Adventure Game Studio

AGS Games => AGS Games in Production => Topic started by: JNSlay on Wed 15/04/2009 14:20:28

Title: Police Quest
Post by: JNSlay on Wed 15/04/2009 14:20:28
Hi I am starting a new game in which I combine Police Quest 1 VGA, Police Quest II, and Police Quest III.  I want to do the whole story in one game. 

I am using SV version 1 to export all sprites from Police Quest I and III.  I want to use these Sprites for the whole game.  A lot of the graphics for Police Quest II will have to be redrawn.  I am able to use a lot of sprites, from PQ3 specifically, for the PQ2 bit, but most areas and characters will have to redrawn, e.g. Keith, some instances of Mary, Jessie Bains, Cotton Cove, Warehouse District, Sewers, etc.

I am quite new to AGS, but I am starting to get the hang of it.  I am not a very good artist.  I am able to edit a lot of sprites like I will show in my Pictures, but I am still struggling a lot with creating my own characters, especially to get them to look like the Characters in PQ3.

In this game I combine all three Police Departments into One, but I am going to leave the Jail in a different location, for sake of the story (Bains' Escape).  First Floor = Parking, Evidence Counter, Dooley's Office, PD Briefing Room, PD Locker Room (with Shower).  Second Floor = Narcotics (PQ1). Third Floor = Homicide Locker Rooms.  Fouth Floor = Homicide Offices, Homicide Briefing Room, Phychiatrist Office (PQ3).  Fifth Floor = Shooting Range (PQ2, Must be Redrawn from Scratch to look like PQ3 Graphics).  Sixth Floor = Radio Room (PQ3).

The rest of the game will basically be a 1to1 remake of all 3 games.  If I get more help we might be able to add a few things like e.g. Bank Robbery, few more Traffic Stops, Hostage Rescue, etc.   :=

You can view all the images, music, etc. at the following site:
http://www.4shared.com/dir/14688041/886541bd/Graphics.html

Regards
Title: Re: Police Quest
Post by: LRH on Wed 15/04/2009 14:40:01
Hey, sounds good!
The images don't appear for me, but it could just be my college's craptastic internet. I'll look again when I get home.
Title: Re: Police Quest
Post by: JimmyShelter on Wed 15/04/2009 15:52:48
It seems a bit ambitious for a first game...

Isn't it better to make a small Police Quest inspired game first?
Title: Re: Police Quest
Post by: Darth Mandarb on Wed 15/04/2009 15:54:55
Yeah ... this has disaster written all over it (the thread, not the idea!)

Before this turns into clutter-fest 2009 I'm going to lock this!  JNSlay - when you have posted the screenshots online and can link to them properly send me a PM and and we can re-open this thread!


I have unlocked this so the screenshots can be added so please, no comments on the graphics not working!

JNSlay - please update the screenshots promptly and also, please ensure they adhere to the forum rules (TWO different in-game screenshots that is)!  Good luck on the game!
Title: Re: Police Quest
Post by: poc301 on Wed 15/04/2009 19:47:59
Interesting indeed.

I would tend to agree that maybe your first ever game might want to be a little less ambitious.  Its going to take a LOT to do a game of that magnitude.  I mean a LOT.

I wish you luck on it, but make sure to do a lot of beta testing prior to release.  I didn't think to do that on my first game, and it was buggier than a big bag of trash on a hot summer day (ba dum, ching!).

-Bill
Title: Re: Police Quest
Post by: JNSlay on Wed 15/04/2009 23:57:25
I am done with all the background art for the first part of the game (PQ1).
I will do the third part (PQ3) next because it is easier & faster to just edit existing backgrounds.
Thereafter I will try to draw the second part (PQ2) (I would really appreciate some help there).  :-\
Title: Re: Police Quest
Post by: Kangourou pas sympa on Thu 16/04/2009 00:03:45
Just one word:
Woaaaaaaah  :o
Title: Re: Police Quest
Post by: snoopy on Thu 16/04/2009 01:55:50
Wow it looks cool  JNSlay will you be having a speech pack for this remake?

John
Title: Re: Police Quest
Post by: xenogia on Thu 16/04/2009 06:27:40
Those screenshots are just whats removed from SV, from what I can tell there is nothing different about those screenies.
Title: Re: Police Quest
Post by: JNSlay on Thu 16/04/2009 07:54:10
Quote from: Xenogia on Thu 16/04/2009 06:27:40
Those screenshots are just whats removed from SV, from what I can tell there is nothing different about those screenies.

Xenogia, since this is a game where I combine PQ1, 2 & 3 of course most of the screens will look exactly the same, and I will surely use some screens as is, but look at the first ones I posted, they all have more elevator lights to accommodate the 6 floors instead of 2 (PQ1) or 4 (PQ3). 

Some of the Screens my get some minor changes, but the Part for PQ2 will have to be totally redrawn, so they will look more like PQ3 style graphics, but nothing like PQ2 (Maybe just the layout).

Sometimes I even combine Background from PQ1/3 with Foreground from PQ1/3.  If you look closely you will notice that.

Everyone tells me this is going to be a very difficult game to make, which is surely true, but what makes it easier is that most backgrounds and sprites and scripts have already been written.  Thus it removes 2/3 of the hard work that's needed to be done.  Where the difficulty comes in is remaking the second part (PQ2), which I am sure is just as diffcult as making any other good AGS game. 

One thing that makes PQ2 part easier is the fact that the story has already been written, dialogs are also basically complete I just have to change the interface.  Also the backgrounds and scenes are basically set, they just need a graphics overhaul.  So I am positive about this game, and know that it will be 'n a great success.

It will definitely be a lot easier if I can get some help with this project, e.g. Graphicswise, Animationwise, Soundwise and Scriptwise.

Kind Regards!
Title: Re: Police Quest
Post by: JNSlay on Thu 16/04/2009 07:56:28
Quote from: snoopy on Thu 16/04/2009 01:55:50
Wow it looks cool  JNSlay will you be having a speech pack for this remake?

John


Hi snoopy

Thanks for the comments.  A speechpack is certainly a great idea.  It is however a huge job to implement since you have to find voice actors.  I I can get help with his it is definitely an option that can be implemented.  Also If I can get someone to help with lip sync it will be great.

Kind Regards!
Title: Re: Police Quest
Post by: Leon on Thu 16/04/2009 09:08:24
Quote from: JNSlay on Thu 16/04/2009 07:54:10
Everyone tells me this is going to be a very difficult game to make, which is surely true, but what makes it easier is that most backgrounds and sprites and scripts have already been written. 

And I think that's just the point. When you combine them, you must make sure that all screens are 'alike' and feel as if they're from the same building. To show with your example of the elevator lights (hey, you brought it up ;-) it looks to me as if they came from different games. I've never been to a building where an elevator panel and indicators looked different on each floor.

In your first two screenshots it feels to me you needed six lights so you added them for the sake of the six lights. And because some of them would be off-screen, you shifted them to the left to make sure you'd see them all (but who cares when the screen is for the lower floors?)

The real challenge in this is to make it look like all screens from different games came from 1. And that all elevators look like they're in the same building. I did a quick mock up of your first shot to show what I mean.

[image removed on request]

Please keep in mind that I am no graphics artist by any means and this was done for demonstrating the point only. And see what other benefit you get? All lights fit!!  ;D

Good luck with the project and I'll be playing when you're finished. Or before if you need a betatester...  ;)
Title: Re: Police Quest
Post by: JNSlay on Thu 16/04/2009 09:43:31
Quote from: Leon on Thu 16/04/2009 09:08:24
The real challenge in this is to make it look like all screens from different games came from 1. And that all elevators look like they're in the same building. I did a quick mock up of your first shot to show what I mean.

Thanks for the reply, I will definitely look fix these.  Thanks for the advice, and example!  When game goes for beta testing I'll let you know. :D

Kind Regards!
Title: Re: Police Quest
Post by: Peter Bear on Thu 16/04/2009 10:09:18
well, that's a project.

what's the plot of sending ripped game screenshot ? SV works ?
we can see them on mobygames... You can talk about your project and its advancement, but showing like 20 screenshots from an already existing game is useless.

This is not a criticism, this is a comment.

Good luck with your work.
Title: Re: Police Quest
Post by: Leon on Thu 16/04/2009 10:55:08
Quote from: Pierre on Thu 16/04/2009 10:09:18
what's the plot of sending ripped game screenshot ? SV works ?
we can see them on mobygames... You can talk about your project and its advancement, but showing like 20 screenshots from an already existing game is useless.

The screens are slightly modified. I admit there could be a bit less and a bit smaller to speed up loading time...
Title: Re: Police Quest
Post by: JNSlay on Thu 16/04/2009 11:30:33
I just reuploaded the images, I made them 20% smaller so load times can be a bit better.
I changed all the elevator screens in the PD.  Including the Radio Room's Elevator Interior.
I am starting to get all the PQ3 part backgrounds ready, as well as the car interior for the Patrol Car, Unmarked Car and Sonny's Sports Car.  I'll upload the images as soon as I'm done.

Thanks for the comments and tips.  Please refrain from sending insulting comments.  If you don't have tips/advice or encouraging comments please refrain from commenting. 

Thanks.
Title: Re: Police Quest
Post by: Darth Mandarb on Thu 16/04/2009 13:49:30
Keep the graphical edits out of this thread please (Leon) ... if JNSlay wants help with the graphics he can post in the Critics Lounge!
Title: Re: Police Quest
Post by: snoopy on Thu 16/04/2009 16:13:10
Here is some more questions i have about this remake.
1.How are you doing the shooting range for the 2 part of the game?
2.If you are combining the 3 games will the driving be the same in all 3 parts?
3.Are you keeping the hijacking of the plane with the bomb on board (this could be a tough dicision some people might not like this part since 9/11)But whatever you decide it will be all right for me.
4. I hope you fix the court bug sometimes the slow driver is found innocent even though i show the calibration chart and put the correct time.
5. Will this work on Vista.

John
Title: Re: Police Quest
Post by: poc301 on Thu 16/04/2009 17:23:49
One other thing you might want to think about is adding new, fresh, original content.  Some of the classic remakes out there have additional content added in just to spice things up.  Maybe some additional events, crimes to investigate, etc.  That might be really neat.

Also, if I might ask, other than just combining the games into 1 big game, is there any reason in particular you are doing this?  All the PQs except 2 already has the VGA versions out there..  Why not just do an upgrade/remake of PQ2?

Thanks,

Bill
Title: Re: Police Quest
Post by: JNSlay on Fri 17/04/2009 00:32:23
Quote from: snoopy on Thu 16/04/2009 16:13:10
Here is some more questions i have about this remake.
1.How are you doing the shooting range for the 2 part of the game?
2.If you are combining the 3 games will the driving be the same in all 3 parts?
3.Are you keeping the hijacking of the plane with the bomb on board (this could be a tough dicision some people might not like this part since 9/11)But whatever you decide it will be all right for me.
4. I hope you fix the court bug sometimes the slow driver is found innocent even though i show the calibration chart and put the correct time.
5. Will this work on Vista.

John


Hi John

Thanks for the comments/questions.

1.  The shooting range will be basically the same as in PQ2, except now you will use the mouse to aim.  (this is a bit difficult to implement, and I will have to get some help with this, but I think it is doable).
2.  The driving sequences will be the same throughout the game.  A.t.m. I am thinking of using PQ3's driving interface, I might combine PQ1's & PQ3's interfaces (Applying the Map from PQ1 to the Driving Sequences from PQ3).
3.   The Hijacking Sequence stays.  Let's face it, terrorism is still a huge thing throughout the world.  Without this scene the game will surely not be complete.  I will thus keep it.  (The Hijack scene has nothing to do with 9/11, it is a terrorist hijack nothing else).
4.  Well I am not copying the whole game as is, I am basically recreating it from scratch, just using all the art from PQ1 and 3, and recreating the art for PQ2, there will be a lot of beta testing before final release, thus chances are slim for the same bug to appear in final release.
5.  Did QFG2 remake work on Vista?  I guess all games created with the new AGS should work on Vista, I can't see why not.

I hope that answers your Qs?
Want to join in the fun making this game?  Please let me know via PM.

Kind Regards!
Title: Re: Police Quest
Post by: JNSlay on Fri 17/04/2009 00:41:38
Quote from: poc301 on Thu 16/04/2009 17:23:49
One other thing you might want to think about is adding new, fresh, original content.  Some of the classic remakes out there have additional content added in just to spice things up.  Maybe some additional events, crimes to investigate, etc.  That might be really neat.

Also, if I might ask, other than just combining the games into 1 big game, is there any reason in particular you are doing this?  All the PQs except 2 already has the VGA versions out there..  Why not just do an upgrade/remake of PQ2?

Thanks,

Bill


Hi Bill

Thanks for the tips/ideas

Adding new content is not currently on my priority list, but it is certainly a thought I have in my head, since the day I started with this.  I was thinking about maybe a bank robbery, hostage situation, some changes to original quests, etc. to bring in a bit of a twist from the original, but i want the main story to remain the same.  The game must have the same realistic feeling as the originals.

Why not just make a remake of PQ2?
First off, there is already a guy making a VGA version of PQ2.  (Although it seems that thread died in early 2006, nothing has been heard about this project since).
Secondly I thought it would be really nice to have all three games combined to have the whole Sonny Bonds story in one complete package, without having to run three different games. 
Thirdly, I did at first want to make only a PQ2 remake, but then I realized how easy it was to get all the art from PQ1 & 3 using SV.  I wanted to use PQ3's graphics, Sprites & Backgrounds to recreate PQ2, but then I thought, why not combine all three into one, since I already have all the art & backgrounds at my fingertips.
Finally, the location of the Police Department, Mall, Bert's Park, Jail, Courthouse, etc. are different in all three games, which seems to me to be a bit unrealistic.  I want to fix some of these technical issues.

I hope this answers your questions?

Kind Regards!

Title: Re: Police Quest
Post by: Moresco on Fri 17/04/2009 04:45:48
This is a pretty cool idea - but to me it'd be way more awesome if you redrew everything to a new standard or style and combined the stories in that way.  But even then, there's nothing gained by smashing them all into one game file, why not just keep them broken up? 

The PQ2 remake you referenced from 2006 is long dead.  The only remake going that I know of is my Extended version.  I had toyed with the idea of making a Sierra style-VGA remake an extra in my game - but I don't know the extent of the game resources, there may not be room.  Regardless I've redrawn many of the backgrounds already in a painted style.

But I wish you luck in your game development - my suggestion ultimately would be to redraw the PQ2 backgrounds in Sierra style first, and then consider redoing the others as well.  Or hell, if you're really up to it, redo PQ1 in VGA but make the game feel closer to the original.  That would rock.  But if you're not an artist, that would probably be somewhat difficult a task.
Title: Re: Police Quest
Post by: JNSlay on Fri 17/04/2009 09:54:21
Quote from: theRedPress on Fri 17/04/2009 04:45:48
But I wish you luck in your game development - my suggestion ultimately would be to redraw the PQ2 backgrounds in Sierra style first, and then consider redoing the others as well.  Or hell, if you're really up to it, redo PQ1 in VGA but make the game feel closer to the original.  That would rock.  But if you're not an artist, that would probably be somewhat difficult a task.

Hi thanks for the tips, and the heads up about your extended version, I also thought yours were not going to be released, I didn't know it was still in development, I don't want  to interfere with what you are already doing. 

The point is I am not an artist.  To get that backgrounds and Characters to look like yours will never happen, sadly I am  not that good with art.  If I could do it like that, then believe me I would have.

Almost all of the music for the game is also complete!
Here is a link to the Main Theme.

http://www.fileupyours.com/files/241842/Main%20Theme.mp3

Kind Regards!

edit by darth - combined double-post
Title: Re: Police Quest
Post by: Majin on Sun 19/04/2009 21:46:10
Does anyone else think this whole thing is a little suspect? Not that it's not a valid idea. I love the Police Quest series and would love to see anyone's interpretation of it as a fan game/remake but I'm afraid just from the looks of things so far this project has striking similarities to the whole "Recruit team members to do all the work for me" kind of game.

Now don't get me wrong, the OP seems passionate about making this vision come true, but I can't ignore that post after post from him/her seems to make the statement that he/she is not very good at any of the skills needed to produce a competant game. (ie - case in point, this quote: "It will definitely be a lot easier if I can get some help with this project, e.g. Graphicswise, Animationwise, Soundwise and Scriptwise.") Isn't that everything that makes up a game? Besides the story of course, which the OP has admitted is just the script from the original game.

I may be wrong here, but my gut feeling is to not get my hopes up about this ever seeing the light of day in any acceptable completed form. :(



Title: Re: Police Quest
Post by: JNSlay on Sun 19/04/2009 22:02:00
Quote from: Majin on Sun 19/04/2009 21:46:10
Does anyone else think this whole thing is a little suspect? Not that it's not a valid idea. I love the Police Quest series and would love to see anyone's interpretation of it as a fan game/remake but I'm afraid just from the looks of things so far this project has striking similarities to the whole "Recruit team members to do all the work for me" kind of game.

Now don't get me wrong, the OP seems passionate about making this vision come true, but I can't ignore that post after post from him/her seems to make the statement that he/she is not very good at any of the skills needed to produce a competant game. (ie - case in point, this quote: "It will definitely be a lot easier if I can get some help with this project, e.g. Graphicswise, Animationwise, Soundwise and Scriptwise.") Isn't that everything that makes up a game? Besides the story of course, which the OP has admitted is just the script from the original game.

I may be wrong here, but my gut feeling is to not get my hopes up about this ever seeing the light of day in any acceptable completed form. :(


Hi Majin

I am sorry if you feel this way.  All i said was help would be appreciated.  And I am more than willing to give others a chance to  help with this project.  The only help I am truly after is for the artwork.  I am not a good artist.  If I can find someoen who is willing to help me with the backgrounds and characters, only for a small part of the game, then I will put it all together and finish this project.  Part 1 and 3 are basically finished, since it uses all the art from the original PQ1 & 3.

The sound & music is no issue, but the artwork for the PQ2 part is what I am struggling with.  Most Character Animation for PQ2 part can be taken from what I've already got for the other parts, so I just need someone to help me with the backgrounds/areas for PQ2. 

I've just completed the Car Interiors.  Check out this site and tell me what you think. :)
http://www.4shared.com/dir/14688041/886541bd/Graphics.html

I am done with all the background art for the first & third parts of the game.  I will upload the images as soon as possible.  I am currently working on the second part backgrounds.

Cheers Yall!
Title: Re: Police Quest
Post by: krishaw on Fri 24/04/2009 16:19:11
It sounds very interesting. Ambitious but ambition is what resulted in the lightbulb, the car and the internet (and Diana's death but let's not go there). I like the look of the sharpened graphics. Are you using a text parser in game?
Title: Re: Police Quest
Post by: SuperDre on Sun 26/04/2009 19:21:31
I also warned the other fellow who is working on PQ2 extended edition, the people who own the sierra games now aren't going to let you publish the work on the internet, especially the way you've done it (ripping their artwork and continue work on it). So think before you start all the work on a remake you cannot publish..
Just create your own game, and keep away from ripping artwork (without any alteration) of commercial games..
Title: Re: Police Quest
Post by: xenogia on Tue 28/04/2009 03:54:23
SuperDre can you post a link showing this?

edit:
Seems SuperDre that this has been going on since 2005, so honestly just keep going with it.  Even if they asked to be removed.  The game will still float around on the internet no matter what.  I found this little article at fangames.co.uk

Quote
Once again, the Vivendi Legal team has worked out how to use their email. And has ordered yet another team to Cease and Decist the production of their fan game.

The team behind the up coming Space Quest 3 remake, whos website, used to be found here, apparantly recieved the letter today and has been forced to remove all traces of their website and their game from the internet.

In a time that many a hailing 'The worst time in fangaming history', or rather 'Teh Suxx0rs', we can only wait and see, who shall be the next to fall foul of these evil coorporations. No, I'm not biased.

Thats 3 C&Ds in just 4 days in case I'm the only one counting.

And so, speculation mounts once again. Why are so many games being shut down lately, when extremely few, if any cease and decist orders have been issued in the past few years? Lucasarts has in fact, in recent years encouraged fan made creations and mods for games like the recent Starwars Fan Films. It seems unlikely that they are planning on bringing these old licenses back to life after so many years.

Once again, we shall have to wait and see what happens next. Lets just hope that 'what happens next' is not more C&Ds, but Vivendi still has a lot of games left to shut down. Over the years, many of their classics have been remade, and sequals produced, and there are still many in production, it is anyones guess who shall be next.

UPDATE: In a recent turn of events, it turns out that Vivendi did not order the Space Quest team to cease and decist. The team merely used bad feeling towards the company, over the shut down of the upcoming KQIV, to get out of making their own game.

Most people seem to agree that this was the wrong decision to make, but there is no major bad feeling towards the team. Most adventure game developers would agree that it is a long and arduous task, daunting to anyone. It is of course the teams decision to stop making the game, but a slightly spineless get out? Who knows?

And this was from 2005
Title: Re: Police Quest
Post by: SuperDre on Tue 28/04/2009 08:37:29
Quote from: Xenogia on Tue 28/04/2009 03:54:23
SuperDre can you post a link showing this?

edit:
Seems SuperDre that this has been going on since 2005, so honestly just keep going with it.  Even if they asked to be removed.  The game will still float around on the internet no matter what.  I found this little article at fangames.co.uk

The fact they still sell PQ1-4 as a pack already suggests it isn't 'freeware' or 'abandoneware'.. just saying 'oh but other people did it as well' isn't a good reason.. Why even try to get into trouble, if you can be more original and create your own game.. especially when you are just ripping the graphix from the original, at least the guys of AGDI did their own graphix, and that's why they propably were in to less trouble...
If you only did remake PQ2 (as the other person on these forums) with your own graphix then it propably wouldn't be that much of a problem, but as done here by ripping the graphix from 2 games is just plain lame.
Title: Re: Police Quest
Post by: xenogia on Tue 28/04/2009 13:51:49
Understandable, for myself I only use 3rd-party sprites as a basis, and alter them a lot.  So used as a template per se.  But I am not making a fan game.