tune really is good. Nice mood. Wish I had had something like that when I made OUAC. All in all this really seems to have good potential- isn't it cool how the BakeSale brings out the best in all of us?  ;D
Title: Re: BAKE SALE: AGS Coliseum
Post by: Icey on Thu 29/12/2011 18:35:16
I had been planning to make a game like this for a while and thanks to the bake sale and mad skillz I can actually pull it off! :D

Now, I think I can release a beta today however it still has a few bugs and it needs spell checking. It's not going live so I will send it to the people that signs up for it today.

Just register below by posting sending me a PM with:


[b][u][i]~I would like a cookie~[/i][/u][/b]
Title: Re: AGS Coliseum
Post by: Icey on Sun 29/01/2012 23:22:41
Update

Finally back with an update. I was able to sort out the AGS worlds(rooms) for both Dave and Chris

And I was able to complete the Monster sprites. See big gif below.
(http://i.imgur.com/K58Jt.gif)

Title: Re: AGS Coliseum
Post by: Monsieur OUXX on Mon 30/01/2012 17:08:45
Will that game be powered by the SMX Masters NewBlade HeavenBorn Betatesting System?

Could you please print out this promise, sign it, scan it, and upload it publicly for everbody to see it? --> "I will Beta-test this game".
Title: Re: AGS Coliseum
Post by: Icey on Mon 30/01/2012 20:27:53
I was thinking more of using Version 2  ;)

That version forces us to ask others for betatesting help.

But yes, I promise to everyone that I will ask around for beta testers(including Monsieur OUXX ;] )

Title: Re: AGS Coliseum
Post by: Icey on Sun 12/02/2012 05:00:03
Update

If anyone was looking into the PMQ legends GIP before then you would have see something a about a Avatar Maker feature.

Avatar maker
There is neat little feature called the avatar maker or PMQ.Avatar maker. It allows you to make your very own cute little avatar. with 10 categories to choose from you can make the most stylist or adventurous avatar ever.
(http://www.pictureshoster.com/files/47u2ex8wq4cm9ox37tmr.png)


[Demo 2] Will be released sometime next month most likely. I just need to finish up the RPG side then I can move on to the other stuff in the game.

Update 2

The game was suppose to be released for the BakeSale but it didn't so what does this mean people? There is room for extra AGS characters. The only thing is these characters will be released later on as Tournament DLC. If you have a character from a game that you have released and you want to see try to get him or her in the game then please just drip me a PM.

Title: Re: AGS Coliseum
Post by: Radiant on Sun 04/03/2012 20:40:30
I've read in another thread that you plan to release this on Steam. However, I have not given you permission to make money using Crystal Shard characters from a freeware game. If you intend to go commercial with AGS Colosseum then I must request that you remove all content related to A Tale Of Two Kingdoms from your game.
Title: Re: AGS Coliseum
Post by: Darth Mandarb on Sun 04/03/2012 21:27:23
A very valid point by Radiant!  However, if there is any discussion needed for that matter please address the issue in PMs!  Thanks!

You know what... nevermind.  If it gets too off-topic in here (as this newest revelation is sure to cause) then I can finally just lock this thread and be done with it.

Fire away!
Title: Re: AGS Coliseum
Post by: Calin Leafshade on Sun 04/03/2012 21:46:26
Sure, if this game gets on steam I will be omg so totally furious.

...

are you guys serious?
Title: Re: AGS Coliseum
Post by: LimpingFish on Sun 04/03/2012 22:44:31
I wouldn't read too much into it.

"Which maybe going on Steam when it's finished latter this year." = "I'm thinking about the possibility of submitting it to Steam."

Lay off the hyperbole, Icey.
Title: Re: AGS Coliseum
Post by: Icey on Sun 04/03/2012 22:50:36
Gulp, please don't let this get out control every one.

Let talk about the current state and the distant future for the game.
AGS Colosseum Discussion (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=44837.msg610834#msg610834)
Quote
I wouldn't read too much into it.

"Which maybe going on Steam when it's finished latter this year." = "I'm thinking about the possibility of submitting it to Steam."

Lay off the hyperbole, Icey.

I think if I find a better way to put it then it would sound better but you just sum'd up with that one line.
Title: Re: AGS Coliseum
Post by: ThreeOhFour on Mon 05/03/2012 04:13:33
I like your sprites, but "Poodlemoth" sounds like an uninspired Pokemon. Surely you can think of a better name for a big horned dogcow that looks nothing like a poodle or a moth?
Title: Re: AGS Coliseum
Post by: Icey on Mon 05/03/2012 05:56:12
Thank you ben. I went with poodlemoth cause it's a behemoth with a poodle like tail but maybe I might just call it a behemoth or come up with a cool name like you sugested.
Title: Re: AGS Coliseum
Post by: on Mon 05/03/2012 07:28:18
Quote from: ThreeOhFour on Mon 05/03/2012 04:13:33
Surely you can think of a better name for a big horned dogcow that looks nothing like a poodle or a moth?

Its stance is hauntingly familiar... Last Unicorn's fire bull! Clearly something with "bull" in it.

Not too sure about the black mage- it really looks a lot like its FF inspiration, there should be ways to make it look more original though.
Title: Re: AGS Coliseum
Post by: Icey on Mon 05/03/2012 07:43:22
Hows about Feral Bull Or Colossus Bull cause it's rather big on screen? As for the BLK mage, I want it to look slightly like the old FF BLK mage but different. I think I can work on his looks a bit more :)
Title: Re: AGS Coliseum
Post by: Darth Mandarb on Mon 05/03/2012 16:02:03
Should I even bother mentioning this isn't the critics lounge?

Nah ... keep it up!!
Title: Re: AGS Coliseum
Post by: Icey on Mon 05/03/2012 16:59:58
I'm a bit nervous by that last line lol

But I think would be better to talk about the stuff here in this thread (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=45514.msg610876;boardseen#new). Unless darth says it's cool to continue here.
Title: Re: AGS Coliseum
Post by: monkey0506 on Thu 15/03/2012 21:52:48
Icey, I am just pointing out to you, per a post I read in which you are pitching this game to Valve for inclusion in the Steam library - you cannot use a character which you do not own in a commercial game. You will be sued for copyright infringement. Radiant mentioned this in one of your other threads, and you tried to imply that not using his character(s) would actually damage "your" game.

I don't honestly know who most of these characters are:

Quote from: Icey games on Fri 18/11/2011 19:14:57AGS heroes list:

Prick Peckard
Pib
Amber
Dennis
Jakob
Red Riding Hood
Merick
Maeldun
Ug
Rosa and Joey
Latha

However, I do specifically know that you do not have the right to use Oceanspirt Dennis in a commercial venture.

The creation of Oceanspirit Dennis has been a joint venture between ddq, Snake, and Ben304, among others. The first to coin the name was Snake, based on inspiration by ddq. The first to label Oceanspirit Dennis as "The Scourge of the Underworld" was ddq. The first to use Oceanspirit Dennis in a game, fleshing out much of the character as he presently stands, was Ben304. If you do not have express, written permission by each of these three persons, then I will contact Valve and notify them of your copyright infringement. And believe me, Valve doesn't play around about infringing upon others' copyright and/or intellectual property when it comes to you making money off of it.

Consider this an official cease and desist order against all efforts to use Oceanspirit Dennis, and all related names, characters, likenesses, and other property in the game titled "AGS Coliseum" (aka, "AGS Colosseum", etc.) as it pertains to commercial ventures, regardless of financial benefactor. You may continue to use Oceanspirit Dennis in this game only insofar as you accept and agree that you will make no further attempt to make a commercial product including the character or other properties aforementioned.
Title: Re: AGS Coliseum
Post by: Icey on Thu 15/03/2012 22:16:31
Hey Monkey, I'm guessing you missed the whole back and forth(or maybe you didn't) but I will not be using those characters or anything related to AGS. Instead I will be introducing characters I created 7 yrs ago for the old PMQ legends comic.

Everyone in that list is an AGS character and yes Dennis is as well but his creation is somewhat odd. You see(And I totally agree with what you said) OSD may be started off those 3 but I created my own OSD series with it's own characters. I even made my own OSD so I believe I would get in trouble if I use the normal or canon Dennis. Plus I was planning to just call him Dennis.

Also I thought it can only be copyright infringement if it's register trademark? Dennis' game aren't copyrighted.

Now I'm not saying this in a defensive way to say F you I'ma do what I wan't but in a way of curiosity. I could trademark OSD1,2,3D, or ROTS because they full of Square related stuff but I could trademark(I think) my Dennis for the fact he was created purposely for the PMQ saga or PMQ world.

Also I'm just saying I would have no chance at asking ddq if I could use normal Dennis cause I'm pretty sure he would just straight say no, not because of Dennis but because of me.

Psss, I had changed the title logo, (http://www.pictureshoster.com/files/40eldhl6d8sp4i27tpx.png)
Title: Re: AGS Coliseum
Post by: LimpingFish on Thu 15/03/2012 23:37:19
Quote from: Icey games on Thu 15/03/2012 22:16:31
You see(And I totally agree with what you said) OSD may be started off those 3 but I created my own OSD series with it's own characters. I even made my own OSD so I believe I would get in trouble if I use the normal or canon Dennis. Plus I was planning to just call him Dennis.

Can I create my own Spiderman series, with derivative characters, and then claim to have a right to use the name "Spiderman"? Will it be kosher if I instead just call him "Spider"?

This is a slippery slope you've started down, Icey. You have no claim to OSD, in any form, as far as I can see.
Title: Re: PMQ Colosseum
Post by: Calin Leafshade on Thu 15/03/2012 23:53:51
What is OSD's license?

Just because he's open source, doesnt mean he is precluded from commercial activities.
Title: Re: PMQ Colosseum
Post by: Icey on Fri 16/03/2012 00:10:53
No I have the right to use the OSD or Dennis I made who in fact is not OSD and is created by me and originated from the PMQ saga.

Spirit, Icey, or Pocket Dimension belongs to me. He is just a character made in another mans world. I have the say for were he goes in what he does.

All everyone just needs to keep in mind is that my Dennis is not OSD or the OS, he just goes around calling himself that just like cloud goes around calling himself 1st class soldier or Ex-soldier even though and until he realized he was never a soldier. My Dennis can stop and will stop calling himself OSD in that OSD game I gotta finish.

btw, My Dennis is the first ever in both PMQ and OSD to utilize the Job/class system. My Dennis doesn't have to be OSD to do some of the stuff he does.

Trust me, I know exactly what I'm doing. I can't use any ref to the canon story of OSD what so ever but I can use stuff I made for my Dennis.

Title: Re: PMQ Colosseum
Post by: LimpingFish on Fri 16/03/2012 00:16:04
Quote from: Calin Leafshade on Thu 15/03/2012 23:53:51
What is OSD's license?

Up until this point, nobody has ever needed to know, I suppose. Now that you mention it, has anybody ever said? All I know for sure, is that the code for each game is open-source.

But that raises another point: Can Icey then trademark characters, locations, and such, derived from a project where the consensus is that works created in that universe remain open-source?

Quote from: Icey games on Fri 16/03/2012 00:10:53
Trust me, I know exactly what I'm doing.

Evidently.
Title: Re: PMQ Colosseum
Post by: Icey on Fri 16/03/2012 00:23:40
My games aren't open sourced not just because the coding is so damn awfully put together that it would be point less to download it but I just don't like making my OSD's open source. However I stay truthful to the normal OSD rules and any game I make that revolves around the normal Dennis I happen to make open source and fix up the code so that it looks usable.

Title: Re: PMQ Colosseum
Post by: LimpingFish on Fri 16/03/2012 00:45:31
But you have only released the source of one OSD game, despite having six games titled Oceanspirit Dennis...

Which raises the question, do those OSD games you claim are outside the official OSD "canon" meet the criteria for you to claim ownership over a derivative OSD universe? And if not, are you then required to release the source to those remaining five games? And if, in fact, you have not reached the criteria to claim ownership of a derivative OSD universe,  wouldn't you also be unable to use OSD in any non open-source project? Such as PMQ Colosseum? And, by definition of OSD being fully open-source, wouldn't you also be unable to claim ownership over derivative characters and concepts (Spirit, Pocket Dimension, etc) created under the OSD banner?

To my knowledge, and leaving aside the issue of domain over OSD, the only differences between the original OSD and your OSD, is the lack of gayness and/or comedy.
Title: Re: PMQ Colosseum
Post by: Icey on Fri 16/03/2012 01:13:55
But what about Cloud, sephiroth and a whole bunch of other characters. I mean even Dave is featured in one of my OSD games. The Shogin crystal, introduced in PMQ2 which was released as a demo, is a plot element in my games including my OSD games even if not mentioned. That's like saying I can't make a PMQ game. Or sell my own games seeing how Icey and a Pub was included in Ponch's OSD game.

Also OSD was created under a PMQ thread something made by me. But that's a different point. My non-canon OSD games are created under the PMQ banner and that goes for any game I make such as Gearblade and Forest Dweller 3D.
Title: Re: PMQ Colosseum
Post by: LimpingFish on Fri 16/03/2012 01:28:04
But, and someone correct me if I'm wrong, the whole point of OSD was to create a repository of content (much like RON) that would be open to everyone. And that, by creating an OSD game, characters and locations created for the express purpose of that game must be made available to all. Proof that characters and locations that feature in any given OSD game were created before said game must be presented, for the purpose of claiming ownership, lest they become the property of everyone and no-one.

Your argument that your OSD was made under your own PMQ banner will be rendered worthless, if it's decided that your OSD games must be considered part of the main OSD universe, and therefore open-source.
Title: Re: PMQ Colosseum
Post by: Icey on Fri 16/03/2012 01:48:57
Good point but at the first mention of OSD everyone thought it was a joke which it was and still is. However I don't recall at the very bringing it was announced that it would be an open sourced saga.

Here is more proof. And I think I need to be corrected cause  I can't see when Ben uploaded the source.

01 Scourge of the Underworld by Ben304 (May 15, 2010)

And what should be 2 is made by me.

02 Oceanspirit Dennis: Scourge of the Underworld (May 18, 2010)

And the 2 seen as 2 made by ddq.
02 Scourge of the Underworld DX! The Definitive Edition! by DDQ (May 19, 2010)

All talks of OSD before Dennis made his game was just a bunch of ideas and jokes for me. So if I did need permission all together the only person I need to ask is Ben304, which I could do.
Title: Re: PMQ Colosseum
Post by: monkey0506 on Fri 16/03/2012 01:52:58
Tossing words like "copyright" and "trademark" entirely out the window, the fact of the matter is that you Icey, did not create Oceanspirit Dennis, "Dennis", or whatever name you want to give him. Your "Dennis" is based off of someone else's intellectual property. Using someone else's IP without their permission is a direct violation of the law, and I guarantee that your game is not going to be accepted into the Steam library if you use anyone else's characters.

What you're saying is essentially, "Hey, my 'Cloud' isn't 'cannon Cloud', so I can make him do whatever the hell I want!" It's the exact same thing, and you're beyond delusional if you think for one second it would stand in court.

It doesn't matter whether Icey's OSD games are open source or not. That's a completely irrelevant non-issue. The fact of the matter is that you can't just use someone else's IP without their permission, regardless of whether they have formally trademarked the content.

Your claim about your characters being used in free and open source OSD games is the same, and you have every right to issue a C&D in that regard. However, you do not have rights to someone else's IP, even if you label that as a derivative work. That right can be granted, but again, until you have permission from ddq, Snake, and Ben304, I will continue to maintain that you are infringing on their IP and have no legal right to sell the product you are creating.

Edit: You posted while I was typing.

Just because Ben made the first OSD game does not make the character his exclusive IP either. He does have some right in the fact that he (along with ddq) created the likeness that is now understood to be Oceanspirit Dennis, but his IP therein is not exclusive. Either get permission from all three of them, or stop this* now.

*That is, stop pursuing the usage of Oceanspirit Dennis (by that or any other name) in this project as you have made your intent to sell the product illegally (read as: illegal product) blatantly clear.
Title: Re: PMQ Colosseum
Post by: Icey on Fri 16/03/2012 02:12:35
Truth be told and it's not even from this conversation. I don't even know if I'm gonna use Dennis or not cause I'm full of characters now. However one thing I would like to include is that saying something like you did with cloud is like saying I can't distribute Dave for the fact that he was based of cloud or I was such a big fan of cloud I first based a few looks off of him.

But Dave altogether is his own person and him and cloud are not related what so ever.

I think the problem is, is just his name. I could easily put him in my game and call him Spirit or Soldier(which in fact I was gonna do) as a arena name or a nickname.

Also I'm pretty sure that all that matters in court was made the game but in this case it's the character. I never made OS Dennis but I can fact prove that I made (icey or pmq)Dennis which I would win the case cause they are two different characters. who look nothing a like and are not the same in no way. The games share few similarities but that's it only so I can relate them together at times.

Also if I ask anyone anything it would only be Ben cause that is the only one I am obligated to ask cause it was already admitted that everything before the game was just a joke. And if I did have to ask more than just ben it would be anyone who contributed to the canon series as a whole. including myself.

Also I just noticed that when I translate my OSD games name to english it comes of as "Dennis the spirit of the sea" not OceanSpirit Dennis, therefore in reality I have never made an OSD spirit game besides the first one I made and the HD remake.

Title: Re: PMQ Colosseum
Post by: Darth Mandarb on Fri 16/03/2012 02:28:09
Alright, enough!

Take this discussion into PMs please.

** Darth holds the key out menacingly... **
Title: Re: PMQ Colosseum
Post by: Ponch on Fri 16/03/2012 05:10:19
Quote from: Icey games on Fri 16/03/2012 01:13:55
...That's like saying I can't make a PMQ game. Or sell my own games seeing how Icey and a Pub was included in Ponch's OSD game...

Icey, no one owns (or can own) the rights to any and all depictions of a pub. And I added it to my game because no pirate port is complete without a pub. I included Icey the Magical Talking Snowman as an homage to you -- by the way, you were going under the handle "Studio 3" at the time, so that made it extra ironic.

I did it for the the same reason Baron's avatar appears in the game as a pirate in a hot air balloon and Numbat Bob is an obvious stand in for Ben304 (who translated all his lines of dialog into Australianese): Because it was a nice tip of the hat to the AGS community. I even put my girlfriend, Kim, into the game as a pirate because I knew she'd get a kick out of it. Heck I appear as a pirate myself. There are something like thirty pirates and other NPCs in that game. I was filling every role using any trick I could think of.

But at no point was I implying ownership of Baron's forum avatar or Ben's stylish akubra (or Kim's voodoo powers).

OSD is an open source world. You can't take characters from it and put them in a game you're going to charge money for. Not without getting literally everyone's permission to do so. This is the same reason Handsfree had to pull his RON game from the Bake Sale. He couldn't claim sole ownership of every character, location, sprite, and background in the game. RON wasn't his to sell, even for such a good cause.

You can use all your GearPubDVDA characters in your game. You could even go so far as to create a character called "Dennis" who is inspired by but clearly a parody of OSD (though that probably wouldn't win you many friends). But you can't use "Oceanspirit Dennis" himself, or any of the other shared characters / locations of the Oceanspiritverse. Their not yours to sell!

And you can't use anyone else's characters either, without their express permission.  >:(

At this point, couldn't you just come up with a few more original characters to replace Dennis and any others that you want to borrow? How hard could it be at this point?

Sigh.

Sorry to post this after Darth has rattled the keys, but I just now noticed the direction this thread had taken (and my sudden inclusion in Icey's effort to bolster his argument).
Title: Re: PMQ Colosseum
Post by: WHAM on Fri 16/03/2012 05:33:26
Icey, try this: http://lmgtfy.com/?q=copyright+law
Title: Re: PMQ Colosseum
Post by: Icey on Fri 16/03/2012 06:09:13
I had already agreed that I won't use Dennis and it's not that I was trying to argue but I just have this strange feeling in there that I am able to distribute my Dennis in any way possible.

Also I am not selling Oceanspirit or oceanspirit dennis but a character named (Dennis) I made. His name is dennis but he goes around calling himself OSD and for a short amount of time. OS in my game is a name passed down to a warrior of great power by his master.

I guessing you think I'm using myself in your game as a way around it this. I was using him/me and the pub as an example but what I was really focused on was the shogin crystal.

I think the most confusing thing here is that even though they are in different deminisions they are still called OSD and that's my fault for not finishing more of OSD rots and releasing it so I could show the difference. Because they both can exist at the same time which they do but there can only be one oceanspirit dennis and that's canon dennis. Even if I was going to use him I had already said 2 names I could have called him but with what I had been stating before I could have just gone and called him Dennis, not OSD but just Dennis.

Also WHAM I looked at video games laws which talked about Copyright laws for games. That's why there is a leicings script that comes with AGSC or PMQC for different reasons. 1 being if this game did commercial and I make DLC for it then it hold be known that DLC is not apart of the game or it's story and it's just an extra. Cause what if I made a Sephiroth battle for Dave or Christen as free fun DLC and got in trouble for it? 
Title: Re: PMQ Colosseum
Post by: Darth Mandarb on Fri 16/03/2012 12:59:21
This is the last warning.  I am going to lock this.