Adventure Game Studio

AGS Games => AGS Games in Production => Topic started by: Tosek on Fri 27/09/2013 13:24:12

Title: Rising Harts Prolog Teaser Adventure
Post by: Tosek on Fri 27/09/2013 13:24:12
Hi there,

because it is always interesting to hear about games in developement I have now reached the time to show a first sneak peak to my first AGS game:
"Rising Harts Prolog Teaser".....uhhh, what a strange name!
Let me explain:
I have a complete story for an adventure I always wanted to make, but I don't have experience with AGS and I don't want to start such a hugh game as my first game. That game will be called "Rising Harts"
So I thought about a lot of smaller adventure (less rooms, less gfx, less features) and it should tell the prolog story to my game. This game will be called "Rising Harts Prolog" and will be chapter 0
of the main game. And it will be much smaller and better to learn AGS for me.

But after I have read about OROW I had an idea: Let's make a one room adventure first to start very small with AGS. And that room is one room from my prolog game. That's why it is called "Rising Harts Prolog Teaser". You will find this room in an extended version in my prolog game.

I don't want to tell too much about the story now, except that the main character has to escape that room (how ordenary ;-))

To give you a litte background:
All graphics were done using Blender with the freestyle renderer. The complete room and also the character with all animation are 3D objects. This will make some things like animation very easy for me.
Here is how far I am at this point:

graphics: 60%
animations: 60%
sound: 0%
music: 10%
story: 100%
scripting: 10%

Thanks to ALI and Ghost for some help with getting started with some topics.

Enough for talking, here is the first screenshot:

(http://i.imgur.com/2Jk9IlB.png)
(http://i.imgur.com/92tsGhk.jpg)
here I am trying to let the main character think about some things and a portrait will show his emotions. Here he is angry. (This feature is not ready yet)
(http://i.imgur.com/uC900OT.png)

And here is a walk cycle:
(http://i.imgur.com/ZO9zOsw.gif)
Title: Re: Rising Harts Prolog Teaser Adventure
Post by: Darth Mandarb on Fri 27/09/2013 13:53:26
Please provide another screenshot (per the rules).  Since this is a one-room game you can add a cut-scene, character animations, etc.

Thanks!  Good luck with the game!
Title: Re: Rising Harts Prolog Teaser Adventure
Post by: Monsieur OUXX on Fri 27/09/2013 13:53:58
Interesting graphic style. Let's hope the puzzles and writing will follow!
PS: since you use 3D, you might want to consider using more interesting camera angles?

Title: Re: Rising Harts Prolog Teaser Adventure
Post by: Tosek on Fri 27/09/2013 14:25:48
@Monsieur OUXX: well, I am creating the gfx in 3D, but of course they are pre-rendered. But your idea is not that bad. Maybe I will keep that in mind for special key-scenes. calculating an animation from a different angle is easy.

@Darth Mandarb: Done ;-) Hope that is ok so. Well yet there are no real cutscene implemented.
Title: Re: Rising Harts Prolog Teaser Adventure
Post by: Stupot on Fri 27/09/2013 15:57:58
Is the spelling of 'harts' deliberate or is it supposed to be 'hearts', because it's kind of bugging me. But other than that, it looks great. All the best :-)
Title: Re: Rising Harts Prolog Teaser Adventure
Post by: Tosek on Fri 27/09/2013 18:39:15
It is true. I am not sure how I will spell that, because with that name, not the human body part is meant, but it should sound like that. But what it is all about is revealed within the story of the main game.
Title: Re: Rising Harts Prolog Teaser Adventure
Post by: selmiak on Fri 27/09/2013 20:00:46
but there are other human body parts that can be rising and hard... ;)