WI-AA (working title)

Started by Gepard, Wed 14/04/2010 02:12:08

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Gepard

WI-AA

Now here is a game inspired by Fallout (first two parts). It is an adventure rpg that will give you quests and side quests on your journey to the post-war world. Your character can gain experience and improve his skills. There is a turn based battle system in the game and 6 types of enemy so far (more to come). Trade system is also a part of the game as well as biohazard and radioactive areas that you will need to avoid in order to stay alive. Player will have to keep an eye on his health as well as food and water bars.

So far I managed to finish about 50% of the game. Here are some screens:







If you cant see them try clicking here:
http://www.glowfoto.com/static_image/13-193411L/4982/jpg/04/2010/img4/glowfoto
http://www.glowfoto.com/static_image/13-180727L/3912/jpg/04/2010/img6/glowfoto
http://www.glowfoto.com/static_image/13-193558L/2256/jpg/04/2010/img4/glowfoto

Now my question: What would you like to see in this game?
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Da_Duke2000

#1
Here you go. Basic, but looks interesting. I would encourage you to make all the fonts/numbers of the same font and resolution. It'll help make things more cohesive.
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Gilbert

The images won't load unless you click the links first anyway, so my recommendation is to find a better image host (you may use this too).

Darth Mandarb

Please find alternate hosting and post the screenshots properly.

tick tock tick tock :)

Gepard

#4
Hope this works! :)

Quote from: Da_Duke2000 on Wed 14/04/2010 02:41:19I would encourage you to make all the fonts/numbers of the same font and resolution.

I will think about it. So far what you can see (in the big GUI) the big font is actually drawn in MS Paint and only the small font is a real font for things that can change their value so basically I only use one font.

edit by darth - posts combined, no need for a double-post
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Shane 'ProgZmax' Stevens

I'd like to see the game without the need to consume food and drink. Elements like these dilute the experience from fun rpg into survival+time management simulation.  You have to decide if it's a post-apoc simulator or a post-apoc game, imo.  It's interesting you should list fallout as an inspiration since that had no food 'requirement' (food just restored small amounts of health).

Grim

Quote from: ProgZmax on Wed 14/04/2010 06:48:44
I'd like to see the game without the need to consume food and drink. Elements like these dilute the experience from fun rpg into survival+time management simulation.  You have to decide if it's a post-apoc simulator or a post-apoc game, imo.  It's interesting you should list fallout as an inspiration since that had no food 'requirement' (food just restored small amounts of health).

I don't agree. I think the food/drink meter is a neat touch that would add extra layer of depth to the gameplay.:)

I love the general idea behind this game and I can imagine it must be quite a challenge to code all this RPG stuff. One thing I'd love to see improved is the characters though- the main hero appears to be just a stickman.... If he could be just a tiny bit bigger... :P

Gepard

I dont know about making the hero bigger now... That would mean I would have to change the backgrounds and some other things. But I was thinking about making the main character more appealing so I will probably add some colour to him and it will be also possible to change his looks (if he gets a better armor).

As for the food and water stats they are quite necessary as some biohazard areas will infect you with bacteria or virus and depending on the type of bacteria you will lose food and/or water appropriately. Other than this case, your food and water bars will only decrease slightly over time.
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Chicky

Great sounding game, the art looks like it will do the job nicely!

Darius Poyer

I'm quite interested in this. In regards to what I would like to see in the game I feel like the question is a bit redundant. surely a good game would give the people what the didn't think they wanted.

Still, i think there is some interesting potential here. I'll keep my eye out.

Rd27

This sounds interesting. Everytime I see an rpg game made by Ags, it get's my attention.
But this one get's even more attention from me because it is inspired by Fallout!!

It would be very nice to see screenshots from the battle-system...

Anyway, good luck with this!

Gepard

#11



This may look dull and uninteresting but it is not... at least thats what our scientists believe :) Btw. today I decided to add a "random mission feature" into the game. This way you will never run out of missions. It is very simple. You ask a certain character for a mission and he will randomly choose one from lets say 10 missions he can give you (for example to hunt a dangerous animal, deliver goods etc). Once you complete this side quest, you can ask for another mission.
I also added a day - night feature as you can see from the pictures.
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ShiverMeSideways

This is absolutely awesome. I wish you the best of luck and I can't wait to play this! :D

PS: Is it a bad thing if I'm more interested in non-adventure games made with AGS lately?

Gepard

Thanks a lot! :)
Quote from: ShiverMeSideways on Mon 19/04/2010 08:00:24
PS: Is it a bad thing if I'm more interested in non-adventure games made with AGS lately?

Who knows... I was a great fan of adventure games some time ago... still am, I just think that even RPG game can have a good story (or at least some story) within. So why not add some more features? :)
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