Living Nightmare: Freedom [Need testers.]

Started by LRH, Fri 15/07/2011 03:45:28

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LRH

Please note: I've taken your suggestions and nabbed a second job, so the going on this one might be a bit slow!

On with this thing, anyway:



It has been years to James. Thousands of years.

When we last left James, he was trapped in an endless nightmare that had taken place in his old home. Since then, he has been dragged through a never ending abyss of darkness by all kinds of tormentors, and was moved away from his home long ago.  

The experience for James has been hell. Yet, things have changed so much in the time that he has been held prisoner. At first he was terrified, and his tormentors enjoyed his fear. Then he became angry, and his tormentors provoked them in any way they could.

And now? Now James is simply broken. Finished. He still becomes scared, angry, and depressed...but it isn't the tormentor's doing anymore. When he can, he rests, but most of his time is spent in an unusual state of mind. He knows very little. He's been handed over to something. Something horrible. It isn't like the other tormentors, though. It keeps him locked away in a cell, occasionally picking on him for entertainment.

The never changing atmosphere, dripping ceilings, and filthy walls certainly don't help.

This constant state of unease keeps James on edge. His emotions are unstable. He finds himself unintentionally screaming during his periods of rest. He blacks out, something pummels him...and then he is chained up. Powerless, James accepts his situation and attempts to rest once more.  Upon hearing something unusual, James is momentarily filled with a feeling so old he nearly couldn't remember it: hope.

This is where the final chapter of this story begins.


Featuring an original soundtrack and (desperately needed) art assistance from Kelma, I present:

Living Nightmare: Freedom

Video: http://www.youtube.com/watch?v=LWsI3yFrKoo



***I will be fixing the text in these little cutscenes, don't worry!






Dualnames

Text parser interface, damn am I hooked! ! !
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

CosmoQueen

My goodness I haven't played this trilogy in so long that I had forgotten about it! I'll go replay them to refresh my memory!
KPop and AGS....................that is my life.

LRH

Thank you both.

A quick update: I'll have a trailer coming out for this game shortly.

Atelier

I missed this the first time around. It's looking really good and the story seems very original. Good job!

LRH

Wow...it has been a while indeed. Sorry about that. I wanted to post this video to give a little demo of a small section of the game. You can see some new mechanics I've put in. There will be quite a credit list this time around...

Check it out if you like.

http://www.youtube.com/watch?v=LWsI3yFrKoo

Lumpupu

text parser! awesome!

but... well, i usually get problems when writing commands due to the non-english brain i have... I just remember the hours and hours i spent on Colonels Bequest just for things that in spanish sounded logical, and ingame just like nonsense.

nevertheless, great game so far!
"The rain in Spain stays mainly in the plain". Gosh... Gotta love musicals!

LRH

I am a bit worried that the parser wont pick up on various guesses that the player puts in...I'll try to add as many synonyms as I can as well as include a walkthrough before the game is finished.

david

this will be worth wait I hope  ;D
look forward to it

monkey0506

I'm not familiar with this story at all (I gather it's something of a short series?), though there were a few points that intrigued me. The title got my attention. And the player's name. And holy monkey bladders, that's not the Flashlight module you're using, is it? :D

I'm horrible at text parser games, so I don't know whether I'd likely play this one or not, but it does sound interesting.

Oh, and if you are using the Flashlight module, I wanted to point out that the latest version allows you to use alpha-channeled beam sprites in conjunction with partial transparency. Or, if you're using 16-bit instead of 32-bit, you could at least benefit from making a larger beam sprite to help with those very jaggy edges. The less it has to scale up, the smoother your effect will appear. ;)

LRH

That *is* the flashlight module! :P I think I have the latest version, does it look weird? The way I'm using it has to do with a (what I think is) neat system I put in place. When you're doing well, the diameter of the lit area increases and the surrounding darkness becomes more transparent. When you're doing poorly, the diameter constricts and the darkness becomes less transparent.

EDIT: Also, yes, this is part of a series I've made. :D

LRH

Sorry for the bump, but it's...TIME.

That's right. I should be finishing up things by the end of this week, so I'll need some potential testers soon. Anyone interested?

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