Adventure Game Studio

AGS Games => AGS Games in Production => Topic started by: Icey on Fri 21/01/2011 02:05:55

Title: Pub Master Quest: Legends - パブのマスタークエスト
Post by: Icey on Fri 21/01/2011 02:05:55
After I was done with OSD2 I wanted to get right to work on an online game again.
                                                                  (http://www.pictureshoster.com/files/xi751m2r709pefezxi9.png)


                                        (http://www.pictureshoster.com/files/9ln57yte5763qyx7vhvv.png)

or

                                      (http://i.imgur.com/SzQRC.png)


Made by Studio3.


Main
PMQ.Legends was a manga series that started 2005 - 2008. The game story is just one of the many stories the manga has to offer.
The game takes place with the protagonist Dave, His brother Christen, And his friends Tifa & Muffy.

A major quest has been registered at the pub. Many adventures has set out on the quest but none have been able to complete it. Dave and his friends try to take on this quest. They find them selves in a world of obstacles & engagements from time to time.

Old beta photos
(http://sphotos.ak.fbcdn.net/hphotos-ak-ash1/hs794.ash1/168465_179724268734558_100000909585407_403846_1269429_n.jpg)



City & quests
The game has a city that will be model after Boston downtown. You may also see some familiars AGS faces there to. There will be a series of quest that can be obtained by speaking with certain people or with some objects that you find. All quest will be added to the quest board.


Assault engagements
Battles in this game is are like most classic RPG battles. The twist in these fights are that 2 people or less(1) can only fight at a time. Each fight shares the same HP. When playing you can only control one person however YOUR actions controls what the other party member will do. Sometimes the enemies attacks are based off what you do as well so pay close attention to your enemies attacks.

Old beta photos
(http://a2.sphotos.ak.fbcdn.net/hphotos-ak-snc6/180729_182024825171169_100000909585407_416536_7937784_n.jpg)


Online & chating
(http://sphotos.ak.fbcdn.net/hphotos-ak-snc6/hs046.snc6/167668_179724412067877_100000909585407_403847_2530996_n.jpg)
You can chat with friends by using the chat system found in the in the [in game] menu. There will be a spot downtown to interact with other players Online.


Avatar maker
There is neat little feature called the avatar maker or PMQ.Avatar maker. It allows you to make your very own cute little avatar. with 10 categories to choose from you can make the most stylist or adventurous avatar ever.
(http://www.pictureshoster.com/files/4i07z28lq2rcyp7aqwn1.png)


Downloadable content
DLC [extra content] will start to go live november: characters[¢.99] & new quest[$1.00].


Music
Also Mr.Loney Childress will be composing this games music! :D
(http://www.pictureshoster.com/files/ezwhmyb3vn01pcovw7w7.png)

Title: Re: パブのマスタークエスト[PMQ.Legends]
Post by: Moogle on Fri 21/01/2011 22:21:19
You should include a open area for players to visit each other.  :P
Title: Re: パブのマスタークエスト[PMQ.Legends]
Post by: Icey on Fri 21/01/2011 22:26:56
I might but unless I figure out how to make a co-op game then I cant.

It would be nice though. :)
Title: Re: パブのマスタークエスト[PMQ.Legends]
Post by: Icey on Tue 15/02/2011 03:26:47
(http://www.pictureshoster.com/files/b8e3nbuvctn6qxvp0nno.png)

Post from Facebook-
PMQ News: Looks like the game will not feature online multi-player but will keep the online chat feature. However don't be sad. There is a new game that is coming soon called [PMQ. -Online-] It will have a beta that comes in a copy of PMQ.Legends.

But in order to play you will need a free beta key. Studio3 Home site (http://www.studi03.webs.com)

It will be to much of a pain to make a with a story meant for single player and having everyone jumping back and forth thus messing up scenes and other stuff and the game.

So after you beat PMQ.Legends you can go ahead and enter you beta pass and start playing with your friends! :)
Title: Re: パブのマスタークエスト[PMQ.Legends] & PMQ.Online
Post by: Khris on Tue 15/02/2011 10:47:39
When I reached the area with the monster, my mouse cursor disappeared. One of my other guys walked into the visible area of the location, then I got the hand cursor. I couldn't do anything.
Bringing up the menu did work but I couldn't click anything any longer. Had to Alt-X.

The characters are walking pretty slow.

And btw, DLC is impossible to do unless you only simulate it and put everything in the game from the start, which kinda isn't really what DLC is about, right?

Again, this is alpha, at best.
Title: Re: パブのマスタークエスト[PMQ.Legends] & PMQ.Online
Post by: Anian on Tue 15/02/2011 11:44:00
Quote from: Khris on Tue 15/02/2011 10:47:39
And btw, DLC is impossible to do unless you only simulate it and put everything in the game from the start, which kinda isn't really what DLC is about, right?
Didn't they do that in Dead Space and DS2?
Title: Re: パブのマスタークエスト[PMQ.Legends] & PMQ.Online
Post by: WHAM on Tue 15/02/2011 12:08:35
Quote from: anian on Tue 15/02/2011 11:44:00
Didn't they do that in Dead Space and DS2?

Most games do something like that. When you buy a new game you might get a code that unlocks it (Dead space games, Mass effect 2, Assassins Creed 2 etc), so that if you buy a used game, you have to buy the content, even though it's basically a part of the game.

Devious bastards!
Title: Re: パブのマスタークエスト[PMQ.Legends] & PMQ.Online
Post by: Khris on Tue 15/02/2011 12:25:22
DLC adds missions, characters, equipment, etc. to games, usually open-world games.

You can't have that with a traditional AGS game, you'd have to implement everything using external files. A game that reads its level data off of files can of course be extended that way, and in theory you could also offer costumes, characters and equipment (by reading sprites from the HD and putting them in a view via ViewFrame*).

So it is possible, just not with a game that uses AGS rooms in the traditional way. It doesn't take much to render a savegame invalid, so if the DLC contained a new .exe, there has to be a save game system that's based on manually created files.

Needless to say, all this is way beyond Icey's scripting abilities.

\\--EDIT--//
I gave the game another shot.
This time I could actually battle the fire monster; neither me nor the monster lost HP visibly, until suddenly the fight was over.
I ended back at the pub (with the battle cursor still active) where I can't interact with anything except the quest board. I can't even look at my team mates! And there's a fucking lens flare in the background!
I can look at the quest board again, it's the same quest as before. I completed it, but it doesn't disappear, and there's no new one either. At least this time my party members were following me.
When I got to the spot were the battle was, it tried to "commence" but there was no enemy.
I could still walk around, but there's no exit.

Edit: there's also a moogle, the help says you can buy things off of him, but you can't interact with him.
And mog.net still spelled "server" wrong in his signature and below his avatar.
Title: Re: パブのマスタークエスト[PMQ.Legends] & PMQ.Online
Post by: abstauber on Tue 15/02/2011 13:14:24
Quote from: Khris on Tue 15/02/2011 13:00:03

And mog.net still spelled "server" wrong in his signature and below his avatar.


Yeah, I bet he meant sewer  :=


Anyway, I'll give it a go too - my first icey game. Woo ;D
Title: Re:
Post by: Icey on Tue 15/02/2011 14:27:51
Ok thatLs a lot and I haven't had a chance to respond I'ma give it a shot now.

Before I do games that I say has DLC I totally think about how I may put them in there. The answer is yes the games will come have DLC.tmp's that are used in the PMQ.Online content in PMQ.Legends. This will take a lot of thinking to follow trough with it but I sorta think of at as a good thing.

P.S. Don't play the beta up top. Not only is old but it has a hell of a lot of flaws
Title: Re: パブのマスタークエスト[PMQ.Legends] & PMQ.Online
Post by: Khris on Tue 15/02/2011 15:20:34
The exe I played is from Jan 31st.
If there is a newer version, would you consider putting a download link here if you want beta testers instead of that beta key-facebook-linkage-member crap?
Title: Re: パブのマスタークエスト[PMQ.Legends] & PMQ.Online
Post by: Darth Mandarb on Tue 15/02/2011 19:37:07
I sense the need for some pruning soon ... let's stay on target people.

Quote from: Studio3 on Tue 15/02/2011 14:27:51P.S. Don't play the beta up top. Not only is old but it has a hell of a lot of flaws

Then perhaps you should remove that link and put an accurate link?
Title: Re: パブのマスタークエスト[PMQ.Legends] & PMQ.Online
Post by: cosmicr on Wed 16/02/2011 03:25:02
I havent played the game or anything, but I see it here in the forums all the time. Anyway, in Australia a 'Pub' is a bar. Where you go to have alcoholic drinks etc. It's short for 'public bar'.

So I'm wondering is Pub something else in japanese or whatever language this is? Serious question.

I guess playing the game would probably clear it up but the name doesn't make sense to me.
Title: Re: パブのマスタークエスト[PMQ.Legends] & PMQ.Online
Post by: Icey on Wed 16/02/2011 03:40:03
The name Pub means a public bar in the game.

In the game it is referred to as the Pub or the Local pub.

Master stands for the head person running the Pub.

Quest stands for the missions you can accept to take on.

Master quest stands for the big quest/ exam you must take in order to take over as Pub master.

Master quest is also referred to in PMQ.1 as the "Great Trails"

A modern reason why it is titled that is because you can get information for local pub's.

Quote from: Darth Mandarb on Tue 15/02/2011 19:37:07
I sense the need for some pruning soon ... let's stay on target people.

Quote from: Studio3 on Tue 15/02/2011 14:27:51P.S. Don't play the beta up top. Not only is old but it has a hell of a lot of flaws

Then perhaps you should remove that link and put an accurate link?

I crossed the link out and closed the beta testing.
Title: Re: パブのマスタークエスト[PMQ.Legends] & PMQ.Online
Post by: Icey on Sun 27/02/2011 00:02:45
I was recently playing Kingdom hearts Recoded. It had a mini game were players are able to create there on avatars and play in mini games.

So I thought of importing something just like this mini game in my PMQ,Legends

(http://images.wikia.com/kingdomhearts/images/7/7f/AvatarMenu.png)
Title: Re: パブのマスタークエスト[PMQ.Legends] & PMQ.Online
Post by: Icey on Sun 27/03/2011 21:07:20
(http://www.pictureshoster.com/files/4i07z28lq2rcyp7aqwn1.png)
Example mode.
Title: Re: パブのマスタークエスト[PMQ.Legends] & PMQ.Online
Post by: cianty on Mon 28/03/2011 19:22:35
Oooh.. I've always wanted to play a foetus with lipstick.
Title: Re: パブのマスタークエスト[PMQ.Legends] & PMQ.Online
Post by: Scavenger on Mon 28/03/2011 22:39:32
Wait, but Kingdom Hearts Re:Coded could do that because they used 3D models with interchangable textures and accessories, modelled just so, so that it wouldn't interfere with the animations.

You'd have to redraw every single animation if you wanted to implement this in your game, since it's 2D. I highly recommend dropping this straight away. It's way, way, way, way too much trouble for what it's worth (very little).

Just finish your dang game. Stuff like this comes a lot later in the game pipeline. Like, it gives the programmers something to do while the beta testing is being done and the artists are polishing up graphics. Before you can even think about frivolous stuff like this, the main core of the game has to be top notch. The battle system has to work, the story has to be tightened and trimmed, everything needs to be in order.

No minigames. No flashy effects, no online chat mode. I think we all just want you to finish the game before you drag this out for years with useless cruft. :P

Ever heard of Feature Creep? (http://en.wikipedia.org/wiki/Feature_creep) This is what's happening to your game. This is what you must avoid. If you don't keep it in check, your game will never be finished. Ever.
Title: Re: パブのマスタークエスト[PMQ.Legends] & PMQ.Online
Post by: Icey on Tue 29/03/2011 20:22:08
I get what you are saying however the game has been fixed up alot. The battle system is finish the only thing I need to do is map out the status item's like potions and stuff.

The Avatar maker is indeed a mini game. the game will have a set of list boxes that you can choose from for different stuff for your avatar. You can take pictures and post'em to the forums or what ever site. There is also a little handy feature that will allow you to have your avatar venture out a collect money while your not playing. All this stuff is half way done and I will finish it after the game is done.
Title: Re: パブのマスタークエスト[PMQ.Legends] & PMQ.Online
Post by: Fonda on Fri 01/04/2011 20:50:53
why do you mix up katakana and hirigana in the title? what does it mean? ba pu no me su ta - ku e su to
Title: Re: パブのマスタークエスト[PMQ.Legends] & PMQ.Online
Post by: Icey on Fri 01/04/2011 20:53:21
I Google translet pub master quest and I get that :P
Title: Re: パブのマスタークエスト[PMQ.Legends] & PMQ.Online
Post by: Scavenger on Fri 01/04/2011 21:18:28
Quote from: Studio3 on Fri 01/04/2011 20:53:21
I Google translet pub master quest and I get that :P

I believe it should be translated as: Izakaya-kyō no Tsuikyuu : Quest of the Pub Masters.
"居酒屋卿 の 追求" ?

Pub Master Quest, if you wanted to make it said in gratuitous english (and not gratuitous japanese) it would probably be something like:

居酒屋卿 の 追求 : *♥ PUB MASTER QUEST ♥*

Edit: On second thought, that doesn't seem to translate as well as I thought it would.
Title: Re: パブのマスタークエスト[PMQ.Legends] & PMQ.Online
Post by: Icey on Sat 02/04/2011 00:18:02
I would change the title to that but I have to keep it this way :(
Title: Re: パブのマスタークエスト[PMQ.Legends] & PMQ.Online
Post by: Moresco on Sat 02/04/2011 03:12:34
Quote from: Scavenger on Fri 01/04/2011 21:18:28
I believe it should be translated as: Izakaya-kyō no Tsuikyuu : Quest of the Pub Masters.

居酒屋卿 の 追求 : *♥ PUB MASTER QUEST ♥*

I kind of like the idea of him using katakana, like Super Robot War on gameboy where they didn't have the ability (the tiles were too cramped) to do kanji so it was all in this kind of awkward kana-only text.

Anyway,  パブマスター, seems to be fairly common in text as well.   But you should say パブマスターのクエスト。

One question though...why a Japanese title?
Title: Re: パブのマスタークエスト[PMQ.Legends] & PMQ.Online
Post by: Icey on Sat 02/04/2011 06:11:16
I see. I will start using that because I get a result with it saying pub master quest and not some other way.

I use jap because I lost my Valvidi font which I use for all pub master quest games. if anyone has this font can you please share it with me? :(
Title: Re: パブのマスタークエスト[PMQ.Legends] & PMQ.Online
Post by: Moresco on Sat 02/04/2011 14:14:27
Quote from: Studio3 on Sat 02/04/2011 06:11:16
I see. I will start using that because I get a result with it saying pub master quest and not some other way.

I use jap because I lost my Valvidi font which I use for all pub master quest games. if anyone has this font can you please share it with me? :(


Was it similar to this?
http://www.fonts101.com/fonts/view/Uncategorized/20921/Vivaldi_ICG.aspx (http://www.fonts101.com/fonts/view/Uncategorized/20921/Vivaldi_ICG.aspx)
Title: Re: パブのマスタークエスト[PMQ.Legends] & PMQ.Online
Post by: Icey on Sat 02/04/2011 18:13:53
YES! thats my font  :D
I hope it's free to download.

Thanks for finding it.
Title: Re: パブのマスタークエスト[PMQ.Legends] & PMQ.Online
Post by: monkey0506 on Mon 04/04/2011 09:06:42
I realize this isn't exactly on-topic, but if you're serious about DLC for your game, it's not actually as difficult as you might think. There are various methods you can use to do this. Perhaps the simplest route would be to simply have a GUI with a ListBox control on it.

Now I'm going to skip ahead a bit, but just bear with me. The basic idea behind releasing DLC for an AGS game would be that you're going to treat the DLC as a completely separate AGS game. One that the end-user can't launch directly from the OS, but can only be loaded from the original game EXE. You would probably want to copy some Characters and GUIs from the original project into the new project (consider creating a template from the original EXE, stripping out what you don't need, creating a new template from that, and deleting the other template ;)), but each DLC would have its own AGS project.

The reason we want each DLC to have its own project is simply to make it more efficient. There's no reason that every DLC should have to share resources with every other DLC and the original EXE. Having the DLC in separate projects gives you more freedom for future DLC, without restricting yourself.

So with each DLC in its own project, each DLC will have its own EXE. Obviously the idea of DLC isn't having the user exit the game they were playing and launch another EXE! Instead of that, what we're going to do is use the RunAGSGame function to load the DLC, just as if we were loading another room.

Since we don't want the users to launch the DLC from the OS at all, but only load it from within the game, we'll use the DATA parameter of RunAGSGame in order to prevent this. I'll show you how to do this a bit later.

Another important point about using this route for DLC is that RunAGSGame does not require the game it is loading to have a file ending with ".exe". You can create whatever file extension you want, say ".dlc". This would also help in stopping the users from trying to load the DLC from the OS.

Okay, so getting back to the GUI, in the original game project you will need to make the GUI and ListBox control. We'll call the GUI gDLC and the ListBox lstDLC. You should make a function like this to turn the GUI on, so that we can fill the list with the available DLC:

// GlobalScript.ash (original project)

import void ShowDLCMenu(); // so we can call this function in other scripts

// GlobalScript.asc (original project)

void ShowDLCMenu()
{
  lstDLC.Clear(); // clear out any items from the listbox first
  lstDLC.FillDirList("*.dlc"); // fill the list box with any items with our ".dlc" extension
  if (!lstDLC.ItemCount)
  {
    // no DLC was found!
    lstDLC.AddItem("No DLC Found!");
  }
  lstDLC.SelectedIndex = -1; // nothing selected yet
  gDLC.Visible = true;
}


You'll probably want to add a button to the GUI (like "btnLoad") so the user can select to load the DLC they want. You should disable btnLoad if there was no DLC found.

In the button's OnClick function is where you'd actually call RunAGSGame:

function btnLoad_OnClick(GUIControl *control, MouseButton button)
{
  if (lstDLC.SelectedIndex == -1) Display("You have to select something first!");
  else RunAGSGame(lstDLC.Items[lstDLC.SelectedIndex], 0, 1);
}


We now use RunAGSGame to launch the game that the user selected. The second parameter for RunAGSGame is passed as 0 so that the current game will be completely unloaded before the DLC is loaded. The third (and last) parameter to RunAGSGame is passed in as 1, which we'll actually check in the DLC project(s).

So that's the setup that's required in the original EXE. It might seem like a lot, but once you've done it you'll realize that it's not as much as it looks like.

Now, when you've created the DLC project, you'll want to add some code to prevent the user from launching it from the OS:

// GlobalScript.asc (DLC project)

function game_start()
{
  if (game.previous_game_data == 0) AbortGame("Sorry, this downloaded content cannot be launched directly from Windows. Load the original game first to use this content.");
}


Again, all this might seem like a lot, but it's actually extremely trivial to implement.

Something else to keep in mind is that AGS can also load CRM (room) files dynamically (replacing any existing room in the game with the CRM file in the same folder as the EXE). You could potentially make use of that as well if you wanted something smaller that would take advantage of the existing game resources.
Title: Re: パブのマスタークエスト[PMQ.Legends] & PMQ.Online
Post by: Darth Mandarb on Mon 04/04/2011 15:19:56
monkey - that was extremely generous of you!

icey - if you want to run with what he suggested (or need more help with it) please take it into PMs so as to not [further] clutter up this thread. 

Trust me ... it doesn't need more confusion.
Title: Re: パブのマスタークエスト[PMQ.Legends] & PMQ.Online
Post by: cianty on Mon 04/04/2011 17:08:54
That was very insightful indeed. Thanks, monkey!
Title: Re:
Post by: Icey on Tue 05/04/2011 03:41:48
Thank you monkey :]

I didn't really think anyone cared about the whole DLC thing.

I was thinking of making a site with a exapsion of stories for the game(DLC) however I don't know if any of them can have RPG battle's because I don't know if AGS can carrie over varibles or invetory items to DLC games and the other way around.

Or can it be done? 
Title: Re: パブのマスタークエスト[PMQ.Legends] & PMQ.Online
Post by: Khris on Tue 05/04/2011 08:40:49
Only by creating the same variables and inv items in the DLC game, then using an external file to send over which inv items are in possession and the values of all the variables. Like I said, you'd basically need to code your own savegame system.

Let's not get any more technical here though, Darth already said to take it to PMs.

Regarding the actual progress here, have you decided about whether you're going to include a proper battle engine or put this on ice for now? (The only two viable alternatives I can see)
Or are you turning this into an adventure rather than an RPG?
And when will the SquarePeniks CATB stereoscopic 3D Kingdom Hearts Gunblade online plugin you're coding in C#++ be available for beta-testing on facebook? scnr (http://www.urbandictionary.com/define.php?term=scnr).
Title: Re:
Post by: Icey on Tue 05/04/2011 11:56:25
Ok I will try and code one. It should be hard I just have to think a little.

I plan to release a new game later on with the code you gave me to study. However the battle system really isn't that bad. I am fixing it up a lot.

Also things I notice that other RPG systems that are simulair

In the world ends with you: players/enemies are to fight sharing the same HP.

In Chaos Rings: players: are to fight in the (CATB) way. Players attacks can be used solo or paired for stronger attacks however enemies attacks are delt to both players when you use pair.

[On topic]

Story:100%
Design:100%
Music:0%
SFX:10%
Voice:0%
Art:70%
*S3online:100%
Extras:90%
Code:50%
Sprites:90%





   
Title: Re: パブのマスタークエスト[PMQ.Legends] & PMQ.Online
Post by: Icey on Thu 14/04/2011 02:04:24
Story:100% ;D
Design:100% ;D
Music:10% :-\
SFX:10% :-\
Voice:0% :'(
Art:100% ;D
*S3online:100% ;D
Extras:90% :D
Code:90% :D
Sprites:95% :D

The game is finish but I still need to fix little extra stuff. If you would like to beta test the game please PM me or just leave a message below. :D
Title: Re: パブのマスタークエスト[PMQ.Legends] & PMQ.Online
Post by: Icey on Tue 19/04/2011 06:28:35
Screenshot of the the avatar maker, final version.
(http://www.pictureshoster.com/files/47u2ex8wq4cm9ox37tmr.png)

Story:100%  ;D
Design:100%  ;D
Music:10% :-\
SFX:10% :-\
Voice:0% :'(
Art:100%  ;D
*S3online:100%  ;D
Extras:100% ;D
Code:95% :D
Sprites:99% :D
Title: Re: パブのマスタークエスト[PMQ.Legends] & PMQ.Online
Post by: Icey on Thu 28/04/2011 20:35:55
(http://www.pictureshoster.com/files/qp7ioxqu44lxv3t38r.png)

Example of DLC codes that are & will be packed with new Studio3 games. Codes can be used to receive a free DLC game for PMQ.Legends.

Game that are packed with a code pass.
OSD.3D
Title: Re: パブのマスタークエスト[PMQ.Legends] & PMQ.Online
Post by: Technocrat on Fri 29/04/2011 16:47:36
So...you plan on directing people to AGS' forums to register for their "DLC"?

I must say, I'm extremely skeptical. In the nicest possible sense, of course, but still skeptical.
Title: Re: パブのマスタークエスト[PMQ.Legends] & PMQ.Online
Post by: Icey on Fri 29/04/2011 20:40:30
People will come & download my new upcoming games. People will notice the img. You can ether sign up/ Sign in on AGS and send me a PM or you can send it to my email which is listed at the bottom of the DLC card. I plan to make DLC that cost money and sell it on another site. But this DLC, It's nothing but advertising a free game in another game.

If 1000 people played a game and just came here to register and get their free prize it would screw up the forums. & it would screw up my inbox. The codes will have a time limit which is based on the speed of the game downloads. The more frequent a game is downloaded the longer I will keep the DLC in that folder.
Title: Re: パブのマスタークエスト[PMQ.Legends] & PMQ.Online
Post by: Mr Flibble on Sat 30/04/2011 17:54:08
I'd be interested to see a slightly more robust demonstration of the online, and some details of how it works and will be involved in the gameplay.
Title: Re: パブのマスタークエスト[PMQ.Legends] & PMQ.Online
Post by: Icey on Sat 30/04/2011 18:05:24
Using Wyz's plugin players are able to chat to each other. But like how mog.net suggested I make a open area for players to go to and see each other. I plan to add city to the game after testing ends but I need to plan it out how it will work.

I will show a video of the online game play later but I have the following ideas.

Players get to select from a set characters to play as.

skin tones: tan, brown

age: teen, child

swag:boy, girl.
Title: Re: パブのマスタークエスト[PMQ.Legends] & PMQ.Online
Post by: Icey on Fri 13/05/2011 03:42:47
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(http://www.pictureshoster.com/files/ve5g91rildi7f8t4tdvt.png)

OSD.3: The lost world

Release date: TBA



The spirit is back to fight in a divine battle to the save lost world. However Dennis is not going in alone. He will join the other Ocean Spirits in the battle to save man kind. The spirits travel through six different worlds in order to defeat the six Titan.


S3 News

Pub master quest.Legends development process has increased. This is because of the story being to short and to simple. I plan to add more twist and other stuff that will make the story long while sticking to the main story. I think the game is a hour long. I plan to make it longer.


Pub master quest.Online delayed and maybe canceled!


I think I may be calling it quits to making the complete PMQ mmo. There is many reasons as to why but one is that it is to much pressure. PMQ.Legends has online which allows players to chat to each other. If I think hard enough I can find a way to add the online part to PMQ.Legends which will let you see people instead of just talking to them.
Title: Re: パブのマスタークエスト[PMQ.Legends] & PMQ.Online
Post by: ddq on Sat 14/05/2011 17:20:24
...to stay on topic, I will say to try to focus on the gameplay rather than a bunch of extra features.
Title: Re: パブのマスタークエスト[PMQ.Legends] & PMQ.Online
Post by: Icey on Sat 14/05/2011 19:24:42
@ddq: after getting the game tested I decide to go back fix up things and extend the story because it is to short and not that good. DLC, Online, and other extra crap comes after the game is done.
Title: Re: パブのマスタークエスト[PMQ.Legends] & OSD.3.
Post by: Icey on Sun 15/05/2011 19:48:36
Game description and img's are updated in the 1st post on game 1. Check it out.

(http://www.pictureshoster.com/files/va9nv13a9s1xf11gw1l.png)
New vs old?
Title: Re: パブのマスタークエスト[PMQ.Legends] & OSD.3.
Post by: Icey on Sat 21/05/2011 05:36:54
Full body coming tomorrow. Currently can be used as a speech view.
(http://www.pictureshoster.com/files/m2zv1sqyzcs0yhcjgv7r.png)(http://www.pictureshoster.com/thumbnails/6f0usk5cwlldksebjg6y_thumb.png) (http://www.pictureshoster.com/viewer.php?file=6f0usk5cwlldksebjg6y.png)

Concept CG Dennis. This picture will differ from the final
Title: Re: パブのマスタークエスト[PMQ.Legends] & OSD.3.
Post by: Snake on Sat 21/05/2011 06:28:04
Concerning the art for "Dennis":
All I have to say is, WOW. Nice work there, Isiah! VERY nice :D
Title: Re: パブのマスタークエスト[PMQ.Legends] & OSD.3.
Post by: Icey on Sat 21/05/2011 06:33:13
Thanks snake :]
Title: Re: パブのマスタークエスト[PMQ.Legends] & OSD.3.
Post by: TheRoger on Sat 21/05/2011 11:45:01
Is it just me, or it Dennis looks "weird blurry". Try to sharpen edges. Despite that, it looks pretty good, though I personally like older "anime" style.
Title: Re: パブのマスタークエスト[PMQ.Legends] & OSD.3.
Post by: SpacePirateCaine on Sat 21/05/2011 13:41:52
I agree, you seem to have gone a little overboard with the smudge tool - The coloring is great, but you've destroyed a lot of your lineart. What I'd suggest is to make sure you're doing your lineart on a separate layer, probably with a soft edged brush tool (I'm assuming this was done in a program that supports more dynamic brushes). Do your colors on a separate layer and smudge as you have, and you won't lose quite as much sharpness.

Otherwise, looking good!
Title: Re: パブのマスタークエスト[PMQ.Legends] & OSD.3.
Post by: Icey on Sat 21/05/2011 15:15:22
Thanks TheRoger, Caine. To tell you the truth I never really used the smudge tool to make it look like that. I strecthed the picture out and it got like that. :-\ But the full body pic is smaller and less blurry.  ;)

PS
I would rather take advise to pm's.
Title: Re: パブのマスタークエスト[PMQ.Legends] & OSD.3.
Post by: Icey on Mon 23/05/2011 05:17:29
(http://youtubedownload.altervista.org/update.gif) on OSD.3, now called OSD the 3rd war

(http://www.pictureshoster.com/files/2llryb8og5h2imi80t.png)

There is now a few changes 1 being the title.
Title: Re: パブのマスタークエスト[PMQ.Legends] & OSD.3.
Post by: TomatoesInTheHead on Mon 23/05/2011 11:02:59
Is there a particular reason why you use a custom Say function, centered on the screen and with preceeding character name, instead of just using the standard Say function centered above the character, with different speech colors?
I find it always hard to see who is speaking with this subtitle kind of speech.
Title: Re: パブのマスタークエスト[PMQ.Legends] & OSD.3.
Post by: Icey on Mon 23/05/2011 13:48:54
I find it a lot more easier to see the text because if I have some type of GUI on it might block the text. Also some RPG's have text displayed at the bottom. So I guess I like to follow that trait.
Title: Re: パブのマスタークエスト[PMQ.Legends] & OSD.3.
Post by: R4L on Mon 23/05/2011 17:42:38
Quote from: Studio3 on Mon 23/05/2011 13:48:54
I find it a lot more easier to see the text because if I have some type of GUI on it might block the text. Also some RPG's have text displayed at the bottom. So I guess I like to follow that trait.

If your gonna do something like that, you might as well do it like other RPGs and have a box pop up with the character's name and what they say. At least it would look 1,000 times better than just random colored text popping up.
Title: Re: パブのマスタークエスト[PMQ.Legends] & OSD.3.
Post by: Icey on Mon 23/05/2011 19:52:15
Yeah I think I will do that.

(http://www.pictureshoster.com/files/kxznb3qk98wl6napyj.png)



These are all pics of Dennis so far, If I am missing any do PM me so I can update the list.

The pic shows Dennis in his different designs.
1. Studio3 style
2. ICEY GAMES style
3. Studio3 modern style(inspired by snake)
4. Ponch style
5. Ben/ddq style
6. Discordance style
7. ddq style
8. Snarky style
Title: Re: パブのマスタークエスト[PMQ.Legends] & OSD.3.
Post by: Icey on Wed 25/05/2011 02:45:12
(http://youtubedownload.altervista.org/update.gif) on OSD.3

(http://www.pictureshoster.com/files/mjrx0o9fj1uco62c7lwr.png)

This is a example of half of the world map. The map has continuous moving water & clouds.

The blue arrow things rotate, They a called "entry points". By clicking them you can check to see what team controls that location. And if they are accessible. I am plaining using the thing that makes characters look better instead of being "pixeled".
Title: Re: パブのマスタークエスト[PMQ.Legends] & OSD.3. And project 304 style
Post by: Icey on Mon 30/05/2011 01:12:38
To much to handle? I think not.

This is my last game to make for the year but maybe the first to release. This game will mostly be worked on by Mog.Net so I can do other things.

Project 304 style.
(http://www.pictureshoster.com/files/ch4f8j54s82tuu0yfigr.png)

I need to make this & OSD or I can't my PMQ.Legends game. I mind comes up with these new ideas all the time and the only way to contain them is if I make a short game here and there.
Title: Re: パブのマスタークエスト[PMQ.Legends] & OSD.3. And project 304 style
Post by: Gilbert on Mon 30/05/2011 04:40:18
It would be much more natural to leave the 'no' out and make it the same as the English title:
"パブマスタークエスト"
Or, better put it in the other place "パブマスターのクエスト" so it corresponds with "Quest of the Pub Master" (The current arrangement reads something like "Pub's Master Quest" which is quite confusing, as we can ambiguously treat "Master Quest" as one single thing).

OT aside, the problem with this series of game is that I cannot make out which is which, so better concentrate on one single game before moving on to other (not that the trash FF games are any better in this regard though).
Title: Re: Pub Master Quest: Legends - パブのマスタークエスト
Post by: Icey on Thu 16/06/2011 02:36:27
PMQ News: character & costume DlC list with price : Updated list  (http://www.facebook.com/media/set/?set=a.214582265248758.53187.100000909585407&l=07e9651b4c)
Title: Re: Pub Master Quest: Legends - パブのマスタークエスト
Post by: Icey on Thu 16/06/2011 11:58:24
The game is going good. I am finally back at work with it. The battles in game work well and it will keep you on your toes do to the Doom timer in battle. The battle is not active because I for people to get the chance think/live.

About tifa's DlC I am having a big argument in my head wether I should use it or not. The reason to this is because my tifa is not really the same tifa from FF7. She just looks like her with blond hair. And her costume is called fighters role(job).

Now the thing is they could say I took from them however they would be wrong and they can't say anything about the game because it's free. However I think to avoid it all I will just make it free. ;)
Title: Re: Pub Master Quest: Legends - パブのマスタークエスト
Post by: mode7 on Thu 16/06/2011 17:09:53
Dude, I'm so looking forward to this game...wait...which one was it again.
Seriously the graphics style look already pretty nice for all of them and similar but you won't finish any of them. Trust me! I suggest you do what most of us usually do.

Sit down get a pen and think of a game concept thats small and managable but COMPLETE. Then cut it in half and thats probably all you're going to finish. Look at my last games: They were planned as really small and they didnt get finished anyway.

So keep it simple. Otherwise you will have to cancel all of your games or the ones you release will stay horrible abominations like the monkey in that Fly movie.

And one more thing: Edit your first post! I'm not one of those spelling nazis as I'm from a non englisch speaking country myself, but seriously: "soundtract" ???? Whos gonna taking you serious with hilarious mistakes like that?
Title: Re: Pub Master Quest: Legends - パブのマスタークエスト
Post by: Icey on Thu 16/06/2011 19:11:24
Quote from: mode7 on Thu 16/06/2011 17:09:53
Dude, I'm so looking forward to this game...wait...which one was it again.
Seriously the graphics style look already pretty nice for all of them and similar but you won't finish any of them. Trust me! I suggest you do what most of us usually do.

Sit down get a pen and think of a game concept thats small and managable but COMPLETE. Then cut it in half and thats probably all you're going to finish. Look at my last games: They were planned as really small and they didnt get finished anyway.

So keep it simple. Otherwise you will have to cancel all of your games or the ones you release will stay horrible abominations like the monkey in that Fly movie.

And one more thing: Edit your first post! I'm not one of those spelling nazis as I'm from a non englisch speaking country myself, but seriously: "soundtract" ???? Whos gonna taking you serious with hilarious mistakes like that?


Thanks.

I put OSD. The 3rd war on hold because your right about to much games. Not only that but I have spoiled Dennis a little to much now.

I useally draw out the story board for my games however if there is something that to awesome but hard to script I just make it simple but in a away keep close to what I wanted before to make it look cool.

I will edit it. Sometimes I think the spell check don't work at times. But I go to fast anyways so that's another thing.
Title: Re: Pub Master Quest: Legends - パブのマスタークエスト
Post by: Loney Childress on Sun 19/06/2011 05:21:20
Hi everyone.  I'm working on the music to Pub Master Quest: Legends. So far things are going pretty good. I'd put up a sample, but only if that's ok with Isiah. This is my first game, though I've completed some short film soundtracks before this, one of them being 45 minutes long ("Don't Call Me a Hero" by Bflat Media). I also had the privilege to sing the end credit song for AGDI's remake King's Quest III Redux.

Despite some of the bickering going on in this thread here, Isiah has been a pleasure to work with and really puts a lot of passion into this project.

Good luck, and looking forward to the finished product.
Title: Re: Pub Master Quest: Legends - パブのマスタークエスト
Post by: Icey on Sun 19/06/2011 07:54:16
Thanks Loney. It's also been a pleasure to work you too.

Title: Re: Pub Master Quest: Legends - パブのマスタークエスト
Post by: Loney Childress on Sun 19/06/2011 20:51:36
Here's a sample of music in the game  :
MUSIC SAMPLER (http://www.bflatmedia.com/studio3dlg/PMQLsampler.mp3)
Title: Re: Pub Master Quest: Legends - パブのマスタークエスト
Post by: Icey on Sun 19/06/2011 21:02:40
that's fresh. Can't wait to hear it in the game.
Title: Re: Pub Master Quest: Legends - パブのマスタークエスト
Post by: monkey0506 on Fri 24/06/2011 11:39:44
When will this game be finished?! :o
Title: Re: Pub Master Quest: Legends - パブのマスタークエスト
Post by: TheRoger on Fri 24/06/2011 11:51:10
I don't get it, which game is it? It's written Pub Master Quest:Legends in topic title, but there are screen from OSD.3, Project 304 or something. Are they all the same game?
Title: Re: Pub Master Quest: Legends - パブのマスタークエスト
Post by: Icey on Fri 24/06/2011 12:06:55
That I can not say at this point. I can only guess and say december.

The side projects have there own topics now. Project 304 has one however OSD3 doesn't have one because I have yet to actually plan it out and because I want to get back to this game.

If you want to play 3.0 beta then just PM me. You can see the game with some of its featues and its old full story before the extension.
Title: Re: Pub Master Quest: Legends - パブのマスタークエスト
Post by: monkey0506 on Fri 24/06/2011 15:15:36
Your OSD games are in the same or a separate universe than the others? I'm asking because your numbering system seems to indicate you don't care about the other games, even though you're technically using their character, seeing as your games came out after several others were already released. That and the stories don't seem to fit together.

Is OSD in the PMQueniverse? If so, are the OSD games by other people also part of the PMQueniverse?

Whether OSD is part of the same universe or not, will this PMQ game be packed full of OSD references and/or Easter Eggs? I'm just trying to understand the relation.

And why December? That's so far away! The world needs this game released sooner than possible. :)
Title: Re: Pub Master Quest: Legends - パブのマスタークエスト
Post by: Peder 🚀 on Fri 24/06/2011 15:17:45
I'm gonna download that soundtrack when it is done! Nice samples there Loney Childress!
Title: Re: Pub Master Quest: Legends - パブのマスタークエスト
Post by: Icey on Fri 24/06/2011 19:58:30
Quote from: monkE3y_05_06 on Fri 24/06/2011 15:15:36
Your OSD games are in the same or a separate universe than the others? I'm asking because your numbering system seems to indicate you don't care about the other games, even though you're technically using their character, seeing as your games came out after several others were already released. That and the stories don't seem to fit together.

Is OSD in the PMQueniverse? If so, are the OSD games by other people also part of the PMQueniverse?

Whether OSD is part of the same universe or not, will this PMQ game be packed full of OSD references and/or Easter Eggs? I'm just trying to understand the relation.

And why December? That's so far away! The world needs this game released sooner than possible. :)

That is some good questions and i think I got the answer to them.

The fact that my OSD is not gay and never will be I put him in another world just to separate him from the real
Dennis. I still think all the Dennis are cool however my game follows it's own story line so that's why I number them, not to make everyone else's games look like spin offs.  ;) All my games are set on the same planet however they are all in different parts of the world at different times. I plan to make 1 refs and 2 Easter eggs.

I hear people tell me to focus on the games story a lot rather than the extra features and I have. However I have to keep mapping the rest of story out and fixing all the old bugs.
QuoteThat's so far away! The world needs this game released sooner than possible. :)

That part right there gave me a boost to try and finish this game. Thanks monkey :D
Title: Re: Pub Master Quest: Legends - パブのマスタークエスト
Post by: Loney Childress on Wed 29/06/2011 11:33:25
Thx pe3de3r.
Title: Re: Pub Master Quest: Legends - パブのマスタークエスト
Post by: FamousAdventurer77 on Wed 29/06/2011 21:41:25
It's looking like a really impressive soundtrack so far judging by the samples. BTW, great vocals on "I'm Coming Home" at the end of KQIII!
Title: Re: Pub Master Quest: Legends - パブのマスタークエスト
Post by: Loney Childress on Fri 15/07/2011 04:19:49
Thx FamousAdventurer77.  I'm glad that people are starting to be able to hear it now.  I recorded it in March of 2008 and then had to be quiet about it until 3 years later. Eventually MusicallyInspired will release the soundtrack where everyone can have the song.  I'm looking forward to it. 

Isiah has given me direction but a lot of freedom on this soundtrack so far.   I'm happy with how it's turning out.
Title: Re: Pub Master Quest: Legends - パブのマスタークエスト
Post by: Icey on Tue 09/08/2011 10:06:58
After some long thinking I have come to a decisions. I am going to drop the online feature from the game. However this does not include the Chat part. By doing this I now have a bit more time to fix old errors. I am on a break again from the game which is good cause I get to work out/on the story and draw up new stuff.

I know I said I would have it done by the end of the but from the way it looks as of now I might end up releasing this early next year.
Title: Re: Pub Master Quest: Legends - パブのマスタークエスト
Post by: R4L on Tue 09/08/2011 17:41:17
Quote from: Studio3 on Tue 09/08/2011 10:06:58
After some long thinking I have come to a decisions. I am going to drop the online feature from the game. However this does not include the Chat part. By doing this I now have a bit more time to fix old errors. I am on a break again from the game which is good cause I get to work out/on the story and draw up new stuff.

I know I said I would have it done by the end of the but from the way it looks as of now I might end up releasing this early next year.

This is the best news ever. Thank goodness you got rid of that!
Title: Re: Pub Master Quest: Legends - パブのマスタークエスト
Post by: Icey on Tue 09/08/2011 17:49:12
I had to. It was time comsuming to add this feature while knowing I didn't really know how to use it. I also thought I should listen more to others as well when it came down to what I should focus more on.
Title: Re: Pub Master Quest: Legends - パブのマスタークエスト
Post by: Icey on Tue 23/08/2011 03:52:16
PMQ.Legends 4.0 beta (http://www.adventuregamestudio.co.uk/games.php?category=&action=detail&id=1464&refresh1314034628)

Finally I can share the most recent build of the game. This version is called the "Feedback Beta"

This game is missing a lot of new stuff. I will add that in later however.

Feedback is Key! Please let us know what you think can improve gamplay so that you may pay this game in the future

Comment bellow

or

Email: isiahsweeting@gmail.com

You response helps better the game in story and a lot of other things. There will be a few bugs. Also Please the let the game go idle while being connected to the server. Doing so will cause the game to crash. Press Enter while in the game[can play as characters] to bring up the menu screen. Next go to config and click log out.

Thanx for Downloading. Your the best X3

I don't think the game can be completed due the fact that I increased the story. However I just need to know what you think should be fixed or added and stuff. txt still needs to be proofread so you can just leave the part be.
Title: Re: Pub Master Quest: Legends - パブのマスタークエスト
Post by: Snake on Tue 23/08/2011 04:04:25
QuoteI don't think the game can be completed due the fact that I increased the story.
Okay, cool. Let us know when/if you decide this game can be completed and we will unlock this :)

Good Luck with feedback, Isiah!

\\--EDIT--//
Okay, I have unlocked this, but for feedback purposes only. I was going to leave it locked until the feedback was all done and you decided what you wanted to do, but I decided to leave it open. The only reason for this is that I think you'll get more feedback here than your email address.

Keep this on topic.
Title: Re: Pub Master Quest: Legends - パブのマスタークエスト
Post by: Icey on Tue 23/08/2011 16:30:36
Ok. Thanks.

I think I need to be more....clearer on how I say things cause I def would of locked this too if I head read that part.
Title: Re: Pub Master Quest: Legends - パブのマスタークエスト
Post by: JD on Tue 23/08/2011 17:58:46
Played it a bit. I can see that you put a lot of effort into it. I didn't understand much of the story, but perhaps that is due to all the typos etc. But you already mentioned that it requires some proofreading. Some bugs:

-When you select your party for the final battle, and you click 'fight' or something, the gameplay continues but the GUI with the party select stays on screen. So you can't see what is going on.
-When I attacked the enemy in the 'final battle' it crashed:

---------------------------
Adventure Game Studio
---------------------------
An error has occurred. Please contact the game author for support, as this is likely to be a scripting error and not a bug in AGS.
(ACI version 3.21.1115)

in "room16.asc", line 806

Error: AnimateCharacter: invalid loop number specified




Some more feedback:

-I like some of the graphical effects you put in, good work.
-I only had some music in the start menu? No music/sound effects during game play.
-The characters move really slow. This is especially annoying when you have to wait for all 4 characters to move.
-Why do the characters keep saying "I'm hip!"; is that slang or do I just not get it? :)
-Combat seemed a bit dull;
* Using a potion doesn't seem to end your turn so you can just use 5 of them in a row.
* Every attack does the same amount of damage and I was never in any danger of running out of health. Perhaps I accidentally increased my maximum amount of health due to using some potions but I wasn't sure.
* When you select an attack, you can't change to another one without first changing to another cursor mode.
* Attacks didn't really feel like they did any damage (but that's probably because I didn't hear any sound effects.)

That's all for now. Perhaps I'll try it again later if I can somehow get past the crash.

Title: Re: Pub Master Quest: Legends - パブのマスタークエスト
Post by: Icey on Tue 23/08/2011 21:14:29
Thanks a lot for the feedback.

-I forgot to fix that problem about the party menu. The little menu should be hiding behind the party menu.
-So the beta can be beating. I am surprised you made it that far without a crash before you got to the lass boss.

-Thanks
-Music is still being added. However it's going slow but they will hopefully be done for when the game is finished

-Each characters is built off of 4 different personalities. It's a slang (Im' hip = I know)
  Christen is one of the ones who use slang the most.
  Muffy is more quite then the others.

-Battles will be fixed later on. I might change them to fix the flow and the way everything works. But until I learn a little bit more I can't rewrite a better script. :(

-As for the HP. I recently just found a way to keep the HP from going over it's base. items can be used without stopping(which is a problem).

-I just figured out away to change the mouse back to normal without really having to manually switch back.

-There was sound effects but they are really low for some reason.

Thanks for playing. I hope you get to continue and share your thoughts.

Also did you have any problems with the Online part?


Title: Re: Pub Master Quest: Legends - パブのマスタークエスト
Post by: Icey on Tue 06/09/2011 03:09:27
I have been doing some thinking and I decided to redraw everything with a more better art style and fix up everything else then I will release it. This game doesn't deserve most of things in it at this time. This wont be done however to like next year cause school starts soon and I'll have no time for gamer life :(
However from time to time I will be updating this and the OSD thread so just keep an eye out.

To those that care for the game, sorry. For those that don't just stay quite please.