Hi there,
because it is always interesting to hear about games in developement I have now reached the time to show a first sneak peak to my first AGS game:
"Rising Harts Prolog Teaser".....uhhh, what a strange name!
Let me explain:
I have a complete story for an adventure I always wanted to make, but I don't have experience with AGS and I don't want to start such a hugh game as my first game. That game will be called "Rising Harts"
So I thought about a lot of smaller adventure (less rooms, less gfx, less features) and it should tell the prolog story to my game. This game will be called "Rising Harts Prolog" and will be chapter 0
of the main game. And it will be much smaller and better to learn AGS for me.
But after I have read about OROW I had an idea: Let's make a one room adventure first to start very small with AGS. And that room is one room from my prolog game. That's why it is called "Rising Harts Prolog Teaser". You will find this room in an extended version in my prolog game.
I don't want to tell too much about the story now, except that the main character has to escape that room (how ordenary ;-))
To give you a litte background:
All graphics were done using Blender with the freestyle renderer. The complete room and also the character with all animation are 3D objects. This will make some things like animation very easy for me.
Here is how far I am at this point:
graphics: 60%
animations: 60%
sound: 0%
music: 10%
story: 100%
scripting: 10%
Thanks to ALI and Ghost for some help with getting started with some topics.
Enough for talking, here is the first screenshot:
(http://i.imgur.com/2Jk9IlB.png)
(http://i.imgur.com/92tsGhk.jpg)
here I am trying to let the main character think about some things and a portrait will show his emotions. Here he is angry. (This feature is not ready yet)
(http://i.imgur.com/uC900OT.png)
And here is a walk cycle:
(http://i.imgur.com/ZO9zOsw.gif)
Please provide another screenshot (per the rules). Since this is a one-room game you can add a cut-scene, character animations, etc.
Thanks! Good luck with the game!
Interesting graphic style. Let's hope the puzzles and writing will follow!
PS: since you use 3D, you might want to consider using more interesting camera angles?
@Monsieur OUXX: well, I am creating the gfx in 3D, but of course they are pre-rendered. But your idea is not that bad. Maybe I will keep that in mind for special key-scenes. calculating an animation from a different angle is easy.
@Darth Mandarb: Done ;-) Hope that is ok so. Well yet there are no real cutscene implemented.
Is the spelling of 'harts' deliberate or is it supposed to be 'hearts', because it's kind of bugging me. But other than that, it looks great. All the best :-)
It is true. I am not sure how I will spell that, because with that name, not the human body part is meant, but it should sound like that. But what it is all about is revealed within the story of the main game.
but there are other human body parts that can be rising and hard... ;)